Many popular games on Google Play have "INSTALLS" graph shaped like a sinusoid:
This example was taken from here. Another examples: here and there. You can easily find more.
The question is: why?
It appears to be a weekly cycle. Some apps would be downloaded more often on weekdays, while others would be sought out more on weekends.
Some apps, as has already been noted, are more indifferent to weekends, and so do not exhibit a sinusoidal wave pattern of installs. These are probably the ones in demand by those who take their work home, or who play games at work, or who sleep, shower and eat 24/7 in campus-like Internet startups. Or else they are apps that are just work/play agnostic.
Not for all of them, look at Fing and Network Mapper to name some.
Update: Sorry, I see you notice the trend for most popular apps.
IDK why that is happening. I can't be related to time zones (i.e, assuming the major share of the market comes from the US and inferring that less people buy the app at night) as the graph is for the last 30 days.
Maybe something to do with how often Google indexes and updates this info?
Related
It is really so frustrating that there are no specific answers when it comes to how/when google-play updates it's information regarding listed apps.
I recently submitted an update for my game, and now it is a live, but for some reason I don't know about, google removed similar apps listing inside my game page,
Adding my game as a similar app to other apps/games will help a lot driving organic installers into my game, and now unfortunately I don't have that.
It has been 5 days since I update my game, and I don't know how long will it take for google-play team to update my similar-apps listing,
link here :
https://play.google.com/store/apps/details?id=play.TheEgg
I couldn't find any information on the internet regarding this.
I hope you have more experience in this, maybe you can help.
Thank you
Things google considers while determining similar apps are Category of apps,Download numbers,Keywords in the title and description,Developer Size of the apk. They are doing some inbuilt alogorithm for all these things.
There are so many factors to check for. Here is the list which, according to me, decides "similar apps" list inclusion,
Category
Store listing
Number of Downloads
Number of / Average ratings
Crash / ANR [Most important]
Time user spends on your app
I think apps with best user experience will only make it to this listing.
As many of you may know, Google has provided us with a nice Dashboard that shows us the current distribution of active Android devices along certain characteristics, such as platform version or screen size.
It would be nice to have some similar information, but counting devices only in a specific region or country. For example, I am a Hungarian developer currently working on applications that are almost certainly only useful for people living here, in Hungary. Thus, I don't need to know the world's statistics, only the Hungarian subset - which would be slightly different due to lesser and later availability of the devices and general economical reasons.
So far I could not find such statistics, so I ask you, have you ever stumbled upon something like that? Or shall I write to Google and ask for this seemingly not too complicated feature?
You could implement Google Analytics ( https://www.google.com.br/analytics/ ) on your app. There you can find all kinds of statistics, including country specific data.
Here is how to implement Analytics on you Android App: https://developers.google.com/analytics/devguides/collection/android/
It would be awesome if we had this from Google. There are a couple of sites/blogs that occasionally post info that can give you an idea. Device Atlas uses "mobile web data" - who knows what that means exactly but their numbers seem reasonable.
https://deviceatlas.com/blog/android-versions-market-share-2017
You can replace the "2017" with "2016" to get last year's report. Maybe they will have more in the future.
As many of you may know, Google has provided us with a nice Dashboard that shows us the current distribution of active Android devices along certain characteristics, such as platform version or screen size.
It would be nice to have some similar information, but counting devices only in a specific region or country. For example, I am a Hungarian developer currently working on applications that are almost certainly only useful for people living here, in Hungary. Thus, I don't need to know the world's statistics, only the Hungarian subset - which would be slightly different due to lesser and later availability of the devices and general economical reasons.
So far I could not find such statistics, so I ask you, have you ever stumbled upon something like that? Or shall I write to Google and ask for this seemingly not too complicated feature?
You could implement Google Analytics ( https://www.google.com.br/analytics/ ) on your app. There you can find all kinds of statistics, including country specific data.
Here is how to implement Analytics on you Android App: https://developers.google.com/analytics/devguides/collection/android/
It would be awesome if we had this from Google. There are a couple of sites/blogs that occasionally post info that can give you an idea. Device Atlas uses "mobile web data" - who knows what that means exactly but their numbers seem reasonable.
https://deviceatlas.com/blog/android-versions-market-share-2017
You can replace the "2017" with "2016" to get last year's report. Maybe they will have more in the future.
today i came across a new app-store for Android called soc.io. The website looks very clean and simple,
but you can never trust a beautiful website. So i googled for soc.io any reviews or so, but i found nothing.
I read the whole developer teams which you have to accept if you register their, but they look trustworthy.
After that i tried to find some real apps which are in the android market too, and so i found the avg virus
scanner. It's posted on soc.io from a guy (which i found, who hold security conferences). On the market there
are some more versions of the avg scanner. Why should he only post one apk on soc.io. It looks very strange.
Has someone any experience with soc.io. Perhaps a developer who posted his apps there too.
At the moment my apps are live in the original android market, and on androidpit. When androidtapp releases
their licensing service i will launch my apps there too.
Soc.io has a licensing service at the moment so this should not be the problem.
I hope some of you can give me some more information about soc.io . I don't like to publish my app on a site
which is fake or not that trusty as androidPit or the real android market.
Perhaps someone knows how big the user-base from soc.io is?
I work at Seavus, more precisely at Soc.io Mall (which is a Seavus branch) as a content editor for two months now. I feel obliged to reply as there is obviously a necessity for positive feedback regarding Soc.io Mall. So here it is:
Basically my job is to test apps when they are posted and to Okay or Reject them if they do not fulfill acceptance norms (posted on the site). These two months we had lot of apps (free and paid) downloaded and no complaints whatsoever on the matter of money(The Support team is 2 meters away from me). I'm sure you can check Seavus online more then you can check Soc.io Mall and see that this is a serious company that is also a factor in software development.
Hope I'll get the chance test your apps. All the best. And also admin: hope you don't treat this as spam.Because it's not.:)
I made a little research on the app stores market and found out they Soc.io Mall have around 50 000 registered users. Regarding the trustworthiness, they look safe, tidy and transparent. I can't find any bad word-of-mouth on the web.
I can't sell my applications on Android-Market because my country is not supported for merchants.Is there any other market-place which let you to use paypal or is there any way to get around this problem ?
Edit:Question was not clear , edited to avoid missunderstanding.
There are few alternative markets:
http://slideme.org/
http://www.openmarket.co.za/
http://andappstore.com
SlideMe looks more reliable from my perspective. Though they all are far not that popular as google android market.
There are literally dozens of Android markets. I've been studying them for a few months (and blogging some of the details, but they're not all up yet). Google is adding new paid locations regularly (check Wikipedia for the chart). So... If you know of specific countries that you want to hit, research them specifically and find out what markets are big there. Many markets are specific to a region (for example the Chinese markets, some of which aren't even in English))
Slide me is available everywhere, but strangely most of my sales from them are still from the USA. If you promote your app and direct people to SlideMe, however, you'll probably have decent results.