Is there ANY android emulator that supports microphone input? - android

So far I haven't been able to find any solution that would allow me to test voice input via microphone on the android emulator.
I have been able to get away during development by limiting my testing to cheap Android phones (sorry, I don't have much money) but now some users complain that my app doesn't work on Android 3 and 4.
So, I am desperately looking for an Android emulator (that can run on Windows 7) to help me test my microphone-based app on various Android versions (did I say fragmentation?)
Is there any android emulator that supports microphone input?
Other suggestions that can utilize the standard Android "emulator"?

As you noted, the live-android (with this HowTo) is outdated, so as far as I can tell, you have only one (free) option that goes up to Android 4: Android x-86 on a USB thumb drive plugged into another netbook or laptop you have.
The only problem I see is that a standard Android USB cable for connecting your debugger will not work because netbooks or laptops don't have a micro USB connector like real Android devices have.

This is an old question so the answers here need updating.
All of the emulators included in the AVD manager (Eclipse/Android Studio) support microphone input now, although the ARM versions don't really have a sample rate that matches reality. The microphone inputs x86 based emulators work really well, but only at 8kHz.

There is a new kid on the block called Buildroid for VirtualBox (formerly VirtualBox-AOSP). This may be what you are looking for.

Thanks to Babu for this solution. Emulator can supports virtual input and record sound same like laptop

Related

How do you develop Android apps with Bluetooth?

How do you effectively develop, debug, and test an android app that is based on Bluetooth.
I have been googling and searing stack overflow for the answer to this question and I am not getting a clear answer.
I understand that the emulators do not support Bluetooth. I also know of various guides explaining the functions, classes, and such, and I know people have mentioned that setting up a Bluetooth emulator is possible with Virtualbox. I even came across some old projects like BT-Sim that seemed like a way to create fake BT signals (though if my android emulator doesn't support BT, it doesn't help too much)
But no solid guide on how to get this going. It just likes a few scattered puzzle peaces that need to be stitched together. It makes me wonder how app developers reliably make BT enabled apps?
Are there any guides that dissect how to do this process? I imagine the steps to accomplish are:
Create a custom emulator on Virtualbox that can simulate Bluetooth?
Get the AVD Manager to talk to this emulator so my compiled Android code will work with it
Run a Bluetooth simulator to send BT signals over a port in your computer
(I don't really know how to do either of those 3 though!)
My overall goal is as follows:
Create an app that will collect data from a Bluetooth transmitter
But first, create a simulator on my computer that can talk to my android emulator as if it were the real thing
I'll be honest, I do find it odd that the Google folks don't allow Bluetooth emulation on their AVD. I understand not allowing real telephone calls, but I don't see how Bluetooth can be abused like that.
Anyway, any help in setting up Bluetooth would be greatly appreciated and hopefully help many others out there!
NOTE: I am using the standard Eclipse + Android SDK setup with AVD to do my Android development. Planning to use API 10. However, if I need to use a different set up, I am fine. As long as it comes with a step by step guide! That would be very nice.
Old question, but it's still unanswered. If you have a physical device, that seems easiest way to go. If, like me, you don't have a device it's still possible to develop with bluetooth and android.
Download an android x86 iso, load it into virtualbox with bridged network setting and install it.
Plug in your bluetooth dongle and select the device from the 'usb' menu, alternatively you can set a device filter in the vm's settings page.
Now just use adb and connect to it, you can find the ip by going to console (alt+f1) and typing netcfg or ifconfig eth0. You may also need to type adbd on the android console - I do, but I don't see many people mention it so seems it's not always needed.
It still works with eclipse, and is much faster than the emulator. Even when I'm not doing bluetooth dev I use the vm rather than the emulator.

