TextDrawable sometimes not centering vertically when binding to a RecyclerView - android

Problem Solved:
TextPaint's setTextSize() should be called before TextPaint's descent() & ascend() as those two methods seem to depend on the text size for calculations.
#Override
public void draw(Canvas canvas) {
Rect r = getBounds();
float boundSize = Math.min(r.width(), r.height());
float fontSize = Math.min(mFontSize, boundSize);
mTextPaint.setTextSize(fontSize); // Should be before descent() & ascent()
int originX = r.width() / 2;
int originY = (int) ((r.height() / 2)
- ((mTextPaint.descent() + mTextPaint.ascent()) / 2)) ;
canvas.drawText(mText, originX, originY, mTextPaint);
}
Context: I created a TextDrawable to turn strings into Drawables so I can set them as icons. I want them to be centered both horizontally and vertically when I assign them to an ImageView.
Problem: When I bind them to a RecyclerView, sometimes they center vertically but sometimes they don't (as you can see above). This can alternate as the items are rebinded each time I scroll through the RecyclerView.
I suspect the cause might be inside TextDrawable's draw() but I'm not sure how to fix it.
TextDrawable:
public class TextDrawable extends Drawable {
private String mText;
private Paint mTextPaint = new Paint();
private float mFontSize = 48;
public TextDrawable(String text) {
mText = text;
mTextPaint.setColor(Color.WHITE);
mTextPaint.setAntiAlias(true);
mTextPaint.setFakeBoldText(false);
mTextPaint.setStyle(Paint.Style.FILL);
mTextPaint.setTypeface(Typeface.create("sans-serif-light", Typeface.NORMAL));
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setStrokeWidth(0);
}
public void setFontSize(float fontSize) {
mFontSize = fontSize;
}
#Override
public void draw(Canvas canvas) {
Rect r = getBounds();
int originX = r.width() / 2;
int originY = (int) ((r.height() / 2)
- ((mTextPaint.descent() + mTextPaint.ascent()) / 2)) ;
float boundSize = Math.min(r.width(), r.height());
float fontSize = Math.min(mFontSize, boundSize);
mTextPaint.setTextSize(fontSize);
canvas.drawText(mText, originX, originY, mTextPaint);
}
#Override
public void setAlpha(int alpha) {
mTextPaint.setAlpha(alpha);
}
#Override
public void setColorFilter(ColorFilter colorFilter) {
mTextPaint.setColorFilter(colorFilter);
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
Task's getIcon() Method:
public Drawable getIcon() {
String letter = mTitle.substring(0, 1);
return new TextDrawable(letter);
}
RecyclerView ViewHolder's bind() Method:
void bind(Task task) {
mCircleView.setImageDrawable(task.getIcon());
}

Related

How to make Progress bar like Linkedin to show profile status?

I wanted to show profile status using a Progress bar just like Linkedin, I searched everywhere but didn't get any reference related to that.
My code:
public class ProgressDrawable extends Drawable {
private static final int NUM_SEGMENTS = 5;
private final int mForeground;
private final int mBackground;
private final Paint mPaint = new Paint();
private final RectF mSegment = new RectF();
public ProgressDrawable(int fgColor, int bgColor) {
mForeground = fgColor;
mBackground = bgColor;
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void draw(Canvas canvas) {
float level = getLevel() / 10000f;
Rect b = getBounds();
float gapWidth = b.height() / 10f;
float segmentWidth = (b.width() - (NUM_SEGMENTS - 1) * gapWidth) / NUM_SEGMENTS;
mSegment.set(0, 0, segmentWidth, b.height());
mPaint.setColor(mForeground);
for (int i = 0; i < NUM_SEGMENTS; i++) {
float loLevel = i / (float) NUM_SEGMENTS;
float hiLevel = (i + 1) / (float) NUM_SEGMENTS;
if (loLevel <= level && level <= hiLevel) {
float middle = mSegment.left + NUM_SEGMENTS * segmentWidth * (level - loLevel);
canvas.drawRect(mSegment.left, mSegment.top, middle, mSegment.bottom, mPaint);
mPaint.setColor(mBackground);
canvas.drawRect(middle, mSegment.top, mSegment.right, mSegment.bottom, mPaint);
} else {
canvas.drawRect(mSegment, mPaint);
}
mSegment.offset(mSegment.width() + gapWidth, 0);
}
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
In this code, all the blocks have same color, but as per requirement, all block colors should be different.

