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Do we, Android developers, have any tool like iOS developers have which can help us make story board of all activities and links between them?
Those who have seen iOS story board tool will know what I am talking about. It would be really cool as we would be able to visualise the UI logic.
PS. check my storyboard tag
iOS storyboards allow you to define the flow of your app without (almost) writing a single line of code using the Interface Builder.
I don't think there's similar tool for Android. You'll need to create the layouts separately and then glue them calling startActivity (or its relatives).
I don't know that tool well, but I think that you are looking for something like fluidUI
There are dozens of similar tools and the best of them imho is still pen + paper.
Edit : Jimu looks like it will be perfect for that role.
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Hey I am new to GameDevelopment and just took up an assignment to make a simple game for Android.
I am stuck with the very first step of choosing the GameEngine.
Its a very simple game with one actor which can be dragged left - right to skip the obstacles falling from the top.
I will need Collision detection, and may be {gravity}, on drag listeners also.
Please help me by suggesting which engine i should go for.
I prefer open source and need to end this game very very soon, so please suggest accordingly.
Thanks in advance.
I definitely vote for LibGDX as I mentioned in here: How to create an Android 2D game?
LibGDX is very user-friendly, has a really good documentation with official wiki, and it's also multiplatform with desktop being one of them - no need for emulator or device to test the majority of the functionality and tiny changes, because it can run as a desktop app. Makes the development much faster.
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This is kind of just a general question. I am relatively new to Android programming and I find myself constantly on the android tutorials to get help on topics I want. Consequently a lot of my code resembles such tutorials. Is it bad for me to publish these applications if they use the android code tailored to my needs?
Thanks for your help. I know these moral issues are kind of tough.
If you take refernce from other android code written and released by others, check the license for the code and according use it in your code and can publish your app. For example any code released under GPL license can we used directly.
There are very helpful Tutorials:
http://vogella.com
http://androidhive.com.info
Not really - the purpose of these tutorials are to help you get started on your application. They are meant to serve as templates. But if you are taking licensed code from somewhere then you might want to be extra careful. But as long as you are using tutorials as just a template for your application, you are fine.
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I'm developing an application in Objective-C. Is there a way to translate Objective-C based source code into an Android based source code without developing an Android app from scratch?
I don't think so, usually people look at things like monotouch and phone gap before development time.
jumping languages and platforms like that would be very very tricky.
This might help: https://code.google.com/p/objc2j/
Converting the code perfectly would be near impossible, but this does exist.
Keep in mind though that Android is very different from iOS, and porting an app like this will almost definitely not work out for you.
It would be much more worthwhile to write it from scratch on Android if you are serious about having a market on the platform.
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I'm quite new to the Android world, and, due to work needs, I'm trying to get in.
Whilst I'm not particularly afraid of the "thinking" code (i.e. Java), I'm a bit confused when developing the user interface.
Since I found that the simplest yet most effective way to learn something is copying from those who are the best, I'm wondering if there's some resource or something, out there, well done.
I mean: do you know some open source app, from which I can build my own knowledge about Android layouts? I wasn't able to do it on my own, even though I wondered quite a lot!
1) A good summary on everything UI design in Android can be found here.
2) The best place to get started is directly from the official website.
And here are relevant examples that are considered as good design in Android.
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I am interested in starting Mobile application Development.There are many suggestions on internet but,I wanted to have some starting guidelines from professional People out there like how they do it and what they use also
1.I want to develop Android Applications can you suggest me Simulator as well as good Starting Point(like links to tutorials)?
2.I have worked on c/c++/c# so is it going to be hard to learn Android?
I know this is a bit theoretical
question that may invoke long
discussions but i wanted to set
starting point not only for me but for
others who see this thread so that
they do not have to post question,Yet
get answer that how it is
professionally done
You need the android SDK (including emulator)
You should learn "android" as an operating system / middleware, but the applications are written in Java (using android SDK as well). The tutorials and documentation that are in the android developers' site are pretty good and will give you the basics, but you should learn Java in order to create applications on android.
Unlike other "Documentation sites", the android documentation is really really helpful and easy to understand for new-comers.
p.s. I am ignoring native code and C libraries in purpose.