How to create Circle ProgressDrawable to use in fresco? - android

I'm new to Fresco library and trying to show circle Progressbar when loading image from uri into DraweeView. Now I'm using default progressbar as below:
GenericDraweeHierarchyBuilder builder = new GenericDraweeHierarchyBuilder(getResources());
GenericDraweeHierarchy hierarchy = builder.setFadeDuration(fadeInTime).build();
hierarchy.setProgressBarImage(new ProgressBarDrawable());
thumbnailImageView.setHierarchy(hierarchy);
however, the ProgressBar is horizontal ProgressBar? Is there anyway to change it to circle?

After a lot of time to searching with Google, but I cant find any result. I decided to write my own CircleProgressDrawable. I just wanna share it for anyone who dont want to waste time as me.
public class CircleProgressDrawable extends ProgressBarDrawable {
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private int mBackgroundColor = 0x80000000;
private int mColor = 0x800080FF;
private int mBarWidth = 20;
private int mLevel = 0;
private boolean mHideWhenZero = false;
private int radius = 50;
public CircleProgressDrawable() {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(10f);
}
public void setRadius(int radius) {
this.radius = radius;
}
/**
* Sets the progress bar color.
*/
public void setColor(int color) {
if (mColor != color) {
mColor = color;
invalidateSelf();
}
}
/**
* Gets the progress bar color.
*/
public int getColor() {
return mColor;
}
/**
* Sets the progress bar background color.
*/
public void setBackgroundColor(int backgroundColor) {
if (mBackgroundColor != backgroundColor) {
mBackgroundColor = backgroundColor;
invalidateSelf();
}
}
/**
* Gets the progress bar background color.
*/
public int getBackgroundColor() {
return mBackgroundColor;
}
/**
* Sets the progress bar width.
*/
public void setBarWidth(int barWidth) {
if (mBarWidth != barWidth) {
mBarWidth = barWidth;
invalidateSelf();
}
}
/**
* Gets the progress bar width.
*/
public int getBarWidth() {
return mBarWidth;
}
/**
* Sets whether the progress bar should be hidden when the progress is 0.
*/
public void setHideWhenZero(boolean hideWhenZero) {
mHideWhenZero = hideWhenZero;
}
/**
* Gets whether the progress bar should be hidden when the progress is 0.
*/
public boolean getHideWhenZero() {
return mHideWhenZero;
}
#Override
protected boolean onLevelChange(int level) {
mLevel = level;
invalidateSelf();
return true;
}
#Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
#Override
public int getOpacity() {
return DrawableUtils.getOpacityFromColor(mPaint.getColor());
}
#Override
public void draw(Canvas canvas) {
if (mHideWhenZero && mLevel == 0) {
return;
}
drawCircle(canvas, mBackgroundColor);
drawArc(canvas, mLevel, mColor);
}
private final int MAX_LEVEL = 10000;
private void drawArc(Canvas canvas, int level, int color) {
mPaint.setColor(color);
Rect bounds = getBounds();
// find center point
int xpos = bounds.left + bounds.width() / 2;
int ypos = bounds.bottom - bounds.height() / 2;
RectF rectF = new RectF(xpos - radius, ypos - radius, xpos + radius, ypos + radius);
float degree = (float) level / (float) MAX_LEVEL * 360;
canvas.drawArc(rectF, 270, degree, false, mPaint);
LogUtils.e("level: " + level + ", degree: " + degree);
}
private void drawCircle(Canvas canvas, int color) {
mPaint.setColor(color);
Rect bounds = getBounds();
int xpos = bounds.left + bounds.width() / 2;
int ypos = bounds.bottom - bounds.height() / 2;
canvas.drawCircle(xpos, ypos, radius, mPaint);
}
}

Related

Indeterminate ProgressBar with round edges

I am simply trying to customize the default indeterminate progressbar. Please how do I go from this
<ProgressBar
android:layout_width="100dp"
android:layout_height="100dp"
android:indeterminate="true"
android:indeterminateTintMode="src_atop"
android:indeterminateTint="#FFFFFF"/>
asper:
to this (easily):
Update: seems the question isn't a bit straight forward so I have added .gifs below to further explain, I want this (with sharp edges): to simply become this (with round edges):
sorry about the color change, that was the best google turned up
You can use https://github.com/korre/android-circular-progress-bar
There you have a method useRoundedCorners you need to pass false to make it not round by-default it is round at the edge
There is a custom class you can actually take from that library(It is more than enough),
public class CircularProgressBar extends View {
private int mViewWidth;
private int mViewHeight;
private final float mStartAngle = -90; // Always start from top (default is: "3 o'clock on a watch.")
