I am trying to work on stuff related to a gyroscope. My phone does not have a built in
gyroscope. Is there a way to include the gyroscope functionality in the emulator, at least make the emulator set in such a way that it behaves as if it had a real gyroscope?
p.s. I do not need to read any values from the gyroscope, I just want the emulator to think that it has one.
I have searched thoroughly and all I've found was this: http://code.google.com/p/openintents/wiki/SensorSimulator
But this does not make the emulator feel that it has a in built gyroscope, instead it runs an app in the emulator and fetches readings from sensors that are simulated in "SensorSimulator".
Any info would be helpful
The Android Emulator, launched with Android Studio 3.0 can simulate a range of rotation sensors that just might address your use case. We specially added a Gyroscope in the Android Emulator v26.1.0.
Gyroscope is newly supported in the Emulator of Android Studio 3.0, released to the Canary Channel on 5/17/17. Note that (as of today) Android Studio 2.3.3 is the latest official (i.e. "stable") version. Here is how you setup the Preview Version of Android Studio, which can exist concurrently with the official version.
Note that running the emulator out of the box won't work, as it's not a recent enough version:
You need to follow the 'change your update channel' steps in the latter link: select File > Other Settings > Default Settings and update from the Canary Channel:
Note that while running a Virtual Device with Android 7+ (aka API 26) did show Gyroscope output in the emulator's Virtual Sensors (within Extended Controls), it does not (at least yet) send that output to the virtual device; to actually see the environment in the sample app move as I moved the phone, I had to use Android 7.1.1 (API 25).
(Thanks to #jamal-eason for the protip!)
PREVIOUS (6/12/17):
As of the date of writing the release version of the Android Emulator (in Android Studio 2.3.3) does not offer Gyroscope support.
While the documentation referenced by #Nesski suggests this, I offer the following as proof:
The Android SDK's Virtual Reality getting started demo is the game called Treasure Hunt. Here is what it looks like when played on a phone. Notice that the camera moves as the player looks around.
Of the handful of devices compatible with the Google Daydream - because they contain an internal Gyroscope - Android Studio's AVD Manager offers only two of them: the Pixel and Pixel XL. I downloaded two virtual devices for each of those phones so that I could run the latest two Android versions (7.1.1 and 8.0) on each device:
I ran each device in the Emulator, and got similar results: press CTRL + SHIFT + C (on Windows) to bring up the Extended Controls, and you'll be able to test the phone's Virtual Sensors:
Using its Rotate controls, you'll notice that while there is Accelerometer output, Magnetometer output, and Rotation output, there is no Gryroscope output. You can rotate the phone as if you were looking around, but the game's camera view does not change as the phone is moved.
While this sad reality is unfortunate, I do, however, hope and expect Android to add Gyroscope support to the emulator in the future as more developers jump on the Google Daydream Virtual Reality bandwagon.
I don't think there is any Gyroscope support in the Emulator.
source.android.com's Sensors docs states
The gyroscope cannot be emulated based on magnetometers and
accelerometers, as this would cause it to have reduced local
consistency and responsiveness. It must be based on a usual gyroscope
chip.
I am working on something similar so I'm kind of reading up on what data to collect and what not to.
Related
I am trying to work on stereo video capture using two back cameras of an android device. Since I don't have a device with android pie and two back cameras on hand, I've been trying to create an emulator with the above specifications. But I'm unable to find any resources on how I can create a hardware profile with two back cameras. Is it possible to do this in android studio 3.3
I think you are trying to use the new multi-camera API introduced for Android P.
The API search for the physical camera sensors/components, so i do not know if you can emulate all of its features without a physical device. But the best you can do is to emulate a Google Pixel 3 or a Huawei Mate 20 Pro (or Mate 20 series) phone, with a camera enabled.
Summary: I suggest you to emulate a Pixel 3 from Android Studio, and use the API, I think you can implement some easy functions such as zooming or differentiate between the physical and logical cameras. But if try to implement serious features, then you need to get a physical phone with multi-camera support from Android side.
Has anyone any idea about the real-time aspect of Samsung Sensor Simulator(http://developer.samsung.com/android/tools-sdks/Samsung-Sensor-Simulator)?
