Customize a ProgressBar to become a Thermometer - android

How to customize a ProgressBar to look like a Thermometer ? with the possibility to change color.
My suggestion was to rotate the progressBar 90° to become vertical then have it overlay an image of an empty Thermometer but it's bad and messy solution.
I Think the best will be to either to extends View or ProgressBar class and customize the draw method but I have no idea how to draw Thermometer, any Help would be appreciated.

I created something like this for a project
package com.janslab.thermometer.widgets;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.Scroller;
import com.janslab.thermometer.R;
public class DummyThermometer extends View {
private Paint mInnerCirclePaint;
private Paint mOuterCirclePaint;
private Paint mFirstOuterCirclePaint;
//thermometer arc paint
private Paint mFirstOuterArcPaint;
//thermometer lines paints
private Paint mInnerLinePaint;
private Paint mOuterLinePaint;
private Paint mFirstOuterLinePaint;
//thermometer radii
private int mOuterRadius;
private int mInnerRadius;
private int mFirstOuterRadius;
//thermometer colors
private int mThermometerColor = Color.rgb(200, 115, 205);
//circles and lines variables
private float mLastCellWidth;
private int mStageHeight;
private float mCellWidth;
private float mStartCenterY; //center of first cell
private float mEndCenterY; //center of last cell
private float mStageCenterX;
private float mXOffset;
private float mYOffset;
// I 1st Cell I 2nd Cell I 3rd Cell I
private static final int NUMBER_OF_CELLS = 3; //three cells in all ie.stageHeight divided into 3 equal cells
//animation variables
private float mIncrementalTempValue;
private boolean mIsAnimating;
private Animator mAnimator;
public DummyThermometer(Context context) {
this(context, null);
}
public DummyThermometer(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public DummyThermometer(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
if (attrs != null) {
final TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.Thermometer, defStyle, 0);
mThermometerColor = a.getColor(R.styleable.Thermometer_therm_color, mThermometerColor);
a.recycle();
}
init();
}
private void init() {
mInnerCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mInnerCirclePaint.setColor(mThermometerColor);
mInnerCirclePaint.setStyle(Paint.Style.FILL);
mInnerCirclePaint.setStrokeWidth(17f);
mOuterCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mOuterCirclePaint.setColor(Color.WHITE);
mOuterCirclePaint.setStyle(Paint.Style.FILL);
mOuterCirclePaint.setStrokeWidth(32f);
mFirstOuterCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mFirstOuterCirclePaint.setColor(mThermometerColor);
mFirstOuterCirclePaint.setStyle(Paint.Style.FILL);
mFirstOuterCirclePaint.setStrokeWidth(60f);
mFirstOuterArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mFirstOuterArcPaint.setColor(mThermometerColor);
mFirstOuterArcPaint.setStyle(Paint.Style.STROKE);
mFirstOuterArcPaint.setStrokeWidth(30f);
mInnerLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mInnerLinePaint.setColor(mThermometerColor);
mInnerLinePaint.setStyle(Paint.Style.FILL);
mInnerLinePaint.setStrokeWidth(17f);
mOuterLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mOuterLinePaint.setColor(Color.WHITE);
mOuterLinePaint.setStyle(Paint.Style.FILL);
mFirstOuterLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mFirstOuterLinePaint.setColor(mThermometerColor);
mFirstOuterLinePaint.setStyle(Paint.Style.FILL);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mStageCenterX = getWidth() / 2;
mStageHeight = getHeight();
mCellWidth = mStageHeight / NUMBER_OF_CELLS;
//center of first cell
mStartCenterY = mCellWidth / 2;
//move to 3rd cell
mLastCellWidth = (NUMBER_OF_CELLS * mCellWidth);
//center of last(3rd) cell
mEndCenterY = mLastCellWidth - (mCellWidth / 2);
// mOuterRadius is 1/4 of mCellWidth
mOuterRadius = (int) (0.25 * mCellWidth);
mInnerRadius = (int) (0.656 * mOuterRadius);
mFirstOuterRadius = (int) (1.344 * mOuterRadius);
mFirstOuterLinePaint.setStrokeWidth(mFirstOuterRadius);
mOuterLinePaint.setStrokeWidth(mFirstOuterRadius / 2);
mFirstOuterArcPaint.setStrokeWidth(mFirstOuterRadius / 4);
mXOffset = mFirstOuterRadius / 4;
mXOffset = mXOffset / 2;
//get the d/f btn firstOuterLine and innerAnimatedline
mYOffset = (mStartCenterY + (float) 0.875 * mOuterRadius) - (mStartCenterY + mInnerRadius);
mYOffset = mYOffset / 2;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawFirstOuterCircle(canvas);
drawOuterCircle(canvas);
drawInnerCircle(canvas);
drawFirstOuterLine(canvas);
drawOuterLine(canvas);
animateInnerLine(canvas);
drawFirstOuterCornerArc(canvas);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
//take care of paddingTop and paddingBottom
int paddingY = getPaddingBottom() + getPaddingTop();
//get height and width
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
height += paddingY;
setMeasuredDimension(width, height);
}
private void drawInnerCircle(Canvas canvas) {
drawCircle(canvas, mInnerRadius, mInnerCirclePaint);
}
private void drawOuterCircle(Canvas canvas) {
drawCircle(canvas, mOuterRadius, mOuterCirclePaint);
}
private void drawFirstOuterCircle(Canvas canvas) {
drawCircle(canvas, mFirstOuterRadius, mFirstOuterCirclePaint);
}
private void drawCircle(Canvas canvas, float radius, Paint paint) {
canvas.drawCircle(mStageCenterX, mEndCenterY, radius, paint);
}
private void drawOuterLine(Canvas canvas) {
float startY = mEndCenterY - (float) (0.875 * mOuterRadius);
float stopY = mStartCenterY + (float) (0.875 * mOuterRadius);
drawLine(canvas, startY, stopY, mOuterLinePaint);
}
private void drawFirstOuterLine(Canvas canvas) {
float startY = mEndCenterY - (float) (0.875 * mFirstOuterRadius);
float stopY = mStartCenterY + (float) (0.875 * mOuterRadius);
drawLine(canvas, startY, stopY, mFirstOuterLinePaint);
}
private void drawLine(Canvas canvas, float startY, float stopY, Paint paint) {
canvas.drawLine(mStageCenterX, startY, mStageCenterX, stopY, paint);
}
//simulate temperature measurement for now
private void animateInnerLine(Canvas canvas) {
if (mAnimator == null)
measureTemperature();
if (!mIsAnimating) {
mIncrementalTempValue = mEndCenterY + (float) (0.875 * mInnerRadius);
mIsAnimating = true;
} else {
mIncrementalTempValue = mEndCenterY + (float) (0.875 * mInnerRadius) - mIncrementalTempValue;
}
if (mIncrementalTempValue > mStartCenterY + mInnerRadius) {
float startY = mEndCenterY + (float) (0.875 * mInnerRadius);
drawLine(canvas, startY, mIncrementalTempValue, mInnerCirclePaint);
} else {
float startY = mEndCenterY + (float) (0.875 * mInnerRadius);
float stopY = mStartCenterY + mInnerRadius;
drawLine(canvas, startY, stopY, mInnerCirclePaint);
mIsAnimating = false;
stopMeasurement();
}
}
private void drawFirstOuterCornerArc(Canvas canvas) {
float y = mStartCenterY - (float) (0.875 * mFirstOuterRadius);
RectF rectF = new RectF(mStageCenterX - mFirstOuterRadius / 2 + mXOffset, y + mFirstOuterRadius, mStageCenterX + mFirstOuterRadius / 2 - mXOffset, y + (2 * mFirstOuterRadius) + mYOffset);
canvas.drawArc(rectF, -180, 180, false, mFirstOuterArcPaint);
}
public void setThermometerColor(int thermometerColor) {
this.mThermometerColor = thermometerColor;
mInnerCirclePaint.setColor(mThermometerColor);
mFirstOuterCirclePaint.setColor(mThermometerColor);
mFirstOuterArcPaint.setColor(mThermometerColor);
mInnerLinePaint.setColor(mThermometerColor);
mFirstOuterLinePaint.setColor(mThermometerColor);
invalidate();
}
//simulate temperature measurement for now
private void measureTemperature() {
mAnimator = new Animator();
mAnimator.start();
}
private class Animator implements Runnable {
private Scroller mScroller;
private final static int ANIM_START_DELAY = 1000;
private final static int ANIM_DURATION = 4000;
private boolean mRestartAnimation = false;
public Animator() {
mScroller = new Scroller(getContext(), new AccelerateDecelerateInterpolator());
}
public void run() {
if (mAnimator != this)
return;
if (mRestartAnimation) {
int startY = (int) (mStartCenterY - (float) (0.875 * mInnerRadius));
int dy = (int) (mEndCenterY + mInnerRadius);
mScroller.startScroll(0, startY, 0, dy, ANIM_DURATION);
mRestartAnimation = false;
}
boolean isScrolling = mScroller.computeScrollOffset();
mIncrementalTempValue = mScroller.getCurrY();
if (isScrolling) {
invalidate();
post(this);
} else {
stop();
}
}
public void start() {
mRestartAnimation = true;
postDelayed(this, ANIM_START_DELAY);
}
public void stop() {
removeCallbacks(this);
mAnimator = null;
}
}
private void stopMeasurement() {
if (mAnimator != null)
mAnimator.stop();
}
#Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
measureTemperature();
}
#Override
protected void onDetachedFromWindow() {
stopMeasurement();
super.onDetachedFromWindow();
}
#Override
public void setVisibility(int visibility) {
super.setVisibility(visibility);
switch (visibility) {
case View.VISIBLE:
measureTemperature();
break;
default:
stopMeasurement();
break;
}
}
}
attrs.xml file
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="Thermometer">
<attr name="therm_color" format="color" />
</declare-styleable>
</resources>