private float mSweepAngle = 0; // How long to sweep from mStartAngle
private float mMaxSweepAngle = 360; // Max degrees to sweep = full circle
private int mStrokeWidth = 20; // Width of outline
private int mAnimationDuration = 400; // Animation duration for progress change
private int mMaxProgress = 100; // Max progress to use
private boolean mDrawText = true; // Set to true if progress text should be drawn
private boolean mRoundedCorners = true; // Set to true if rounded corners should be applied to outline ends
private int mProgressColor = Color.BLACK; // Outline color
private int mTextColor = Color.BLACK; // Progress text color
private final Paint mPaint; // Allocate paint outside onDraw to avoid unnecessary object creation
public CircularProgressBar(Context context) {
this(context, null);
}
public CircularProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CircularProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
initMeasurments();
drawOutlineArc(canvas);
if (mDrawText) {
drawText(canvas);
}
}
private void initMeasurments() {
mViewWidth = getWidth();
mViewHeight = getHeight();
}
private void drawOutlineArc(Canvas canvas) {
final int diameter = Math.min(mViewWidth, mViewHeight) - (mStrokeWidth * 2);
final RectF outerOval = new RectF(mStrokeWidth, mStrokeWidth, diameter, diameter);
mPaint.setColor(mProgressColor);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setAntiAlias(true);
mPaint.setStrokeCap(mRoundedCorners ? Paint.Cap.ROUND : Paint.Cap.BUTT);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawArc(outerOval, mStartAngle, mSweepAngle, false, mPaint);
}
private void drawText(Canvas canvas) {
mPaint.setTextSize(Math.min(mViewWidth, mViewHeight) / 5f);
mPaint.setTextAlign(Paint.Align.CENTER);
mPaint.setStrokeWidth(0);
mPaint.setColor(mTextColor);
// Center text
int xPos = (canvas.getWidth() / 2);
int yPos = (int) ((canvas.getHeight() / 2) - ((mPaint.descent() + mPaint.ascent()) / 2)) ;
canvas.drawText(calcProgressFromSweepAngle(mSweepAngle) + "%", xPos, yPos, mPaint);
}
private float calcSweepAngleFromProgress(int progress) {
return (mMaxSweepAngle / mMaxProgress) * progress;
}
private int calcProgressFromSweepAngle(float sweepAngle) {
return (int) ((sweepAngle * mMaxProgress) / mMaxSweepAngle);
}
/**
* Set progress of the circular progress bar.
* #param progress progress between 0 and 100.
*/
public void setProgress(int progress) {
ValueAnimator animator = ValueAnimator.ofFloat(mSweepAngle, calcSweepAngleFromProgress(progress));
animator.setInterpolator(new DecelerateInterpolator());
animator.setDuration(mAnimationDuration);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mSweepAngle = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
animator.start();
}
public void setProgressColor(int color) {
mProgressColor = color;
invalidate();
}
public void setProgressWidth(int width) {
mStrokeWidth = width;
invalidate();
}
public void setTextColor(int color) {
mTextColor = color;
invalidate();
}
public void showProgressText(boolean show) {
mDrawText = show;
invalidate();
}
/**
* Toggle this if you don't want rounded corners on progress bar.
* Default is true.
* #param roundedCorners true if you want rounded corners of false otherwise.
*/
public void useRoundedCorners(boolean roundedCorners) {
mRoundedCorners = roundedCorners;
invalidate();
}}
Then you can set the view in your xml like
<yourPackageName.CircularProgressBar
android:id="#+id/circularProgress"
android:layout_width="180dp"
android:layout_height="180dp"/>
And in your class you can call it like this,
CircularProgressBar circularProgressBar = (CircularProgressBar)
findViewById(R.id.circularProgress);
circularProgressBar.setProgress(50);
circularProgressBar.setProgressColor(Color.BLUE);

How to make Progress bar like Linkedin to show profile status?

I wanted to show profile status using a Progress bar just like Linkedin, I searched everywhere but didn't get any reference related to that.
