Mobile Real Time Multiplayer SDKs [closed] - android

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What are some good real time multiplayer SDKs I could use for Mobile game development? More specifically for Android. I am using LibGDX to make a simple multiplayer racing game and don't want to have to create a network interface from scratch.
I looked into Skiller but it seems somewhat dead. Not much activity on the forums even though it seems very promising.
I also looked into Openfient but I don't think they support real time multiplayer anymore. I remember they came out with Playtime but I think they stopped supporting it.
Considering I only need the actual racing aspect of the game being multiplayer, ie velocities, speeds, and such.

Actually I am from Skiller team and although you can't see much activity in our forum we work very closely with our developers through emails and skype, so I can assure you we are totally active :)
If you need help or have any questions about any of our tools please send email to support#skiller-games.com and we will walk you through the integration. Besides our existing tools like social dashboard, leaderboards and turn based tools, next week we will release additional tools for our Android SDK with better code examples, personal challenges, real time tools and better user management.
By the way, we are always open for your suggestions so if there is something you are willing to see in our next SDK release please write to us.

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Android Game - Code examples and Tips [closed]

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I have started learning Android App development and would now like to try myself on an Android game. I am entirely new to game-development however, and thus I have a lot of questions.
I was wondering if someone knew some well coded open source games for me to do some code-reviewing on to get myself in to this a little. I have gotten the experience that I learn fairly quickly if I have a chance to see good examples.
Additionally if someone has any good tips and information on the subject of using engines, I am open ear for those. I have no idea on if / which engine to use, if it makes sense or if it is easier to do everything myself. I am open for suggestions.
Thanks a lot!
- Cheers
Are you new to Android Development as well? If yes, I don't recommend starting off by coding a game.
Just try to develop some simple Android apps first.
If no,
Here is a very populair game engine AndEngine with some examples as well
If you want more examples of AndEngine, their are enough books about AndEngine.
To be very honnest, I don't think that any great game will share the source code because, sadly, there are people that will copy the code and adjust 2 or 3 things and call it their own.
Here is a little secret: Flappy Bird runs with AndEngine as well!

Sound recognition API, SDK (Android) [closed]

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I need to make an Android app that can recognize certain sound files created by me, and do an action on recognition. So something similar to Shazam/Soundhound, but with my own sound files.
Is there any API or SDK or something for this?
I've read about Echoprint, but i understand it is for Windows and iOS and it seems quite difficult for me. Would that work? Or are there any other options?
PS: To make it clear, i don't want voice recognition, or text-to-speech. My sound files can have music, distorted voice, effects etc
ACRCloud supports Music/Audio search engine, 50 million songs/User-upload content are supported, SDK for iOS/Android/Linux, which could be downloaded after registration (http://console.acrcloud.com/signup). There are three tiers for the customers:
Free tier, for demo/prototyping
Accelerating tier, for startups
Commercial tier
wish this helps
One year later, and I've ended up using Echoprint compiled for Android as explained here. It gets some results, but in general it works pretty poorly, especially with custom sound files. Echoprint is not designed for OTA recognition. I would recommend it for a testing/prototyping kind of thing, but not for production. Unfortunately, so far it's the only one allowing you to have your own server and sound files.

What is the best analytics tool for an Android application? [closed]

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I saw Flurry and Google-Analytics are good choices, what tool is more powerful and why?
I have used UXCam which become very useful for me. It has all the feature that should be in mobile analytical and UX optimization tools.
It has many features such as:
Screen video recording
User interaction data such as heatmap, timeline
Camera video recording
Feedback and bug reporting
Integration steps are also very easy and short. You have to add some permissions and services in manifest and add
UXCam.startApplication(this);
on starting activity of your app. Docs are available here.
It depends whatever you want from an analytic. Check this page and maybe you can decide which one is the best for you. Flurry-vs-Mixpanel-vs-Google-Mobile-Analytics-who-wins-Why
I am currently trying Countly http://count.ly/ and it looks very promising.
If you are not looking for experimentation you can try Google Analytics and Flurry which are more tried and tested.
Using google analytics for android has too many advantages. In case you have a service which is available on internet ,android and iPhone, you can see the consolidated data of all these on a single page. Also, the API is very simple and use of custom variables can be done to track the events in the application. Check out their official page at
http://code.google.com/mobile/analytics/docs/android/
I am using https://try.crashlytics.com/ and really its amazing..
just Checkout listed trusted partner who integrated the same..

Good UI practice in Android, are there some sample code? [closed]

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I read carefully the good UI practice from the Google Dev Blog; http://android-developers.blogspot.com/2010/05/twitter-for-android-closer-look-at.html
and I found that they are right and twitter is an application that I really love for its User Friendly Interface ( like the Google IO app too)
As I spend most of my time developping the interface of my application, I found that a waste of time and the results are quite bad. I think that a lot of dev's like me have maybe a lack of photoshop skills and "ergonomy" ( does this word exist in english?).
I have read also on Twitter Blog that the application would be Open source: http://blog.twitter.com/2010/04/twitter-for-android-robots-like-to.html
But I havn't heard about any code release.
As there are to many things to care, regarding to the Google dev blog, I would like to know if there is an open source application that could learn me how to use all these pattern ( search bar, moving bitmaps, QuickActions, etc.)
I know that the answer to my question is not a simple line of code, but maybe an open source project or reference application to learn how to do the UI tricks as simple as they are on the Twitter app.
Thank a lot for any guide/blog/code sample.
But I havn't heard about any code
release.
The Twitter application has not been released as of the time of this writing.
I would like to know if there is an
open source application that could
learn me how to use all these pattern
( search bar, moving bitmaps,
QuickActions, etc.)
The Google I|O 2010 app is open source. How closely that app's implementation of the UI concepts meets the Twitter app's implementation of the same is unknown.

Can Anyone point me to a Android Market catalog or application list [closed]

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I'm up and running in Eclipse, have worked through several tutorials and would like to start developing my first marketable app. Is there anyplace I can find a comprehensive list or catalog of what's available on the Android marketplace? I'd hate to waste a lot of development time building an app that has twelve free versions already available.
Two sites that maintain such a listing are:
http://www.androlib.com
http://www.cyrket.com
Unfortunately, the Android Market site is quite rudimentary for such a need.
And since February 2011, of course, http://market.android.com
Also, be aware that Amazon is getting into the game with the Amazon Appstore for Android (although this isn't in operation yet, as of 1st March 2011). No list of apps yet, but I would keep an eye on this over the next year or so to see if anything becomes of it, as Amazon have a good reliable route to market for most consumers.

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