First I would provide 2 setters, one for color and one for the temperature value, normalized from 0 ... 1, where 0 means no visible bar, and 1 means a fully visible bar.
public void setColor(int color) {
mColor = color;
invalidate(); // important, this triggers onDraw
}
public void setValue(float value) {
mValue = -(value - 1);
invalidate(); // important, this triggers onDraw
}
Notice for value, I reverse the value, since we draw the bar from bottom up, instead from top down. It makes sense in the canvas.drawRect method.
If your CustomView may have custom sizes, set your size of the progressBar (I refer to the inner bar as progressBar) in onSizeChanged, as this gets called when the View has changed it's size.
If it is a fixed size, you can just provide those values statically in an init function or the constructor.
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mProgressRect = new Rect(
/*your bar left offset relative to base bitmap*/,
/*your bar top offset relative to base bitmap*/,
/*your bar total width*/,
/*your max bar height*/
);
}
Then in ondraw, take these values into account and draw accordingly.
First draw the Bitmap, depending on your selected color (I would provide the thermometer base as a Bitmap, as long as it does not have to be completely dynamically drawn (special requirements)
Then draw the progress bar, with an height based on mValue * totalHeight of the bar, using the color provided in the setter.
For example:
#Override
protected void onDraw(Canvas canvas) {
// draw your thermometer base, bitmap based on color value
canvas.drawBitmap( /*your base thermometer bitmap here*/ );
// draw the "progress"
canvas.drawRect(mProgressRect.left, mProgressRect.top + (mValue * mProgressRect.bottom - mProgressRect.top), mProgressRect.right, mProgressRect.bottom, mPaint);
}
Hope that helps.
P.S.:
If you want to have the thermometer base image also dynamically drawn, it's a slightly different story, it would involve creating a path first and draw it with a Paint object, instead of drawing the bitmap.
EDIT:
Even better, if you want a simple solution for the "roundness" of the bar, draw a line instead a rect.
Define a line paint object like this:
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20); // thickness of your bar
then in onDraw, instead drawRect:
// draw the "progress"
canvas.drawLine(mProgressRect.left, mProgressRect.top + (mValue * mProgressRect.bottom - mProgressRect.top), mProgressRect.left, mProgressRect.bottom, mPaint);
Be sure to adjust your mProgressRectaccordingly.

Related

How can I make the background of my custom brush transparent?

