Testing Android Orientation With iPod/iPhone - android

I have been developing an Android application and testing the orientation sensor using SensorSimulator. It's great, but I would really like to test it out on an actual device.
My problem is that I do not have an Android device. I do however have an iPod. Does an app exist that could send the iPod's orientation information to the android emulator on the PC?

I think there's no way except you develop an app yourself to do that!!

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Flutter Device Preview equivalent in React Native App?

recently i've found this plugin can preview many device of Android or iOS device in one installed apps,
gif of the plugin is at https://github.com/aloisdeniel/flutter_device_preview
does react native has something like this?
I know there's some similar plugin like Expo and Appetize but i need something like this,
i mean i can preview of many device in my apps, not installing my app on many devices.
I think Apptize seems to be the most similar option available.
flutter_device_preview is certainly a more practical/simple solution. You change the parameters or device, the app is rendered instantaneously. However, it provides a first-order approximation, as said in flutter_device_preview repo:
Think of Device Preview as a first-order approximation of how your app
looks and feels on a mobile device. With Device Mode you don't
actually run your code on a mobile device. You simulate the mobile
user experience from your laptop, desktop or tablet.
But with Apptize you will be able to run a native app, with no approximations, using a the true mobile-OS on any PC/Mac/Linux OS via web. But of course, has some limitations (currently 7 devices only), and has another purpose.
Here you can generate an iframe to start the testing:
https://appetize.io/docs#embed-your-app

How to simulate accelerometer events on Android wear emulator?

I have started to develop a new app for Android Wear, but now that I want to use the accelerometer, I'm a little stuck.
Since I dont have an Android Wear devide, I have tried to use SensorSimulator for simulate accelerometer events but seems that it forces close after just a while.
Any ideas of how to da that?,
thanks in advance
I think you can set up an Android Wear device by installing android wear app available on google Play & then Follow the app instructions.
And also you can create your own project.
I think this is a good link that gives you better idea onCreating & Running Wearable App :-
(http://developer.android.com/training/wearables/apps/creating.html)

How to test android app that uses flashlight?

I'm currently developing an app for android that uses the flash. My miserable problem is that I don't have a device featuring a flashlight... Is there any emulator in the world that shows the flash state?
Thank you guys in advance!
José.
There is no emulator that can allow you test the flashlight. You need a real device for it.
You need to add the permission also to your manifest file - "android.permission.FLASHLIGHT"
If you are working with laptop then You can use bluestack to check your application related to flashlight it will work
The android emulator does not work with "flashlight apps".
I was also disappointed to hear this when I started developing my flashlight app quite some time ago. I haven't found a solution either, except for having a development device (my phone) to test the app on.
In general, it helps to have a development device on hand because the emulator is not always 100% accurate.
Best of luck.

Any Way to Run Android App in tablet Like Phone Same As Possible in IOS

I want to Ask One Question that is More Important For Android & IOS.
We see in IOS You Can Run IOS App (Created By IOS Phone only) that app Run in Tablet
Device & work As Iphone As shown in Image.
Is there Any Way to Run Android App (Created By Android Phone only) that app Run in Tablet Device & work As Android Phone As shown in image.
is this Possible in Android!
Any help?.
Android actually handles this better than iOS, it scales the app up. Any app on the Play store which isn't being filtered will work on any Android device.
In iOS you have different views for your iPad/iPhone on Android you use Fragments to acheive the same result see Designing for Handset and Tablet.
Personally its better on Android as you can reuse componentized UI.
IF you really want to make it look like a phone app, you can use scaled mode, (if you target your app against gingerbread targetSdk="10") then Honeycomb+ will present the users with scaled mode similar to the iOS thing. I by no means recommend this! It is the worst UX you can give your users!

test tablet mobile webapp

i'm developing a webapp for a 10" android tablet, what would you say is the best/fastest way to see how the app will lokk like on such a screen ? maybe in the Emulator, but how to set it up and maybe it's to slow for me to make quick refreshs ? isn't there a a posibilty to have just the android browser for windows ?
The fastest and most accurate way will always be a real device.
Apart from that you could always use the Android emulator to simulate different screen sizes and resolutions (this is meant for android app development but no reason why you can't use it for mobile web development).
The Android emulator is part of the Android SDK, you would just need to use AVD manager to create a new virtual device.

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