I have a working countdown, but it only counts down from a hard coded integer that I put in. I want the user to be able to type in a number and have it count down from that number instead. I want the text put into "timeedit" to be put into a string and put to the value of "startTime".
EDIT: If the code below is not indented correctly on your screen, you can also view the code here: http://pastebin.com/BnzEtFX5
Code:
public class TimerActivity extends Activity implements OnClickListener {
private CountDownTimer countDownTimer;
private boolean timerHasStarted = false;
private Button startB;
public TextView text;
public String time;
private long startTime = 30 * 1000;
private final long interval = 1 * 1000;
private EditText timeedit;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_countdown);
startB = (Button) this.findViewById(R.id.button);
startB.setOnClickListener(this);
text = (TextView) this.findViewById(R.id.timer);
timeedit = (EditText) findViewById(R.id.timeedit);
countDownTimer = new MyCountDownTimer(startTime, interval);
time = timeedit.getText().toString();
text.setText(time); //+ String.valueOf(startTime/1000)
}
#Override
public void onClick(View v) {
if (!timerHasStarted) {
countDownTimer.start();
timerHasStarted = true;
startB.setText("STOP");
} else {
countDownTimer.cancel();
timerHasStarted = false;
startTime = 30 * 1000;
startB.setText("RESTART");
}
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
text.setText("Time's up!");
}
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1000);
}
}
}
Ummm...I'm not sure what the problem is but if I understand you correctly, you just need to do something like this in onCreate()
String userTime = timeedit.getText().toString();
startTime = Long.parseLong(userTime);
Edit
you will actually want to put startTime and userTime in your onClick. If it is in onCreate() then your EditText will be empty unless you put a default value in your xml but either way it won't be what the user has entered. You also need to surround with a try/catch in case the user enters something other than numeric characters.
public void onClick(View v) {
String userTime = timeedit.getText().toString();
long startTime = Long.parseLong(userTime);
if (!timerHasStarted) {
countDownTimer.start();
timerHasStarted = true;
startB.setText("STOP")
If You want to let user do some input, you simply have to get this with:
String userCountDown = timeEdit.getText().toString();
then parse it into Long:
long userStartTime = Long.parseLong(userCountDown);
and then, pass it to the countDown
countDownTimer = new MyCountDownTimer(UserStartTime, interval);
But You have to be sure that the value inside your timeEdit is an Long value. By setting the attribute inputType="number" inside Your layout.xml file to the R.id.timeedit, you can get sure to get an Long. But to be very sure that there is an input, You can do any check and show a warning for the user.
if (!timerHasStarted) {
String userCountDown = timeEdit.getText().toString();
if(userCountDown.length()<1){
Toast.makeText(yourActivity.this,"PLEASE DO SOME INPUT",Toast.LENGTH_LONG).show();
}else{
long userStartTime = Long.parseLong(userCountDown);
countDownTimer = new MyCountDownTimer(userStartTime, interval);
countDownTimer.start();
timerHasStarted = true;
startB.setText("STOP");
}
} else {
countDownTimer.cancel();
timerHasStarted = false;
startTime = 30*1000;
startB.setText("RESTART");
}
Related
How can I make 4 timers of 10 mins countdown with the click of one button? All I could've done was one timer and the rest of them (3) stuck on 00:00. I know that I have to do the same thing I did to the one it's working but I made the first one a long time ago. Can someone explain me what to do and where to do it?