Their site does say indicate it's record-and-replay but not sure if I
get that right from their documentation. So, I have the below questions which
I have asked their forum as well. But, I am curios to know if anyone here
have tried it and have had some experiences to share.
Are the real hardware sensor readings of a linked device available
on the Android emulator available in real-time? I saw it saying
"Sensor Relay" which sounds like only record-and-replay of real
hardware sensor readings on the emulator linked to a real device.
If it's real-time, then how fast are the sensor readings reaching
from the linked device to the emulator?
Can any sensor-based application running on the emulator use these
sensor readings in real-time?
In order to use these sensor readings, do the sensor-based
applications need to be modified to include some extra specific code
to interact with some module of this simulator inside the emulator
from which the sensor readings are got and hence can be used within
that interacting sensor-based application in the emulator?
Why is Samsung Sensor Simulator not compatible with Linux variants
like Ubuntu?
Is it only compatible with Android 2.2 as it's mentioned in the
documentation and not higher?
Android SDK must be of API 9 - is this a must or will it also work
the latest API 19 but with some minor issues which can be ignored?
Can more than one sensor be active and be visualized in the eclipse
IDE plugin interface? If yes, assuming any sensor-based application
running on the emulator can use these sensor readings, can more than
one sensor-based application use the different sensors readings at
the same time in real-time?
Thanks,
Raghavan
I'm working on an Android project that uses the accelerometer feature of tablets. I'm now slightly at the beginning of this project, so there is no objection to find the solution of my complaint. The question is, I have no android device right now and I want to test the sensitivity or directions of my accelerometer. As you know, there is no such a feature in android emulators. How can I test these sensors and events?
You can try this to emulate sensor data in the emulator:
http://code.google.com/p/openintents/wiki/SensorSimulator
The SensorSimulator allows to Simulate the accelerometer in you emulator with the mouse actions.
Just download the and install it from This link.
So far I haven't been able to find any solution that would allow me to test voice input via microphone on the android emulator.
I have been able to get away during development by limiting my testing to cheap Android phones (sorry, I don't have much money) but now some users complain that my app doesn't work on Android 3 and 4.
So, I am desperately looking for an Android emulator (that can run on Windows 7) to help me test my microphone-based app on various Android versions (did I say fragmentation?)
Is there any android emulator that supports microphone input?
Other suggestions that can utilize the standard Android "emulator"?
As you noted, the live-android (with this HowTo) is outdated, so as far as I can tell, you have only one (free) option that goes up to Android 4: Android x-86 on a USB thumb drive plugged into another netbook or laptop you have.
The only problem I see is that a standard Android USB cable for connecting your debugger will not work because netbooks or laptops don't have a micro USB connector like real Android devices have.
This is an old question so the answers here need updating.
All of the emulators included in the AVD manager (Eclipse/Android Studio) support microphone input now, although the ARM versions don't really have a sample rate that matches reality. The microphone inputs x86 based emulators work really well, but only at 8kHz.
There is a new kid on the block called Buildroid for VirtualBox (formerly VirtualBox-AOSP). This may be what you are looking for.
Thanks to Babu for this solution. Emulator can supports virtual input and record sound same like laptop
I am very new with unity. When I'm trying o run the project after the following the document, it does not run force close with hardware is not supported.
Simple blue screen with camera focus show at run in unity but in
device it can't.
In emulator it shows error like:
08-02 12:29:47.672: ERROR/libEGL(305): called unimplemented OpenGL ES API
In device it shows:
Insatisfylinked
What should I do? Is there some device compatibility?
Check this link for a list of devices that have been tested with Unity.
According to this post (in which the author had the same problem as you) it is possible to get Unity running on the Android emulator, but performance is very poor.
Unity CAN run on an emulator (use emulator mode when compiling) it just runs slow. On my phone (HTC legend, which is listed as incompatible), it runs slow and there's no sound, but it does work.
I think it's because for some odd reason or another, certain manufacturers didn't choose to support OpenGL on certain models.
WIndows 8 and WIndows 8 phone will be supported when released as well!