Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
I'm quite new to the Android world, and, due to work needs, I'm trying to get in.
Whilst I'm not particularly afraid of the "thinking" code (i.e. Java), I'm a bit confused when developing the user interface.
Since I found that the simplest yet most effective way to learn something is copying from those who are the best, I'm wondering if there's some resource or something, out there, well done.
I mean: do you know some open source app, from which I can build my own knowledge about Android layouts? I wasn't able to do it on my own, even though I wondered quite a lot!
1) A good summary on everything UI design in Android can be found here.
2) The best place to get started is directly from the official website.
And here are relevant examples that are considered as good design in Android.
Related
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
This is kind of just a general question. I am relatively new to Android programming and I find myself constantly on the android tutorials to get help on topics I want. Consequently a lot of my code resembles such tutorials. Is it bad for me to publish these applications if they use the android code tailored to my needs?
Thanks for your help. I know these moral issues are kind of tough.
If you take refernce from other android code written and released by others, check the license for the code and according use it in your code and can publish your app. For example any code released under GPL license can we used directly.
There are very helpful Tutorials:
http://vogella.com
http://androidhive.com.info
Not really - the purpose of these tutorials are to help you get started on your application. They are meant to serve as templates. But if you are taking licensed code from somewhere then you might want to be extra careful. But as long as you are using tutorials as just a template for your application, you are fine.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
Working with a few people on an Android project that is growing to be quite large. We'd like to make sure that the organization is as good as can be. So I was just looking for what guidelines and patterns people are using for structuring their large android projects in regards to packages, classes and accessing methods between classes. The best thing would of course be a github link to a project you think is particularly good!
Our project is an application web centered using webviews with the accompanying native UI elements.
This is going to be a very high level example.
But I usually have packages for fragment types, data, services, dialogs, adapters, controls etc. This makes it much easier to locate files in a huge project.
I use an entirely flexible fragment system that only ever uses one activity, it's much easier to pass data this way.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
I have 5 years experience in many programming languages and recently I've started making android apps. Windows' forms taught me nicely how to manage everything, so "pure programming" part is not hard. However, it's problem when it comes to animations because in that I have no experience, although I have some basic experience with Photoshop.
I was searching for how to start with animations, but what I usually find is some basic tutorial of how to flip text and I wouldn't like to have not-organized learning because it usually ends with many holes in knowledge.
So, could you recommend me some book or some series of tutorials to start animations with, which would give me better understanding of what's happening and how to make application full of graphical interaction?
Lars Vogen has an excellent tutorial. Also the official docs is a good place to look.
There is a similar post here as well which could help.
Another good resource is the samples which can be found in sdk\samples\{android-version}, look for apidemoes as it contains a bunch of simple examples to learn from.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 8 years ago.
Improve this question
Do we, Android developers, have any tool like iOS developers have which can help us make story board of all activities and links between them?
Those who have seen iOS story board tool will know what I am talking about. It would be really cool as we would be able to visualise the UI logic.
PS. check my storyboard tag
iOS storyboards allow you to define the flow of your app without (almost) writing a single line of code using the Interface Builder.
I don't think there's similar tool for Android. You'll need to create the layouts separately and then glue them calling startActivity (or its relatives).
I don't know that tool well, but I think that you are looking for something like fluidUI
There are dozens of similar tools and the best of them imho is still pen + paper.
Edit : Jimu looks like it will be perfect for that role.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
I have been looking around for a good Android AR toolkit to play with. I have found a few references but I am not really sure which ones to try. It seems to be a lot of work just to get any demo's working.
My requirement is that I want to be able to detect AR Markers/Tags. I would then look to add a 3D model based on the orientation of the marker/tag. A nice basic cube would be a great start :D
So do any of you have any recommendations?
I have just tried http://code.google.com/p/andar/ and it is not too bad. I would really like one that has some better project examples and well documented source code.
Oh, and as this is currently only for playing with I don't want to be paying any money for it.
You can try looking at NyARToolkit