Android Game Developers on Play Store [closed] - android

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I was wondering that Clash of Clans, Candy Crush etc. are they being developed in Android Studio? Since i haven't seen any tutorials, i am kind of stuck at game development. iOS provides SpriteKit and its really useful. I couldn't find anything related to android game development.
Thanks in advance

Please note that game development for Android has various paths.
I will try to present some of them:
1) The most powerful tool for creating game is Unity Game Engine.
It gives enormous options for crating game (in C# and JavaScript).
What is interesting, you can create game for many platforms in Unity like Android, iOS, Windows Phone (there are 24 platforms that can run Unity Games!!!)
Please see this link:
https://unity3d.com/unity
2) Another option for creating games (but poorer that Unity) is Scirra
Construct 2.
That one is interesting because you dont have to know any programming language.
Creating games is based on instructions (which are converted to html after creating the game).
You can try it for free here:
https://www.scirra.com/
3) You can also try KiloBolt tool for creating simple Android games.
You can write natively in Java.
Description and tutorials you can find here:
http://www.kilobolt.com/game-development-tutorial.html
I hope that helped you.

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iOS and android template [closed]

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short question, is there a free mobile app template available? I’m very new to this so I don’t know much. I hear react native is the most common? If it is any consultation, I’m looking for a picture sharing format like iFunny.
Thanks!
In android studio, there are a few templates for new activities/fragments. If you're looking for something that you can download and just change a few variables, it will probably take you longer/be more confusing than actually learning to program an app.
Each app has their native source code. For android it is java/kotlin, and iOS it is swift. React native is a framework to create your apps for both platforms at the same time(ish). Programming in the native languages vs using React has their own pros/cons, so it's up to you what you want to do.
If you are adamant on using a template, then a simple google of 'react native app templates' will probably be what you are looking for.
I personally recommend going the honest route and learning to program your app, it's not too difficult, and you will learn a lot!

Augmented Reality Frameworks for Android App Development [closed]

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I have been looking for an up-to-date answer to the question:
What is the recommended AR Framework to use for Android App development?
I want to start to learn AR so a framework with tutorials, community, etc... is preferable. So far the 2 that popped out are: Vuforia (Free version / License) and ARToolkit (Open-Source).
While looking I didn't find a lot of content for developing in Android Studio, why is that? There's plenty of Unity + Framework X content, but none for Android Studio.
Looking for people to shed some light on this and share his/her experience developping AR apps.
Thanks already
Before it was Metaio, but it was bought by apple. I used for many years and it was ok but it is not available anymore for Android.
Aside from what you mentioned there is also Wikitude SDK and DroidAR:
Wikitude SDK
DroidAR
There might be more but so far I haven't heard. It is also worth tracking the future development of Vulkan Api.
Vulkan

Using Qt5 to create apps for iOS and Android [closed]

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As an intermediate-level programmer of C++ (that have been working on C++ for console apps and used only FLTK for GUI apps), I heard much about Qt5 to be suitable and very powerful for creating apps for many platforms such as Windows, Linux, iOS and also Android.
I'm now a novice on Qt and to create apps for PC, I'm going to start reading this book (which is of Qt4).
But I, too, like to start reading a good book on Qt5 that makes me able to create apps for iOS and Android. Is there such a good book?
Any suggestion is fully appreciated.
This book will give you common sense about Qt, but keep in mind that there's a lot of difference between Qt4 and Qt5 (most important that Qt5 improves QtQuick module). To build your iOS or Android app I suggest you will need look deep inside of QtQuick. This book will help you a bit.

Android Game - Code examples and Tips [closed]

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I have started learning Android App development and would now like to try myself on an Android game. I am entirely new to game-development however, and thus I have a lot of questions.
I was wondering if someone knew some well coded open source games for me to do some code-reviewing on to get myself in to this a little. I have gotten the experience that I learn fairly quickly if I have a chance to see good examples.
Additionally if someone has any good tips and information on the subject of using engines, I am open ear for those. I have no idea on if / which engine to use, if it makes sense or if it is easier to do everything myself. I am open for suggestions.
Thanks a lot!
- Cheers
Are you new to Android Development as well? If yes, I don't recommend starting off by coding a game.
Just try to develop some simple Android apps first.
If no,
Here is a very populair game engine AndEngine with some examples as well
If you want more examples of AndEngine, their are enough books about AndEngine.
To be very honnest, I don't think that any great game will share the source code because, sadly, there are people that will copy the code and adjust 2 or 3 things and call it their own.
Here is a little secret: Flappy Bird runs with AndEngine as well!

Mobile game framework for non-game programmer [closed]

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I'm a 15-year-old programmer, and I have been programming for a few years, but I've never done any serious game development. I've built a Windows utility (with C++), and I have an Android (Java) and iOS (Objective-C) app in the Google Play Store / iOS App Store.
Now I want to create a mobile game for Android and iOS. As I said, I've never developed a game. What would be a good starting point for me? What framework should I use?
Thank you in advance.
Update: I want a cross-platform framework that will work on both Android and iOS.
If you are from a non-programming background, here are a few frameworks that you should try out:
GameSalad
http://gamesalad.com
GameMaker
http://www.yoyogames.com/gamemaker
StencylWorks
http://www.stencyl.com/stencyl/overview/
Construct 2
http://www.scirra.com/
if you are looking to develop a game for both ios & android with native sdks, you should choose cocos2d - it is opengl based game engine which is available as opensource (free).
you can found it for both the platforms iOS :- http://www.cocos2d-iphone.org/
android :- http://code.google.com/p/cocos2d-android-1/
best of luck!!
check below link
http://obviam.net/index.php/getting-started-in-android-game-development-with-libgdx-create-a-working-prototype-in-a-day-tutorial-part-1/
Check out AndEngine, https://github.com/nicolasgramlich/AndEngine/.
I agree with Hardik about the Libgdx game framework for Android development. It's a good game development framework. You program in one place and it creates what you need for the game to be on Android and the Web.

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