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Hey I am new to GameDevelopment and just took up an assignment to make a simple game for Android.
I am stuck with the very first step of choosing the GameEngine.
Its a very simple game with one actor which can be dragged left - right to skip the obstacles falling from the top.
I will need Collision detection, and may be {gravity}, on drag listeners also.
Please help me by suggesting which engine i should go for.
I prefer open source and need to end this game very very soon, so please suggest accordingly.
Thanks in advance.
I definitely vote for LibGDX as I mentioned in here: How to create an Android 2D game?
LibGDX is very user-friendly, has a really good documentation with official wiki, and it's also multiplatform with desktop being one of them - no need for emulator or device to test the majority of the functionality and tiny changes, because it can run as a desktop app. Makes the development much faster.
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I'm developing a 2D game using andengine, so far I have developed some of the functionality of my game but now I need to implement a good looking 2D sketches and pictures. Can anybody suggest me an open source drawing or designs software for windows?
Share if anyone has good experience with any drawing app they have used so far.
Regards,
:Deepak
depepnding on what you want to achieve and which tools you want to use (like digital pen, mouse, etc.) you can use some of these:
Gimp (http://www.gimp.org/), usefull information http://gimpmagazine.org/
Inkscape (http://inkscape.org/), tutorials http://inkscapetutorials.wordpress.com/
Blender, (http://www.blender.org/), help and tutorials http://www.blender.org/education-help/
I know, blender is for 3D, but you still can use to make some isometric scenes and create preview videos, because it has everything to create a game (of any type). in place
If something is wrong, please reply so I'll be able to fix :) thanks.
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I have 5 years experience in many programming languages and recently I've started making android apps. Windows' forms taught me nicely how to manage everything, so "pure programming" part is not hard. However, it's problem when it comes to animations because in that I have no experience, although I have some basic experience with Photoshop.
I was searching for how to start with animations, but what I usually find is some basic tutorial of how to flip text and I wouldn't like to have not-organized learning because it usually ends with many holes in knowledge.
So, could you recommend me some book or some series of tutorials to start animations with, which would give me better understanding of what's happening and how to make application full of graphical interaction?
Lars Vogen has an excellent tutorial. Also the official docs is a good place to look.
There is a similar post here as well which could help.
Another good resource is the samples which can be found in sdk\samples\{android-version}, look for apidemoes as it contains a bunch of simple examples to learn from.
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Do we, Android developers, have any tool like iOS developers have which can help us make story board of all activities and links between them?
Those who have seen iOS story board tool will know what I am talking about. It would be really cool as we would be able to visualise the UI logic.
PS. check my storyboard tag
iOS storyboards allow you to define the flow of your app without (almost) writing a single line of code using the Interface Builder.
I don't think there's similar tool for Android. You'll need to create the layouts separately and then glue them calling startActivity (or its relatives).
I don't know that tool well, but I think that you are looking for something like fluidUI
There are dozens of similar tools and the best of them imho is still pen + paper.
Edit : Jimu looks like it will be perfect for that role.
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I have been looking around for a good Android AR toolkit to play with. I have found a few references but I am not really sure which ones to try. It seems to be a lot of work just to get any demo's working.
My requirement is that I want to be able to detect AR Markers/Tags. I would then look to add a 3D model based on the orientation of the marker/tag. A nice basic cube would be a great start :D
So do any of you have any recommendations?
I have just tried http://code.google.com/p/andar/ and it is not too bad. I would really like one that has some better project examples and well documented source code.
Oh, and as this is currently only for playing with I don't want to be paying any money for it.
You can try looking at NyARToolkit
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Guys I am new to game development in Android. I need to refer to few good open sources for Android game development. Can someone provide me with good sources?
From Android website, http://developer.android.com/resources/samples/LunarLander/index.html
Web:
http://www.techdrivein.com/2010/12/15-nice-and-simple-open-source-android.html
Replica Island should get one started,
http://replicaisland.blogspot.com/
code:
http://code.google.com/p/replicaisland/
and if you are writing Android games like replica island, one should watch,
http://www.youtube.com/watch?v=U4Bk5rmIpic
and if interested to know about Game design , one should read this book,
Beginning Android Games.
http://www.apress.com/9781430230427
libGDX:
http://libgdx.badlogicgames.com/
Below is list of some good open sources games in Android
http://en.wikipedia.org/wiki/List_of_open_source_Android_applications#Games
Why people only refer replicaisland? There are still lots of game libraries available for Android... Like libgdx, jMonkeyEngine 3 (it supports OpenGL 2 and the current emulator supports OpenGL ES 1.x), Cocos2D and AndEngine...