Countdown timer with pause and resume - android

I want to do countdown timer with pause and restart.Now i am displaying countdown timer By implenting ontick() and onfinish().please help me out.HEre is th code for countdown timer
final CountDownTimer Counter1 = new CountDownTimer(timervalue1 , 1000)
{
public void onTick(long millisUntilFinished)
{
System.out.println("onTick method!"(String.valueOf(millisUntilFinished/1000)));long s1=millisUntilFinished;
}
public void onFinish()
{
System.out.println("Finished!");
}
}

in onTick method..save the milliseconds left
long s1=millisUntilFinished;
when you want to pause the timer use..
Counter.cancel();
when you want to resume create a new countdowntimer with left milliseconds..
timervalue=s1
counter= new Counter1();
counter.start();
See this link

I would add something to the onTick handler to save the progress of the timer in your class (number of milliseconds left).
In the onPause() method for the activity call cancel() on the timer.
In the onResume() method for the activity create a new timer with the saved number of milliseconds left.
Refer the below links
LINK
LINK

My first answer on stackOverFlow, hope it should help :) ...
This is how I solved the problem, control timer from Fragment, Bottomsheet, Service, Dialog as per your requirement, keep a static boolean variable to control.
declare in your Activity:
long presetTime, runningTime;
Handler mHandler =new Handler();
Runnable countDownRunnable;
Toast toastObj;
public static boolean shouldTimerRun = true;
TextView counterTv;
In onCreate:
presetTime =60000L;
runningTime= presetTime;
//setting up Timer
countDownRunnable=new Runnable() {
#Override
public void run() {
if (shouldTimerRun) //if false, it runs but skips counting
{
counterTv.setText(simplifyTimeInMillis(runningTime));
if (runningTime==0) {
deployToast("Task Completed"); //show toast on task completion
}
runningTime -= 1000;
presetTime = runningTime; //to resume the timer from last position
}
mHandler.postDelayed(countDownRunnable,1000); //simulating on-tick
}
};
mHandler.post(countDownRunnable); // Start our CountdownTimer
Now, whenever you want to pause the timer change the value of shouldTimerRun false and to resume make it true.
#Override
public void onResume() {
super.onResume();
shouldTimerRun=true;
}
#Override
public void onPause() {
super.onPause();
shouldTimerRun=false;
deployToast("Timer is paused !!");
}
Helping methods: (can be skipped)
public static String simplifyTimeInMillis(long time) {
String result="";
long difference = time;
long secondsInMilli = 1000;
long minutesInMilli = secondsInMilli * 60;
long hoursInMilli = minutesInMilli * 60;
if (difference<1000){
return "0";
}
if (difference>=3600000) {
result = result + String.valueOf(difference / hoursInMilli) + "hr ";
difference = difference % hoursInMilli;
}
if (difference>=60000) {
result = result + String.valueOf(difference / minutesInMilli) + "m ";
difference = difference % minutesInMilli;
}
if (difference>=1000){
result = result + String.valueOf(difference / secondsInMilli) + "s";
}
return result;
}
public void deployToast(String msg){
if (toastObj!=null)
toastObj.cancel();
toastObj = Toast.makeText(mContext,msg,Toast.LENGTH_SHORT);
toastObj.show();
}

I'm using two private vars in this case:
private long startPauseTime;
private long pauseTime = 0L;
public void pause() {
startPauseTime = System.currentTimeMillis();
}
public void resumen(){
pauseTime += System.currentTimeMillis() - startPauseTime;
}

I am afraid that it is not possible to pause or stop CountDownTimer and pausing or stopping in onTick has no effect whatsoever user TimerTask instead.
Set up the TimerTask
class UpdateTimeTask extends TimerTask {
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
timeLabel.setText(String.format("%d:%02d", minutes, seconds));
}
}
if(startTime == 0L) {
startTime = evt.getWhen();
timer = new Timer();
timer.schedule(new UpdateTimeTask(), 100, 200);
}
You can add event listener's like this..
private Handler mHandler = new Handler();
...
OnClickListener mStartListener = new OnClickListener() {
public void onClick(View v) {
if (mStartTime == 0L) {
mStartTime = System.currentTimeMillis();
mHandler.removeCallbacks(mUpdateTimeTask);
mHandler.postDelayed(mUpdateTimeTask, 100);
}
}
};
OnClickListener mStopListener = new OnClickListener() {
public void onClick(View v) {
mHandler.removeCallbacks(mUpdateTimeTask);
}
};
For more refer to Android Documentation.

