recently i've found this plugin can preview many device of Android or iOS device in one installed apps,
gif of the plugin is at https://github.com/aloisdeniel/flutter_device_preview
does react native has something like this?
I know there's some similar plugin like Expo and Appetize but i need something like this,
i mean i can preview of many device in my apps, not installing my app on many devices.
I think Apptize seems to be the most similar option available.
flutter_device_preview is certainly a more practical/simple solution. You change the parameters or device, the app is rendered instantaneously. However, it provides a first-order approximation, as said in flutter_device_preview repo:
Think of Device Preview as a first-order approximation of how your app
looks and feels on a mobile device. With Device Mode you don't
actually run your code on a mobile device. You simulate the mobile
user experience from your laptop, desktop or tablet.
But with Apptize you will be able to run a native app, with no approximations, using a the true mobile-OS on any PC/Mac/Linux OS via web. But of course, has some limitations (currently 7 devices only), and has another purpose.
Here you can generate an iframe to start the testing:
https://appetize.io/docs#embed-your-app
Related
I have started learning Flutter for the past few months. Is there any way to use iOS simulators on Windows/Linux?
I have come across a wonderful package named device_preview which is used to Preview any device from any device and change the orientations.
What are the other methods available to emulate an iOS device?
At the moment, in my opinion, there are no simply and professional ways to use iOS/iPadOS simulators on Windows (there are some online services but you need to pay them).
You can use packages like device_preview in order to test the correct aspect ratio and size but you cannot use the native APIs.
The best way to emulate iOS is to use iOS simulator on a Mac but sometimes you will need also a real iOS device because, different from Android simulators, iOS simulators does not replicate perfectly the real iOS features.
I've decided to take a closer look at Phonegap, which means currently I'm not developing anything, but trying different things, e.g. the camera. Apparently this can't be tested with Ripple for Chrome - as far as I know it needs to be tested either in the emulator or on the device itself. My computer isn't slow, but building an app and installing it either on the emulator or the device still takes "a lot" of time (if you're just playing around).
So my question now: Is there any way of speeding up the process of testing applications e.g. in the computer's browser even if you are using things like camera?
Here are the things I've tried so far:
Using my Sony Xperia Mini Pro
Using Intel-Android-Image
Booting emulator from snapshot
Ripple (which can emulate a lot, but not the camera)
Thanks :)
I ended up building the app each time, it's kind of fast if you use build scripts.
But you can also try cordova browser https://play.google.com/store/apps/details?id=com.eas.cordova.browser
or Cordova Fast https://play.google.com/store/apps/details?id=org.Bellinux.CordovaFast
I haven't tried the latter myself though.
cheers
We are currently seeing a problem where mobile devices that surf to our website don't seem to get picked up, not with page view or in realtime or in the events tracking. This all happened since March 15th but we are only now really starting to notice it. Debugging the analytics code snipped based on this https://developers.google.com/analytics/resources/articles/gaTrackingTroubleshooting was no problem on desktop but how do you do that on a mobile device. Android Phone or iPhone. Is there any way to debug the tracking code on the phone to make sure it works? We had been successfully using ga.js with async snytax without problems for a good long while.
For testing on iOS 6 and later you can plug your iPhone into your desktop and use your desktop version of Safari as described here by Apple. You can then see the results of the ga_debug.js.
Android has a similar tool, however, it does require you to install the Android SDK.
I'm not too sure about other phone operating systems, but that covers the main two in your question :)
I want to Ask One Question that is More Important For Android & IOS.
We see in IOS You Can Run IOS App (Created By IOS Phone only) that app Run in Tablet
Device & work As Iphone As shown in Image.
Is there Any Way to Run Android App (Created By Android Phone only) that app Run in Tablet Device & work As Android Phone As shown in image.
is this Possible in Android!
Any help?.
Android actually handles this better than iOS, it scales the app up. Any app on the Play store which isn't being filtered will work on any Android device.
In iOS you have different views for your iPad/iPhone on Android you use Fragments to acheive the same result see Designing for Handset and Tablet.
Personally its better on Android as you can reuse componentized UI.
IF you really want to make it look like a phone app, you can use scaled mode, (if you target your app against gingerbread targetSdk="10") then Honeycomb+ will present the users with scaled mode similar to the iOS thing. I by no means recommend this! It is the worst UX you can give your users!
Is is possible to directly deploy apps on ios or android devices just for testing?
My Background:
I am currently developing iOS and Android apps but using only emulators.
Maybe you can consider me as an intermediate mobile developer but newbie in direct installation of application created.
Also, I'm afraid my iPhone or my android devices get destroyed if I will try some of the blogs tutorials found on the net.
You can try your application on actual mobile devices on both platforms.
With Android is pretty straightforward: just plugin your device to your computer's USB port. If you happen to have proper drivers for it, whenever you run your application from Eclipse IDE, you will be asked if you want to run your application directly on the device. Make sure you enable debugging on your device.
With iOS, it's also fairly easy. Just plug your iPhone/iPad/iPodTouch to your Mac, launch XCode and select device before pressing run. You might need to create a provisioning profile for it (you will need a Apple iOS Developer Account for this).
I don't think you will ruin any device just by following (and installing) tutorials from the net.
For Android: Yes, you can run the apps directly from Eclipse or Netbeans on your device, works exactly as with the emulator. To make real apps you have to test them on real devices!
You wont destroy your device. Read the Android SDK "getting started" stuff.
Can't really say about iOS though.
You can always buy a second hand cheap phone and use it.
I started developing apps in the Android emulator and I was surprised about the big difference between the emulator en a real device, which really made it worth to buy one of these terminals.