I'm working on an Android project that uses the accelerometer feature of tablets. I'm now slightly at the beginning of this project, so there is no objection to find the solution of my complaint. The question is, I have no android device right now and I want to test the sensitivity or directions of my accelerometer. As you know, there is no such a feature in android emulators. How can I test these sensors and events?
You can try this to emulate sensor data in the emulator:
http://code.google.com/p/openintents/wiki/SensorSimulator
The SensorSimulator allows to Simulate the accelerometer in you emulator with the mouse actions.
Just download the and install it from This link.
Related
I'm wondering if it's possible to make use of touch screen and accelerometer on a laptop/ultrabook having multi-touch support screen (to test gestures) and supposedly an accelerometer (because it's able to rotate the screen based on orientation) running Windows 8.1?
The question is not regardind any particular Android emulator, just asking if there are no hardware/software limitations.
There are no hardware or software limitations for this to be possible--it's just a matter of forwarding the touch or accelerometer data to the emulator.
A few different emulators offer the ability to use a connected device for remote control of the emulator. If you want multi-touch support that uses the multi-touch input directly from your laptop screen, try the Visual Studio Emulator for Android
Has anyone any idea about the real-time aspect of Samsung Sensor Simulator(http://developer.samsung.com/android/tools-sdks/Samsung-Sensor-Simulator)?
Their site does say indicate it's record-and-replay but not sure if I
get that right from their documentation. So, I have the below questions which
I have asked their forum as well. But, I am curios to know if anyone here
have tried it and have had some experiences to share.
Are the real hardware sensor readings of a linked device available
on the Android emulator available in real-time? I saw it saying
"Sensor Relay" which sounds like only record-and-replay of real
hardware sensor readings on the emulator linked to a real device.
If it's real-time, then how fast are the sensor readings reaching
from the linked device to the emulator?
Can any sensor-based application running on the emulator use these
sensor readings in real-time?
In order to use these sensor readings, do the sensor-based
applications need to be modified to include some extra specific code
to interact with some module of this simulator inside the emulator
from which the sensor readings are got and hence can be used within
that interacting sensor-based application in the emulator?
Why is Samsung Sensor Simulator not compatible with Linux variants
like Ubuntu?
Is it only compatible with Android 2.2 as it's mentioned in the
documentation and not higher?
Android SDK must be of API 9 - is this a must or will it also work
the latest API 19 but with some minor issues which can be ignored?
Can more than one sensor be active and be visualized in the eclipse
IDE plugin interface? If yes, assuming any sensor-based application
running on the emulator can use these sensor readings, can more than
one sensor-based application use the different sensors readings at
the same time in real-time?
Thanks,
Raghavan
I am just wondering is there any way to connect accelerometer in my android phone to windows phone 7 emulator for testing my app?
I found one project using android accelerometer as mouse (https://sites.google.com/site/accelerometermouse/) and another project using AR for simulated input (http://accelkit.codeplex.com/), but I think it could be much easier to test using real phone (just with different OS).
Thank you for any suggestions.
The emulator doesn't connect to wp7 hardware much less android.
There is Accelerometer Sensor Simulator available as a part of the Windows Phone SDK, so you don't necessarily need hardware to test it with. Otherwise, you would have to build a service that connects from the phone to the desktop and passes XYZ acceleration data.
I am trying to work on stuff related to a gyroscope. My phone does not have a built in
gyroscope. Is there a way to include the gyroscope functionality in the emulator, at least make the emulator set in such a way that it behaves as if it had a real gyroscope?
p.s. I do not need to read any values from the gyroscope, I just want the emulator to think that it has one.
I have searched thoroughly and all I've found was this: http://code.google.com/p/openintents/wiki/SensorSimulator
But this does not make the emulator feel that it has a in built gyroscope, instead it runs an app in the emulator and fetches readings from sensors that are simulated in "SensorSimulator".
Any info would be helpful
The Android Emulator, launched with Android Studio 3.0 can simulate a range of rotation sensors that just might address your use case. We specially added a Gyroscope in the Android Emulator v26.1.0.
Gyroscope is newly supported in the Emulator of Android Studio 3.0, released to the Canary Channel on 5/17/17. Note that (as of today) Android Studio 2.3.3 is the latest official (i.e. "stable") version. Here is how you setup the Preview Version of Android Studio, which can exist concurrently with the official version.
Note that running the emulator out of the box won't work, as it's not a recent enough version:
You need to follow the 'change your update channel' steps in the latter link: select File > Other Settings > Default Settings and update from the Canary Channel:
Note that while running a Virtual Device with Android 7+ (aka API 26) did show Gyroscope output in the emulator's Virtual Sensors (within Extended Controls), it does not (at least yet) send that output to the virtual device; to actually see the environment in the sample app move as I moved the phone, I had to use Android 7.1.1 (API 25).
(Thanks to #jamal-eason for the protip!)
PREVIOUS (6/12/17):
As of the date of writing the release version of the Android Emulator (in Android Studio 2.3.3) does not offer Gyroscope support.
While the documentation referenced by #Nesski suggests this, I offer the following as proof:
The Android SDK's Virtual Reality getting started demo is the game called Treasure Hunt. Here is what it looks like when played on a phone. Notice that the camera moves as the player looks around.
Of the handful of devices compatible with the Google Daydream - because they contain an internal Gyroscope - Android Studio's AVD Manager offers only two of them: the Pixel and Pixel XL. I downloaded two virtual devices for each of those phones so that I could run the latest two Android versions (7.1.1 and 8.0) on each device:
I ran each device in the Emulator, and got similar results: press CTRL + SHIFT + C (on Windows) to bring up the Extended Controls, and you'll be able to test the phone's Virtual Sensors:
Using its Rotate controls, you'll notice that while there is Accelerometer output, Magnetometer output, and Rotation output, there is no Gryroscope output. You can rotate the phone as if you were looking around, but the game's camera view does not change as the phone is moved.
While this sad reality is unfortunate, I do, however, hope and expect Android to add Gyroscope support to the emulator in the future as more developers jump on the Google Daydream Virtual Reality bandwagon.
I don't think there is any Gyroscope support in the Emulator.
source.android.com's Sensors docs states
The gyroscope cannot be emulated based on magnetometers and
accelerometers, as this would cause it to have reduced local
consistency and responsiveness. It must be based on a usual gyroscope
chip.
I am working on something similar so I'm kind of reading up on what data to collect and what not to.
I wanna create an app by using acceleration sensor.But I don't know how can I test it in emulator?
I don't think the Android emulators support the acceleration sensor nicely by default.
However, you can download SensorSimulator from Google, which lets you give the Android emulator simulated sensor data with the mouse. Just follow the instructions on the website and you should be good to go.
Update (4/5/2016):
As Maks kindly pointed out, OpenIntents SensorSimulator has moved here: http://github.com/openintents/sensorsimulator
Additionally, some hardware emulation is now supported: http://tools.android.com/tips/hardware-emulation