My code:
public class ProgressDrawable extends Drawable {
private static final int NUM_SEGMENTS = 5;
private final int mForeground;
private final int mBackground;
private final Paint mPaint = new Paint();
private final RectF mSegment = new RectF();
public ProgressDrawable(int fgColor, int bgColor) {
mForeground = fgColor;
mBackground = bgColor;
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void draw(Canvas canvas) {
float level = getLevel() / 10000f;
Rect b = getBounds();
float gapWidth = b.height() / 10f;
float segmentWidth = (b.width() - (NUM_SEGMENTS - 1) * gapWidth) / NUM_SEGMENTS;
mSegment.set(0, 0, segmentWidth, b.height());
mPaint.setColor(mForeground);
for (int i = 0; i < NUM_SEGMENTS; i++) {
float loLevel = i / (float) NUM_SEGMENTS;
float hiLevel = (i + 1) / (float) NUM_SEGMENTS;
if (loLevel <= level && level <= hiLevel) {
float middle = mSegment.left + NUM_SEGMENTS * segmentWidth * (level - loLevel);
canvas.drawRect(mSegment.left, mSegment.top, middle, mSegment.bottom, mPaint);
mPaint.setColor(mBackground);
canvas.drawRect(middle, mSegment.top, mSegment.right, mSegment.bottom, mPaint);
} else {
canvas.drawRect(mSegment, mPaint);
}
mSegment.offset(mSegment.width() + gapWidth, 0);
}
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
In this code, all the blocks have same color, but as per requirement, all block colors should be different.

Android Custom View Edge Clipping with ripple animation

I'm using a custom view to get ripple effect for the pre-lollipop devices. But I also need to customize the container shape like a curved shape.I want to be the button like this.
As you can see in the second and third buttons when we tap the view the ripple effect animation goes outside of the container view. So how to resolve this?
Please note that I want this ripple effect for the Kitkat version with the ability to change the ripple color. So is this possible?
Here is my custom view which is used for the ripple effect
public class MyRippleView extends FrameLayout {
private int WIDTH;
private int HEIGHT;
private int frameRate = 10;
private int rippleDuration = 400;
private int rippleAlpha = 90;
private Handler canvasHandler;
private float radiusMax = 0;
private boolean animationRunning = false;
private int timer = 0;
private int timerEmpty = 0;
private int durationEmpty = -1;
private float x = -1;
private float y = -1;
private int zoomDuration;
private float zoomScale;
private ScaleAnimation scaleAnimation;
private Boolean hasToZoom;
private Boolean isCentered;
private Integer rippleType;
private Paint paint;
private Bitmap originBitmap;
private int rippleColor;
private int ripplePadding;
private GestureDetector gestureDetector;
private final Runnable runnable = new Runnable() {
#Override
public void run() {
invalidate();
}
};
private OnRippleCompleteListener onCompletionListener;
public MyRippleView(Context context) {
super(context);
}
public MyRippleView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public MyRippleView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs);
}
/**
* Method that initializes all fields and sets listeners
*
* #param context Context used to create this view
* #param attrs Attribute used to initialize fields
*/
private void init(final Context context, final AttributeSet attrs) {
if (isInEditMode())
return;
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleView);
rippleColor = typedArray.getColor(R.styleable.RippleView_rv_color, getResources().getColor(R.color.rippelColor));
rippleType = typedArray.getInt(R.styleable.RippleView_rv_type, 0);
hasToZoom = typedArray.getBoolean(R.styleable.RippleView_rv_zoom, false);
isCentered = typedArray.getBoolean(R.styleable.RippleView_rv_centered, false);
rippleDuration = typedArray.getInteger(R.styleable.RippleView_rv_rippleDuration, rippleDuration);
frameRate = typedArray.getInteger(R.styleable.RippleView_rv_framerate, frameRate);
rippleAlpha = typedArray.getInteger(R.styleable.RippleView_rv_alpha, rippleAlpha);
ripplePadding = typedArray.getDimensionPixelSize(R.styleable.RippleView_rv_ripplePadding, 0);
canvasHandler = new Handler();
zoomScale = typedArray.getFloat(R.styleable.RippleView_rv_zoomScale, 1.03f);
zoomDuration = typedArray.getInt(R.styleable.RippleView_rv_zoomDuration, 200);
typedArray.recycle();
paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setColor(rippleColor);
paint.setAlpha(rippleAlpha);
this.setWillNotDraw(false);
gestureDetector = new GestureDetector(context, new GestureDetector.SimpleOnGestureListener() {
#Override
public void onLongPress(MotionEvent event) {
super.onLongPress(event);
animateRipple(event);
