How long can I hold onto a ContentResolver in an AsyncTask? - android

I'm trying to write an Activity that spawns off an AsyncTask for a long-running operation, and periodically publishes status updates back to the Activity. I'd like to make sure the AsyncTask survives screen rotation or other destruction conditions like OOM correctly.
I've read this thread on the android-developers list, which in turn led me to this implementation, which is almost what I need. However, the last step of my AsyncTask is to delete some data from a content resolver. It is extremely important that this step is not skipped, because the data is sensitive and should not be left on the phone under normal conditions. However, ContentResolvers come from Contexts, in this case the Activity, and with this scheme the Activity may be null by the time the AsyncTask is ready to do the deletion.
Is it safe to get a ContentResolver from the Activity at AsyncTask construction and hold onto that past the lifetime of the Activity? If not, what can I do to handle this case?

Why don't you get the ContentResolver from the Application ? You need to understand the different concepts behind an Activity and Context - just because an Activity is a Context, doesn't mean that you need to use an Activity for all tasks that it does. Use an Activity only for UI stuff

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Down sides of Async Task If Any

I know you are using it quite well with your Non-UI codes in AsnycTask but I am just wondering if there is any kind of problem while using AsyntTask? I am not having any code which produce the problem. But I am just curious to know Any bad experience if you have with AsnycTask and would like to share it.
Memory Leak :
Even though activity is destroyed, AsyncTask holds the Activity's reference since it has to update UI with the callback methods.
cancelling AsyncTask :
cancelling AsyncTask using cancel() API will not make sure that task will stop immediately.
Data lose :
When screen orientation is done. Activity is destroyed and recreated, hence AsysncTask will hold invalid reference of activity and will trouble in updating UI.
Concurrent AsyncTasks: Open Asynctask.java go to line number 199, it shows you can create only 128 concurrent tasks
private static final BlockingQueue<Runnable> sPoolWorkQueue = new LinkedBlockingQueue<Runnable>(128);
Rotation: When Activity is restarted, your AsyncTask’s reference to the Activity is no longer valid, so onPostExecute() will have no effect.
Cancelling AsyncTasks: If you AsyncTask.cancel() it does not cancel your AsyncTask. It’s up to you to check whether the AsyncTask has been canceled or not.
Lifecycle: AsyncTask is not linked with Activity or Fragment, so you have to manage the cancellation of AsyncTask.
There are some workarounds to solve above issues for more details have a look at The Hidden Pitfalls of AsyncTask
I just want to share the information that if you are using Asynctask, it will keep on doing its work even of the activity does not exist.
So in case you have asynctask which starts in onCreate() of the activity, and you rotate the device. At each rotation, a new activity is created with a new instance of Asysntask. So many requests will be send over the network for same task.In this way, a lot of memory will be consumed which effects the app performance resulting in crashing it. So to deal with it Loaders(Asynctask Loaders) are used.
For more info check the video:
Loaders

Using context in an AsyncTask via a Fragment that has no UI

I have previously had my App working with just activities and am now working on converting to fragments in order to improve the UI.
Previously my Activity started an AsyncTask and passed in itself to be used as the Context when certain methods required it (not UI operations, but calls to shared preferences and content providers). I have now learnt that this approach can lead to undesirable outcomes if the Activity is destroyed and garbage collected, but it did compile and run fine.
I began this change because I wanted to make my loading screen behave better when the app was paused and stopped. I realised people frown on loading screens in Android but for me it is required as I have an operation that will take 20 seconds or so and that needs to be completed before the app will function.
So using this guide, I began improving my app.
In short the guide moves the AsyncTask into a Fragment that does not have an attached UI, with a separate Fragment for displaying the loading screen with ProgressBar. This means that the Fragment that spawns the AsyncTask does not have a Context, meaning I cant pass one in to the AsyncTask.
As I said before I have operations in the AsyncTask that require a Context object, so where can I get it from? Should I just pass in that data to the AsyncTask before I start?
As far as I know, the context is not a static property, so you actually need one object to retrieve it.
Thus, you can either go the "hack-way" as in this post:
Static way to get 'Context' on Android?
or you can follow Android guidelines and use a Service for your background loading. Remember that AsyncTask is an utility class designed to help in background operations that later need to communicate with the UI, so you should use AsyncTask in correlation with a UI object.
If you, instead use a Service, then you got no problem, since the Service object itself is the context that you need.
If your AsyncTask is not handling any UI components you can use the parent Activity's context. So where you previously passed in this you'll now pass in getActivity(). Note, if you do have it changing the ui this will set you up for Null Pointer Exceptions.