private static final long START_TIME_IN_MILLIS = 600000;
private TextView mTextViewCountDown;
private TextView mTextViewCountDown_2;
private TextView mTextViewCountDown_3;
private TextView mTextViewCountDown_4;
private Button mButtonStartPause;
private Button mButtonReset;
private CountDownTimer mCountDownTimer;
private boolean mTimerRunning;
private long mTimeLeftInMillis = START_TIME_IN_MILLIS;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES);
mTextViewCountDown = findViewById(R.id.text_view_countdown);
mTextViewCountDown_2 = findViewById(R.id.text_view_countdown_2);
mTextViewCountDown_3 = findViewById(R.id.text_view_countdown_3);
mTextViewCountDown_4 = findViewById(R.id.text_view_countdown_4);
mButtonStartPause = findViewById(R.id.button_start_pause);
mButtonReset = findViewById(R.id.button_reset);
mButtonStartPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mTimerRunning) {
pauseTimer();
} else {
startTimer();
}
}
});
mButtonReset.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
resetTimer();
}
});
updateCountDownText();
}
private void startTimer() {
mCountDownTimer = new CountDownTimer(mTimeLeftInMillis, 1000) {
#Override
public void onTick(long millisUntilFinished) {
mTimeLeftInMillis = millisUntilFinished;
updateCountDownText();
}
#Override
public void onFinish() {
mTimerRunning = false;
mButtonStartPause.setText("Start");
mButtonStartPause.setVisibility(View.INVISIBLE);
mButtonReset.setVisibility(View.VISIBLE);
}
}.start();
mTimerRunning = true;
mButtonStartPause.setText("Pause");
mButtonReset.setVisibility(View.INVISIBLE);
}
private void pauseTimer() {
mCountDownTimer.cancel();
mTimerRunning = false;
mButtonStartPause.setText("Start");
mButtonReset.setVisibility(View.VISIBLE);
}
private void resetTimer() {
mTimeLeftInMillis = START_TIME_IN_MILLIS;
updateCountDownText();
mButtonReset.setVisibility(View.INVISIBLE);
mButtonStartPause.setVisibility(View.VISIBLE);
}
private void updateCountDownText() {
int minutes = (int) (mTimeLeftInMillis / 1000) / 60;
int seconds = (int) (mTimeLeftInMillis / 1000) % 60;
String timeLeftFormatted = String.format(Locale.getDefault(), "%02d:%02d", minutes, seconds);
mTextViewCountDown.setText(timeLeftFormatted);
}
} ```
You basically have to make 3 more timer variables, 3 more mTimeLeftInMillis variables, start the other 3 timers, and then update the other 3 textviews the same way you have done with the first one.
So, you could do something like this (assuming you want to start/stop all 4 at the same time):
private CountDownTimer mCountDownTimer;
private CountDownTimer mCountDownTimer2;
private CountDownTimer mCountDownTimer3;
private CountDownTimer mCountDownTimer4;
private boolean mTimerRunning;
private long mTimeLeftInMillis = START_TIME_IN_MILLIS;
private long mTimeLeftInMillis2 = START_TIME_IN_MILLIS;
private long mTimeLeftInMillis3 = START_TIME_IN_MILLIS;
private long mTimeLeftInMillis4 = START_TIME_IN_MILLIS;
Then, in your startTimer method, you initialise the other 3 timers the same way you did the first one, using this:
mCountDownTimer2 = new CountDownTimer(mTimeLeftInMillis2, 1000) {...
mCountDownTimer3 = new CountDownTimer(mTimeLeftInMillis3, 1000) {...
mCountDownTimer4 = new CountDownTimer(mTimeLeftInMillis4, 1000) {...
The only difference in the body being the updateCountDownText method, because you will have to define 3 more methods to update each other textview to display each timer, maybe like this:
private void updateCountDownText2() {... // update mTextViewCountDown_2 in this method
private void updateCountDownText3() {... // update mTextViewCountDown_3 in this method
private void updateCountDownText4() {... // update mTextViewCountDown_4 in this method
Then use these new methods in your mCountDownTimer2, mCountDownTimer3 and mCountDownTimer4 definitions.
There are shorter ways to do it, but that's the gist of it.
I'm a begginer in android programming and trying to improve my knowledge. I want to make an app that is a regressive chronometer, like this: I insert the seconds I want in a text view named "seconds", then press a button and the app counts down the seconds (for example: 50, 49, 48, ..., 0) in another text view called, let's say... "timeRemaining".
How this can be done? I have read some other questions here, but to be honest, I could not understand them...
Well, I managed to do something here, The countdown is working, but only if I set the time directly on the code. I cannot find a way to implement the conversion of the number (text) entered in the text view to LONG and then use this value as the time to countdown.
There is no error when debugging, but when the simulator is about to run the app and opens the activity, it stop with the message "Unfortunately, app has stopped"
Here's the code, if anyone can help me finding what I'm missing, I'll be glad!
Thank you all!
