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Guys I am new to game development in Android. I need to refer to few good open sources for Android game development. Can someone provide me with good sources?
From Android website, http://developer.android.com/resources/samples/LunarLander/index.html
Web:
http://www.techdrivein.com/2010/12/15-nice-and-simple-open-source-android.html
Replica Island should get one started,
http://replicaisland.blogspot.com/
code:
http://code.google.com/p/replicaisland/
and if you are writing Android games like replica island, one should watch,
http://www.youtube.com/watch?v=U4Bk5rmIpic
and if interested to know about Game design , one should read this book,
Beginning Android Games.
http://www.apress.com/9781430230427
libGDX:
http://libgdx.badlogicgames.com/
Below is list of some good open sources games in Android
http://en.wikipedia.org/wiki/List_of_open_source_Android_applications#Games
Why people only refer replicaisland? There are still lots of game libraries available for Android... Like libgdx, jMonkeyEngine 3 (it supports OpenGL 2 and the current emulator supports OpenGL ES 1.x), Cocos2D and AndEngine...
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Hey I am new to GameDevelopment and just took up an assignment to make a simple game for Android.
I am stuck with the very first step of choosing the GameEngine.
Its a very simple game with one actor which can be dragged left - right to skip the obstacles falling from the top.
I will need Collision detection, and may be {gravity}, on drag listeners also.
Please help me by suggesting which engine i should go for.
I prefer open source and need to end this game very very soon, so please suggest accordingly.
Thanks in advance.
I definitely vote for LibGDX as I mentioned in here: How to create an Android 2D game?
LibGDX is very user-friendly, has a really good documentation with official wiki, and it's also multiplatform with desktop being one of them - no need for emulator or device to test the majority of the functionality and tiny changes, because it can run as a desktop app. Makes the development much faster.
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I am new to both android development as well as openCV. Meaning, I want to learn them... specifically I want to learn OpenCV for android..
Is it necessary to understand basic OpenCV first? What will be a proper way to learn? Can anybody please guide me? Also, let me know about good resources to learn the same.
Thanks in advance.
Try these resouces
OpenCV's own Android tutorials.
Tegra Android Development Pack by NVIDIA contains more than ten example Android projects which use OpenCV. In the doc folder there is some explanation, but not for all of them. You have to register to NVIDIA and apply as Tegra Developer, which means filling a form with general information.
Java Native Interface (JNI)
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I'm developing an application in Objective-C. Is there a way to translate Objective-C based source code into an Android based source code without developing an Android app from scratch?
I don't think so, usually people look at things like monotouch and phone gap before development time.
jumping languages and platforms like that would be very very tricky.
This might help: https://code.google.com/p/objc2j/
Converting the code perfectly would be near impossible, but this does exist.
Keep in mind though that Android is very different from iOS, and porting an app like this will almost definitely not work out for you.
It would be much more worthwhile to write it from scratch on Android if you are serious about having a market on the platform.
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I am trying to create an android app that uses a custom image as the trigger for a 3d image overlay. Since I am not using the standard black and white markers for this, it would be classified as markerless. I was wondering if there was any existing framework or program that I can use to make/ integrate into my app. Thanks.
Qualcomm has its open source Augmented reality framework. They have a pretty good documentation and also code samples to help you understand how to use it. I have personally used this, and works like a charm. More about it here
Why not try the ARtoolkit for android?
It has a big community.
Here's a document about tracking configurations using the metaio sdk
Sample codes can be found here in the tutorial (free download link to the sdk is on the left):
This tutorial helped me a bunch. Hope it helps you too.
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I am new to Android and I want to develop 2D/3D games in Android. Can you suggest me good books and/or tutorials on the subject?
So what do you want to create? 2D games or 3D games (title and text each say differently)?
2D Programming for games can be done in "Canvas"... you'll find many many tutorials when you google for that...
i.e. http://www.tutorialforandroid.com/2009/06/drawing-with-canvas-in-android.html
3D Development basically is done in OpenGL... the thing is that all depends on what you want to create exactly... There are several 3D engines for Gaming on Android, but you could basically do everything on your own with OpenGL...
I have no direct experience with it but AndEngine looks kewl. http://code.google.com/p/andengine/ I am looking forward to playing with it when I get some time. The demo's are impressive.