Taking credit card payments in app [closed] - android

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 5 years ago.
Improve this question
Is there any service or api that will allow me to accept credit card payments within my iphone and android apps?
I can't find anything using an extensive google search.
Will servies like sage or similar work at all? Will I need a webview?
Thanks

There are a few options out there, but the cheapest and easiest solution seems to be ZooZ. iOS and Android compatible, ZooZ's 3 lines of code monetizes your app in minutes. Users can pay with credit cards or PayPal.
The biggest advantages of ZooZ are that your user always stays within your app and won't have to re-enter payment details in the future, resulting in faster processing and higher conversion rates.
Of course you can always build your own credit card processing platform, but considering the challenges of security, merchant accounts, and PCI compliance, it's probably not worth the headache.
Full disclosure: I have the privilege of working at ZooZ :)

Paypal works
https://cms.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=developer/library_documentation
CTRL+F "ios"
About halfway down the page.
And
PayPal API for iOS - allowed?

There is this: https://developer.mastercard.com but the payments API is not quite in production.

We have an API you can embed into your iOS app that will enable credit card swiping and processing from within your app. We expect to have the same available for Android apps late 1Q 2012. For details visit http://developers.moblized.com.

BrainTree seems the easiest way to integrate with Mobile app.It consists of complementary client and server SDK.

And there's also Square/SquareUp.

Related

Google Play API to fetch ratings and installations [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 2 years ago.
Improve this question
Google Play developer console provides an API to manage app publishing.
But, is there an API to fetch the number of installations and the ratings?
We need to automate fetching of those data with some script we could run regularly without having to manually log on to the console to fetch the data.
I have used AppMonsta. They have pretty much everything you need when it comes to app store statistics, and the APIs are well documented.
I have tried other platforms that offer the same service but IMO they offer the best API, I have tried it on an Android app. I can't remember the free tier but it was generous enough for my use case that I don't have to pay for premium.
The app reports in Google Play Console's "Download Reports" section are sent to Google Cloud Storage automatically. The bucketId of the cloud storage they are sent to is displayed on that Developer console page.
Then it is possible to download the CSV reports either using:
gsutils python tool
API for several languages
As described in https://support.google.com/googleplay/android-developer/answer/6135870

How to get the already stored payment card data in iOS/Android? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 4 years ago.
Improve this question
The goal is to get user's payment card data in iOS/Android apps, but not by just having them enter it. I'd like them to be able to use a platform-wide context which already keeps the payment card details. Much like the Payment Request API on the web.
I looked at ApplePay and Google Pay but they don't seem to directly provide the payment cards details.
Is there an alternative?
Google Pay and Apple wallet would be closest to the linked payments request api on the web. But keep in mind that even those wouldn't give you the card data directly.
Google Pay only works with specific 'Google Pay Processors' which handle the actual transaction (See list of processors here), so you never get the actual credit card data and cannot perform the payment processing yourself.
I assume Apple has the same restrictions.
Another issue you might have is that they are not globally supported.
Have you thought about using paypal maybe? Found a cordova plugin here.
You have good options for both iOS and Android.
For iOS look to Apple Pay -> https://developer.apple.com/apple-pay/
For Android look to Google Pay -> https://developers.google.com/pay/api/android/

What is the best App Analytics available for iOS and Android? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 7 years ago.
Improve this question
I know there are lot of Application Analytics platform available like, Google Analytics, Flurry, etc..
But I am not sure which is the best one. Heard of some issues with Analytics like missing events , issues in getting crash events.
Can you please share your suggestions regarding the best App Analytics? This is like a open discussion.
Thanks in advance.
You can use Crashlytics.
Crashlytics is a free service offered by Twitter that collects your crashes and various other bits of information. Its very easy to setup and install and it instantly starts providing value as soon as you install it – yes, even in development. Its completely free, unlimited apps, unlimited users, unlimited crashes, unlimited keys, etc – its all free. I’m not joking when I say its the first thing I install. Without crash reporting I have no idea whats happening to my app in the wild (production).
Read More about Crashlytics https://try.crashlytics.com/

Mobile Real Time Multiplayer SDKs [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 6 years ago.
Improve this question
What are some good real time multiplayer SDKs I could use for Mobile game development? More specifically for Android. I am using LibGDX to make a simple multiplayer racing game and don't want to have to create a network interface from scratch.
I looked into Skiller but it seems somewhat dead. Not much activity on the forums even though it seems very promising.
I also looked into Openfient but I don't think they support real time multiplayer anymore. I remember they came out with Playtime but I think they stopped supporting it.
Considering I only need the actual racing aspect of the game being multiplayer, ie velocities, speeds, and such.
Actually I am from Skiller team and although you can't see much activity in our forum we work very closely with our developers through emails and skype, so I can assure you we are totally active :)
If you need help or have any questions about any of our tools please send email to support#skiller-games.com and we will walk you through the integration. Besides our existing tools like social dashboard, leaderboards and turn based tools, next week we will release additional tools for our Android SDK with better code examples, personal challenges, real time tools and better user management.
By the way, we are always open for your suggestions so if there is something you are willing to see in our next SDK release please write to us.

What is the best analytics tool for an Android application? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 7 years ago.
Improve this question
I saw Flurry and Google-Analytics are good choices, what tool is more powerful and why?
I have used UXCam which become very useful for me. It has all the feature that should be in mobile analytical and UX optimization tools.
It has many features such as:
Screen video recording
User interaction data such as heatmap, timeline
Camera video recording
Feedback and bug reporting
Integration steps are also very easy and short. You have to add some permissions and services in manifest and add
UXCam.startApplication(this);
on starting activity of your app. Docs are available here.
It depends whatever you want from an analytic. Check this page and maybe you can decide which one is the best for you. Flurry-vs-Mixpanel-vs-Google-Mobile-Analytics-who-wins-Why
I am currently trying Countly http://count.ly/ and it looks very promising.
If you are not looking for experimentation you can try Google Analytics and Flurry which are more tried and tested.
Using google analytics for android has too many advantages. In case you have a service which is available on internet ,android and iPhone, you can see the consolidated data of all these on a single page. Also, the API is very simple and use of custom variables can be done to track the events in the application. Check out their official page at
http://code.google.com/mobile/analytics/docs/android/
I am using https://try.crashlytics.com/ and really its amazing..
just Checkout listed trusted partner who integrated the same..

Categories

Resources