I wanted to draw on the canvas with the code below with my custom brush, but as you can see in the picture, the background of my brush is black, albeit without color.
Although I specified the brush color as Color.TRANSPARENT or Color.parseColor ("# 00000000"), the brush background still turns black.
How can I make the background color of my brush transparent?
click to see the picture
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import androidx.annotation.ColorInt;
import androidx.annotation.IntRange;
import androidx.annotation.NonNull;
import androidx.annotation.VisibleForTesting;
import android.util.AttributeSet;
import android.util.Pair;
import android.view.MotionEvent;
import android.view.View;
import java.util.Stack;
public class BrushDrawingView extends View {
static final float DEFAULT_BRUSH_SIZE = 50.0f;
static final float DEFAULT_ERASER_SIZE = 50.0f;
static final int DEFAULT_OPACITY = 255;
private float mBrushSize = DEFAULT_BRUSH_SIZE;
private float mBrushEraserSize = DEFAULT_ERASER_SIZE;
private int mOpacity = DEFAULT_OPACITY;
private final Stack<BrushLinePath> mDrawnPaths = new Stack<>();
private final Stack<BrushLinePath> mRedoPaths = new Stack<>();
private final Paint mDrawPaint = new Paint();
private Canvas mDrawCanvas;
private boolean mBrushDrawMode;
private Bitmap brushBitmap;
private Path mPath;
private float mTouchX, mTouchY;
private static final float TOUCH_TOLERANCE = 4;
private BrushViewChangeListener mBrushViewChangeListener;
public BrushDrawingView(Context context) {
this(context, null);
}
public BrushDrawingView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BrushDrawingView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setupBrushDrawing();
}
private void setupBrushDrawing() {
//Caution: This line is to disable hardware acceleration to make eraser feature work properly
setupPathAndPaint();
setVisibility(View.GONE);
}
private void setupPathAndPaint() {
mPath = new Path();
mDrawPaint.setAntiAlias(true);
mDrawPaint.setStyle(Paint.Style.STROKE);
mDrawPaint.setStrokeJoin(Paint.Join.ROUND);
mDrawPaint.setStrokeCap(Paint.Cap.ROUND);
mDrawPaint.setStrokeWidth(mBrushSize);
mDrawPaint.setAlpha(mOpacity);
}
private void refreshBrushDrawing() {
mBrushDrawMode = true;
setupPathAndPaint();
}
void brushEraser() {
mBrushDrawMode = true;
mDrawPaint.setStrokeWidth(mBrushEraserSize);
mDrawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
public void setBrushDrawingMode(boolean brushDrawMode) {
this.mBrushDrawMode = brushDrawMode;
if (brushDrawMode) {
this.setVisibility(View.VISIBLE);
refreshBrushDrawing();
}
}
public Bitmap getBrushBitmap() {
return brushBitmap;
}
public void setBrushBitmap(Bitmap brushBitmap) {
this.brushBitmap = brushBitmap;
}
public void setOpacity(#IntRange(from = 0, to = 255) int opacity) {
this.mOpacity = (int) (opacity * 2.55f);
setBrushDrawingMode(true);
}
public int getOpacity() {
return mOpacity;
}
boolean getBrushDrawingMode() {
return mBrushDrawMode;
}
public void setBrushSize(float size) {
mBrushSize = 5 + (int) (size);
setBrushDrawingMode(true);
}
void setBrushColor(#ColorInt int color) {
mDrawPaint.setColor(color);
setBrushDrawingMode(true);
}
void setBrushEraserSize(float brushEraserSize) {
this.mBrushEraserSize = brushEraserSize;
setBrushDrawingMode(true);
}
void setBrushEraserColor(#ColorInt int color) {
mDrawPaint.setColor(color);
setBrushDrawingMode(true);
}
float getEraserSize() {
return mBrushEraserSize;
}
public float getBrushSize() {
return mBrushSize;
}
int getBrushColor() {
return mDrawPaint.getColor();
}
public void clearAll() {
mDrawnPaths.clear();
mRedoPaths.clear();
if (mDrawCanvas != null) {
mDrawCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
}
invalidate();
}
void setBrushViewChangeListener(BrushViewChangeListener brushViewChangeListener) {
mBrushViewChangeListener = brushViewChangeListener;
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
Bitmap canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mDrawCanvas = new Canvas(canvasBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
for (BrushLinePath linePath : mDrawnPaths) {
canvas.drawPath(linePath.getDrawPath(), linePath.getDrawPaint());
}
canvas.drawPath(mPath, mDrawPaint);
/////
final Bitmap scaledBitmap = getScaledBitmap();
final float centerX = scaledBitmap.getWidth() / 2;
final float centerY = scaledBitmap.getHeight() / 2;
final PathMeasure pathMeasure = new PathMeasure(mPath, false);
float distance = scaledBitmap.getWidth() / 2;
float[] position = new float[2];
float[] slope = new float[2];
float slopeDegree;
while (distance < pathMeasure.getLength())
{
pathMeasure.getPosTan(distance, position, slope);
slopeDegree = (float)((Math.atan2(slope[1], slope[0]) * 180f) / Math.PI);
canvas.save();
canvas.translate(position[0] - centerX, position[1] - centerY);
canvas.rotate(slopeDegree, centerX, centerY);
canvas.drawBitmap(scaledBitmap, 0, 0, mDrawPaint);