public class cronometro extends Activity implements View.OnClickListener {
Long tempo3 = Long.parseLong(findViewById(R.id.tempo).toString());
private CountDownTimer countDownTimer;
private boolean timerStarted = false;
private Button buttonStart;
public TextView textView;
private final long startTime = tempo3 * 1000;
private final long interval = 1 * 1000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_cronometro);
buttonStart = (Button) this.findViewById(R.id.button);
buttonStart.setOnClickListener(this);
textView = (TextView) this.findViewById(R.id.textView);
countDownTimer = new CountDownTimerActivity(startTime, interval);
textView.setText(textView.getText() + String.valueOf(startTime/1000));
}
#Override
public void onClick(View v) {
if (!timerStarted) {
countDownTimer.start();
timerStarted = true;
buttonStart.setText("PARAR");
} else {
countDownTimer.cancel();
timerStarted = false;
buttonStart.setText("REINICIAR");
}
}
public class CountDownTimerActivity extends CountDownTimer {
public CountDownTimerActivity(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
textView.setText("tempo esgotado!");
}
#Override
public void onTick(long millisUntilFinished) {
textView.setText("" + millisUntilFinished/1000);
}
}
}
i have countdown timer from 1 to 9999 if i click start button the count will start, but if click stop button i need to get current value from countdown and display that value in toast but the countdown could not stop if i click stop button please help me
private CountDownTimer countDownTimer;
private boolean timerHasStarted = false;
private Button startB;
public TextView ;
private final long startTime = 9999 * 1;
private final long interval = 1 *1 ;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
startB = (Button) this.findViewById(R.id.button);
startB.setOnClickListener(this);
text = (TextView) this.findViewById(R.id.timer);
countDownTimer = new MyCountDownTimer(startTime, interval);
text.setText(text.getText() + String.valueOf(startTime / 1));
}
public void onClick(View v) {
if (!timerHasStarted) {
countDownTimer.start();
timerHasStarted = true;
startB.setText("STOP");
} else {
/*countDownTimer.cancel();
timerHasStarted = false;
startB.setText("RESTART");*/
}
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
//text.setText("Time's up!");
countDownTimer.start();
}
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1);
}
}
thank you
Here is my countdown timer:
QuestionCountdownTimer
public class QuestionCountdownTimer extends CountDownTimer {
private TextView remainingTimeDisplay;
private Context context;
public QuestionCountdownTimer(Context context,long millisInFuture, long countDownInterval,TextView remainingTimeDisplay) {
super(millisInFuture, countDownInterval);
this.context = context;
this.remainingTimeDisplay = remainingTimeDisplay;
}
#Override
public void onTick(long millisUntilFinished) {
long millis = millisUntilFinished;
String hms = String.format("%02d:%02d",
TimeUnit.MILLISECONDS.toMinutes(millis) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
remainingTimeDisplay.setText(hms);
}
#Override
public void onFinish() {
Toast.makeText(context,"COUNTDOWN FINISH :)",Toast.LENGTH_SHORT).show();
}
}
Note:
TextView remainingTimeDisplay
remainingTimeDisplay.setText(hms);
I use it to display the remaining time using a TextView
Here I call the timer:
//Start Quiz timer
QuestionCountdownTimer timer = new QuestionCountdownTimer(this,10000, 1000, remainingTimeDisplay);
timer.start();
-first parameter: this - I use it for context to show Toast message
-second parameter: 10000 - total time (10 sec)
-third parameter: 1000 - countdown interval (1 sec)
-last parameter: dispaly remaining time in real time
Tested and working
Create your CountDownTimer like this:
public class MyCountDownTimer extends CountDownTimer
{
private long timePassed = 0;
public MyCountDownTimer(long startTime, long interval)
{
super(startTime, interval);
}
#Override
public void onFinish()
{
//text.setText("Time's up!");
countDownTimer.start();
}
#Override
public void onTick(long millisUntilFinished)
{
timePassed++;
text.setText("" + millisUntilFinished / 1);
}
public long getTimePassed()
{
return timePassed;
}
}
And on your onClick just do:
((MyCoundDownTimer) countDownTimer).getTimePassed();
to retrieve the time and set your textview text to it.
You should use handler
private Handler tickResponseHandler = new Handler() {
public void handleMessage(Message msg) {
int time = msg.what;
//make toast or do what you want
}
}
and pass it to MyCountDownTimer constructor
private Handler handler;
public MyCountDownTimer(long startTime, long interval, Handler handler) {
super(startTime, interval);
this.handler = handler;
}
And send message
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1);
Message msg = new Message();
msg.what = millisUntilFinished/1;
handler.sendMessage(msg);
}
That's all you need to do :)
I've recently started working on my first application for android, and I'm a bit stuck. My application uses the CountDownTimer class, which, it seems, malfuncions - CountDownTimer.cancel() doesn't work. I do know how to fix this by modifying the CountDownTimer.java file, but I don't have the permission to do so. I'm working in Android Studio. I couldn't find an explanation online, even though it seems quite a fundamental question, isn't it? Perhaps I'm not using the right terms?
Thank you very much for your help, and I apologize if my question's a bit ignorant haha.