sendClickEvent(true);
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
});
this.setDrawingCacheEnabled(true);
this.setClickable(true);
}
#Override
public void draw(Canvas canvas) {
super.draw(canvas);
if (animationRunning) {
if (rippleDuration <= timer * frameRate) {
animationRunning = false;
timer = 0;
durationEmpty = -1;
timerEmpty = 0;
canvas.restore();
invalidate();
if (onCompletionListener != null) onCompletionListener.onComplete(this);
return;
} else
canvasHandler.postDelayed(runnable, frameRate);
if (timer == 0)
canvas.save();
canvas.drawCircle(x, y, (radiusMax * (((float) timer * frameRate) / rippleDuration)), paint);
paint.setColor(Color.parseColor("#ffff4444"));
if (rippleType == 1 && originBitmap != null && (((float) timer * frameRate) / rippleDuration) > 0.4f) {
if (durationEmpty == -1)
durationEmpty = rippleDuration - timer * frameRate;
timerEmpty++;
final Bitmap tmpBitmap = getCircleBitmap((int) ((radiusMax) * (((float) timerEmpty * frameRate) / (durationEmpty))));
canvas.drawBitmap(tmpBitmap, 0, 0, paint);
tmpBitmap.recycle();
}
paint.setColor(rippleColor);
if (rippleType == 1) {
if ((((float) timer * frameRate) / rippleDuration) > 0.6f)
paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timerEmpty * frameRate) / (durationEmpty)))));
else
paint.setAlpha(rippleAlpha);
}
else
paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timer * frameRate) / rippleDuration))));
timer++;
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
WIDTH = w;
HEIGHT = h;
scaleAnimation = new ScaleAnimation(1.0f, zoomScale, 1.0f, zoomScale, w / 2, h / 2);
scaleAnimation.setDuration(zoomDuration);
scaleAnimation.setRepeatMode(Animation.REVERSE);
scaleAnimation.setRepeatCount(1);
}
/**
* Launch Ripple animation for the current view with a MotionEvent
*
* #param event MotionEvent registered by the Ripple gesture listener
*/
public void animateRipple(MotionEvent event) {
createAnimation(event.getX(), event.getY());
}
/**
* Launch Ripple animation for the current view centered at x and y position
*
* #param x Horizontal position of the ripple center
* #param y Vertical position of the ripple center
*/
public void animateRipple(final float x, final float y) {
createAnimation(x, y);
}
/**
* Create Ripple animation centered at x, y
*
* #param x Horizontal position of the ripple center
* #param y Vertical position of the ripple center
*/
private void createAnimation(final float x, final float y) {
if (this.isEnabled() && !animationRunning) {
if (hasToZoom)
this.startAnimation(scaleAnimation);
radiusMax = Math.max(WIDTH, HEIGHT);
if (rippleType != 2)
radiusMax /= 2;
radiusMax -= ripplePadding;
if (isCentered || rippleType == 1) {
this.x = getMeasuredWidth() / 2;
this.y = getMeasuredHeight() / 2;
} else {
this.x = x;
this.y = y;
}
animationRunning = true;
if (rippleType == 1 && originBitmap == null)
originBitmap = getDrawingCache(true);
invalidate();
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
animateRipple(event);
sendClickEvent(false);
}
return super.onTouchEvent(event);
}
#Override
public boolean onInterceptTouchEvent(MotionEvent event) {
this.onTouchEvent(event);
return super.onInterceptTouchEvent(event);
}
/**
* Send a click event if parent view is a Listview instance
*
* #param isLongClick Is the event a long click ?
*/
private void sendClickEvent(final Boolean isLongClick) {
if (getParent() instanceof AdapterView) {
final AdapterView adapterView = (AdapterView) getParent();
final int position = adapterView.getPositionForView(this);
final long id = adapterView.getItemIdAtPosition(position);
if (isLongClick) {
if (adapterView.getOnItemLongClickListener() != null)
adapterView.getOnItemLongClickListener().onItemLongClick(adapterView, this, position, id);
} else {
if (adapterView.getOnItemClickListener() != null)
adapterView.getOnItemClickListener().onItemClick(adapterView, this, position, id);
}
}
}
private Bitmap getCircleBitmap(final int radius) {
final Bitmap output = Bitmap.createBitmap(originBitmap.getWidth(), originBitmap.getHeight(), Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect((int)(x - radius), (int)(y - radius), (int)(x + radius), (int)(y + radius));
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawCircle(x, y, radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(originBitmap, rect, rect, paint);
return output;
}
/**
* Set Ripple color, default is #FFFFFF
*
* #param rippleColor New color resource
*/
#ColorRes
public void setRippleColor(int rippleColor) {
this.rippleColor = getResources().getColor(rippleColor);
}
public int getRippleColor() {
return rippleColor;
}
public RippleType getRippleType()