canvas.restore();
distance += scaledBitmap.getWidth() + 10;
}
}
/////
private Bitmap getScaledBitmap()
{
// width / height of the bitmap[
float width = brushBitmap.getWidth();
float height = brushBitmap.getHeight();
// ratio of the bitmap
float ratio = width / height;
// set the height of the bitmap to the width of the path (from the paint object).
float scaledHeight = mDrawPaint.getStrokeWidth();
// to maintain aspect ratio of the bitmap, use the height * ratio for the width.
float scaledWidth = scaledHeight * ratio;
// return the generated bitmap, scaled to the correct size.
return Bitmap.createScaledBitmap(brushBitmap, (int)scaledWidth, (int)scaledHeight, true);
}
/**
* Handle touch event to draw paint on canvas i.e brush drawing
*
* #param event points having touch info
* #return true if handling touch events
*/
#SuppressLint("ClickableViewAccessibility")
#Override
public boolean onTouchEvent(#NonNull MotionEvent event) {
if (mBrushDrawMode) {
float touchX = event.getX();
float touchY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchStart(touchX, touchY);
break;
case MotionEvent.ACTION_MOVE:
touchMove(touchX, touchY);
break;
case MotionEvent.ACTION_UP:
touchUp();
break;
}
invalidate();
return true;
} else {
return false;
}
}
boolean undo() {
if (!mDrawnPaths.empty()) {
mRedoPaths.push(mDrawnPaths.pop());
invalidate();
}
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onViewRemoved(this);
}
return !mDrawnPaths.empty();
}
boolean redo() {
if (!mRedoPaths.empty()) {
mDrawnPaths.push(mRedoPaths.pop());
invalidate();
}
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onViewAdd(this);
}
return !mRedoPaths.empty();
}
private void touchStart(float x, float y) {
mRedoPaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mTouchX = x;
mTouchY = y;
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onStartDrawing();
}
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mTouchX);
float dy = Math.abs(y - mTouchY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mTouchX, mTouchY, (x + mTouchX) / 2, (y + mTouchY) / 2);
mTouchX = x;
mTouchY = y;
}
}
private void touchUp() {
mPath.lineTo(mTouchX, mTouchY);
// Commit the path to our offscreen
mDrawCanvas.drawPath(mPath, mDrawPaint);
// kill this so we don't double draw
mDrawnPaths.push(new BrushLinePath(mPath, mDrawPaint));
/////
final Bitmap scaledBitmap = getScaledBitmap();
final float centerX = scaledBitmap.getWidth() / 2;
final float centerY = scaledBitmap.getHeight() / 2;
final PathMeasure pathMeasure = new PathMeasure(mPath, false);
float distance = scaledBitmap.getWidth() / 2;
float[] position = new float[2];
float[] slope = new float[2];
float slopeDegree;
while (distance < pathMeasure.getLength())
{
pathMeasure.getPosTan(distance, position, slope);
slopeDegree = (float)((Math.atan2(slope[1], slope[0]) * 180f) / Math.PI);
mDrawCanvas.save();
mDrawCanvas.translate(position[0] - centerX, position[1] - centerY);
mDrawCanvas.rotate(slopeDegree, centerX, centerY);
mDrawCanvas.drawBitmap(scaledBitmap, 0, 0, mDrawPaint);
mDrawCanvas.restore();
distance += scaledBitmap.getWidth() + 10;
}
/////
mPath = new Path();
if (mBrushViewChangeListener != null) {
mBrushViewChangeListener.onStopDrawing();
mBrushViewChangeListener.onViewAdd(this);
}
}
#VisibleForTesting
Paint getDrawingPaint() {
return mDrawPaint;
}
#VisibleForTesting
Pair<Stack<BrushLinePath>, Stack<BrushLinePath>> getDrawingPath() {
return new Pair<>(mDrawnPaths, mRedoPaths);
}
}
public interface BrushViewChangeListener {
void onViewAdd(BrushDrawingView brushDrawingView);
void onViewRemoved(BrushDrawingView brushDrawingView);
void onStartDrawing();
void onStopDrawing();
}
class BrushLinePath {
private final Paint mDrawPaint;
private final Path mDrawPath;
BrushLinePath(final Path drawPath, final Paint drawPaints) {
mDrawPaint = new Paint(drawPaints);
mDrawPath = new Path(drawPath);
}
Paint getDrawPaint() {
return mDrawPaint;
}
Path getDrawPath() {
return mDrawPath;
}
}
The reason it happens is because Paint doesn't have an alpha composing mode set by default. Thus, when you're trying to paint a bitmap over your canvas it will replace the destination pixels with your brush pixels, which in your case is #00000000. And that will result in pixel being displayed as black. Have a look into this documentation: https://developer.android.com/reference/android/graphics/PorterDuff.Mode
By the first glance it seems you're looking for PorterDuff.Mode.SRC_OVER or PorterDuff.Mode.SRC_ATOP - this way transparent pixels from your source image (your brush) will not over-draw the pixels from your destination (canvas). In case your background is always non-transparent, you will see no difference between SRC_OVER and SRC_ATOP, but if it isn't - choose the one which fits your needs. Then you can modify setupPathAndPaint method by adding this line to its end:
mDrawPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));

