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I saw Flurry and Google-Analytics are good choices, what tool is more powerful and why?
I have used UXCam which become very useful for me. It has all the feature that should be in mobile analytical and UX optimization tools.
It has many features such as:
Screen video recording
User interaction data such as heatmap, timeline
Camera video recording
Feedback and bug reporting
Integration steps are also very easy and short. You have to add some permissions and services in manifest and add
UXCam.startApplication(this);
on starting activity of your app. Docs are available here.
It depends whatever you want from an analytic. Check this page and maybe you can decide which one is the best for you. Flurry-vs-Mixpanel-vs-Google-Mobile-Analytics-who-wins-Why
I am currently trying Countly http://count.ly/ and it looks very promising.
If you are not looking for experimentation you can try Google Analytics and Flurry which are more tried and tested.
Using google analytics for android has too many advantages. In case you have a service which is available on internet ,android and iPhone, you can see the consolidated data of all these on a single page. Also, the API is very simple and use of custom variables can be done to track the events in the application. Check out their official page at
http://code.google.com/mobile/analytics/docs/android/
I am using https://try.crashlytics.com/ and really its amazing..
just Checkout listed trusted partner who integrated the same..
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I know there are lot of Application Analytics platform available like, Google Analytics, Flurry, etc..
But I am not sure which is the best one. Heard of some issues with Analytics like missing events , issues in getting crash events.
Can you please share your suggestions regarding the best App Analytics? This is like a open discussion.
Thanks in advance.
You can use Crashlytics.
Crashlytics is a free service offered by Twitter that collects your crashes and various other bits of information. Its very easy to setup and install and it instantly starts providing value as soon as you install it – yes, even in development. Its completely free, unlimited apps, unlimited users, unlimited crashes, unlimited keys, etc – its all free. I’m not joking when I say its the first thing I install. Without crash reporting I have no idea whats happening to my app in the wild (production).
Read More about Crashlytics https://try.crashlytics.com/
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What are some good real time multiplayer SDKs I could use for Mobile game development? More specifically for Android. I am using LibGDX to make a simple multiplayer racing game and don't want to have to create a network interface from scratch.
I looked into Skiller but it seems somewhat dead. Not much activity on the forums even though it seems very promising.
I also looked into Openfient but I don't think they support real time multiplayer anymore. I remember they came out with Playtime but I think they stopped supporting it.
Considering I only need the actual racing aspect of the game being multiplayer, ie velocities, speeds, and such.
Actually I am from Skiller team and although you can't see much activity in our forum we work very closely with our developers through emails and skype, so I can assure you we are totally active :)
If you need help or have any questions about any of our tools please send email to support#skiller-games.com and we will walk you through the integration. Besides our existing tools like social dashboard, leaderboards and turn based tools, next week we will release additional tools for our Android SDK with better code examples, personal challenges, real time tools and better user management.
By the way, we are always open for your suggestions so if there is something you are willing to see in our next SDK release please write to us.
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Is there any service or api that will allow me to accept credit card payments within my iphone and android apps?
I can't find anything using an extensive google search.
Will servies like sage or similar work at all? Will I need a webview?
Thanks
There are a few options out there, but the cheapest and easiest solution seems to be ZooZ. iOS and Android compatible, ZooZ's 3 lines of code monetizes your app in minutes. Users can pay with credit cards or PayPal.
The biggest advantages of ZooZ are that your user always stays within your app and won't have to re-enter payment details in the future, resulting in faster processing and higher conversion rates.
Of course you can always build your own credit card processing platform, but considering the challenges of security, merchant accounts, and PCI compliance, it's probably not worth the headache.
Full disclosure: I have the privilege of working at ZooZ :)
Paypal works
https://cms.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=developer/library_documentation
CTRL+F "ios"
About halfway down the page.
And
PayPal API for iOS - allowed?
There is this: https://developer.mastercard.com but the payments API is not quite in production.
We have an API you can embed into your iOS app that will enable credit card swiping and processing from within your app. We expect to have the same available for Android apps late 1Q 2012. For details visit http://developers.moblized.com.
BrainTree seems the easiest way to integrate with Mobile app.It consists of complementary client and server SDK.
And there's also Square/SquareUp.
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I have a task to make a DLNA android application as shown in the following video
http://www.youtube.com/watch?v=x5GnqvV-eu4
I have to implement Digital Media Controller and Digital media server in my application but i dont know where should i start. Is there any open source api for this??
What is the best way to achieve this goal??
Thanks in advance and yes i am a bit lost in this issue :P
You could use Cling (Java/Android UPnP library and tools).
It's Free Software, distributed under the terms of the GNU Lesser General Public License.
http://4thline.org/projects/cling
See chapter 5 "Cling on Android" in the user manual.
You can use CyberLink. There is a open source project on Github.DLNA_Sample
Try Intel DLNA tools
They can create an Android app with DLNA stack instantly.
There is no api I'm aware of. You have to implement all the functionality by yourself - starting on lowest level, like handling network connections and data streaming. Also to make it comply DLNA standarts there is much more work to be done, and from my experience it's quite a lot of work.
For start you might need to register yourself as a member of DLNA (http://www.dlna.org) and then you'll be able to access all specification/requirement documentation describing how it should work.
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Does anyone know if there is a google goggles API for Android? If not, is there one coming any time soon? With an API for this thing the possibilities are endless...
So far all I've been able to find on this subject is a discussion about not currently having a version for the iPhone due to it's "google labs" status (iPhone version coming once it's more "complete"). I'm hoping an API may be released then. Anybody have any info on this at all?
Google Goggles to Become App Platform
http://phandroid.com/2010/04/14/google-goggles-to-become-app-platform/
Not an official API but this guy seems to have reversed engineered some of it.
http://notanothercodeblog.blogspot.com/2011/02/google-goggles-api.html
You may also want to try VisualSearchAPI.com, they have visual search APIs. See demo and docs here. http://www.visualsearchapi.com/demo/view?demo=1 and http://www.visualsearchapi.com/apiDoc/apiDoc?apiDoc=V
Shameless, shameless plug:
There's also http://kooaba.com which offers Visual Search.
http://docs.kooaba.com for screencast, docs, api sample code etc.
It seems that people are hardly waiting for this: http://www.google.com/support/forum/p/Google+Mobile/thread?tid=16861855be946ceb&hl=en
Here is an open API for visual search (image recognition): http://www.iqengines.com/, see developer portal.