How to create Circle ProgressDrawable to use in fresco?

I'm new to Fresco library and trying to show circle Progressbar when loading image from uri into DraweeView. Now I'm using default progressbar as below:
GenericDraweeHierarchyBuilder builder = new GenericDraweeHierarchyBuilder(getResources());
GenericDraweeHierarchy hierarchy = builder.setFadeDuration(fadeInTime).build();
hierarchy.setProgressBarImage(new ProgressBarDrawable());
thumbnailImageView.setHierarchy(hierarchy);
however, the ProgressBar is horizontal ProgressBar? Is there anyway to change it to circle?
After a lot of time to searching with Google, but I cant find any result. I decided to write my own CircleProgressDrawable. I just wanna share it for anyone who dont want to waste time as me.
public class CircleProgressDrawable extends ProgressBarDrawable {
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private int mBackgroundColor = 0x80000000;
private int mColor = 0x800080FF;
private int mBarWidth = 20;
private int mLevel = 0;
private boolean mHideWhenZero = false;
private int radius = 50;
public CircleProgressDrawable() {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(10f);
}
public void setRadius(int radius) {
this.radius = radius;
}
/**
* Sets the progress bar color.
*/
public void setColor(int color) {
if (mColor != color) {
mColor = color;
invalidateSelf();
}
}
/**
* Gets the progress bar color.
*/
public int getColor() {
return mColor;
}
/**
* Sets the progress bar background color.
*/
public void setBackgroundColor(int backgroundColor) {
if (mBackgroundColor != backgroundColor) {
mBackgroundColor = backgroundColor;
invalidateSelf();
}
}
/**
* Gets the progress bar background color.
*/
public int getBackgroundColor() {
return mBackgroundColor;
}
/**
* Sets the progress bar width.
*/
public void setBarWidth(int barWidth) {
if (mBarWidth != barWidth) {
mBarWidth = barWidth;
invalidateSelf();
}
}
/**
* Gets the progress bar width.
*/
public int getBarWidth() {
return mBarWidth;
}
/**
* Sets whether the progress bar should be hidden when the progress is 0.
*/
public void setHideWhenZero(boolean hideWhenZero) {
mHideWhenZero = hideWhenZero;
}
/**
* Gets whether the progress bar should be hidden when the progress is 0.
*/
public boolean getHideWhenZero() {
return mHideWhenZero;
}
#Override
protected boolean onLevelChange(int level) {
mLevel = level;
invalidateSelf();
return true;
}
#Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
#Override
public int getOpacity() {
return DrawableUtils.getOpacityFromColor(mPaint.getColor());
}
#Override
public void draw(Canvas canvas) {
if (mHideWhenZero && mLevel == 0) {
return;
}
drawCircle(canvas, mBackgroundColor);
drawArc(canvas, mLevel, mColor);
}
private final int MAX_LEVEL = 10000;
private void drawArc(Canvas canvas, int level, int color) {
mPaint.setColor(color);
Rect bounds = getBounds();
// find center point
int xpos = bounds.left + bounds.width() / 2;
int ypos = bounds.bottom - bounds.height() / 2;
RectF rectF = new RectF(xpos - radius, ypos - radius, xpos + radius, ypos + radius);
float degree = (float) level / (float) MAX_LEVEL * 360;
canvas.drawArc(rectF, 270, degree, false, mPaint);
LogUtils.e("level: " + level + ", degree: " + degree);
}
private void drawCircle(Canvas canvas, int color) {
mPaint.setColor(color);
Rect bounds = getBounds();
int xpos = bounds.left + bounds.width() / 2;
int ypos = bounds.bottom - bounds.height() / 2;
canvas.drawCircle(xpos, ypos, radius, mPaint);