{
return RippleType.values()[rippleType];
}
/**
* Set Ripple type, default is RippleType.SIMPLE
*
* #param rippleType New Ripple type for next animation
*/
public void setRippleType(final RippleType rippleType)
{
this.rippleType = rippleType.ordinal();
}
public Boolean isCentered()
{
return isCentered;
}
/**
* Set if ripple animation has to be centered in its parent view or not, default is False
*
* #param isCentered
*/
public void setCentered(final Boolean isCentered)
{
this.isCentered = isCentered;
}
public int getRipplePadding()
{
return ripplePadding;
}
/**
* Set Ripple padding if you want to avoid some graphic glitch
*
* #param ripplePadding New Ripple padding in pixel, default is 0px
*/
public void setRipplePadding(int ripplePadding)
{
this.ripplePadding = ripplePadding;
}
public Boolean isZooming()
{
return hasToZoom;
}
/**
* At the end of Ripple effect, the child views has to zoom
*
* #param hasToZoom Do the child views have to zoom ? default is False
*/
public void setZooming(Boolean hasToZoom)
{
this.hasToZoom = hasToZoom;
}
public float getZoomScale()
{
return zoomScale;
}
/**
* Scale of the end animation
*
* #param zoomScale Value of scale animation, default is 1.03f
*/
public void setZoomScale(float zoomScale)
{
this.zoomScale = zoomScale;
}
public int getZoomDuration()
{
return zoomDuration;
}
/**
* Duration of the ending animation in ms
*
* #param zoomDuration Duration, default is 200ms
*/
public void setZoomDuration(int zoomDuration)
{
this.zoomDuration = zoomDuration;
}
public int getRippleDuration()
{
return rippleDuration;
}
/**
* Duration of the Ripple animation in ms
*
* #param rippleDuration Duration, default is 400ms
*/
public void setRippleDuration(int rippleDuration)
{
this.rippleDuration = rippleDuration;
}
public int getFrameRate()
{
return frameRate;
}
/**
* Set framerate for Ripple animation
*
* #param frameRate New framerate value, default is 10
*/
public void setFrameRate(int frameRate)
{
this.frameRate = frameRate;
}
public int getRippleAlpha()
{
return rippleAlpha;
}
/**
* Set alpha for ripple effect color
*
* #param rippleAlpha Alpha value between 0 and 255, default is 90
*/
public void setRippleAlpha(int rippleAlpha)
{
this.rippleAlpha = rippleAlpha;
}
public void setOnRippleCompleteListener(OnRippleCompleteListener listener) {
this.onCompletionListener = listener;
}
/**
* Defines a callback called at the end of the Ripple effect
*/
public interface OnRippleCompleteListener {
void onComplete(MyRippleView rippleView);
}
public enum RippleType {
SIMPLE(0),
DOUBLE(1),
RECTANGLE(2);
int type;
RippleType(int type)
{
this.type = type;
}
}
}
In the layout XML file
<FrameLayout
android:background="#drawable/curved_button"
android:layout_width="match_parent"
android:layout_height="50dp">
<com.package.MyRippleView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:rv_color="#color/colorAccent"
rv_centered="true">
</com.package.MyRippleView>
</FrameLayout>
Curved Shape
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item >
<shape android:shape="rectangle" >
<corners android:radius="40dip" />
<stroke android:width="1dp" android:color="#FF9A00" />
</shape>
</item>
It's possible. The easiest way is to use Carbon which does such things just like that. I was able to recreate your button using only xml and run it on Gingerbread.
<carbon.widget.Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Rounded with ripple"
android:textColor="#color/carbon_amber_700"
app:carbon_cornerRadius="100dp"
app:carbon_backgroundTint="#color/carbon_white"
app:carbon_rippleColor="#40ff0000"
app:carbon_stroke="#color/carbon_amber_700"
app:carbon_strokeWidth="2dp" />
The downside is that Carbon is huge and you may not want to include it just for that one button.
If you wish to do that by yourself, you should use a path and a PorterDuff mode to clip your button to a rounded rect.
private float cornerRadius;
private Path cornersMask;
private static PorterDuffXfermode pdMode = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);
private void initCorners() {
cornersMask = new Path();
cornersMask.addRoundRect(new RectF(0, 0, getWidth(), getHeight()), cornerRadius, cornerRadius, Path.Direction.CW);
cornersMask.setFillType(Path.FillType.INVERSE_WINDING);
}
#Override
public void draw(#NonNull Canvas canvas) {
int saveCount = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);
super.draw(canvas);
paint.setXfermode(pdMode);
canvas.drawPath(cornersMask, paint);
canvas.restoreToCount(saveCount);
paint.setXfermode(null);
}
And you should probably use ViewOutlineProvider on Lollipop to use native stuff where possible.

