Mobile app prototyping tools [closed] - android

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What are few of the best mobile prototyping tools, and what is the best approach to mobile prototype
I would like to create something code free at first and then start design more stuff with the same or more advanced tool.

Try this article it describes the best design tools for mobile design.
Also you can use more powerful tools:
Balsamiq
Proto.io

I prefer using Justinmind Prototyper, the UI is very close to what is on device and provides a good feel to the end-user about the application overview and flow.

Would add fluidui.com to the mix, drag and drop with full iOS, Android and Win8 Libraries, or upload your own images and ability to test transitions and interactions live on a phone (via QR code scan)

I'm developer of MockingBot, we recently launched a new version with brand new design, i think you should give it a try.

Maybe its a bit too late but I just released http://www.protocoder.org under MIT license, give it a try!

MockFlow
Tiggzi
Really like the Mockflow. Got a free to use plan for a fast little project and only 69$ for a year to use it in business. I think its possible to set up a GUI Design in something like a year. For any Changes you got Photoshop(Gimp) ^^.

Try http://xiffe.com
It has a drag and drop interface and support for app workflow simulation by linking screens through button clicks. Supports iOS, Android and Windows Phone.

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Android Layout Designers [closed]

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I'm planning on designing quite a complicated app and I find drawing out the general layout of the windows on paper just isn't efficient, is there any useful software that digitizes this process?
I know I could just use the layout designer in Eclipse but it seems a bit clunky. Are there any alternatives?
Edit: An example of what I am looking for is Balsamiq but I would prefer a free solution if possible.
Why not use Cordova or Phonegap or Appery.io plus Zepto.js and Jquery Mobile to make a usable walk-through application? (has basic interactions, but no real variables)
Then, you can run it in the emulator and give a real demonstration of some of the basics.
You can copy/paste code from the JQuery site and use their Themer for easy to use CSS. No coding skill really required here.
It would also a give your development team a huge head-start as it is much more clear more than just the desired look and functionality, but a certain degree on the feel (UX) components as well.
Visio / Inkscape / Illustrator are good for making wireframes as well, but I find them to be much more tedious than just doing it in a mobile webview most of the time. Loading images for custom buttons and such is also very easy.
Here is a good example of interactive wireframes using Inkscape:
http://eclipsesource.com/blogs/2012/07/03/wireframing-inkscape-javascript/
I have used Axure RP Pro and Balsamiq Mockups for mobile wireframes.

Which Framework is required for developing android application ? MVC/MVP/MVVM [closed]

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As I am going to start developing an android application. So just wanted to discuss which framework should I follow ? MVC / PureMVC / MVP / MVVM ? if yes, then why ?
I have researched alot but didn't get any idea on this..
Also I wanted to know Is it required to use these frameworks in developing android application ?
Is it required to use these frameworks in developing android application ?
None of those architectural patterns are required. Android was not designed to follow any of those patterns specifically.
The advantages of using MVC pattern is already there in current android framework, you have your views seprately, Your activity class file is called first and you assign the view to it. you can have models which can be use for populating your views through controller.
Other than above, I dont really feel any advantage of using any pattern in android application. No Doubt you can design your application to follow any one of pattern but you will just add more files/complexity to your project and that will also take more time.
To get started with Android, you will need to download the Android SDK and choose a suitable editor or Integrated Development Environment (IDE). Whilst it is technically possible to create an android app utilising a standard text editor and command line tools, I would wholly recommend going the IDE route, particularly for a beginner.
There are three main IDE's I would consider, in the order of my personal preference:
Eclipse IDE
IntelliJ IDEA
Android Studio (Unstable)
(unfortunately due to my reputation I cannot post links to the above).
The "frameworks" you mentioned aren't really frameworks, they are software architecture patterns, however many of the methodologies that these patterns promote are present in the Android SDK, particularly the separation of data, presentation and business logic.
I would highly recommend reading through the documentation that Google provides, particularly the API guides and Training sections.

Available Options for Mobile Development [closed]

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I am interested in starting Mobile application Development.There are many suggestions on internet but,I wanted to have some starting guidelines from professional People out there like how they do it and what they use also
1.I want to develop Android Applications can you suggest me Simulator as well as good Starting Point(like links to tutorials)?
2.I have worked on c/c++/c# so is it going to be hard to learn Android?
I know this is a bit theoretical
question that may invoke long
discussions but i wanted to set
starting point not only for me but for
others who see this thread so that
they do not have to post question,Yet
get answer that how it is
professionally done
You need the android SDK (including emulator)
You should learn "android" as an operating system / middleware, but the applications are written in Java (using android SDK as well). The tutorials and documentation that are in the android developers' site are pretty good and will give you the basics, but you should learn Java in order to create applications on android.
Unlike other "Documentation sites", the android documentation is really really helpful and easy to understand for new-comers.
p.s. I am ignoring native code and C libraries in purpose.

Android Game Framework [closed]

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I'm a Flash developer looking to get into Android/iPhone game development.
Android is more important to me, because I don't have any iOS device to test on, and I don't really like apple either :P (could you blame a flash developer for that?)
What is a good game framework for developing android games? Multi-platform is always a huge bonus but not everything for me.
I've been looking at Rokon and it seems ok, but the tutorials/examples are a little sketchy.
You should also give AndEngine a shot.
This question on GameDev may provide some insight. :)
If you're familiar with Flash, you might want to look into Adobe AIR for Android.
Now cocos2dx is also great ,it is in c++ so it give the FPS also you can easily port to any other OS. It is also difficult to start, after learn it provide more promising then any other engine.
http://www.cocos2d-x.org/
Thank you.
I like to use libGDX. Uses Java, documentation has gotten better, and quite a few games available for it.

Android App Templates? [closed]

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Are there Android app templates, similar to the iPhone SDK templates?
Application templates have been added in ADT 20.
Quoting from Android Developer Blog
Application templates: Android ADT supports a new application
templates for creating new application, blank activity, master-detail
flow, and custom view. These templates support the Android style guide
thus making it faster and easier to build beautiful apps. More
templates will be added over time.
If you mean UI templates, i would say no. there are a lot of code examples from google and others demonstrating simple UIs that you can base your work on, but no hard coded "templates" that build your app for you. What android does provide is all the tools you need to effortlessly design simple UIs in a matter of minutes using the SDK. If you are new to android dev, you should check out google's code examples.
If that is not what you meant, i found this example demonstrating what the author describes as a Template Engine for android
hope this helps!

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