}
}

Custom drawable with ImageView

I have already an 'ImageView' with these parameters:
android:layout_width="wrap_content"
android:layout_height="wrap_content"
and set custom Drawable :
public class HexDrawable extends Drawable {
private Path hexagonPath;
private float mWidth, mHeight;
private int mBackgroundColor;
private int mStrokeColor;
private int mStrokeWidth;
public HexDrawable(){
init();
}
public void setBackgroundColor(int color) {
mBackgroundColor = color;
}
public void setStrokeWidth(int width) {
mStrokeWidth = width;
}
public void setStrokeColor(int color) {
mStrokeColor = color;
}
#Override
public int getIntrinsicHeight() {
return 60;
}
#Override
public int getIntrinsicWidth() {
return 60;
}
private void init() {
hexagonPath = new Path();
mBackgroundColor = Color.BLUE;
mStrokeColor = Color.GREEN;
mStrokeWidth = 4;
}
private void calculatePath() {
float p = mStrokeWidth / 2;
float w = mWidth - 2 * p;
float h = mHeight - 2 * p;
float r = h / 2;
float a = (float) (r / Math.sqrt(3));
PointF X = new PointF(p + a + r / 2, p);
PointF Y = new PointF(p + a + r , p);
PointF A = new PointF(p + a, p + 0f);
PointF B = new PointF(p + 0f, p + r);
PointF C = new PointF(p + a, p + 2 * r);
PointF D = new PointF(p + w - a, p + 2 * r);
PointF E = new PointF(p + w, p + r);
PointF F = new PointF(p + w - a, p + 0);
hexagonPath.moveTo(Y.x, Y.y);
hexagonPath.lineTo(A.x, A.y);
hexagonPath.lineTo(B.x, B.y);
hexagonPath.lineTo(C.x, C.y);
hexagonPath.lineTo(D.x, D.y);
hexagonPath.lineTo(E.x, E.y);
hexagonPath.lineTo(F.x, F.y);
hexagonPath.lineTo(X.x, X.y);
}
#Override
protected void onBoundsChange(Rect bounds) {
mWidth = bounds.width();
mHeight = bounds.height();
calculatePath();
}
#Override
public void draw(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(mStrokeColor); // set the color
paint.setStrokeWidth(mStrokeWidth); // set the size
paint.setDither(true); // set the dither to true
paint.setStyle(Paint.Style.STROKE); // set to STOKE
paint.setStrokeJoin(Paint.Join.ROUND); // set the join to round you want
paint.setStrokeCap(Paint.Cap.ROUND); // set the paint cap to round too
paint.setPathEffect(new CornerPathEffect(mStrokeWidth)); // set the path effect when they join.
paint.setAntiAlias(true);
canvas.drawPath(hexagonPath, paint);
canvas.clipPath(hexagonPath, Region.Op.INTERSECT);
canvas.drawColor(mBackgroundColor);
canvas.drawPath(hexagonPath, paint);
canvas.save();
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter colorFilter) {
}
#Override
public int getOpacity() {
return 0;
}
}
It seems that ImageView use all width in this case.
How to implements Drawable correctly to use it with ImageView?
The root of the problem was clip mode.
Its better to use canvas.clipPath(hexagonPath, Region.Op.REPLACE);
Also, question example works well with ImageView, but after deep investigation I undestand, that at android 5.0 and above this drawable is used at drawableLeft in TextView.
Also its not need to override getIntrinsicHeight
Your code is absolutely correct:
This is how I fill ImageView (in onCreate() of activity):
((ImageView)findViewById(R.id.hexImageView)).setImageDrawable(new HexDrawable());
Layout of the Activity on the screenshot:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="16dp">
<ImageView
android:id="#+id/hexImageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</FrameLayout>
If I replace wrap_content with value, hexagon as expected is changing its size.
Tested on Android 6.0 and 4.3.
