Android Game - Code examples and Tips [closed] - android

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I have started learning Android App development and would now like to try myself on an Android game. I am entirely new to game-development however, and thus I have a lot of questions.
I was wondering if someone knew some well coded open source games for me to do some code-reviewing on to get myself in to this a little. I have gotten the experience that I learn fairly quickly if I have a chance to see good examples.
Additionally if someone has any good tips and information on the subject of using engines, I am open ear for those. I have no idea on if / which engine to use, if it makes sense or if it is easier to do everything myself. I am open for suggestions.
Thanks a lot!
- Cheers

Are you new to Android Development as well? If yes, I don't recommend starting off by coding a game.
Just try to develop some simple Android apps first.
If no,
Here is a very populair game engine AndEngine with some examples as well
If you want more examples of AndEngine, their are enough books about AndEngine.
To be very honnest, I don't think that any great game will share the source code because, sadly, there are people that will copy the code and adjust 2 or 3 things and call it their own.
Here is a little secret: Flappy Bird runs with AndEngine as well!

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Generating Unity AR without target [closed]

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I've been looking into AR recently because I decided I should use it for my Android app and I found about Unity and Vuforia, which is probably the simplest way to implement AR. I've never before used Unity so I'm a complete beginner to it.
I've followed this video: https://www.youtube.com/watch?v=YvSrZqP0elQ and it's working on my phone.
Vuforia uses marker, which I don't want. I would like for it to render AR image on the ground. More accurately said, I would need it rendered so that it is vertical to your body and horizontal to the floor.
Is there a way to do this in Unity with Vuforia? It would be great if I got any kind of help, for example link to useful resource or documentation, explanation or even example. Thank you for your help.
Vuforia does not provide markerless. They hqve smart terrain but seems to be oriente for games and has not been updated for years.
There are some SDK available like Wikitude, but they provide it as beta.
http://www.wikitude.com/blog-wikitude-3d-tracking-beta/
I think ARToolkit does something similar called Natural Feature tracking (NFT).
http://artoolkit.org/documentation/doku.php?id=3_Marker_Training%3Amarker_nft_fiducial_markers
What you may look for is SLAM but beware that the technology is not yet mature.
There is Kudan but it also has limitations as it seems to rely on hardware. Gyro for rotation so some Android device won't do.

Beginning android game programming [closed]

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Okay, so I want to get into programming games for android. (I am not an absolute beginner, as I already have an app on the amazon app store) I have searched the Internet and found nothing of particular use. Can somebody point me in the right direction?
By the way this is my first question on stack exchange, so if I'm going about this wrong, please help me.
Thanks in advance! :)
EDIT: What I mean when I say 'the right direction' is a resource of sorts to get me started with sprites and canvases and the like.
ANOTHER EDIT: I have decided that I will use unity for my game, which will be 2D. A tutorial for that would be helpful. :)
The most simple way for a beginner to get into game development is start using some framework/engine (Unity3d,libGdx,etc) . You will understand that making game is pretty hard even on high-level tools (and drawing on canvas even simple frame-by-frame animation with correct memory management is not simple task).
If this is exactly what you need try some Java game tutorial (like this one http://zetcode.com/tutorials/javagamestutorial/) and backport it as android version. The methods looks very similar.

Android Game Developers on Play Store [closed]

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I was wondering that Clash of Clans, Candy Crush etc. are they being developed in Android Studio? Since i haven't seen any tutorials, i am kind of stuck at game development. iOS provides SpriteKit and its really useful. I couldn't find anything related to android game development.
Thanks in advance
Please note that game development for Android has various paths.
I will try to present some of them:
1) The most powerful tool for creating game is Unity Game Engine.
It gives enormous options for crating game (in C# and JavaScript).
What is interesting, you can create game for many platforms in Unity like Android, iOS, Windows Phone (there are 24 platforms that can run Unity Games!!!)
Please see this link:
https://unity3d.com/unity
2) Another option for creating games (but poorer that Unity) is Scirra
Construct 2.
That one is interesting because you dont have to know any programming language.
Creating games is based on instructions (which are converted to html after creating the game).
You can try it for free here:
https://www.scirra.com/
3) You can also try KiloBolt tool for creating simple Android games.
You can write natively in Java.
Description and tutorials you can find here:
http://www.kilobolt.com/game-development-tutorial.html
I hope that helped you.

Mobile Real Time Multiplayer SDKs [closed]

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What are some good real time multiplayer SDKs I could use for Mobile game development? More specifically for Android. I am using LibGDX to make a simple multiplayer racing game and don't want to have to create a network interface from scratch.
I looked into Skiller but it seems somewhat dead. Not much activity on the forums even though it seems very promising.
I also looked into Openfient but I don't think they support real time multiplayer anymore. I remember they came out with Playtime but I think they stopped supporting it.
Considering I only need the actual racing aspect of the game being multiplayer, ie velocities, speeds, and such.
Actually I am from Skiller team and although you can't see much activity in our forum we work very closely with our developers through emails and skype, so I can assure you we are totally active :)
If you need help or have any questions about any of our tools please send email to support#skiller-games.com and we will walk you through the integration. Besides our existing tools like social dashboard, leaderboards and turn based tools, next week we will release additional tools for our Android SDK with better code examples, personal challenges, real time tools and better user management.
By the way, we are always open for your suggestions so if there is something you are willing to see in our next SDK release please write to us.

Android open source game engines + tutorials [closed]

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Hey iam pretty new to the android platform and wondering what the best open source game engine is and ples link some tutorials.
i just want to make something like a simple 2d platformer
ThX =)
I'm going to have to plug Andengine - http://www.andengine.org/
It's free, it's open (source included) and it offers extensions for Box2D Physics, Live Wallpapers, Aug. Reality (Camera games) and allsorts of other stuff - LOADS of game in the market using it already (no royalties)
Downside is that the documentation is patchy (it's basically a lot of examples) and the author now works for Zynga and has been awfully quiet since he got a proper job :(
You can do amazing things with it tho - and it's easier than most of it's alternatives.
Unity - lovely idea but Unity-based Android Apps are horribly bloated.
If you already 'speak' Open/GL and/or you like the idea of developing/deploying on PC as well as Android, there's libgdx too - http://code.google.com/p/libgdx/
Andengine sort of sits on-top of that anyway - it's harder-work to learn but obviously being able to test/deploy on PC as well as Android has it's benefits.
Here is a list.
Many people recommend Cocos-2d
I mostly recommend Unity3d as it is simply awesome! It has a great documentation and many resources and tutorials. But for Android development, it is not free. Here is the price details and comparison of features.
i recommend libgdx ! best fps out of all of them!
http://libgdx.badlogicgames.com/features.html

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