Custom VIew Onclick Style change

I have custom animated play/pause button which is getting highlighted when I press it. How can I remove the highlighted gray color around the button.
Setting background to transparent isn't working.
public class PlayPauseMiniView extends FrameLayout {
private static final long PLAY_PAUSE_ANIMATION_DURATION = 200;
private final PlayPauseDrawable mDrawable;
private final Paint mPaint = new Paint();
private AnimatorSet mAnimatorSet;
private int mWidth;
private int mHeight;
public PlayPauseMiniView(Context context, AttributeSet attrs) {
super(context, attrs);
setWillNotDraw(false);
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
mDrawable = new PlayPauseDrawable(context);
mDrawable.setCallback(this);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int size = Math.min(getMeasuredWidth(), getMeasuredHeight());
setMeasuredDimension(120, 120);
}
#Override
protected void onSizeChanged(final int w, final int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mDrawable.setBounds(0, 0, w, h);
mWidth = w;
mHeight = h;
}
#Override
protected boolean verifyDrawable(Drawable who) {
return who == mDrawable || super.verifyDrawable(who);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mDrawable.draw(canvas);
}
public void toggle() {
if (mAnimatorSet != null) {
mAnimatorSet.cancel();
}
mAnimatorSet = new AnimatorSet();
final Animator pausePlayAnim = mDrawable.getPausePlayAnimator();
mAnimatorSet.setInterpolator(new DecelerateInterpolator());
mAnimatorSet.setDuration(PLAY_PAUSE_ANIMATION_DURATION);
mAnimatorSet.playTogether(pausePlayAnim);
mAnimatorSet.start();
}
}
public class PlayPauseDrawable extends Drawable {
private static final Property<PlayPauseDrawable, Float> PROGRESS =
new Property<PlayPauseDrawable, Float>(Float.class, "progress") {
#Override
public Float get(PlayPauseDrawable d) {
return d.getProgress();
}
#Override
public void set(PlayPauseDrawable d, Float value) {
d.setProgress(value);
}
};
private final Path mLeftPauseBar = new Path();
private final Path mRightPauseBar = new Path();
private final Paint mPaint = new Paint();
private final RectF mBounds = new RectF(0,0,10,10);
private final float mPauseBarWidth;
private final float mPauseBarHeight;
private final float mPauseBarDistance;
private float mWidth;
private float mHeight;
private float mProgress;
private boolean mIsPlay;
public PlayPauseDrawable(Context context) {
final Resources res = context.getResources();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.DKGRAY);
mPauseBarWidth = res.getDimensionPixelSize(R.dimen.pause_bar_width);
mPauseBarHeight = res.getDimensionPixelSize(R.dimen.pause_bar_height);
mPauseBarDistance = res.getDimensionPixelSize(R.dimen.pause_bar_distance);
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mBounds.set(bounds);
mWidth = mBounds.width();
mHeight = mBounds.height();
}
#Override
public void draw(Canvas canvas) {
mLeftPauseBar.rewind();
mRightPauseBar.rewind();
// The current distance between the two pause bars.
final float barDist = lerp(mPauseBarDistance, 0, mProgress);
// The current width of each pause bar.
final float barWidth = lerp(mPauseBarWidth, mPauseBarHeight / 2f, mProgress);
// The current position of the left pause bar's top left coordinate.
final float firstBarTopLeft = lerp(0, barWidth, mProgress);
// The current position of the right pause bar's top right coordinate.
final float secondBarTopRight = lerp(2 * barWidth + barDist, barWidth + barDist, mProgress);
// Draw the left pause bar. The left pause bar transforms into the
// top half of the play button triangle by animating the position of the
// rectangle's top left coordinate and expanding its bottom width.
mLeftPauseBar.moveTo(0, 0);
mLeftPauseBar.lineTo(firstBarTopLeft, -mPauseBarHeight);
mLeftPauseBar.lineTo(barWidth, -mPauseBarHeight);
mLeftPauseBar.lineTo(barWidth, 0);
mLeftPauseBar.close();
// Draw the right pause bar. The right pause bar transforms into the
// bottom half of the play button triangle by animating the position of the
// rectangle's top right coordinate and expanding its bottom width.
mRightPauseBar.moveTo(barWidth + barDist, 0);
mRightPauseBar.lineTo(barWidth + barDist, -mPauseBarHeight);
mRightPauseBar.lineTo(secondBarTopRight, -mPauseBarHeight);
mRightPauseBar.lineTo(2 * barWidth + barDist, 0);
mRightPauseBar.close();
canvas.save();
// Translate the play button a tiny bit to the right so it looks more centered.
canvas.translate(lerp(0, mPauseBarHeight / 8f, mProgress), 0);
// (1) Pause --> Play: rotate 0 to 90 degrees clockwise.