Just one tip - instead of hardcoded values in getIntrinsicHeight() and getIntrinsicWidth(), it might be better to use dimens instead.

Progress bar with divider

Can someone please explain to me how to implement a progress bar with a divider just like its shown on the image below?
For the progress bar I am using https://github.com/akexorcist/Android-RoundCornerProgressBar but this does not seem to have a divider option.
replace ProgressDrawable from my answer with the modified one:
class ProgressDrawable extends Drawable {
private static final int NUM_SEGMENTS = 4;
private final int mForeground;
private final int mBackground;
private final Paint mPaint = new Paint();
private final RectF mSegment = new RectF();
public ProgressDrawable(int fgColor, int bgColor) {
mForeground = fgColor;
mBackground = bgColor;
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void draw(Canvas canvas) {
float level = getLevel() / 10000f;
Rect b = getBounds();
float gapWidth = b.height() / 2f;
float segmentWidth = (b.width() - (NUM_SEGMENTS - 1) * gapWidth) / NUM_SEGMENTS;
mSegment.set(0, 0, segmentWidth, b.height());
mPaint.setColor(mForeground);
for (int i = 0; i < NUM_SEGMENTS; i++) {
float loLevel = i / (float) NUM_SEGMENTS;
float hiLevel = (i + 1) / (float) NUM_SEGMENTS;
if (loLevel <= level && level <= hiLevel) {
float middle = mSegment.left + NUM_SEGMENTS * segmentWidth * (level - loLevel);
canvas.drawRect(mSegment.left, mSegment.top, middle, mSegment.bottom, mPaint);
mPaint.setColor(mBackground);
canvas.drawRect(middle, mSegment.top, mSegment.right, mSegment.bottom, mPaint);
} else {
canvas.drawRect(mSegment, mPaint);
}
mSegment.offset(mSegment.width() + gapWidth, 0);
}
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
and create it like this:
Drawable d = new ProgressDrawable(0xdd00ff00, 0x4400ff00);
/**
* Created by nagendra on 16/06/15.
*/
public class ProgressBarDrawable extends Drawable {
private int parts = 10;
private Paint paint = null;
private int fillColor = Color.parseColor("#2D6EB9");
private int emptyColor = Color.parseColor("#233952");
private int separatorColor = Color.parseColor("#FFFFFF");
private RectF rectFill = null;
private RectF rectEmpty = null;
private List<RectF> separators = null;
public ProgressBarDrawable(int parts)
{
this.parts = parts;
this.paint = new Paint(Paint.ANTI_ALIAS_FLAG);
this.separators = new ArrayList<RectF>();
}
#Override
protected boolean onLevelChange(int level)
{
invalidateSelf();
return true;
}
#Override
public void draw(Canvas canvas)
{
// Calculate values
Rect b = getBounds();
float width = b.width();
float height = b.height();
int spaceFilled = (int)(getLevel() * width / 10000);
this.rectFill = new RectF(0, 0, spaceFilled, height);
this.rectEmpty = new RectF(spaceFilled, 0, width, height);
int spaceBetween = (int)(width / 100);
int widthPart = (int)(width / this.parts - (int)(0.9 * spaceBetween));
int startX = widthPart;
for (int i=0; i<this.parts - 1; i++)
{
this.separators.add( new RectF(startX, 0, startX + spaceBetween, height) );
startX += spaceBetween + widthPart;
}
// Foreground
this.paint.setColor(this.fillColor);
canvas.drawRect(this.rectFill, this.paint);
// Background
this.paint.setColor(this.emptyColor);
canvas.drawRect(this.rectEmpty, this.paint);
// Separator
this.paint.setColor(this.separatorColor);
for (RectF separator : this.separators)
{
canvas.drawRect(separator, this.paint);
}
}
#Override
public void setAlpha(int alpha)
{
}
#Override
public void setColorFilter(ColorFilter cf)
{
}
#Override
public int getOpacity()
{
return PixelFormat.TRANSLUCENT;
}
}
in XM Layout
<ProgressBar
android:id="#+id/progress_bar_test"
android:layout_width="match_parent"
android:layout_height="wrap_content"
style="?android:attr/progressBarStyleHorizontal"
android:max="100"
android:progress="10"
android:layout_marginLeft="16dp"
android:layout_marginRight="16dp"
/>
ProgressBar progressBar= (ProgressBar)findViewById(R.id.progress_bar_test);
ProgressBarDrawable bgProgress= new ProgressBarDrawable(5);
progressBar.setProgressDrawable(bgProgress);
With the help of this and this answers, I could create my customized version of the segmented horizontal progress bar.