How to create scratch card which allows user to scratch only once

This code is working, I created Scratch image view through which I can scratch the image view to see the the image, but scratch image view is automatically filling with scratch pattern when I reopen the app or I move to previous activity.only once the user should scratch the image view to view image and it should not fill again when I reopen the app or move to previous activity .Can anyone help me
<com.example.swapnanadendla.scratch.ScratchImageView
android:id="#+id/sample_image"
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_gravity="center"
android:layout_marginTop="20dp"
android:background="#android:color/white"
android:src="#drawable/image" />
.
public class ScratchImageView extends ImageView{
public interface IRevealListener {
void onRevealed(ScratchImageView iv);
void onRevealPercentChangedListener(ScratchImageView siv, float percent);
}
public static final float STROKE_WIDTH = 12f;
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
/**
* Bitmap holding the scratch region.
*/
private Bitmap mScratchBitmap;
/**
* Drawable canvas area through which the scratchable area is drawn.
*/
private Canvas mCanvas;
/**
* Path holding the erasing path done by the user.
*/
private Path mErasePath;
/**
* Path to indicate where the user have touched.
*/
private Path mTouchPath;
/**
* Paint properties for drawing the scratch area.
*/
private Paint mBitmapPaint;
/**
* Paint properties for erasing the scratch region.
*/
private Paint mErasePaint;
/**
* Gradient paint properties that lies as a background for scratch region.
*/
private Paint mGradientBgPaint;
/**
* Sample Drawable bitmap having the scratch pattern.
*/
private BitmapDrawable mDrawable;
/**
* Listener object callback reference to send back the callback when the image has been revealed.
*/
private IRevealListener mRevealListener;
/**
* Reveal percent value.
*/
private float mRevealPercent;
/**
* Thread Count
*/
private int mThreadCount = 0;
public ScratchImageView(Context context) {
super(context);
init();
}
public ScratchImageView(Context context, AttributeSet set) {
super(context, set);
init();
}
public ScratchImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
/**
* Set the strokes width based on the parameter multiplier.
* #param multiplier can be 1,2,3 and so on to set the stroke width of the paint.
*/
public void setStrokeWidth(int multiplier) {
mErasePaint.setStrokeWidth(multiplier * STROKE_WIDTH);
}
/**
* Initialises the paint drawing elements.
*/
private void init() {
mTouchPath = new Path();
mErasePaint = new Paint();
mErasePaint.setAntiAlias(true);
mErasePaint.setDither(true);
mErasePaint.setColor(0xFFFF0000);
mErasePaint.setStyle(Paint.Style.STROKE);
mErasePaint.setStrokeJoin(Paint.Join.BEVEL);
mErasePaint.setStrokeCap(Paint.Cap.ROUND);
setStrokeWidth(6);
mGradientBgPaint = new Paint();
mErasePath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
Bitmap scratchBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_scratch_pattern);
mDrawable = new BitmapDrawable(getResources(), scratchBitmap);
mDrawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
setEraserMode();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mScratchBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mScratchBitmap);
Rect rect = new Rect(0, 0, mScratchBitmap.getWidth(), mScratchBitmap.getHeight());
mDrawable.setBounds(rect);
int startGradientColor = ContextCompat.getColor(getContext(), R.color.scratch_start_gradient);
int endGradientColor = ContextCompat.getColor(getContext(), R.color.scratch_end_gradient);
mGradientBgPaint.setShader(new LinearGradient(0, 0, 0, getHeight(), startGradientColor, endGradientColor, Shader.TileMode.MIRROR));
mCanvas.drawRect(rect, mGradientBgPaint);
mDrawable.draw(mCanvas);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mScratchBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mErasePath, mErasePaint);
}
private void touch_start(float x, float y) {
mErasePath.reset();
mErasePath.moveTo(x, y);
mX = x;
mY = y;
}
/**
* clears the scratch area to reveal the hidden image.
*/
public void clear() {
int[] bounds = getImageBounds();
int left = bounds[0];
int top = bounds[1];
int right = bounds[2];
int bottom = bounds[3];
int width = right - left;
int height = bottom - top;
int centerX = left + width / 2;
int centerY = top + height / 2;
left = centerX - width / 2;
top = centerY - height / 2;
right = left + width;
bottom = top + height;
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
mCanvas.drawRect(left, top, right, bottom, paint);
checkRevealed();
invalidate();
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mErasePath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
drawPath();
}
mTouchPath.reset();
mTouchPath.addCircle(mX, mY, 30, Path.Direction.CW);
}
private void drawPath() {
mErasePath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mErasePath, mErasePaint);
// kill this so we don't double draw
mTouchPath.reset();
mErasePath.reset();
mErasePath.moveTo(mX, mY);
checkRevealed();
//reveal();
}
public void reveal() {
clear();
}
private void touch_up() {
drawPath();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
default:
break;
}
return true;
}
public int getColor() {
return mErasePaint.getColor();
}
public Paint getErasePaint() {
return mErasePaint;
}
public void setEraserMode() {
getErasePaint().setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
}
public void setRevealListener(IRevealListener listener) {
this.mRevealListener = listener;
}
public boolean isRevealed() {
return mRevealPercent == 1;
}
private void checkRevealed() {
if(! isRevealed() && mRevealListener != null) {
int[] bounds = getImageBounds();
int left = bounds[0];
int top = bounds[1];
int width = bounds[2] - left;
int height = bounds[3] - top;
// Do not create multiple calls to compare.
if(mThreadCount > 1) {
Log.d("Captcha", "Count greater than 1");
return;
}
mThreadCount++;
// new AsyncTask<Integer, Void, Float>() {
//
// #Override
// protected Float doInBackground(Integer... params) {
//
// try {
// int left = params[0];
// int top = params[1];
// int width = params[2];
// int height = params[3];
//
// Bitmap croppedBitmap = Bitmap.createBitmap(mScratchBitmap, left, top, width, height);
//
// return BitmapUtils.getTransparentPixelPercent(croppedBitmap);
// } finally {
// mThreadCount--;
// }
// }
//
// public void onPostExecute(Float percentRevealed) {
//
// // check if not revealed before.
// if( ! isRevealed()) {
//
// float oldValue = mRevealPercent;
// mRevealPercent = percentRevealed;
//
// if(oldValue != percentRevealed) {
// mRevealListener.onRevealPercentChangedListener(ScratchImageView.this, percentRevealed);
// }
//
// // if now revealed.
// if( isRevealed()) {
// mRevealListener.onRevealed(ScratchImageView.this);
// }
// }
// }
//
// }.execute(left, top, width, height);
}
}
public int[] getImageBounds() {
int paddingLeft = getPaddingLeft();
int paddingTop = getPaddingTop();
int paddingRight = getPaddingRight();
int paddingBottom = getPaddingBottom();
int vwidth = getWidth() - paddingLeft - paddingRight;
int vheight = getHeight() - paddingBottom - paddingTop;
int centerX = vwidth/2;
int centerY = vheight/2;
Drawable drawable = getDrawable();
Rect bounds = drawable.getBounds();
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
if(width <= 0) {
width = bounds.right - bounds.left;
}
if(height <= 0) {
height = bounds.bottom - bounds.top;
}
int left;
int top;
if(height > vheight) {
height = vheight;
}
if(width > vwidth) {
width = vwidth;
}
ScaleType scaleType = getScaleType();
switch (scaleType) {
case FIT_START:
left = paddingLeft;
top = centerY - height / 2;
break;
case FIT_END:
left = vwidth - paddingRight - width;
top = centerY - height / 2;
break;
case CENTER:
left = centerX - width / 2;
top = centerY - height / 2;
break;
default:
left = paddingLeft;
top = paddingTop;
width = vwidth;
height = vheight;
break;
}
return new int[] {left, top, left + width, top + height};
}
}
What you can do is store into Firebase a variable like isScratched = 1 or 0, if it's 1 it's because the user didn't scratch it yet. If the user scratch it that variable will be 0 and then in onStart you put a listener of Firebase database, if the listener finds out the value is 0 the scratch card will not be available.
I will show you some snippet here
private DatabaseReference mDatabase; //First declare your database reference
Then in init() or onCreate()
mDatabase = FirebaseDatabase.getInstance().getReference();
mDatabase.child("isScratched").setValue("1"); //here we create the isScratched and set it to 1 , meaning that the photo is not even scratched yet
Now, after the photo is scratched just set that value to 0
//After your scratch method or when the user finishes scratching the pick
mDatabase.child("isScratched").setValue("0");
Now in your onStart() or in the Activity where the image appears just attach a listener
mDatabase.child("isScratched").addSingleValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot dataSnapshot) {
String getScratchedValue = datasnapshot.getValue(String.class);
Log.e("IsScratched : " ,""+getScratchedValue);
if(getScratchedValue.equals(0)){
//Your picture is already scratched, run the method that will show it scratched
}
}
#Override
public void onCancelled(DatabaseError databaseError) {
System.out.println("Database Error: "+databaseError.getDetails());
}
});

