Flex mobile app not working on android 2.2 - android

I have developed an android application using FB 4.6, AIR 3.2. We wanted to develop this app very quickly, and be able to support wide spectrum of devices incl android, ios, bb. So I chose FB. After I uploaded the app in google play, the app says it works on android versions 2.2 on wards. However when users with android 2.2 devices try to install, it says it is not compatible.
I am confused & curious to know the reasons behind this behavior. Any help / pointers in this regard is highly appreciated. Thank you :-)

Adobe Air 3 runs only on Android phones that meet specific hardware requirements:
ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
256MB of RAM
An android phone that falls short of these specs will not be compatible with Adobe Air 3, even if it run on Android 2.2 or higher.
Adobe air tech specs
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Why ARCore doesn't support Nexus 9?

I need help about Google ARCore. Actually Unity app working in Nexus 9 but Google ARCore Android app doesn't support it. Also I know about supported devices.
But I want to know about what's the difference between Android ARCore & Unity ARCore?
Why Unity AR app is working in this device but Google ARCore is not supported its own native SDK?
ARCore is the plugin developed and maintained by Google. There are ARCore SDK, ARCore NDK, ARCore iOS, ARCore Unity (where you can develop apps for iOS and Android simultaneously), ARCore Unreal. Unity also supports Vuforia SDK that has its own engine as well (developed by PTC) and/or can compile apps from Unity's ARCore and ARKit libraries. It depends.
In Unity, ARCore is directly integrated into the engine – you know there’s a little checkbox for it in the XR settings – and it’s compatible with Unity versions 2017.1 or later.
But.
Unity has its own AR engine. It allows Unity to compile apps that can be run on even officially unsupported devices. That sounds strange. But for Google there are obvious reasons for unsupporting Nexus 9 officially:
Nexus 9 may have no real Gyroscope sensor (it may have virtual Gyro)
Nexus 9 will be in the list of supported devices a little bit later (although it's unlikely, because it released in 2014)
possibly Nexus 9 has hardware issues
it does not meet the minimum software requirements for ARCore
there are Google's business preferences (HTC and Google are competitors, aren't they?)
etc, etc, etc.
Hope this helps.
They're completely different libraries written by completely different companies that just happen to have similar names. They have nothing to do with one another. So there's no reason why they would both support the same set of devices.

can Adobe Flash CS6 export for mobile correctly?

I have developed some mini games with adobe flash, I want to port this games for mobile (Android and IOS) but after a few search I figued out none of them support flash programs. I choosed flash platform for portability but it seems it is not portable at all.
I searched for other adobe flash versions that support this feature and found this product:
http://huhirbsbwsntyudp.appstorelux.com/product/adobe-creative-suite-6-master-collection-64-bit/
In feature list of this version, below feature mentioned:
• Mobile platform and device support in Flash Professional
• Create content in Flash Professional for delivery across a wide variety of devices with support for the Flash Player 11.2 and Adobe AIR® 3.2 runtimes; and for platforms including iOS, Android™, and Adobe Digital Home.
But iOS and Android said they won’t support flash files! Which one is correct? Has anybody tested it before, I mean develop game with flash and publish it for iOS or Android? Currently, SWF files of my project doesn’t work on any mobile device.
Sorry for poor language,
thanks

Is there an Android development board that can handle the latest Android versions?

I'm starting on android development. I've developed a pair of applications for mobile devices, but now I have to go deeper. I have to develop a custom room for a custom board that in the future could be something like a tablet.
I have a development kit, but it works with a custom android rom v3.2.7. I'm looking for a development kit or something like this, that can handle the latest android versions and that is up to date. I'm looking for this but I only found development boards with old custom rooms that doesnst seem that will be updated.
So, does someone know about something like this?
There are ports of Android 4.2 for BeagleBone Black. BeagleBone (+Black) is based on AM335x from TI and they provide quite support for it. Black has 512MB ram, 2GB mmc and runs on Cortex-A8 clocked to 1Ghz + NEON support. Recent Android versions optimizes for ram and I'm pretty much sure it should be able to be compatible with latest Android releases for a year.
If you need a more powerfull board, you can have a look on ODROID boards.

Android support for flash

This question is regarding Android backward hardware/OS(api level) compatibility.
I am developing Adobe Air application on Android. I know to run these applications we require Adobe AIR runtime installed on our Android devices.
But I have one question android flash support dependent on hardware or os? or Is it only dependent on Adobe AIR runtime is installed on Android device or not?
See this link below to know about system requirements to use Adobe AIR.
Adobe AIR 3 / Tech specs
I faced some problems without reading the information at above link. So have a look to avoid doubts.
I hope it may help you.

Android 2.2 phones without Adobe Flash support

Where can I get a definitive list of Android 2.2+ phones that don't support Flash?
I released an app that uses Flash for some features if installed on Android 2.2+ phones, but found out today from a user that the T-Mobile MyTouch 3G has 2.2 but can't get Flash. At this point I'm going in and adding a check against the Build.MODEL for the MyTouch 3G but I'd like to know if there are other phones I should check for as well.
I do not know how small is the percentage of users which are using custom Android 2.2 builds without flash on their rooted devices, but are you sure you want to exclude them from using your app?
Small percentage of a big number can still be a big number.
Here is a thread on how to check if Flash is installed.

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