First, Create a class as follows.
public class SegmentedProgressDrawable extends Drawable {
private int parts;
private Paint paint;
private int fillColor;
private int emptyColor;
private int cutOffWidth;
private int separatorColor;
public SegmentedProgressDrawable(int parts, int fillColor, int emptyColor, int separatorColor) {
this.parts = parts;
this.fillColor = fillColor;
this.emptyColor = emptyColor;
this.separatorColor = separatorColor;
this.paint = new Paint(Paint.ANTI_ALIAS_FLAG);
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void draw(#NonNull Canvas canvas) {
// Calculate values
Rect bounds = getBounds();
float actualWidth = bounds.width();
float actualHeight = bounds.height();
//width with dividers + segment width
int fullBlockWidth = (int) (actualWidth / this.parts);
//ToDo: to change the width of segment change this line
int segmentWidth = (int) (fullBlockWidth * 0.2f);
// int dividerWidth =fullBlockWidth-segmentWidth;
cutOffWidth = (int) (getLevel() * actualWidth / 10000);
//Draw separator as background
RectF fullBox = new RectF(0, 0, actualWidth, actualHeight);
this.paint.setColor(this.separatorColor);
canvas.drawRect(fullBox, this.paint);
//start drawing lines as segmented bars
int startX = 0;
for (int i = 0; i < this.parts; i++) {
int endX = startX + segmentWidth;
//in ideal condition this would be the rectangle
RectF part = new RectF(startX, 0, endX, actualHeight);
//if the segment is below level the paint color should be fill color
if ((startX + segmentWidth) <= cutOffWidth) {
this.paint.setColor(this.fillColor);
canvas.drawRect(part, this.paint);
}
//if the segment is started below the level but ends above the level than we need to create 2 different rectangle
else if (startX < cutOffWidth) {
RectF part1 = new RectF(startX, 0, cutOffWidth, actualHeight);
this.paint.setColor(this.fillColor);
canvas.drawRect(part1, this.paint);
RectF part2 = new RectF(cutOffWidth, 0, startX + segmentWidth, actualHeight);
this.paint.setColor(this.emptyColor);
canvas.drawRect(part2, this.paint);
}
//if the segment is above level the paint color should be empty color
else {
this.paint.setColor(this.emptyColor);
canvas.drawRect(part, this.paint);
}
//update the startX to start the new segment with the gap of divider and segment width
startX += fullBlockWidth;
}
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
And I, used it as follows:
horizontalProgressBar = findViewById(R.id.horizontal_progress_bar);
int fillColor = ContextCompat.getColor(getActivity(), R.color.primary);
int emptyColor = ContextCompat.getColor(getActivity(), R.color.color_redeem_badge_bg);
int separatorColor = ContextCompat.getColor(getActivity(), R.color.transparent);
SegmentedProgressDrawable progressDrawable = new SegmentedProgressDrawable(20, fillColor, emptyColor, separatorColor);
horizontalProgressBar.setProgressDrawable(progressDrawable);
horizontalProgressBar.setProgress(60);

Customize a ProgressBar to become a Thermometer

How to customize a ProgressBar to look like a Thermometer ? with the possibility to change color.
My suggestion was to rotate the progressBar 90° to become vertical then have it overlay an image of an empty Thermometer but it's bad and messy solution.
I Think the best will be to either to extends View or ProgressBar class and customize the draw method but I have no idea how to draw Thermometer, any Help would be appreciated.
