i have countdown timer from 1 to 9999 if i click start button the count will start, but if click stop button i need to get current value from countdown and display that value in toast but the countdown could not stop if i click stop button please help me
private CountDownTimer countDownTimer;
private boolean timerHasStarted = false;
private Button startB;
public TextView ;
private final long startTime = 9999 * 1;
private final long interval = 1 *1 ;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
startB = (Button) this.findViewById(R.id.button);
startB.setOnClickListener(this);
text = (TextView) this.findViewById(R.id.timer);
countDownTimer = new MyCountDownTimer(startTime, interval);
text.setText(text.getText() + String.valueOf(startTime / 1));
}
public void onClick(View v) {
if (!timerHasStarted) {
countDownTimer.start();
timerHasStarted = true;
startB.setText("STOP");
} else {
/*countDownTimer.cancel();
timerHasStarted = false;
startB.setText("RESTART");*/
}
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
//text.setText("Time's up!");
countDownTimer.start();
}
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1);
}
}
thank you
Here is my countdown timer:
QuestionCountdownTimer
public class QuestionCountdownTimer extends CountDownTimer {
private TextView remainingTimeDisplay;
private Context context;
public QuestionCountdownTimer(Context context,long millisInFuture, long countDownInterval,TextView remainingTimeDisplay) {
super(millisInFuture, countDownInterval);
this.context = context;
this.remainingTimeDisplay = remainingTimeDisplay;
}
#Override
public void onTick(long millisUntilFinished) {
long millis = millisUntilFinished;
String hms = String.format("%02d:%02d",
TimeUnit.MILLISECONDS.toMinutes(millis) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
remainingTimeDisplay.setText(hms);
}
#Override
public void onFinish() {
Toast.makeText(context,"COUNTDOWN FINISH :)",Toast.LENGTH_SHORT).show();
}
}
Note:
TextView remainingTimeDisplay
remainingTimeDisplay.setText(hms);
I use it to display the remaining time using a TextView
Here I call the timer:
//Start Quiz timer
QuestionCountdownTimer timer = new QuestionCountdownTimer(this,10000, 1000, remainingTimeDisplay);
timer.start();
-first parameter: this - I use it for context to show Toast message
-second parameter: 10000 - total time (10 sec)
-third parameter: 1000 - countdown interval (1 sec)
-last parameter: dispaly remaining time in real time
Tested and working
Create your CountDownTimer like this:
public class MyCountDownTimer extends CountDownTimer
{
private long timePassed = 0;
public MyCountDownTimer(long startTime, long interval)
{
super(startTime, interval);
}
#Override
public void onFinish()
{
//text.setText("Time's up!");
countDownTimer.start();
}
#Override
public void onTick(long millisUntilFinished)
{
timePassed++;
text.setText("" + millisUntilFinished / 1);
}
public long getTimePassed()
{
return timePassed;
}
}
And on your onClick just do:
((MyCoundDownTimer) countDownTimer).getTimePassed();
to retrieve the time and set your textview text to it.
You should use handler
private Handler tickResponseHandler = new Handler() {
public void handleMessage(Message msg) {
int time = msg.what;
//make toast or do what you want
}
}
and pass it to MyCountDownTimer constructor
private Handler handler;
public MyCountDownTimer(long startTime, long interval, Handler handler) {
super(startTime, interval);
this.handler = handler;
}
And send message
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1);
Message msg = new Message();
msg.what = millisUntilFinished/1;
handler.sendMessage(msg);
}
That's all you need to do :)
Related
I would like to know how to display the time remaining in my handler.
When I click a button, I run my handler for x seconds, and I want to display a countdown on the screen before the end of the handler.
official documentation
Example of showing a 30 second countdown in a text field:
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
Try this:
int time = 60; // seconds
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
public void run() {
time--;
mTextView.setText(time + " seconds");
}
};
handler.postDelayed(runnable, 1000);
It works fine thank you, last detail, if I put 5 seconds, it shows: 5, 4, 3, 2, 1 and 0. In the end it's 6 seconds.
Maxime, as I read in your comment to Thomas Mary's answer, you want to avoid getting an extra call to onTick().
You're seeing this because the original implementation of CountDownTimer calls onTick() for the first time as soon as (without delay) the timer is started.