Custom VIew Onclick Style change

I have custom animated play/pause button which is getting highlighted when I press it. How can I remove the highlighted gray color around the button.
Setting background to transparent isn't working.
public class PlayPauseMiniView extends FrameLayout {
private static final long PLAY_PAUSE_ANIMATION_DURATION = 200;
private final PlayPauseDrawable mDrawable;
private final Paint mPaint = new Paint();
private AnimatorSet mAnimatorSet;
private int mWidth;
private int mHeight;
public PlayPauseMiniView(Context context, AttributeSet attrs) {
super(context, attrs);
setWillNotDraw(false);
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
mDrawable = new PlayPauseDrawable(context);
mDrawable.setCallback(this);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int size = Math.min(getMeasuredWidth(), getMeasuredHeight());
setMeasuredDimension(120, 120);
}
#Override
protected void onSizeChanged(final int w, final int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mDrawable.setBounds(0, 0, w, h);
mWidth = w;
mHeight = h;
}
#Override
protected boolean verifyDrawable(Drawable who) {
return who == mDrawable || super.verifyDrawable(who);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mDrawable.draw(canvas);
}
public void toggle() {
if (mAnimatorSet != null) {
mAnimatorSet.cancel();
}
mAnimatorSet = new AnimatorSet();
final Animator pausePlayAnim = mDrawable.getPausePlayAnimator();
mAnimatorSet.setInterpolator(new DecelerateInterpolator());
mAnimatorSet.setDuration(PLAY_PAUSE_ANIMATION_DURATION);
mAnimatorSet.playTogether(pausePlayAnim);
mAnimatorSet.start();
}
}
public class PlayPauseDrawable extends Drawable {
private static final Property<PlayPauseDrawable, Float> PROGRESS =
new Property<PlayPauseDrawable, Float>(Float.class, "progress") {
#Override
public Float get(PlayPauseDrawable d) {
return d.getProgress();
}
#Override
public void set(PlayPauseDrawable d, Float value) {
d.setProgress(value);
}
};
private final Path mLeftPauseBar = new Path();
private final Path mRightPauseBar = new Path();
private final Paint mPaint = new Paint();
private final RectF mBounds = new RectF(0,0,10,10);
private final float mPauseBarWidth;
private final float mPauseBarHeight;
private final float mPauseBarDistance;
private float mWidth;
private float mHeight;
private float mProgress;
private boolean mIsPlay;
public PlayPauseDrawable(Context context) {
final Resources res = context.getResources();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.DKGRAY);
mPauseBarWidth = res.getDimensionPixelSize(R.dimen.pause_bar_width);
mPauseBarHeight = res.getDimensionPixelSize(R.dimen.pause_bar_height);
mPauseBarDistance = res.getDimensionPixelSize(R.dimen.pause_bar_distance);
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mBounds.set(bounds);
mWidth = mBounds.width();
mHeight = mBounds.height();
}
#Override
public void draw(Canvas canvas) {
mLeftPauseBar.rewind();
mRightPauseBar.rewind();
// The current distance between the two pause bars.
final float barDist = lerp(mPauseBarDistance, 0, mProgress);
// The current width of each pause bar.
final float barWidth = lerp(mPauseBarWidth, mPauseBarHeight / 2f, mProgress);
// The current position of the left pause bar's top left coordinate.
final float firstBarTopLeft = lerp(0, barWidth, mProgress);
// The current position of the right pause bar's top right coordinate.
final float secondBarTopRight = lerp(2 * barWidth + barDist, barWidth + barDist, mProgress);
// Draw the left pause bar. The left pause bar transforms into the
// top half of the play button triangle by animating the position of the
// rectangle's top left coordinate and expanding its bottom width.
mLeftPauseBar.moveTo(0, 0);
mLeftPauseBar.lineTo(firstBarTopLeft, -mPauseBarHeight);
mLeftPauseBar.lineTo(barWidth, -mPauseBarHeight);
mLeftPauseBar.lineTo(barWidth, 0);
mLeftPauseBar.close();
// Draw the right pause bar. The right pause bar transforms into the
// bottom half of the play button triangle by animating the position of the
// rectangle's top right coordinate and expanding its bottom width.
mRightPauseBar.moveTo(barWidth + barDist, 0);
mRightPauseBar.lineTo(barWidth + barDist, -mPauseBarHeight);
mRightPauseBar.lineTo(secondBarTopRight, -mPauseBarHeight);
mRightPauseBar.lineTo(2 * barWidth + barDist, 0);
mRightPauseBar.close();
canvas.save();
// Translate the play button a tiny bit to the right so it looks more centered.
canvas.translate(lerp(0, mPauseBarHeight / 8f, mProgress), 0);
// (1) Pause --> Play: rotate 0 to 90 degrees clockwise.
// (2) Play --> Pause: rotate 90 to 180 degrees clockwise.
final float rotationProgress = mIsPlay ? 1 - mProgress : mProgress;
final float startingRotation = mIsPlay ? 90 : 0;
canvas.rotate(lerp(startingRotation, startingRotation + 90, rotationProgress), mWidth / 2f, mHeight / 2f);
// Position the pause/play button in the center of the drawable's bounds.
canvas.translate(mWidth / 2f - ((2 * barWidth + barDist) / 2f), mHeight / 2f + (mPauseBarHeight / 2f));
// Draw the two bars that form the animated pause/play button.
canvas.drawPath(mLeftPauseBar, mPaint);
canvas.drawPath(mRightPauseBar, mPaint);
canvas.restore();
}
public Animator getPausePlayAnimator() {
final Animator anim = ObjectAnimator.ofFloat(this, PROGRESS, mIsPlay ? 1 : 0, mIsPlay ? 0 : 1);
anim.addListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
mIsPlay = !mIsPlay;
}
});
return anim;
}
public boolean isPlay() {
return mIsPlay;
}
private void setProgress(float progress) {
mProgress = progress;
invalidateSelf();
}
private float getProgress() {
return mProgress;
}
#Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
invalidateSelf();
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
invalidateSelf();
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
/**
* Linear interpolate between a and b with parameter t.
*/
private static float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
}
You can use ImageView instead of ImageButton
Have You tried android:background="#null" ?