I created something like this for a project
package com.janslab.thermometer.widgets;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.Scroller;
import com.janslab.thermometer.R;
public class DummyThermometer extends View {
private Paint mInnerCirclePaint;
private Paint mOuterCirclePaint;
private Paint mFirstOuterCirclePaint;
//thermometer arc paint
private Paint mFirstOuterArcPaint;
//thermometer lines paints
private Paint mInnerLinePaint;
private Paint mOuterLinePaint;
private Paint mFirstOuterLinePaint;
//thermometer radii
private int mOuterRadius;
private int mInnerRadius;
private int mFirstOuterRadius;
//thermometer colors
private int mThermometerColor = Color.rgb(200, 115, 205);
//circles and lines variables
private float mLastCellWidth;
private int mStageHeight;
private float mCellWidth;
private float mStartCenterY; //center of first cell
private float mEndCenterY; //center of last cell
private float mStageCenterX;
private float mXOffset;
private float mYOffset;
// I 1st Cell I 2nd Cell I 3rd Cell I
private static final int NUMBER_OF_CELLS = 3; //three cells in all ie.stageHeight divided into 3 equal cells
//animation variables
private float mIncrementalTempValue;
private boolean mIsAnimating;
private Animator mAnimator;
public DummyThermometer(Context context) {
this(context, null);
}
public DummyThermometer(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public DummyThermometer(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
if (attrs != null) {
final TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.Thermometer, defStyle, 0);
mThermometerColor = a.getColor(R.styleable.Thermometer_therm_color, mThermometerColor);
a.recycle();
}
init();
}
private void init() {
mInnerCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mInnerCirclePaint.setColor(mThermometerColor);
mInnerCirclePaint.setStyle(Paint.Style.FILL);
mInnerCirclePaint.setStrokeWidth(17f);
mOuterCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mOuterCirclePaint.setColor(Color.WHITE);
mOuterCirclePaint.setStyle(Paint.Style.FILL);
mOuterCirclePaint.setStrokeWidth(32f);
mFirstOuterCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mFirstOuterCirclePaint.setColor(mThermometerColor);
mFirstOuterCirclePaint.setStyle(Paint.Style.FILL);
mFirstOuterCirclePaint.setStrokeWidth(60f);
mFirstOuterArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mFirstOuterArcPaint.setColor(mThermometerColor);
mFirstOuterArcPaint.setStyle(Paint.Style.STROKE);
mFirstOuterArcPaint.setStrokeWidth(30f);
mInnerLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mInnerLinePaint.setColor(mThermometerColor);
mInnerLinePaint.setStyle(Paint.Style.FILL);
mInnerLinePaint.setStrokeWidth(17f);
mOuterLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mOuterLinePaint.setColor(Color.WHITE);
mOuterLinePaint.setStyle(Paint.Style.FILL);
mFirstOuterLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mFirstOuterLinePaint.setColor(mThermometerColor);
mFirstOuterLinePaint.setStyle(Paint.Style.FILL);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mStageCenterX = getWidth() / 2;
mStageHeight = getHeight();
mCellWidth = mStageHeight / NUMBER_OF_CELLS;
//center of first cell
mStartCenterY = mCellWidth / 2;
//move to 3rd cell
mLastCellWidth = (NUMBER_OF_CELLS * mCellWidth);
//center of last(3rd) cell
mEndCenterY = mLastCellWidth - (mCellWidth / 2);
// mOuterRadius is 1/4 of mCellWidth
mOuterRadius = (int) (0.25 * mCellWidth);
mInnerRadius = (int) (0.656 * mOuterRadius);
mFirstOuterRadius = (int) (1.344 * mOuterRadius);
mFirstOuterLinePaint.setStrokeWidth(mFirstOuterRadius);
mOuterLinePaint.setStrokeWidth(mFirstOuterRadius / 2);
mFirstOuterArcPaint.setStrokeWidth(mFirstOuterRadius / 4);
mXOffset = mFirstOuterRadius / 4;