How to remove the 0 at the end?
For this you can use this modified CountDownTimer :
public abstract class CountDownTimer {
private final long mMillisInFuture;
private final long mCountdownInterval;
private long mStopTimeInFuture;
private boolean mCancelled = false;
public CountDownTimer(long millisInFuture, long countDownInterval) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
}
public synchronized final void cancel() {
mCancelled = true;
mHandler.removeMessages(MSG);
}
public synchronized final CountDownTimer start() {
mCancelled = false;
if (mMillisInFuture <= 0) {
onFinish();
return this;
}
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
onTick(mMillisInFuture);
mHandler.sendMessageDelayed(mHandler.obtainMessage(MSG), mCountdownInterval);
return this;
}
public abstract void onTick(long millisUntilFinished);
public abstract void onFinish();
private static final int MSG = 1;
private Handler mHandler = new Handler() {
#Override
public void handleMessage(Message msg) {
synchronized (CountDownTimer.this) {
if (mCancelled)
return;
final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish();
} else {
onTick(millisLeft);
sendMessageDelayed(obtainMessage(MSG), mCountdownInterval);
}
}
}
};
}
Note that you might need to adjust your implementation in onTick() method accordingly.
I have made a simple app about timer countdown. My code works perfectly, but the problem has come when I run this project.The first time my app counted normally, but the second time it counted 5,3,1 not 5,4,3,2,1
here's my code timer :
private Handler handler=new Handler();
public static int timer;
private OnTimeCompleteListener timeComplete=(OnTimeCompleteListener)this;
private Runnable timerThread=new Runnable() {
#Override
public void run() {
if(timer>0){
//Time is running
timer--;
timer_text.setText("Time : "+timer);
handler.postDelayed(this, 1000);
}else{
timeComplete.onTimeFinish();
}
}
};
public void startTimer(){
handler.postDelayed(timerThread, 100);
}
public void stopTimer(){
handler.removeCallbacks(timerThread);
}
how to make my timer work perfectly?
I thought about something like this:
private static final int TIMER_COUNTDOWN_VALUE = 5;
private Handler handler=new Handler();
private Runnable currentTimerRunnable = null;
public void startTimer() {
if( currentTimerRunnable == null ) {
currentTimerRunnable = new TimerRunnable( TIMER_COUNTDOWN_VALUE );
handler.postDelayed(currentTimerRunnable, 100);
}
}
public void stopTimer() {
if( currentTimerRunnable != null ) {
handler.removeCallbacks(currentTimerRunnable);
currentTimerRunnabel = null;
}
}
private class TimerRunnable implements Runnable {
private int timerValue;
private TimerRunnable(int startValue) {
timerValue = startValue;
#Override
public void run() {
if( timerValue > 0) {
timer--;
timerListener.onTimerUpdate( timerValue );
handler.postDelayed(this, 1000);
} else {
timerListener.onTimerFinished();
}
}
}
try this,
create CounterClass and call its start and cancle method where you want.
public class CounterClass extends CountDownTimer
{
public CounterClass(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish()
{
//restart timer you wnat
//timer.start();
}
// #SuppressLint("NewApi");
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
#Override
public void onTick(long millisUntilFinished)
{
long millis = millisUntilFinished;
String hms = String.format(
"%02d:%02d:%02d",
TimeUnit.MILLISECONDS.toHours(millis),
TimeUnit.MILLISECONDS.toMinutes(millis)
- TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis)
- TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
// System.out.println(hms);
tvTime.setText(hms);
}
}
create object of CounterClass and call it's method as discribe
timer = new CounterClass(26000, 1000);//for 26 second like,26,25....1,0.
timer.start()//where you need.
timer.cancle()//where you need.
I'm trying to pass the a CountDownTimer value from Activity 1(PrimerNivel) to Activity 2(SegundoNivel)and start the CountDownTimer in Activity 2 from the value that got from the Activity 1.
But the CountDownTimer in Activity 2 is reset to zero. I can't find the error. could someone help me?