Try this way :
public class Main extends Activity implements OnClickListener
{
private static final String tag = "Main";
private MalibuCountDownTimer countDownTimer;
private long timeElapsed;
private boolean timerHasStarted = false;
private Button startB;
private TextView text;
private TextView timeElapsedView;
private final long startTime = 50000;
private final long interval = 1000;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
startB = (Button) this.findViewById(R.id.button);
startB.setOnClickListener(this);
text = (TextView) this.findViewById(R.id.timer);
timeElapsedView = (TextView) this.findViewById(R.id.timeElapsed);
countDownTimer = new MalibuCountDownTimer(startTime, interval);
text.setText(text.getText() + String.valueOf(startTime));
}
#Override
public void onClick(View v)
{
if (!timerHasStarted)
{
countDownTimer.start();
timerHasStarted = true;
startB.setText("Start");
}
else
{
countDownTimer.cancel();
timerHasStarted = false;
startB.setText("RESET");
}
}
// CountDownTimer class
public class MalibuCountDownTimer extends CountDownTimer
{
public MalibuCountDownTimer(long startTime, long interval)
{
super(startTime, interval);
}
#Override
public void onFinish()
{
text.setText("Time's up!");
timeElapsedView.setText("Time Elapsed: " + String.valueOf(startTime));
}
#Override
public void onTick(long millisUntilFinished)
{
text.setText("Time remain:" + millisUntilFinished);
timeElapsed = startTime - millisUntilFinished;
timeElapsedView.setText("Time Elapsed: " + String.valueOf(timeElapsed));
}
}
}
I want to do countdown timer with pause and restart.Now i am displaying countdown timer By implenting ontick() and onfinish().please help me out.HEre is th code for countdown timer
final CountDownTimer Counter1 = new CountDownTimer(timervalue1 , 1000)
{
public void onTick(long millisUntilFinished)
{
System.out.println("onTick method!"(String.valueOf(millisUntilFinished/1000)));long s1=millisUntilFinished;
}
public void onFinish()
{
System.out.println("Finished!");
}
}
in onTick method..save the milliseconds left
long s1=millisUntilFinished;
when you want to pause the timer use..
Counter.cancel();
when you want to resume create a new countdowntimer with left milliseconds..
timervalue=s1
counter= new Counter1();
counter.start();
See this link
I would add something to the onTick handler to save the progress of the timer in your class (number of milliseconds left).
In the onPause() method for the activity call cancel() on the timer.
In the onResume() method for the activity create a new timer with the saved number of milliseconds left.
Refer the below links
LINK
LINK
My first answer on stackOverFlow, hope it should help :) ...
This is how I solved the problem, control timer from Fragment, Bottomsheet, Service, Dialog as per your requirement, keep a static boolean variable to control.
declare in your Activity:
long presetTime, runningTime;
Handler mHandler =new Handler();
Runnable countDownRunnable;
Toast toastObj;
public static boolean shouldTimerRun = true;
TextView counterTv;
In onCreate:
presetTime =60000L;
runningTime= presetTime;
//setting up Timer
countDownRunnable=new Runnable() {
#Override
public void run() {
if (shouldTimerRun) //if false, it runs but skips counting
{
counterTv.setText(simplifyTimeInMillis(runningTime));
if (runningTime==0) {
deployToast("Task Completed"); //show toast on task completion
}
runningTime -= 1000;
presetTime = runningTime; //to resume the timer from last position
}
mHandler.postDelayed(countDownRunnable,1000); //simulating on-tick
}
};
mHandler.post(countDownRunnable); // Start our CountdownTimer
Now, whenever you want to pause the timer change the value of shouldTimerRun false and to resume make it true.
#Override
public void onResume() {
super.onResume();
shouldTimerRun=true;
}
#Override
public void onPause() {
super.onPause();
shouldTimerRun=false;
deployToast("Timer is paused !!");
}
Helping methods: (can be skipped)
public static String simplifyTimeInMillis(long time) {
String result="";
long difference = time;
long secondsInMilli = 1000;
long minutesInMilli = secondsInMilli * 60;
long hoursInMilli = minutesInMilli * 60;
if (difference<1000){
return "0";
}
if (difference>=3600000) {
result = result + String.valueOf(difference / hoursInMilli) + "hr ";
difference = difference % hoursInMilli;
}
if (difference>=60000) {
result = result + String.valueOf(difference / minutesInMilli) + "m ";
difference = difference % minutesInMilli;
}
if (difference>=1000){
result = result + String.valueOf(difference / secondsInMilli) + "s";
}
return result;
}
public void deployToast(String msg){
if (toastObj!=null)
toastObj.cancel();
toastObj = Toast.makeText(mContext,msg,Toast.LENGTH_SHORT);
toastObj.show();
}
I'm using two private vars in this case:
private long startPauseTime;
private long pauseTime = 0L;
public void pause() {
startPauseTime = System.currentTimeMillis();
}
public void resumen(){
pauseTime += System.currentTimeMillis() - startPauseTime;
}
I am afraid that it is not possible to pause or stop CountDownTimer and pausing or stopping in onTick has no effect whatsoever user TimerTask instead.
