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I'm developing a 2D game using andengine, so far I have developed some of the functionality of my game but now I need to implement a good looking 2D sketches and pictures. Can anybody suggest me an open source drawing or designs software for windows?
Share if anyone has good experience with any drawing app they have used so far.
Regards,
:Deepak
depepnding on what you want to achieve and which tools you want to use (like digital pen, mouse, etc.) you can use some of these:
Gimp (http://www.gimp.org/), usefull information http://gimpmagazine.org/
Inkscape (http://inkscape.org/), tutorials http://inkscapetutorials.wordpress.com/
Blender, (http://www.blender.org/), help and tutorials http://www.blender.org/education-help/
I know, blender is for 3D, but you still can use to make some isometric scenes and create preview videos, because it has everything to create a game (of any type). in place
If something is wrong, please reply so I'll be able to fix :) thanks.
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Hey I am new to GameDevelopment and just took up an assignment to make a simple game for Android.
I am stuck with the very first step of choosing the GameEngine.
Its a very simple game with one actor which can be dragged left - right to skip the obstacles falling from the top.
I will need Collision detection, and may be {gravity}, on drag listeners also.
Please help me by suggesting which engine i should go for.
I prefer open source and need to end this game very very soon, so please suggest accordingly.
Thanks in advance.
I definitely vote for LibGDX as I mentioned in here: How to create an Android 2D game?
LibGDX is very user-friendly, has a really good documentation with official wiki, and it's also multiplatform with desktop being one of them - no need for emulator or device to test the majority of the functionality and tiny changes, because it can run as a desktop app. Makes the development much faster.
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I have 5 years experience in many programming languages and recently I've started making android apps. Windows' forms taught me nicely how to manage everything, so "pure programming" part is not hard. However, it's problem when it comes to animations because in that I have no experience, although I have some basic experience with Photoshop.
I was searching for how to start with animations, but what I usually find is some basic tutorial of how to flip text and I wouldn't like to have not-organized learning because it usually ends with many holes in knowledge.
So, could you recommend me some book or some series of tutorials to start animations with, which would give me better understanding of what's happening and how to make application full of graphical interaction?
Lars Vogen has an excellent tutorial. Also the official docs is a good place to look.
There is a similar post here as well which could help.
Another good resource is the samples which can be found in sdk\samples\{android-version}, look for apidemoes as it contains a bunch of simple examples to learn from.
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I am trying to create an android app that uses a custom image as the trigger for a 3d image overlay. Since I am not using the standard black and white markers for this, it would be classified as markerless. I was wondering if there was any existing framework or program that I can use to make/ integrate into my app. Thanks.
Qualcomm has its open source Augmented reality framework. They have a pretty good documentation and also code samples to help you understand how to use it. I have personally used this, and works like a charm. More about it here
Why not try the ARtoolkit for android?
It has a big community.
Here's a document about tracking configurations using the metaio sdk
Sample codes can be found here in the tutorial (free download link to the sdk is on the left):
This tutorial helped me a bunch. Hope it helps you too.
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I have been looking around for a good Android AR toolkit to play with. I have found a few references but I am not really sure which ones to try. It seems to be a lot of work just to get any demo's working.
My requirement is that I want to be able to detect AR Markers/Tags. I would then look to add a 3D model based on the orientation of the marker/tag. A nice basic cube would be a great start :D
So do any of you have any recommendations?
I have just tried http://code.google.com/p/andar/ and it is not too bad. I would really like one that has some better project examples and well documented source code.
Oh, and as this is currently only for playing with I don't want to be paying any money for it.
You can try looking at NyARToolkit
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I am new to Android and I want to develop 2D/3D games in Android. Can you suggest me good books and/or tutorials on the subject?
So what do you want to create? 2D games or 3D games (title and text each say differently)?
2D Programming for games can be done in "Canvas"... you'll find many many tutorials when you google for that...
i.e. http://www.tutorialforandroid.com/2009/06/drawing-with-canvas-in-android.html
3D Development basically is done in OpenGL... the thing is that all depends on what you want to create exactly... There are several 3D engines for Gaming on Android, but you could basically do everything on your own with OpenGL...
I have no direct experience with it but AndEngine looks kewl. http://code.google.com/p/andengine/ I am looking forward to playing with it when I get some time. The demo's are impressive.