This is the code
Activity 1:
public class PrimerNivel extends InicioActivity {
private TextView cuentaRegresiva;
long startTime = 60 * 1000;
private final long interval = 1 * 1000;
MyCountDownTimer countDownTimer;
long tiempoRestante;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.juego);
cuentaRegresiva=(TextView)findViewById(R.id.cuentaRegresiva);
countDownTimer = new MyCountDownTimer(startTime, interval);
cuentaRegresiva.setText(cuentaRegresiva.getText() + String.valueOf(startTime / 1000));
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
cuentaRegresiva.setText("");
}
#Override
public void onTick(long millisUntilFinished) {
tiempoRestante= millisUntilFinished;
cuentaRegresiva.setText(""+millisUntilFinished/1000);
}}
OnClickListener siguiente =new OnClickListener(){
public void onClick(View arg0) {
Intent aNivelSiguiente = new Intent(PrimerNivel.this, SegundoNivel.class);
aNivelSiguiente.putExtra("regresivaAnterior", tiempoRestante);
startActivity(aNivelSiguiente);
PrimerNivel.this.finish();
}};
}
Activity 2:
public class SegundoNivel extends InicioActivity {
private TextView cuentaRegresiva;
long startTime;
private final long interval = 1 * 1000;
MyCountDownTimer countDownTimer;
Bundle bundle;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.juego);
cuentaRegresiva=(TextView)findViewById(R.id.cuentaRegresiva);
countDownTimer = new MyCountDownTimer(startTime, interval);
bundle = getIntent().getExtras();
startTime= bundle.getLong("regresivaAnterior")/1000;
cuentaRegresiva.setText(""+startTime);
countDownTimer.start();
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
cuentaRegresiva.setText("");
}
#Override
public void onTick(long millisUntilFinished) {
cuentaRegresiva.setText(""+millisUntilFinished/1000);
}}
You are creating the CountDownTimer before getting the value. Simply move the code that creates the timer to below where you get the value.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.juego);
cuentaRegresiva=(TextView)findViewById(R.id.cuentaRegresiva);
bundle = getIntent().getExtras();
startTime= bundle.getLong("regresivaAnterior")/1000;
// move it here after you've gotten the value
countDownTimer = new MyCountDownTimer(startTime, interval);
cuentaRegresiva.setText(""+startTime);
countDownTimer.start();
You may need to cancel your first timer to get the correct value at the correct time. Try calling
countDownTimer.cancel();
countDownTimer = null;
before creating the Intent. Also, you are dividing the startTime by 1000 after you get the value from the Intent. I'm not sure you want to be doing that.
I have a count down timer that is meant to reading a time and stop at a particular time.
show use time and remaining time. I have codded a sample in my activity. But the function that is suppose to help me display in 00:00:00 format does not work well. It only displays it in that format when the timer as stoped.
public class PracticeQuestionActivity extends SherlockActivity implements OnClickListener {
private long timeElapsed;
private boolean timerHasStarted = false;
private final long startTime = 50000;
private final long interval = 1000;
MyCountDownTimer countdown = null;
TextView timerText = null, ElaspedTime = null;
#Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.practicequestion);
context = PracticeQuestionActivity.this;
initializeComponents(context);
countdown = new MyCountDownTimer(startTime,interval);
this.controlTimer(); //This is going to start the timer
}
private void controlTimer(){
if (!timerHasStarted)
{
countdown.start();
timerHasStarted = true;
}
else
{
countdown.cancel();
timerHasStarted = false;
}
}
//This is going to format the time value from duration in second
private String setTimeFormatFromSeconds(long durationSeconds){
return String.format("%02d:%02d:%02d", durationSeconds / 3600, (durationSeconds % 3600) / 60, (durationSeconds % 60));
}
//This method is going to be used to initialize the components of the view
private void initializeComponents(Context context){
timerText = (TextView)findViewById(R.id.timer);
ElaspedTime = (TextView)findViewById(R.id.timeElapsed);
}
// CountDownTimer class
public class MyCountDownTimer extends CountDownTimer
{
public MyCountDownTimer(long startTime, long interval)
{
super(startTime, interval);
}
#Override
public void onFinish()
{
timerText.setText("Time's up!");