mXOffset = mXOffset / 2;
//get the d/f btn firstOuterLine and innerAnimatedline
mYOffset = (mStartCenterY + (float) 0.875 * mOuterRadius) - (mStartCenterY + mInnerRadius);
mYOffset = mYOffset / 2;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawFirstOuterCircle(canvas);
drawOuterCircle(canvas);
drawInnerCircle(canvas);
drawFirstOuterLine(canvas);
drawOuterLine(canvas);
animateInnerLine(canvas);
drawFirstOuterCornerArc(canvas);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
//take care of paddingTop and paddingBottom
int paddingY = getPaddingBottom() + getPaddingTop();
//get height and width
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
height += paddingY;
setMeasuredDimension(width, height);
}
private void drawInnerCircle(Canvas canvas) {
drawCircle(canvas, mInnerRadius, mInnerCirclePaint);
}
private void drawOuterCircle(Canvas canvas) {
drawCircle(canvas, mOuterRadius, mOuterCirclePaint);
}
private void drawFirstOuterCircle(Canvas canvas) {
drawCircle(canvas, mFirstOuterRadius, mFirstOuterCirclePaint);
}
private void drawCircle(Canvas canvas, float radius, Paint paint) {
canvas.drawCircle(mStageCenterX, mEndCenterY, radius, paint);
}
private void drawOuterLine(Canvas canvas) {
float startY = mEndCenterY - (float) (0.875 * mOuterRadius);
float stopY = mStartCenterY + (float) (0.875 * mOuterRadius);
drawLine(canvas, startY, stopY, mOuterLinePaint);
}
private void drawFirstOuterLine(Canvas canvas) {
float startY = mEndCenterY - (float) (0.875 * mFirstOuterRadius);
float stopY = mStartCenterY + (float) (0.875 * mOuterRadius);
drawLine(canvas, startY, stopY, mFirstOuterLinePaint);
}
private void drawLine(Canvas canvas, float startY, float stopY, Paint paint) {
canvas.drawLine(mStageCenterX, startY, mStageCenterX, stopY, paint);
}
//simulate temperature measurement for now
private void animateInnerLine(Canvas canvas) {
if (mAnimator == null)
measureTemperature();
if (!mIsAnimating) {
mIncrementalTempValue = mEndCenterY + (float) (0.875 * mInnerRadius);
mIsAnimating = true;
} else {
mIncrementalTempValue = mEndCenterY + (float) (0.875 * mInnerRadius) - mIncrementalTempValue;
}
if (mIncrementalTempValue > mStartCenterY + mInnerRadius) {
float startY = mEndCenterY + (float) (0.875 * mInnerRadius);
drawLine(canvas, startY, mIncrementalTempValue, mInnerCirclePaint);
} else {
float startY = mEndCenterY + (float) (0.875 * mInnerRadius);
float stopY = mStartCenterY + mInnerRadius;
drawLine(canvas, startY, stopY, mInnerCirclePaint);
mIsAnimating = false;
stopMeasurement();
}
}
private void drawFirstOuterCornerArc(Canvas canvas) {
float y = mStartCenterY - (float) (0.875 * mFirstOuterRadius);
RectF rectF = new RectF(mStageCenterX - mFirstOuterRadius / 2 + mXOffset, y + mFirstOuterRadius, mStageCenterX + mFirstOuterRadius / 2 - mXOffset, y + (2 * mFirstOuterRadius) + mYOffset);
canvas.drawArc(rectF, -180, 180, false, mFirstOuterArcPaint);
}
public void setThermometerColor(int thermometerColor) {
this.mThermometerColor = thermometerColor;
mInnerCirclePaint.setColor(mThermometerColor);
mFirstOuterCirclePaint.setColor(mThermometerColor);
mFirstOuterArcPaint.setColor(mThermometerColor);
mInnerLinePaint.setColor(mThermometerColor);
mFirstOuterLinePaint.setColor(mThermometerColor);
invalidate();
}
//simulate temperature measurement for now
private void measureTemperature() {
mAnimator = new Animator();
mAnimator.start();
}
private class Animator implements Runnable {
private Scroller mScroller;
private final static int ANIM_START_DELAY = 1000;
private final static int ANIM_DURATION = 4000;
private boolean mRestartAnimation = false;
public Animator() {
mScroller = new Scroller(getContext(), new AccelerateDecelerateInterpolator());
}
public void run() {
if (mAnimator != this)
return;