Android uber ping request animation or component

Can any one suggest me how to do circle animation and progress button like Uber driver pickup request in Android. If you can provide some code that will be good.
You can refer to this.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.View;
import com.circularseekbar.R;
public class CircularProgressBar extends View {
private Context mContext;
private Paint circleColor, innerColor, circleRing;
private int angle = 0, startAngle = 270, barWidth = 50, maxProgress = 100;
private int width, height, progress=1, tmpProgress=1, progressPercent;
private float innerRadius, outerRadius, adjustmentFactor=100;//The radius of the inner circle
private float cx, cy; //The circle's center X, Y coordinate
private float left, right, top, bottom, startPointX, startPointY, markPointX, markPointY;
private float dx, dy;//The X and Y coordinate for the top left corner of the marking drawable
private Bitmap progressMark, progressMarkPressed;
private RectF rect = new RectF();
{
circleColor = new Paint();
innerColor = new Paint();
circleRing = new Paint();
circleColor.setColor(Color.parseColor("#ff33b5e5")); // Set default
// progress
// color to holo
// blue.
innerColor.setColor(Color.BLACK); // Set default background color to
// black
circleRing.setColor(Color.GRAY);// Set default background color to Gray
circleColor.setAntiAlias(true);
innerColor.setAntiAlias(true);
circleRing.setAntiAlias(true);
circleColor.setStrokeWidth(25);
innerColor.setStrokeWidth(15);
circleRing.setStrokeWidth(10);
circleColor.setStyle(Paint.Style.FILL);
}
public CircularProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mContext = context;
}
public CircularProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
}
public CircularProgressBar(Context context) {
super(context);
mContext = context;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = getWidth(); // Get View Width
height = getHeight();// Get View Height
int size = (width > height) ? height : width; // Choose the smaller
// between width and
// height to make a
// square
cx = width / 2; // Center X for circle
cy = height / 2; // Center Y for circle
outerRadius = size / 2; // Radius of the outer circle
innerRadius = outerRadius - barWidth; // Radius of the inner circle
left = cx - outerRadius; // Calculate left bound of our rect
right = cx + outerRadius;// Calculate right bound of our rect
top = cy - outerRadius;// Calculate top bound of our rect
bottom = cy + outerRadius;// Calculate bottom bound of our rect
startPointX = cx; // 12 O'clock X coordinate
startPointY = cy - outerRadius;// 12 O'clock Y coordinate
markPointX = startPointX;// Initial locatino of the marker X coordinate
markPointY = startPointY;// Initial locatino of the marker Y coordinate
rect.set(left, top, right, bottom); // assign size to rect
}
#Override
public void onDraw(Canvas canvas) {
canvas.drawCircle(cx, cy, outerRadius, circleRing);
canvas.drawArc(rect, startAngle, angle, true, circleColor);
canvas.drawCircle(cx, cy, innerRadius, innerColor);
super.onDraw(canvas);
}
public int getAngle() {
return angle;
}
public void setAngle(int angle) {
//System.out.println("Angel "+angle);
this.angle = angle;
float donePercent = (((float) this.angle) / 360) * 100;
float progress = (donePercent / 100) * getMaxProgress();
setProgressPercent(Math.round(donePercent));
setProgress(Math.round(progress));
}
public int getBarWidth() {
return barWidth;
}
public void setBarWidth(int barWidth) {
this.barWidth = barWidth;
}
public int getMaxProgress() {
return maxProgress;
}
public void setMaxProgress(int maxProgress) {
this.maxProgress = maxProgress;
}
public int getProgress() {
return progress;
}
public void setProgress(int progress) {
if (this.progress != progress) {
this.progress = progress;
int newPercent = (this.progress * 100) / this.maxProgress;
int newAngle = (newPercent * 360) / 100;
this.setAngle(newAngle);
this.setProgressPercent(newPercent);
}
}
long mAnimStartTime;
Handler mHandler = new Handler();
Runnable mTick = new Runnable() {
public void run() {
invalidate();
update();
mHandler.postDelayed(this, 100); // 20ms == 60fps
}
};
public void update(){
if(IS_ACTIVE){
setProgress(tmpProgress);
if(tmpProgress>maxProgress){
stopAnimation();
}
tmpProgress++;
}
}
boolean IS_ACTIVE=false;
public void startAnimation() {
IS_ACTIVE=true;
tmpProgress=1;
mHandler.removeCallbacks(mTick);
mHandler.post(mTick);
}
public void stopAnimation() {
IS_ACTIVE=false;
progress=1;
mHandler.removeCallbacks(mTick);
}
public int getProgressPercent() {
return progressPercent;
}
public void setProgressPercent(int progressPercent) {
this.progressPercent = progressPercent;
}
public void setRingBackgroundColor(int color) {
circleRing.setColor(color);
}
public void setBackGroundColor(int color) {
innerColor.setColor(color);
}
public void setProgressColor(int color) {
circleColor.setColor(color);
}
public float getAdjustmentFactor() {
return adjustmentFactor;
}
public void setAdjustmentFactor(float adjustmentFactor) {
this.adjustmentFactor = adjustmentFactor;
}
}

