Hoping to find some Skiller experts to answer this. I've been using Skiller for developing my game for last 3 weeks. The Skiller documentation does not explain how a player can add a buddy while playing a game? Is that possible? If that's the case, is that documented anywhere?
From the SDK documentation, I can see that BUDDY_LIST is an optional argument to call the showScreen() method but I don't know whether it work during game play? Any guidance would be much appreciated.
I am VP R&D at Skiller, thanks for using our SDK.
To shorten the integration time and at the same time give the developers many additional elements to their game and make it more appealing, many things were implemented for the developers. You don't need to implement all the community features from the scratch. We do it for you and expose many tools to communicate and manage the community.
In current and previous Skiller SDK versions all you need to do is raise the buddy list window and the window in its turn already implements all the functionality of adding/removing/searching for buddies.
In the next version of the SDK we will expose the API using which you will be able to add the last opponent that your user played against as a buddy.
If you have any other questions I can help you with please send email to developers#skiller-games.com or visit our developers forum on www.skiller-games.com
Related
I want to let users post via Facebook, Twitter, etc. on Android? Is there a SDK that will let me do this easily?
I would like to know if there are SDK's I can use for Virtual Currency and billing.
Already using Parse and Flurry.
I am aware of HeyZap (only for games), GetSocialize (a bit complicated to do custom stuff). I have researched and found: papaya, scoreloop, swam, skiller, gree. But which one is best? Ideally, SDK is multiplatform, but I'm willing to look at Android only stuff for now. Also, ideally the same SDK lets me do both 1 and 2.
Thanks.
See here for sharing: http://developer.android.com/training/sharing/shareaction.html
See here for in-app payment: http://developer.android.com/guide/google/play/billing/index.html
Did you check out Skiller SDK? If you need more details please contact us on developers#skiller-games.com and we will be more than happy to answer your questions and see if our SDK is what you are looking for.
I'm interesting to develop an android turn-based online game. I read that is possible with OpenFeint, but I didn't found any library. Does anyone know any tutorial for this? Any other alternative?
I'm not interesting in WiFi or Bluetooth solutions, because that is "easy" to solve with sockets...
Thank you!!
I have also users the Skiller Platform and found it very useful.
I have combined it with Andengine (for its physics engine) and got a really cool multiplayer gaming experience.
Here is a link to OpenFeint developers site, It should contain everything you need.
http://support.openfeint.com/dev/welcome/
I'm interested in this same subject for my brand new game and I felt on Skiller.
Even if it was difficult to find out info about this service from other users, it seems to have all I need for my turn-based game, so I suppose to use their SDK and test it on the field.
Besides, I have already used Scoreloop and it seems not have a real-time turn-based multiplayer feature and I think OpenFeint neither.
You need to download the openfeint multiplayer API.
It was (maybe still is) removed from the site for maintainence, but someone has posted a link to it in on of these posts:
https://ofdev.zendesk.com/entries/20256407-where-is-the-multiplayer-api
I have Created one simple Game for Android. The game works well. Now I want to store the High scores of the game in the web, so that all the users of the game can able to see this. But I dont have any website as well as server. How can I save this in the web?
Take a look at OpenFeint. It's a special library for holding scores and achievements, it can be simply integrated in your game, and it's highly popular among players. Good luck!
Also take a look at Swarm. They provide a similar system to OpenFeint (as suggested by Egor), with the advantage of being able to skin/theme everything to match your game :)
I used Skiller for my achievements and leader-boards. It works great.
You just define the achievements in the developer's console (on their website) and when an achievement has been achieved, you just call an API to let the Skiller system know.
Hope i helped.
Presently I am developing one application in android.I want to implement in app purchase in my app when i click a button.
Please help me with simple example to implementing in app purchase for our app.
Thanks in advance.
I am sorry to answer in this manner, but the documentation from Google is pretty good on the subject; http://developer.android.com/guide/market/billing/index.html
The "Dungeons" example provides sample code that is pretty good.
In app billing is a bit complex, and uses some advanced Android techniques like IPC. I have been experimenting with this for the last two-three days, and I think you will have to do like me; close the office door and dig into the sample code & docs.
good luck! Please ask any specific question along the way. I am sure people will be more than willing to help.
I'd be very keen to know how to develop a social game on android which includes 2 or more than 2 players. Let's say chess..for example or scrabble.How to begin? Are there any online resources or tutorials available on this subject?
The best resource out there is Google's Android developer guide: http://developer.android.com/guide/topics/ui/index.html
This not only gives you an explanation for all the major classes of the android sdk, it also gives you tutorials into things such as reading from contacts (specifically the "content providers" section).
As for sockets, I don't think there is anything special with Android's Java implementation for that, you should just be able to find any Java socket tutorial and use that.
I think this is a good article on writing Android games: Getting Started in Android Game Development
Yup Skiller is a really cool social and multiplayer SDK. (you can download from here: http://www.skiller-games.com)
Also, you will need some kind of framework or a graphic environment, i recommend AndEngine which works for me, but you can use box2D (which rumor has it that it is being used in Angry Birds).
Good luck.
From my experience there are a couple of social SDKs. One that worked for me is Skiller multiplayer SDK. They take care of the multiplayer protocol and server side so you dont need to mess with this part and only handle the game logic. Currently they support only 2 player multiplayer games which was fine for my game and probably will satisfy your chess game but they said that they will release massive multiplayer SDK soon as well.
Good luck with the game.