if (mRestartAnimation) {
int startY = (int) (mStartCenterY - (float) (0.875 * mInnerRadius));
int dy = (int) (mEndCenterY + mInnerRadius);
mScroller.startScroll(0, startY, 0, dy, ANIM_DURATION);
mRestartAnimation = false;
}
boolean isScrolling = mScroller.computeScrollOffset();
mIncrementalTempValue = mScroller.getCurrY();
if (isScrolling) {
invalidate();
post(this);
} else {
stop();
}
}
public void start() {
mRestartAnimation = true;
postDelayed(this, ANIM_START_DELAY);
}
public void stop() {
removeCallbacks(this);
mAnimator = null;
}
}
private void stopMeasurement() {
if (mAnimator != null)
mAnimator.stop();
}
#Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
measureTemperature();
}
#Override
protected void onDetachedFromWindow() {
stopMeasurement();
super.onDetachedFromWindow();
}
#Override
public void setVisibility(int visibility) {
super.setVisibility(visibility);
switch (visibility) {
case View.VISIBLE:
measureTemperature();
break;
default:
stopMeasurement();
break;
}
}
}
attrs.xml file
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="Thermometer">
<attr name="therm_color" format="color" />
</declare-styleable>
</resources>
First I would provide 2 setters, one for color and one for the temperature value, normalized from 0 ... 1, where 0 means no visible bar, and 1 means a fully visible bar.
public void setColor(int color) {
mColor = color;
invalidate(); // important, this triggers onDraw
}
public void setValue(float value) {
mValue = -(value - 1);
invalidate(); // important, this triggers onDraw
}
Notice for value, I reverse the value, since we draw the bar from bottom up, instead from top down. It makes sense in the canvas.drawRect method.
If your CustomView may have custom sizes, set your size of the progressBar (I refer to the inner bar as progressBar) in onSizeChanged, as this gets called when the View has changed it's size.
If it is a fixed size, you can just provide those values statically in an init function or the constructor.
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mProgressRect = new Rect(
/*your bar left offset relative to base bitmap*/,
/*your bar top offset relative to base bitmap*/,
/*your bar total width*/,
/*your max bar height*/
);
}
Then in ondraw, take these values into account and draw accordingly.
First draw the Bitmap, depending on your selected color (I would provide the thermometer base as a Bitmap, as long as it does not have to be completely dynamically drawn (special requirements)
Then draw the progress bar, with an height based on mValue * totalHeight of the bar, using the color provided in the setter.
For example:
#Override
protected void onDraw(Canvas canvas) {
// draw your thermometer base, bitmap based on color value
canvas.drawBitmap( /*your base thermometer bitmap here*/ );
// draw the "progress"
canvas.drawRect(mProgressRect.left, mProgressRect.top + (mValue * mProgressRect.bottom - mProgressRect.top), mProgressRect.right, mProgressRect.bottom, mPaint);
}
Hope that helps.
P.S.:
If you want to have the thermometer base image also dynamically drawn, it's a slightly different story, it would involve creating a path first and draw it with a Paint object, instead of drawing the bitmap.
EDIT:
Even better, if you want a simple solution for the "roundness" of the bar, draw a line instead a rect.
Define a line paint object like this:
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20); // thickness of your bar
then in onDraw, instead drawRect:
// draw the "progress"
canvas.drawLine(mProgressRect.left, mProgressRect.top + (mValue * mProgressRect.bottom - mProgressRect.top), mProgressRect.left, mProgressRect.bottom, mPaint);
Be sure to adjust your mProgressRectaccordingly.

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