ElaspedTime.setText("Time Elapsed: " + setTimeFormatFromSeconds(startTime));
}
#Override
public void onTick(long millisUntilFinished)
{
timerText.setText("Time remain:" + millisUntilFinished);
timeElapsed = startTime - millisUntilFinished;
ElaspedTime.setText("Time Elapsed: " + String.valueOf(timeElapsed));
}
}
}
SimpleDateFormat is your friend:
private SimpleDateFormat timeFormat = new SimpleDateFormat("HH:mm:ss");
#Override
public void onFinish() {
timerText.setText("Time's up!");
ElaspedTime.setText("Time Elapsed: " + timeFormat.format(startTime);
}
#Override
public void onTick(long millisUntilFinished) {
timerText.setText("Time remain:" + timeFormat.format(millisUntilFinished));
timeElapsed = startTime - millisUntilFinished;
ElaspedTime.setText("Time Elapsed: " + timeFormat.format(timeElapsed));
}
I want to do countdown timer with pause and restart.Now i am displaying countdown timer By implenting ontick() and onfinish().please help me out.HEre is th code for countdown timer
final CountDownTimer Counter1 = new CountDownTimer(timervalue1 , 1000)
{
public void onTick(long millisUntilFinished)
{
System.out.println("onTick method!"(String.valueOf(millisUntilFinished/1000)));long s1=millisUntilFinished;
}
public void onFinish()
{
System.out.println("Finished!");
}
}
in onTick method..save the milliseconds left
long s1=millisUntilFinished;
when you want to pause the timer use..
Counter.cancel();
when you want to resume create a new countdowntimer with left milliseconds..
timervalue=s1
counter= new Counter1();
counter.start();
See this link
I would add something to the onTick handler to save the progress of the timer in your class (number of milliseconds left).
In the onPause() method for the activity call cancel() on the timer.
In the onResume() method for the activity create a new timer with the saved number of milliseconds left.
Refer the below links
LINK
LINK
My first answer on stackOverFlow, hope it should help :) ...
This is how I solved the problem, control timer from Fragment, Bottomsheet, Service, Dialog as per your requirement, keep a static boolean variable to control.
declare in your Activity:
long presetTime, runningTime;
Handler mHandler =new Handler();
Runnable countDownRunnable;
Toast toastObj;
public static boolean shouldTimerRun = true;
TextView counterTv;
In onCreate:
presetTime =60000L;
runningTime= presetTime;
//setting up Timer
countDownRunnable=new Runnable() {
#Override
public void run() {
if (shouldTimerRun) //if false, it runs but skips counting
{
counterTv.setText(simplifyTimeInMillis(runningTime));
if (runningTime==0) {
deployToast("Task Completed"); //show toast on task completion
}
runningTime -= 1000;
presetTime = runningTime; //to resume the timer from last position
}
mHandler.postDelayed(countDownRunnable,1000); //simulating on-tick
}
};
mHandler.post(countDownRunnable); // Start our CountdownTimer
Now, whenever you want to pause the timer change the value of shouldTimerRun false and to resume make it true.
#Override
public void onResume() {
super.onResume();
shouldTimerRun=true;
}
#Override
public void onPause() {
super.onPause();
shouldTimerRun=false;
deployToast("Timer is paused !!");
}
Helping methods: (can be skipped)
public static String simplifyTimeInMillis(long time) {
String result="";
long difference = time;
long secondsInMilli = 1000;
long minutesInMilli = secondsInMilli * 60;
long hoursInMilli = minutesInMilli * 60;
if (difference<1000){
return "0";
}
if (difference>=3600000) {
result = result + String.valueOf(difference / hoursInMilli) + "hr ";
difference = difference % hoursInMilli;
}
if (difference>=60000) {
result = result + String.valueOf(difference / minutesInMilli) + "m ";
difference = difference % minutesInMilli;
}
if (difference>=1000){
result = result + String.valueOf(difference / secondsInMilli) + "s";
}
return result;
}
public void deployToast(String msg){
if (toastObj!=null)
toastObj.cancel();
toastObj = Toast.makeText(mContext,msg,Toast.LENGTH_SHORT);
toastObj.show();
}
I'm using two private vars in this case:
private long startPauseTime;
private long pauseTime = 0L;
public void pause() {
startPauseTime = System.currentTimeMillis();
}
public void resumen(){
pauseTime += System.currentTimeMillis() - startPauseTime;
}
I am afraid that it is not possible to pause or stop CountDownTimer and pausing or stopping in onTick has no effect whatsoever user TimerTask instead.