// (2) Play --> Pause: rotate 90 to 180 degrees clockwise.
final float rotationProgress = mIsPlay ? 1 - mProgress : mProgress;
final float startingRotation = mIsPlay ? 90 : 0;
canvas.rotate(lerp(startingRotation, startingRotation + 90, rotationProgress), mWidth / 2f, mHeight / 2f);
// Position the pause/play button in the center of the drawable's bounds.
canvas.translate(mWidth / 2f - ((2 * barWidth + barDist) / 2f), mHeight / 2f + (mPauseBarHeight / 2f));
// Draw the two bars that form the animated pause/play button.
canvas.drawPath(mLeftPauseBar, mPaint);
canvas.drawPath(mRightPauseBar, mPaint);
canvas.restore();
}
public Animator getPausePlayAnimator() {
final Animator anim = ObjectAnimator.ofFloat(this, PROGRESS, mIsPlay ? 1 : 0, mIsPlay ? 0 : 1);
anim.addListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
mIsPlay = !mIsPlay;
}
});
return anim;
}
public boolean isPlay() {
return mIsPlay;
}
private void setProgress(float progress) {
mProgress = progress;
invalidateSelf();
}
private float getProgress() {
return mProgress;
}
#Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
invalidateSelf();
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
invalidateSelf();
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
/**
* Linear interpolate between a and b with parameter t.
*/
private static float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
}
You can use ImageView instead of ImageButton
Have You tried android:background="#null" ?

Progress bar with divider

Can someone please explain to me how to implement a progress bar with a divider just like its shown on the image below?
For the progress bar I am using https://github.com/akexorcist/Android-RoundCornerProgressBar but this does not seem to have a divider option.
replace ProgressDrawable from my answer with the modified one:
class ProgressDrawable extends Drawable {
private static final int NUM_SEGMENTS = 4;
private final int mForeground;
private final int mBackground;
private final Paint mPaint = new Paint();
private final RectF mSegment = new RectF();
public ProgressDrawable(int fgColor, int bgColor) {
mForeground = fgColor;
mBackground = bgColor;
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void draw(Canvas canvas) {
float level = getLevel() / 10000f;
Rect b = getBounds();
float gapWidth = b.height() / 2f;
float segmentWidth = (b.width() - (NUM_SEGMENTS - 1) * gapWidth) / NUM_SEGMENTS;
mSegment.set(0, 0, segmentWidth, b.height());
mPaint.setColor(mForeground);
for (int i = 0; i < NUM_SEGMENTS; i++) {
float loLevel = i / (float) NUM_SEGMENTS;
float hiLevel = (i + 1) / (float) NUM_SEGMENTS;
if (loLevel <= level && level <= hiLevel) {
float middle = mSegment.left + NUM_SEGMENTS * segmentWidth * (level - loLevel);
canvas.drawRect(mSegment.left, mSegment.top, middle, mSegment.bottom, mPaint);
mPaint.setColor(mBackground);
canvas.drawRect(middle, mSegment.top, mSegment.right, mSegment.bottom, mPaint);
} else {
canvas.drawRect(mSegment, mPaint);
}
mSegment.offset(mSegment.width() + gapWidth, 0);
}
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
and create it like this:
Drawable d = new ProgressDrawable(0xdd00ff00, 0x4400ff00);
/**
* Created by nagendra on 16/06/15.