Best Android Device for 3d Development

Im planning to port my iPhone Game to Android, since the Android Simulator does not support GLES v2, I need to purchase a device to port the game.
What Im looking for is a device that have the following:
Android v2.3.x OS
Graphic Chipset (from Imagination Technologies)
Any suggestions?
Also I would like to know how it work developing for Android, is it similar as for iOS? plug the device through USB then from Eclipse with the Android SDK and NDK then launch and debug? Or is there other step that have to be done to be able to develop and debug directly on the device?
Tks in advance for your inputs!
Also I would like to know how it work developing for Android, is it similar as for iOS? plug the device through USB then from Eclipse with the Android SDK and NDK then launch and debug? Or is there other step that have to be done to be able to develop and debug directly on the device?
You can just press "Run" in Eclipse and your app will be uploaded to your device and start running. You can even debug on the running device itself. Yes you heard right. You can debug off the tablet you just plugged in.
Any suggestions?
I am using a Samsung Galaxy Tab (7 inch Froyo version) and it works great for me. My advice would be to buy the oldest piece of hardware that you plan to support so that you always know that it will work for everything.
P.S. This question may have been better asked here but its on the line. I'm voting to leave it on Stack Overflow by not voting at all.

Complete Development using the Motorola XOOM

I really want to get into Android programming but I only have access to company resources right now. I have the money right now to purchase a XOOM or a development laptop. Is it possible to compile Android apps using the command line on the Xoom while using other apps to write the program files.
What would seem like a dream environment would be if I purchased a XOOM and a BlueTooth Keyboard. Am I dreaming? Developing using older Android devices was naturally limited by the screen space of the device and the underlying hardware also.
No, as far as I know, you cannot develop Android applications from within Android. You will need a Windows, Mac, or Linux desktop environment to develop Android applications. Visit the Android Developer site for additional info on the SDK.
Go for the development laptop, and test your applications on the emulator. Initially you can get friends to test them out on their android for you, and hopefully by the time you make something important enough you will be able to afford your own android.
Check out AIDE. It can build and deploy apps natively on Android.
Google doesn't have a version of the SDK that runs on an android device, although as devices become more powerful this would be a pretty awesome thing to have.
You'll want the laptop, since it can emulate different android devices.
Buy the laptop and get a cheap phone on craigslists.
Although, the XOOM emulator doesn't work at all, so if you want to develop specifically for that tablet it's a good idea to buy it. It's impossible to emulate android 3.0 on any computer on earth :)

Port android / android tv on nokia booklet 3G

is it possible to port android (android tv) on Nokia booklet 3G , i like the booklet hardware (built in 3g modem and hdmi port and overall build) but windows 7 is horrible.
it would be great to have android with android tv port on nokia booklet 3G
any idea how to do?
its possible.
"porting android" for the most part means getting the linux kernel and drivers running on the hardware.
In this case that system is based on an atom cpu /intel graphics so getting it to boot would probably be really easy.
Getting everything working may be hard or easy depending on what components in the thing already have linux drivers and which need to be either adapted from other existing drivers or written fresh.
Its sure possible in most easy way, but experience afterwards is not that rewarding as of now. I tried and its a let down as the Android doesn't seem to be running for Netbooks as of now. Most of the basic things keep on crashing though I liked the looks.
Check out the video http://www.youtube.com/watch?v=273L24MLydw
Will post on my blog soon

Can I use any Android Phone for application development?

Can I use any Android Phone for app development? Here in the Philippines, there are many available mobile phones with Android installed. But I want to buy the cheapest phone available (which I think is Samsung i5500 Galaxy 5). Thanks in advance!
You can use any android powered device for development, just make sure it has Development menu option. To check go to Menu -> Settings -> Applications -> Development. If there is somewhat like USB Debugging option you can use device for the development.
Why not use the actual dev kit? There is a complete setup with virtual phone included that you can run as an eclipse plugin.
http://developer.android.com/sdk/index.html
I think any Android platform based phone will be OK.
Yes you can, and I would definitely recommend using a real phone. The emulator is excellent, but somewhat slow for a number of applications that require hardware (OpenGL comes to mind). Even a G1 tends to be faster than the emulator for certain things. If you're creating an app that uses Bluetooth, there's no way to do so on the emulator currently. Konstantin's directions are good for actually setting up the phone.
You need to understand one thing before you buy the phone. What version of Android SDK you will be using for to develop the app. If say, you are developing the app for cupcake and above, you better have a phone with cupcake version. But if you have Froyo phone, you will not be still able to run the app, but some depreciated functions might not be available and your app may crash.
If you want to develop in Windows there is a list of devices available for which the USB drivers work: USB Driver for Windows
If you don't need the GSM part you could also think about using the Archos 5 Internet Tablet, which is a Android powered media player and supports ADB (Android debug bridge) as well

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