Set up the TimerTask
class UpdateTimeTask extends TimerTask {
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
timeLabel.setText(String.format("%d:%02d", minutes, seconds));
}
}
if(startTime == 0L) {
startTime = evt.getWhen();
timer = new Timer();
timer.schedule(new UpdateTimeTask(), 100, 200);
}
You can add event listener's like this..
private Handler mHandler = new Handler();
...
OnClickListener mStartListener = new OnClickListener() {
public void onClick(View v) {
if (mStartTime == 0L) {
mStartTime = System.currentTimeMillis();
mHandler.removeCallbacks(mUpdateTimeTask);
mHandler.postDelayed(mUpdateTimeTask, 100);
}
}
};
OnClickListener mStopListener = new OnClickListener() {
public void onClick(View v) {
mHandler.removeCallbacks(mUpdateTimeTask);
}
};
For more refer to Android Documentation.
//This timer will show min:sec format and can be paused and resumed
public class YourClass extends Activity{
TextView timer;
CountDownTimer ct;
long c = 150000; // 2min:30sec Timer
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.YourXmlLayout);
timer = (TextView)findViewById(R.id.Yourtimer)
startTimer(); // it will start the timer
}
public void startTimer(){
ct = new CountDownTimer(c,1000) {
#Override
public void onTick(long millisUntilFinished) {
// Code to show the timer in min:sec form
// Here timer is a TextView so
timer.setText(""+String.format("%02d:%02d",millisUntilFinished/60000,(millisUntilFinished/1000)%60));
c = millisUntilFinished; // it will store millisLeft
}
#Override
public void onFinish() {
//your code here
}
};
ct.start();
}
/*===========================================================
*after creating this you can pause this by typing ct.cancel()
*and resume by typing startTimer()*/
public class MainActivity extends AppCompatActivity {
TextView textView;
CountDownTimer ctimer;
boolean runCountDown;
private long leftTime;
private static final long MILL_IN_FUTURE = 6000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.text_view);
textView.setText("Click to start");
textView.setOnClickListener(this::clickStartAndPauseAndResume);
leftTime = MILL_IN_FUTURE;
}
public void clickStartAndPauseAndResume(View view) {
if (!runCountDown) {
long time = (leftTime == 0 || leftTime == MILL_IN_FUTURE) ? MILL_IN_FUTURE : leftTime;
ctimer = new CountDownTimer(time, 1) {
#Override
public void onTick(long l) {
leftTime = l;
textView.setText(l + "ms");
}
#Override
public void onFinish() {
textView.setText("Done");
leftTime = 0;
runCountDown = false;
textView.postDelayed(new Runnable() {
#Override
public void run() {
textView.setText("Click to start");
}
}, 1000);
}
}.start();
runCountDown = true;
} else {
ctimer.cancel();
textView.setText(textView.getText() + "\n Click to resume");
runCountDown = false;
}
}
}
A nice and simple way to create a Pause/Resume for your CountDownTimer is to create a separate method for your timer start, pause and resume as follows:
public void timerStart(long timeLengthMilli) {
timer = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long milliTillFinish) {
milliLeft=milliTillFinish;
min = (milliTillFinish/(1000*60));
sec = ((milliTillFinish/1000)-min*60);
clock.setText(Long.toString(min)+":"+Long.toString(sec));
Log.i("Tick", "Tock");
}
The timerStart has a long parameter as it will be reused by the resume() method below. Remember to store your milliTillFinished (above as milliLeft) so that you may send it through in your resume() method. Pause and resume methods below respectively:
public void timerPause() {
timer.cancel();
}
private void timerResume() {
Log.i("min", Long.toString(min));
Log.i("Sec", Long.toString(sec));
timerStart(milliLeft);
}
Here is the code for the button FYI:
startPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if(startPause.getText().equals("Start")){
Log.i("Started", startPause.getText().toString());
startPause.setText("Pause");
timerStart(15*1000);
} else if (startPause.getText().equals("Pause")){
Log.i("Paused", startPause.getText().toString());
startPause.setText("Resume");
timerPause();
} else if (startPause.getText().equals("Resume")){
startPause.setText("Pause");
timerResume();
}