*/
public class ProgressBarDrawable extends Drawable {
private int parts = 10;
private Paint paint = null;
private int fillColor = Color.parseColor("#2D6EB9");
private int emptyColor = Color.parseColor("#233952");
private int separatorColor = Color.parseColor("#FFFFFF");
private RectF rectFill = null;
private RectF rectEmpty = null;
private List<RectF> separators = null;
public ProgressBarDrawable(int parts)
{
this.parts = parts;
this.paint = new Paint(Paint.ANTI_ALIAS_FLAG);
this.separators = new ArrayList<RectF>();
}
#Override
protected boolean onLevelChange(int level)
{
invalidateSelf();
return true;
}
#Override
public void draw(Canvas canvas)
{
// Calculate values
Rect b = getBounds();
float width = b.width();
float height = b.height();
int spaceFilled = (int)(getLevel() * width / 10000);
this.rectFill = new RectF(0, 0, spaceFilled, height);
this.rectEmpty = new RectF(spaceFilled, 0, width, height);
int spaceBetween = (int)(width / 100);
int widthPart = (int)(width / this.parts - (int)(0.9 * spaceBetween));
int startX = widthPart;
for (int i=0; i<this.parts - 1; i++)
{
this.separators.add( new RectF(startX, 0, startX + spaceBetween, height) );
startX += spaceBetween + widthPart;
}
// Foreground
this.paint.setColor(this.fillColor);
canvas.drawRect(this.rectFill, this.paint);
// Background
this.paint.setColor(this.emptyColor);
canvas.drawRect(this.rectEmpty, this.paint);
// Separator
this.paint.setColor(this.separatorColor);
for (RectF separator : this.separators)
{
canvas.drawRect(separator, this.paint);
}
}
#Override
public void setAlpha(int alpha)
{
}
#Override
public void setColorFilter(ColorFilter cf)
{
}
#Override
public int getOpacity()
{
return PixelFormat.TRANSLUCENT;
}
}
in XM Layout
<ProgressBar
android:id="#+id/progress_bar_test"
android:layout_width="match_parent"
android:layout_height="wrap_content"
style="?android:attr/progressBarStyleHorizontal"
android:max="100"
android:progress="10"
android:layout_marginLeft="16dp"
android:layout_marginRight="16dp"
/>
ProgressBar progressBar= (ProgressBar)findViewById(R.id.progress_bar_test);
ProgressBarDrawable bgProgress= new ProgressBarDrawable(5);
progressBar.setProgressDrawable(bgProgress);
With the help of this and this answers, I could create my customized version of the segmented horizontal progress bar.
First, Create a class as follows.
public class SegmentedProgressDrawable extends Drawable {
private int parts;
private Paint paint;
private int fillColor;
private int emptyColor;
private int cutOffWidth;
private int separatorColor;
public SegmentedProgressDrawable(int parts, int fillColor, int emptyColor, int separatorColor) {
this.parts = parts;
this.fillColor = fillColor;
this.emptyColor = emptyColor;
this.separatorColor = separatorColor;
this.paint = new Paint(Paint.ANTI_ALIAS_FLAG);
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void draw(#NonNull Canvas canvas) {
// Calculate values
Rect bounds = getBounds();
float actualWidth = bounds.width();
float actualHeight = bounds.height();
//width with dividers + segment width
int fullBlockWidth = (int) (actualWidth / this.parts);
//ToDo: to change the width of segment change this line
int segmentWidth = (int) (fullBlockWidth * 0.2f);
// int dividerWidth =fullBlockWidth-segmentWidth;
cutOffWidth = (int) (getLevel() * actualWidth / 10000);
//Draw separator as background
RectF fullBox = new RectF(0, 0, actualWidth, actualHeight);
this.paint.setColor(this.separatorColor);
canvas.drawRect(fullBox, this.paint);
//start drawing lines as segmented bars
int startX = 0;
for (int i = 0; i < this.parts; i++) {
int endX = startX + segmentWidth;
//in ideal condition this would be the rectangle
RectF part = new RectF(startX, 0, endX, actualHeight);
//if the segment is below level the paint color should be fill color
if ((startX + segmentWidth) <= cutOffWidth) {
this.paint.setColor(this.fillColor);
canvas.drawRect(part, this.paint);
}
//if the segment is started below the level but ends above the level than we need to create 2 different rectangle
else if (startX < cutOffWidth) {
RectF part1 = new RectF(startX, 0, cutOffWidth, actualHeight);
this.paint.setColor(this.fillColor);
canvas.drawRect(part1, this.paint);
RectF part2 = new RectF(cutOffWidth, 0, startX + segmentWidth, actualHeight);
this.paint.setColor(this.emptyColor);
canvas.drawRect(part2, this.paint);
}
//if the segment is above level the paint color should be empty color
else {
this.paint.setColor(this.emptyColor);
canvas.drawRect(part, this.paint);
}
//update the startX to start the new segment with the gap of divider and segment width
startX += fullBlockWidth;
}
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
And I, used it as follows:
horizontalProgressBar = findViewById(R.id.horizontal_progress_bar);
int fillColor = ContextCompat.getColor(getActivity(), R.color.primary);
int emptyColor = ContextCompat.getColor(getActivity(), R.color.color_redeem_badge_bg);
int separatorColor = ContextCompat.getColor(getActivity(), R.color.transparent);
SegmentedProgressDrawable progressDrawable = new SegmentedProgressDrawable(20, fillColor, emptyColor, separatorColor);
horizontalProgressBar.setProgressDrawable(progressDrawable);
horizontalProgressBar.setProgress(60);

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