Making animations in Android [closed] - android

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I have 5 years experience in many programming languages and recently I've started making android apps. Windows' forms taught me nicely how to manage everything, so "pure programming" part is not hard. However, it's problem when it comes to animations because in that I have no experience, although I have some basic experience with Photoshop.
I was searching for how to start with animations, but what I usually find is some basic tutorial of how to flip text and I wouldn't like to have not-organized learning because it usually ends with many holes in knowledge.
So, could you recommend me some book or some series of tutorials to start animations with, which would give me better understanding of what's happening and how to make application full of graphical interaction?

Lars Vogen has an excellent tutorial. Also the official docs is a good place to look.
There is a similar post here as well which could help.
Another good resource is the samples which can be found in sdk\samples\{android-version}, look for apidemoes as it contains a bunch of simple examples to learn from.

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Which Game Engine should I use [closed]

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Hey I am new to GameDevelopment and just took up an assignment to make a simple game for Android.
I am stuck with the very first step of choosing the GameEngine.
Its a very simple game with one actor which can be dragged left - right to skip the obstacles falling from the top.
I will need Collision detection, and may be {gravity}, on drag listeners also.
Please help me by suggesting which engine i should go for.
I prefer open source and need to end this game very very soon, so please suggest accordingly.
Thanks in advance.
I definitely vote for LibGDX as I mentioned in here: How to create an Android 2D game?
LibGDX is very user-friendly, has a really good documentation with official wiki, and it's also multiplatform with desktop being one of them - no need for emulator or device to test the majority of the functionality and tiny changes, because it can run as a desktop app. Makes the development much faster.

Where can I find some good examples of Android UI? [closed]

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Closed 9 years ago.
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I'm quite new to the Android world, and, due to work needs, I'm trying to get in.
Whilst I'm not particularly afraid of the "thinking" code (i.e. Java), I'm a bit confused when developing the user interface.
Since I found that the simplest yet most effective way to learn something is copying from those who are the best, I'm wondering if there's some resource or something, out there, well done.
I mean: do you know some open source app, from which I can build my own knowledge about Android layouts? I wasn't able to do it on my own, even though I wondered quite a lot!
1) A good summary on everything UI design in Android can be found here.
2) The best place to get started is directly from the official website.
And here are relevant examples that are considered as good design in Android.

iOS-like storyboard tool for Android project? [closed]

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Closed 8 years ago.
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Do we, Android developers, have any tool like iOS developers have which can help us make story board of all activities and links between them?
Those who have seen iOS story board tool will know what I am talking about. It would be really cool as we would be able to visualise the UI logic.
PS. check my storyboard tag
iOS storyboards allow you to define the flow of your app without (almost) writing a single line of code using the Interface Builder.
I don't think there's similar tool for Android. You'll need to create the layouts separately and then glue them calling startActivity (or its relatives).
I don't know that tool well, but I think that you are looking for something like fluidUI
There are dozens of similar tools and the best of them imho is still pen + paper.
Edit : Jimu looks like it will be perfect for that role.

Android development for beginners [closed]

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Closed 9 years ago.
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I want to learn Android development and create mobile apps. What would be the recommended resources (There's too many on the web)?
Obviously http://developer.android.com/guide/index.html & http://developer.android.com/resources/index.html, this should be enough for starters.
If you really learn and exercise what's written there you'll have a very solid foundation. Many other pages might be good but that's where you should start because you'll always come back and learn something new.
As others suggested, http://developer.android.com/index.html should be the bible for learning android. Moreover, as the world of Android is too wide, I would suggest you to take up an idea (NO matter if it is very simple) and then try to search out blogs and tutorials on the particular features you want to implement in the same idea.
Even GitHub provides a lot of ready projects. clone them and try to understand the implementation by Googling the unknown packages and words.
This would give you a better learning experience.
Defiantly check out the blogs, they helped me so much! I also emailed the authors and they really provided great feedback. Also, when you have an app, ask your family and friends for advice! This blog helped me so much! http://www.droidnova.com/
Try Basic4Android, google it, i do not intend to spam. It will get you started with the OS and if you don't want to stay with basic go to java with knowledge.

Android AR Toolkits [closed]

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Closed 9 years ago.
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I have been looking around for a good Android AR toolkit to play with. I have found a few references but I am not really sure which ones to try. It seems to be a lot of work just to get any demo's working.
My requirement is that I want to be able to detect AR Markers/Tags. I would then look to add a 3D model based on the orientation of the marker/tag. A nice basic cube would be a great start :D
So do any of you have any recommendations?
I have just tried http://code.google.com/p/andar/ and it is not too bad. I would really like one that has some better project examples and well documented source code.
Oh, and as this is currently only for playing with I don't want to be paying any money for it.
You can try looking at NyARToolkit

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