Is there an SDK for sharing live video between android devices? for example like skypekit but I think skypekit is not yet supporting mobile devices just desktop.
SkypeKit supports video on embeededd devices and on desktops. Developing any mobile device (mobile or tablet) running iOS or Android is currently prohibited in the licence terms.
We do not currently offer any APIs or SDKs that would support this use case at this time.
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What are the differences between Android Automotive, Android Auto, and Android for mobile phones (from a user perspective and architecturally / technically)?
They are different products.
Android Auto - to simplify things - you can think about it as an app which runs on your phone, an app which is streaming (casting) apps to your car's unit. Android Auto runs on your mobile phone, all apps are casted from your mobile phone.
Android Automotive - it's open source OS (just like standard Android) but it is created for manufacturers. They can build with it the whole infotainment system. It can be heart of your vehicle. Every manufacturer can use it differently. So it's like standard Android but for cars.
But also looking at standard Android (for mobile). Using Android (which is open source) doesn't mean you have with it all Google serivces etc. Open Source version of Android Automotive and Android OS (for mobile) doesn't contain Google Services and apps.
Just like in mobile phones - it depends on manufacturer if it will bring Google Services with it.
There are manufacturers using it already with Google Services (Volvo, Polestar) but there are also many using it without Google apps.
I have developed some mini games with adobe flash, I want to port this games for mobile (Android and IOS) but after a few search I figued out none of them support flash programs. I choosed flash platform for portability but it seems it is not portable at all.
I searched for other adobe flash versions that support this feature and found this product:
http://huhirbsbwsntyudp.appstorelux.com/product/adobe-creative-suite-6-master-collection-64-bit/
In feature list of this version, below feature mentioned:
• Mobile platform and device support in Flash Professional
• Create content in Flash Professional for delivery across a wide variety of devices with support for the Flash Player 11.2 and Adobe AIR® 3.2 runtimes; and for platforms including iOS, Android™, and Adobe Digital Home.
But iOS and Android said they won’t support flash files! Which one is correct? Has anybody tested it before, I mean develop game with flash and publish it for iOS or Android? Currently, SWF files of my project doesn’t work on any mobile device.
Sorry for poor language,
thanks
Is a not deprecated way to develop app extension for Android Sony Walkman Player?
The Music Infinite API is deprecated, and no longer supported in the Sony Add-on SDK (http://developer.sonymobile.com/knowledge-base/sony-add-on-sdk/)
I'm confused as to what you are trying to develop.
When you say app extension are you referring to an app that runs on the Android Sony Walkman? Developing for a Walkman device is no different than developing for an Android phone except for the fact that there is no cellular connectivity. The Sony Add-on SDK is only for developing extensions (apps) that run on companion hardware devices such as the Sony SmartWatch.
I have developed an android application using FB 4.6, AIR 3.2. We wanted to develop this app very quickly, and be able to support wide spectrum of devices incl android, ios, bb. So I chose FB. After I uploaded the app in google play, the app says it works on android versions 2.2 on wards. However when users with android 2.2 devices try to install, it says it is not compatible.
I am confused & curious to know the reasons behind this behavior. Any help / pointers in this regard is highly appreciated. Thank you :-)
Adobe Air 3 runs only on Android phones that meet specific hardware requirements:
ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
256MB of RAM
An android phone that falls short of these specs will not be compatible with Adobe Air 3, even if it run on Android 2.2 or higher.
Adobe air tech specs
Discussion on Adobe Community
Our customer asked us for the web application demo on Sony TV. I quickly found that for Sony the situation is a bit different then on LG, Samsung or Panasonic and seems to be much worse. There is no Sony web SDK for TV developers - there was a platform called Applicast for Sony Bravia TV - but seems that it is already out-dated and released only for Japan. After searching the Internet I found that another approach is to use the Yahoo Connected TV widgets, but seems that development is limited to very few countries...
Finally I ended with the Sony Google TV and the tutorial here, which shows how to move the web application to the Google TV.
So my question is:
What is the best environment for developing applications for Sony
televisions, considering that I am not from the country supported by
Yahoo Connected TV widgets?
If it is use of the Google TV – is using the WebView really the only way how to upload the web application on the television? Are there some other ways?
Do the Google TVs support HLS for streaming?
Google TV has two ways to render HTML, the Chrome 11 Browser and the Android WebView.
Technically speaking, the WebView allows more "native" look and feel apps but is somewhat limited in the HTML it renders (e.g. no HTML 5 Video Tag).
While Chrome is a bit more powerful (and faster JavaScript), it is a bit harder to interface from HTML with the Android Runtime.
The Android Runtime can be used for advanced video playback by using the Android MediaPlayer class, and the Android DRM Framework.
The development environment for Sony Google TV is the Android development environment which is of course quite mature and robust.
If you have a web application, the user can use the browser of course but you can also wrap the web application in an Android application ... Where the Android application just starts the browser at a particular URL, or uses a webview to load the web page as a "widget" within a larger layout that can include other non-web elements. I'm not sure what you mean by "is using the webview the only way ...". It's quite flexible. you can load web assets from the web or from assets bundled in the application. It's quite flexible. I'm not sure what else you could ask for.
I have no experience with streaming video on a Google TV, but here's a link that indicates that it is supported, and has recently been "enhanced",
http://www.engadget.com/2012/02/03/google-tv-3-2-update-enhances-hls-video-streaming-support-plex/
Yahoo! Connected TV should be available for development in any country. The Widget Developer Kit (WDK) is available for download on the Y! Connected TV website: http://connectedtv.yahoo.com/developer/#frmContact.
Select 2011 and 2012 Sony TVs with the Y! Connected TV platform do support HLS streaming. I'm not sure of all the supported Sony models but I do know the 2012 model KDL-xxEX640 support HLS streaming. xx= 40, 46 and 55 and depict screen sizes.
If you plan on building for multiple TV OEMs you may want to look at the Y! Connected TV platform as they support many more OEMs. However, Y! Connected TV will not support WebView, apps are built using JavaScript.
The Google TV media framework does support HLS streaming of most HTTP live streams in Android 3.0: http://developer.android.com/sdk/android-3.0-highlights.html#multimedia
Mediafly has done some HLS stream integration with Android 3.0 and has more info: http://www.mediafly.com/news/http-live-streaming-and-android