idle timeout for android app activity

I am writing an Android app (ICS) for a tablet. The user moves from Activity A to Activity B to Activity C with the touch of a button. I want to return from Activity C to Activity A after 10 seconds. Is there some way to count to 10 without locking up Activity C?
I've succeeded with an asyncTask but if I startActivity(A) in the onPostExecute() it feels like I'm violating the guideline that an asyncTask should not mess with the UI. I've tried get() but that does lock up Activity C while it's waiting for the 10 seconds to pass.
Thanks in advance!
Assuming you have any View instance in your activity, you can use View.postDelayed() to post runnable with a given delay. In this runnable you can call Activity.finish(). You should also use View.removeCallbacks() to remove your callback in onDestroy(), to avoid your callback being called after user already navigated back from your activity.
Using AsyncTask just to count some time is just an overkill (unless you want to use AsyncTask to actually do some useful, background work). The Looper and Handler classes provide everything you need to execute any code on UI thread after a given delay. The View methods mentioned above are just convenience methods exposing the Handler functionality.
Using AsyncTask works fine as you describe. From Android Documentation:
onPostExecute(Result), invoked on the UI thread after the background computation finishes.
Since it is invoked on UI thread you should be fine.
Documentation
You can use a alarm manager for that. Set it to send a broadcast 10 seconds starting from activity a and implement a base activity for activity a b and c to receive the broadcast, after receiving the broadcast just end the current activity and start activity a with a new flag. If the current instance is activity a then ignore if not start activity a. Something like that.
As for the idle part you can update the alarm manager on every action, upon entering activity etc.
The advantage of this implementation is that you dont have to go through the hassle of having to worry about context leaks, persisting timers across activities and such. and can make use of what is already there. You can also consider using a service though.
If not you can just use the shared preference store the time to time out and check or update against it for the actions.. A simpler implementation.
Good luck.

When to use a service in Android

I have a class that fetches data in response to button presses in the main activity. Unfortunately, I keep running into problems because this class is not an Activity or a Service. For example, without a Context I cannot translate a resource id into a string:
getString(R.string.example_string); // Doesn't work
Should I make this class into a Service and have the main Activity stop the class when it is closed? Should I pass the Context from the Activity into this class like this?
MyClass c = new MyClass(this);
Or is there some better way to handle this problem?
This issue also comes up when I try to send a Toast from this class.
Update: Erich and Janusz pointed me in the direction of the AsyncTask class which works perfectly, except that it creates a new thread and never kills that thread. This means that ever time the user presses a button, another thread is added and the old ones just sit there.
If you have a background action whose lifecycle is decoupled from your activity, I would use a Service. In that case, the Service will have its own Context, so you won't need to pass it in. If, however, you need to perform a background action in response to a UI event (and optionally post the results back into the UI thread), I would recommend you use an AsyncTask.
I agree with Erich, if you only have a something small like posting a change to a web backend or loading something from the phone memory to show it on screen use a Async Task. If the task will exit very "quick" (some seconds) you can make an anonymous class inside your activity. This will enable you to use a implicit reference to the outer activity inside the task and you can get your context from there.
If the task is running for a longer time you can pass down the context. If you are passing down the context try to not pass this from the activity use this.getApplicationContext() this will minimize the number of references to your activity and enable the garbage collector to clean up properly.

Handling UI code from a Thread

I know how to use handlers to update UI elements such as progress bars toasts etc.
The problem I am having is when the context goes away such as the user pressing the back button or the Activity finishing for some reason. This causes my application to crash often.
I tried using getApplicationContext() (Thinking that this would be available throughout my entire application) but this did not work, ever - instead my application crashed!
I put try catch blocks around all UI update code, this works but is it necessary?
So...what is the bast way to handle this?
The problem I am having is when the
context goes away such as the user
pressing the back button or the
Activity finishing for some reason.
This causes my application to crash
often.
You will also get this, by default, if the user changes screen orientation, as the original activity is destroyed and a new one created.
I tried using getApplicationContext()
(Thinking that this would be available
throughout my entire application) but
this did not work, ever - instead my
application crashed!
The application context is useless from the standpoint of manipulating the UI.
So...what is the bast way to handle this?
In the end, what you need is for your thread to deliver an event to the right activity. Some techniques that people have used include:
Use a listener pattern (e.g., service manages the thread, activities register and unregister listeners with the service, thread invokes the listeners on key events)
Put the "current" instance of the activity in a static data member, which the thread uses to find out which one should be used (dangerous due to memory leaks and fails if you need multiple instances)
Limit background threads to ones that cache data, which the activity pulls (e.g., via polling) as needed

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