I have Created one simple Game for Android. The game works well. Now I want to store the High scores of the game in the web, so that all the users of the game can able to see this. But I dont have any website as well as server. How can I save this in the web?
Take a look at OpenFeint. It's a special library for holding scores and achievements, it can be simply integrated in your game, and it's highly popular among players. Good luck!
Also take a look at Swarm. They provide a similar system to OpenFeint (as suggested by Egor), with the advantage of being able to skin/theme everything to match your game :)
I used Skiller for my achievements and leader-boards. It works great.
You just define the achievements in the developer's console (on their website) and when an achievement has been achieved, you just call an API to let the Skiller system know.
Hope i helped.
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I am sure you are fine and happy. I want to create a wallpaper app for android. I am a newbie to be honest.
There used to be picasaweb and its api for storing albums and fetching images on an android application. This api is discontinued now. I searched for online tutorials. Almost all of the tutorials used this old api. Some of the tutorials were there, which were only using drawable folder images to set the wallpaper, which i do not want. I want to create an application where users can download wallpapers from my online storage. I found that there is now a google photos api. There is a good documentation of it. But i don't honestly know how to implement it in my app. I am a bit puzzled now.
My main question is, how should i proceed to create my app. It may sound a bit spoon feeding, but what is the best way to create this type of app. I know i will need to store images on a storage and will need to create an api to download and fetch image data on the storage. (Is there any good api available already, like volley?) Also, somewhere i found that i can use firebase storage, but i have read in both firebase and google photos api, there is a limit in the amount of access request users can make in a day. There is a partner program also. which increase these storage and request cap.
Also if the question is in a bad format, please forgive me this time, I'll be more specific next time. I'll be very thankful for any hints and help. Thank you very much.
For starting the android project, you can start by learning the Java programming language. Then you can following learning the basic android development. After basic, you can follow the Youtube tutorials to develop the wallpaper application. As for storage, you can follow this tutorial to store your wallpaper in Firebase which can be enough for the simple application.
The easiest way to do so without coding is to go appsgeyser.com and use one of their templates. You can create an wallpaper app for android there and use as many pics as you want.
I would like to add the multiplayer functionality to my Android game. In particular it must be turn-based. I don't want to reinvent the wheel, so i need a framework/API or whatever that avoid to write the server side. It is just a personal project of mine, so i have not special requirements. Now, i know 3 possibilities:
Google Play Services API for Turn-Based game
SmartFoxServer
Parse
I would like to know if there are other technologies or if any of the ones that i've written above is good.
https://developers.google.com/games/services/android/turnbasedMultiplayer
As someone said in comments, Google Play services is cross-platform and will work for iOS if you ported it in that direction. Also, the support in the way of tutorials and documentation is very great for this.
On top of that, you can integrate other Google goodies like high scores, badges, etc.
So, I'm reading this android game programming book, which is great, and I was wondering about how to implement the database of a social game.
Let me take a dummy example that fits the example purpose: there is a group of people playing a game, where everyday there is a question (generated by the app), and the first user to answer it wins.
So, basic questions: when someone answer the question, how the others players will know?
I imagine that when the winner answer the question, this would be stored in a database (the cloud?) and when the others users log into the game, the app would connect to the clound, synchronize all users update and display a message saying that there is a winner already for that question.
Is that in anyway correct? I have a fair/medium experience in developing in Android, but never worked much with storage/internet connection.
There is any specific API to deal with this task?
P.S. I'm aware of SharedPreferences, but I'm quite sure that's not I'm looking for. My main question is how to share data over the internet/users using and Android app.
Thanks
Android provide Game Services for this.
I this APIs https://developers.google.com/games/services/android/realtimeMultiplayer are what you are looking for
Otherwise you may think to develop your own server logic for instance via Google App Engine
I have a made a simple tile-based game in PyGame. Are there any ways through which I can make these games available on Facebook and/or android without recoding in Java or something like that?
For Android i would take a look at thisPygame Android i haven't actually done it but i've seen it done it might take a little work from there you can put it in you're android device or if you have a developers account for the Google play store you can sell it i believe
i don't know if pygame can be put into Facebook because i think it has to be a flash game but you can take a look at Pyjs and you can but entire python scripts into a browser so id take a look at that
Good Luck!!
Presently I am developing one application in android.I want to implement in app purchase in my app when i click a button.
Please help me with simple example to implementing in app purchase for our app.
Thanks in advance.
I am sorry to answer in this manner, but the documentation from Google is pretty good on the subject; http://developer.android.com/guide/market/billing/index.html
The "Dungeons" example provides sample code that is pretty good.
In app billing is a bit complex, and uses some advanced Android techniques like IPC. I have been experimenting with this for the last two-three days, and I think you will have to do like me; close the office door and dig into the sample code & docs.
good luck! Please ask any specific question along the way. I am sure people will be more than willing to help.