Can i trust soc.io to publish my app - android

today i came across a new app-store for Android called soc.io. The website looks very clean and simple,
but you can never trust a beautiful website. So i googled for soc.io any reviews or so, but i found nothing.
I read the whole developer teams which you have to accept if you register their, but they look trustworthy.
After that i tried to find some real apps which are in the android market too, and so i found the avg virus
scanner. It's posted on soc.io from a guy (which i found, who hold security conferences). On the market there
are some more versions of the avg scanner. Why should he only post one apk on soc.io. It looks very strange.
Has someone any experience with soc.io. Perhaps a developer who posted his apps there too.
At the moment my apps are live in the original android market, and on androidpit. When androidtapp releases
their licensing service i will launch my apps there too.
Soc.io has a licensing service at the moment so this should not be the problem.
I hope some of you can give me some more information about soc.io . I don't like to publish my app on a site
which is fake or not that trusty as androidPit or the real android market.
Perhaps someone knows how big the user-base from soc.io is?

I work at Seavus, more precisely at Soc.io Mall (which is a Seavus branch) as a content editor for two months now. I feel obliged to reply as there is obviously a necessity for positive feedback regarding Soc.io Mall. So here it is:
Basically my job is to test apps when they are posted and to Okay or Reject them if they do not fulfill acceptance norms (posted on the site). These two months we had lot of apps (free and paid) downloaded and no complaints whatsoever on the matter of money(The Support team is 2 meters away from me). I'm sure you can check Seavus online more then you can check Soc.io Mall and see that this is a serious company that is also a factor in software development.
Hope I'll get the chance test your apps. All the best. And also admin: hope you don't treat this as spam.Because it's not.:)

I made a little research on the app stores market and found out they Soc.io Mall have around 50 000 registered users. Regarding the trustworthiness, they look safe, tidy and transparent. I can't find any bad word-of-mouth on the web.

Related

Android - Testing purchasing without a physical phone

I do not have an Android phone and have hit a snag.
Google says you cannot test In App Purchases on an Emulator, details found here.
Install your application on an Android-powered device. You cannot use
an emulator to test Google Play Billing.
Question 1: Is this also true for the Genymotion emulator?
If this is truly the case, I guess I could not have in app purchases, and instead have two versions of the product. A Free, limited edition and a paid-for edition.
Question 2: If I have a solely paid-for version, do I need anything in my code that needs to be checked? By this, I mean the user can only install a paid-for version once they have paid Google Play. The actual program itself is oblivious that it has been paid for. Do I need anything in my code to indicate it is a paid-for version?
If the Android version sold, I would obviously get a physical machine. But at the moment, I do not want to keep on buying loads of different hardware just to keep on checking stuff.
Buying a phone is a personal decision, and you aren't going to get good advice on a programming site. You might be better to try https://android.stackexchange.com/, but even there, opinion based questions "what phone should I get" aren't encouraged as the stackoverflow / stackexchange sites are for things with right and wrong answers, not opinion. If I were you, I'd either do the research myself (if your time isn't valuable). If your time is valuable, I'd just go to argos and get the cheapest Android based phone you can which currently is £15 at Argos right now. (less cost than your time). There'll be something you don't like about it, probably many things, but at that point you'll know what they are and can make a more informed decision.

What could cause a published Android app to spontaneously stop working for a large number of users?

I hope this question isn't too broad. I realize the answer to my question is "Anything, it depends on the particulars." I'm just looking for ideas here. I have a published Android app that has been in the store for years. People download it every day. Suddenly, on July 2, 2018, I start getting messages from tons of users, both new and old, saying they can't get past the startup screen, where the app does a series of checks (read-write to storage, check license, etc). I haven't changed anything in the app.
Oh, and of course it doesn't repro for me.
I asked my users for information about the device they're using, their build of Android, their physical location, and I don't see any patterns. It's all kind of devices including official Google devices, and the OS ranges from 6.0 to 8.1.0. Users are from all over the world.
Based on what users are telling me they see on the screen, it seems that the Google Play license check might be the place where things are going wrong. (However, no exceptions or error messages are shown.) Also pointing in this direction is the fact that the free apps (which have otherwise identical logic) seem to work okay.
Did Google deprecate something a licensing library starting on July 1 or something like that?
Any ideas would be greatly appreciated.
Big thanks to #MorrisonChang in the comments to my question pointing me in the right direction. I have confirmed that this was indeed a problem with the Google Play Store app, and customers who upgraded to 10.7.19 report that my apps are working properly again.

How to track beta testing usage for android app I built?

Is there any service that can be used to monitor how a beta-user engages in an android application I made?
I've looked into different analytic solutions, but they all come with the disclaimer that I should not send "unique identification information about the users" - fair enough, and I can appreciate the privacy concerns. But I need to dig that information during my beta testing.
Currently, I'm emailing the apk files to a few people to install the app and test on their phones. They give me feedback, but not all of them are good at describing exactly what they are doing. I need more detailed information - like how they opened the app (was it a fresh open, or did they relaunch it from the running app list?), what exactly they did in the app and if possible, to get some debugging information too, since some issues are unique to the specific model of phone they use.
In a nutshell, it means that I need to dig into my beta-testers devices - and they all agree to it too, so its not like I'm spying on them or some such. (At the very least, I want to record their behavior in my app with permission)
Is anything like this available? If not, are there any other approaches I can use to solve/debug issues that generate from end-user behavior? (NOTE: I'm not talking about app crashing/hanging. The app is stable - its just not working correctly)
Stuff that doesn't seem to work:
http://acra.ch/
This looks more like a crash reporting tool than a usage/monitoring tool. :(
http://try.crashlytics.com/
Similar issues to above
Paid levels of BugSense come with a feature called Bread Crumbs, which I've never used but which sound like what you need.

Why installs graphs on Google Play look like sinusoid?

Many popular games on Google Play have "INSTALLS" graph shaped like a sinusoid:
This example was taken from here. Another examples: here and there. You can easily find more.
The question is: why?
It appears to be a weekly cycle. Some apps would be downloaded more often on weekdays, while others would be sought out more on weekends.
Some apps, as has already been noted, are more indifferent to weekends, and so do not exhibit a sinusoidal wave pattern of installs. These are probably the ones in demand by those who take their work home, or who play games at work, or who sleep, shower and eat 24/7 in campus-like Internet startups. Or else they are apps that are just work/play agnostic.
Not for all of them, look at Fing and Network Mapper to name some.
Update: Sorry, I see you notice the trend for most popular apps.
IDK why that is happening. I can't be related to time zones (i.e, assuming the major share of the market comes from the US and inferring that less people buy the app at night) as the graph is for the last 30 days.
Maybe something to do with how often Google indexes and updates this info?

Publish anonymously

I wrote a piece of code that works with internet services of a company that does not allow the usage of other clients than their ones.. But I did it, it faster, better, you have favorites... I mean its a IMPROVEMENT. I contacted them and offered them y solution but they did not agree.. (Its a chatting service, nothing special)
BUT still I would like to publish it.. So my questions are:
I can forget about Google Play / Android Market, because you are registered with a credit card linked (real name) right? (Will probably publish only on my blog (anonymous blog) and some unofficial markets)
Creating the APK - are there any steps that I have to watch? I have to sign the application, shall I use a fake name?
I mean I am not doing anything bad, I just want to share my solution but still not get into problems or so...
Found something really interesting:
http://www.howtogeek.com/106175/the-top-5-alternatives-to-the-android-market/

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