creating scratch card android

I'm trying to implement a simple "scratch card". The java code is taken by an android demo about painting (WHERE to find Android "Fingerpaint" demo? (Android Studio era)) and what i want is simply to show the image below the surfaceview.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="#drawable/android"
android:scaleType="fitXY"
/>
<com.example.jammtup.ErasableView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/></RelativeLayout>
the java code :
public class ErasableView extends SurfaceView {
private Bitmap mBitmap;
private Canvas mCanvas;
private Paint mPaint;
private Path mPath;
private Paint mBitmapPaint;
public ErasableView(Context context) {
super(context);
mPaint = new Paint();
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
public void init() {
setFocusableInTouchMode(true);
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.TRANSPARENT);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(64);
mPaint.setColor(0xFFFF0000);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
} }
what i get is a black view not erasable. That does not allow to show the image below.
i need your help !!
Try to use this instead of your view If you want the whole project just check out my Github repository https://github.com/amarvadla/ScratchCoupon
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.os.AsyncTask;
import android.support.v4.content.ContextCompat;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.MotionEvent;
import android.widget.TextView;
public class ScratchTextView extends TextView {
Bitmap scratchBitmap;
public interface IRevealListener {
public void onRevealed(ScratchTextView tv);
public void onRevealPercentChangedListener(ScratchTextView stv, float percent);
}
public static final float STROKE_WIDTH = 12f;
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
/**
* Bitmap holding the scratch region.
*/
private Bitmap mScratchBitmap;
/**
* Drawable canvas area through which the scratchable area is drawn.
*/
public static Canvas mCanvas;
/**
* Path holding the erasing path done by the user.
*/
private Path mErasePath;
/**
* Path to indicate where the user have touched.
*/
private Path mTouchPath;
/**
* Paint properties for drawing the scratch area.
*/
private Paint mBitmapPaint;
/**
* Paint properties for erasing the scratch region.
*/
private Paint mErasePaint;
/**
* Gradient paint properties that lies as a background for scratch region.
*/
private Paint mGradientBgPaint;
/**
* Sample Drawable bitmap having the scratch pattern.
*/
private BitmapDrawable mDrawable;
/**
* Listener object callback reference to send back the callback when the text has been revealed.
*/
private IRevealListener mRevealListener;
/**
* Reveal percent value.
*/
private float mRevealPercent;
/**
* Thread Count
*/
private int mThreadCount = 0;
public ScratchTextView(Context context) {
super(context);
init();
}
public ScratchTextView(Context context, AttributeSet set) {
super(context, set);
init();
}
public ScratchTextView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
/**
* Set the strokes width based on the parameter multiplier.
* #param multiplier can be 1,2,3 and so on to set the stroke width of the paint.
*/
public void setStrokeWidth(int multiplier) {
mErasePaint.setStrokeWidth(multiplier * STROKE_WIDTH);
}
/**
* Initialises the paint drawing elements.
*/
private void init() {
mTouchPath = new Path();
mErasePaint = new Paint();
mErasePaint.setAntiAlias(true);
mErasePaint.setDither(true);
mErasePaint.setColor(0xFFFF0000);
mErasePaint.setStyle(Paint.Style.STROKE);
mErasePaint.setStrokeJoin(Paint.Join.BEVEL);
mErasePaint.setStrokeCap(Paint.Cap.ROUND);
mErasePaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
setStrokeWidth(6);
mGradientBgPaint = new Paint();
mErasePath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
scratchBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.spiderman);
mDrawable = new BitmapDrawable(getResources(), scratchBitmap);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mScratchBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mScratchBitmap);
Rect rect = new Rect(0, 0, mScratchBitmap.getWidth(), mScratchBitmap.getHeight());
mDrawable.setBounds(rect);
int startGradientColor = ContextCompat.getColor(getContext(), R.color.colorPrimary);
int endGradientColor = ContextCompat.getColor(getContext(), R.color.colorAccent);
mCanvas.drawRect(rect, mGradientBgPaint);
mDrawable.draw(mCanvas);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mScratchBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mErasePath, mErasePaint);
}
private void touch_start(float x, float y) {
mErasePath.reset();
mErasePath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mErasePath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
drawPath();
}
mTouchPath.reset();
mTouchPath.addCircle(mX, mY, 30, Path.Direction.CW);
}
private void drawPath() {
mErasePath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mErasePath, mErasePaint);
// kill this so we don't double draw
mTouchPath.reset();
mErasePath.reset();
mErasePath.moveTo(mX, mY);
checkRevealed();
}
/**
* Reveals the hidden text by erasing the scratch area.
*/
public void reveal() {
int[] bounds = getTextBounds(1.5f);
int left = bounds[0];
int top = bounds[1];
int right = bounds[2];
int bottom = bounds[3];
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.CLEAR));
mCanvas.drawRect(left, top, right, bottom, paint);
checkRevealed();
invalidate();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
drawPath();
invalidate();
break;
default:
break;
}
return true;
}
public int getColor() {
return mErasePaint.getColor();
}
public void setRevealListener(IRevealListener listener) {
this.mRevealListener = listener;
}
public boolean isRevealed() {
return mRevealPercent == 1;
}
private void checkRevealed() {
if(! isRevealed() && mRevealListener != null) {
int[] bounds = getTextBounds();
int left = bounds[0];
int top = bounds[1];
int width = bounds[2] - left;
int height = bounds[3] - top;
// Do not create multiple calls to compare.
if(mThreadCount > 1) {
return;
}
mThreadCount++;
new AsyncTask<Integer, Void, Float>() {
#Override
protected Float doInBackground(Integer... params) {
try {
int left = params[0];
int top = params[1];
int width = params[2];
int height = params[3];
Bitmap croppedBitmap = Bitmap.createBitmap(mScratchBitmap, left, top, width, height);
return BitmapUtils.getTransparentPixelPercent(croppedBitmap);
} finally {
mThreadCount--;
}
}
public void onPostExecute(Float percentRevealed) {
// check if not revealed before.
if( ! isRevealed()) {
float oldValue = mRevealPercent;
mRevealPercent = percentRevealed;
if(oldValue != percentRevealed) {
mRevealListener.onRevealPercentChangedListener(ScratchTextView.this, percentRevealed);
}
// if now revealed.
if( isRevealed()) {
mRevealListener.onRevealed(ScratchTextView.this);
}
}
}
}.execute(left, top, width, height);
}
}
private static int[] getTextDimens(String text, Paint paint) {
int end = text.length();
Rect bounds = new Rect();
paint.getTextBounds(text, 0, end, bounds);
int width = bounds.left + bounds.width();
int height = bounds.bottom + bounds.height();
return new int[] { width, height};
}
private int[] getTextBounds() {
return getTextBounds(1f);
}
private int[] getTextBounds(float scale) {
int paddingLeft = getPaddingLeft();
int paddingTop = getPaddingTop();
int paddingRight = getPaddingRight();
int paddingBottom = getPaddingBottom();
int vwidth = getWidth();
int vheight = getHeight();
int centerX = vwidth/2;
int centerY = vheight/2;
TextPaint paint = getPaint();
String text = getText().toString();
int[] dimens = getTextDimens(text, paint);
int width = dimens[0];
int height = dimens[1];
int lines = getLineCount();
height = height * lines;
width = width / lines;
int left = 0;
int top = 0;
if(height > vheight) {
height = vheight - ( paddingBottom + paddingTop);
}
else {
height = (int) (height * scale);
}
if(width > vwidth) {
width = vwidth - (paddingLeft + paddingRight);
}
else {
width = (int) (width * scale);
}
int gravity = getGravity();
//todo Gravity.START
if((gravity & Gravity.LEFT) == Gravity.LEFT) {
left = paddingLeft;
}
//todo Gravity.END
else if((gravity & Gravity.RIGHT) == Gravity.RIGHT) {
left = (vwidth - paddingRight) - width;
}
else if((gravity & Gravity.CENTER_HORIZONTAL) == Gravity.CENTER_HORIZONTAL) {
left = centerX - width / 2;
}
if((gravity & Gravity.TOP) == Gravity.TOP) {
top = paddingTop;
}
else if((gravity & Gravity.BOTTOM) == Gravity.BOTTOM) {
top = (vheight - paddingBottom) - height;
}
else if((gravity & Gravity.CENTER_VERTICAL) == Gravity.CENTER_VERTICAL) {
top = centerY - height / 2;
}
return new int[] {left, top, left + width, top + height};
}

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