Set up the TimerTask
class UpdateTimeTask extends TimerTask {
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
timeLabel.setText(String.format("%d:%02d", minutes, seconds));
}
}
if(startTime == 0L) {
startTime = evt.getWhen();
timer = new Timer();
timer.schedule(new UpdateTimeTask(), 100, 200);
}
You can add event listener's like this..
private Handler mHandler = new Handler();
...
OnClickListener mStartListener = new OnClickListener() {
public void onClick(View v) {
if (mStartTime == 0L) {
mStartTime = System.currentTimeMillis();
mHandler.removeCallbacks(mUpdateTimeTask);
mHandler.postDelayed(mUpdateTimeTask, 100);
}
}
};
OnClickListener mStopListener = new OnClickListener() {
public void onClick(View v) {
mHandler.removeCallbacks(mUpdateTimeTask);
}
};
For more refer to Android Documentation.
//This timer will show min:sec format and can be paused and resumed
public class YourClass extends Activity{
TextView timer;
CountDownTimer ct;
long c = 150000; // 2min:30sec Timer
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.YourXmlLayout);
timer = (TextView)findViewById(R.id.Yourtimer)
startTimer(); // it will start the timer
}
public void startTimer(){
ct = new CountDownTimer(c,1000) {
#Override
public void onTick(long millisUntilFinished) {
// Code to show the timer in min:sec form
// Here timer is a TextView so
timer.setText(""+String.format("%02d:%02d",millisUntilFinished/60000,(millisUntilFinished/1000)%60));
c = millisUntilFinished; // it will store millisLeft
}
#Override
public void onFinish() {
//your code here
}
};
ct.start();
}
/*===========================================================
*after creating this you can pause this by typing ct.cancel()
*and resume by typing startTimer()*/
public class MainActivity extends AppCompatActivity {
TextView textView;
CountDownTimer ctimer;
boolean runCountDown;
private long leftTime;
private static final long MILL_IN_FUTURE = 6000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.text_view);
textView.setText("Click to start");
textView.setOnClickListener(this::clickStartAndPauseAndResume);
leftTime = MILL_IN_FUTURE;
}
public void clickStartAndPauseAndResume(View view) {
if (!runCountDown) {
long time = (leftTime == 0 || leftTime == MILL_IN_FUTURE) ? MILL_IN_FUTURE : leftTime;
ctimer = new CountDownTimer(time, 1) {
#Override
public void onTick(long l) {
leftTime = l;
textView.setText(l + "ms");
}
#Override
public void onFinish() {
textView.setText("Done");
leftTime = 0;
runCountDown = false;
textView.postDelayed(new Runnable() {
#Override
public void run() {
textView.setText("Click to start");
}
}, 1000);
}
}.start();
runCountDown = true;
} else {
ctimer.cancel();
textView.setText(textView.getText() + "\n Click to resume");
runCountDown = false;
}
}
}
A nice and simple way to create a Pause/Resume for your CountDownTimer is to create a separate method for your timer start, pause and resume as follows:
public void timerStart(long timeLengthMilli) {
timer = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long milliTillFinish) {
milliLeft=milliTillFinish;
min = (milliTillFinish/(1000*60));
sec = ((milliTillFinish/1000)-min*60);
clock.setText(Long.toString(min)+":"+Long.toString(sec));
Log.i("Tick", "Tock");
}
The timerStart has a long parameter as it will be reused by the resume() method below. Remember to store your milliTillFinished (above as milliLeft) so that you may send it through in your resume() method. Pause and resume methods below respectively:
public void timerPause() {
timer.cancel();
}
private void timerResume() {
Log.i("min", Long.toString(min));
Log.i("Sec", Long.toString(sec));
timerStart(milliLeft);
}
Here is the code for the button FYI:
startPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if(startPause.getText().equals("Start")){
Log.i("Started", startPause.getText().toString());
startPause.setText("Pause");
timerStart(15*1000);
} else if (startPause.getText().equals("Pause")){
Log.i("Paused", startPause.getText().toString());
startPause.setText("Resume");
timerPause();
} else if (startPause.getText().equals("Resume")){
startPause.setText("Pause");
timerResume();
}