//This timer will show min:sec format and can be paused and resumed
public class YourClass extends Activity{
TextView timer;
CountDownTimer ct;
long c = 150000; // 2min:30sec Timer
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.YourXmlLayout);
timer = (TextView)findViewById(R.id.Yourtimer)
startTimer(); // it will start the timer
}
public void startTimer(){
ct = new CountDownTimer(c,1000) {
#Override
public void onTick(long millisUntilFinished) {
// Code to show the timer in min:sec form
// Here timer is a TextView so
timer.setText(""+String.format("%02d:%02d",millisUntilFinished/60000,(millisUntilFinished/1000)%60));
c = millisUntilFinished; // it will store millisLeft
}
#Override
public void onFinish() {
//your code here
}
};
ct.start();
}
/*===========================================================
*after creating this you can pause this by typing ct.cancel()
*and resume by typing startTimer()*/

public class MainActivity extends AppCompatActivity {
TextView textView;
CountDownTimer ctimer;
boolean runCountDown;
private long leftTime;
private static final long MILL_IN_FUTURE = 6000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.text_view);
textView.setText("Click to start");
textView.setOnClickListener(this::clickStartAndPauseAndResume);
leftTime = MILL_IN_FUTURE;
}
public void clickStartAndPauseAndResume(View view) {
if (!runCountDown) {
long time = (leftTime == 0 || leftTime == MILL_IN_FUTURE) ? MILL_IN_FUTURE : leftTime;
ctimer = new CountDownTimer(time, 1) {
#Override
public void onTick(long l) {
leftTime = l;
textView.setText(l + "ms");
}
#Override
public void onFinish() {
textView.setText("Done");
leftTime = 0;
runCountDown = false;
textView.postDelayed(new Runnable() {
#Override
public void run() {
textView.setText("Click to start");
}
}, 1000);
}
}.start();
runCountDown = true;
} else {
ctimer.cancel();
textView.setText(textView.getText() + "\n Click to resume");
runCountDown = false;
}
}
}

A nice and simple way to create a Pause/Resume for your CountDownTimer is to create a separate method for your timer start, pause and resume as follows:
public void timerStart(long timeLengthMilli) {
timer = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long milliTillFinish) {
milliLeft=milliTillFinish;
min = (milliTillFinish/(1000*60));
sec = ((milliTillFinish/1000)-min*60);
clock.setText(Long.toString(min)+":"+Long.toString(sec));
Log.i("Tick", "Tock");
}
The timerStart has a long parameter as it will be reused by the resume() method below. Remember to store your milliTillFinished (above as milliLeft) so that you may send it through in your resume() method. Pause and resume methods below respectively:
public void timerPause() {
timer.cancel();
}
private void timerResume() {
Log.i("min", Long.toString(min));
Log.i("Sec", Long.toString(sec));
timerStart(milliLeft);
}
Here is the code for the button FYI:
startPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if(startPause.getText().equals("Start")){
Log.i("Started", startPause.getText().toString());
startPause.setText("Pause");
timerStart(15*1000);
} else if (startPause.getText().equals("Pause")){
Log.i("Paused", startPause.getText().toString());
startPause.setText("Resume");
timerPause();
} else if (startPause.getText().equals("Resume")){
startPause.setText("Pause");
timerResume();
}

Related

Why does timer loop not initialize at initial value when it calls onFinish() method?

I want to build a 5 second timer that counts down to 0 in 1 second intervils and then resets to the initial value of 5 seconds. The timer needs to run continously. After looking at this thread,
Android - loop part of the code every 5 seconds
I used the CountDownTimer Class and called the start() method within the onFinish() method so that when the timer finished, it would reset to 5. It does run on a continous loop, however I notice that after the first loop, it either countsdown as 4-3-2-1-0 or 5-3-2-1-0.
Can somebody explain to me why this happens?
private long START_TIME_IN_MILLIS = 5000;
//set up our variables
private CountDownTimer timer;
private TextView textView;
private Button starttimer;
private long mTimeLeftInMillis = START_TIME_IN_MILLIS;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.text_view_countdown);
starttimer = findViewById(R.id.button_start_pause);
//set onclik listener when touch imput button
starttimer.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
beginTime();
}
});
}
//creating my own method
private void beginTime() {
timer = new CountDownTimer(mTimeLeftInMillis, 1000) {
#Override
public void onTick(long millisUntilFinished) {
mTimeLeftInMillis = millisUntilFinished;
updateCountDownText();
}
#Override
public void onFinish() {
start();
}
}.start();
}
private void updateCountDownText(){
int minutes= (int) (mTimeLeftInMillis / 1000)/ 60;
int seconds= (int) (mTimeLeftInMillis / 1000) % 60;
String timeLeftFormatted = String.format(Locale.getDefault(),"%02d:%02d", minutes, seconds);
textView.setText(timeLeftFormatted);
}
}
Try this
#Override
public void onFinish() {
mTimeLeftInMillis = START_TIME_IN_MILLIS;
}

Custom Count Up Timer

I need a count up timer in my application. I browsed many forums about this subject, but I could not find anything. Actually I understood we can do this with chronometer, but I have 2 problem with chronometer:
I cannot using chronometer in Service because chronometer needs a layout.
I cannot initialize chronometer to count more than 1 hour.
My code is here:
stopWatch = new Chronometer (MainActivity.this);
startTime = SystemClock.elapsedRealtime();
stopWatch.start();
stopWatch.setOnChronometerTickListener(new Chronometer.OnChronometerTickListener() {
#Override
public void onChronometerTick(Chronometer arg0) {
countUp = (SystemClock.elapsedRealtime() - arg0.getBase()) / 1000;
String asText = (countUp / 60) + ":" + (countUp % 60);
Log.i("t", asText);
}
});
You can use a countDownTimer in reverse and get the time elapsed.
long totalSeconds = 30;
long intervalSeconds = 1;
CountDownTimer timer = new CountDownTimer(totalSeconds * 1000, intervalSeconds * 1000) {
public void onTick(long millisUntilFinished) {
Log.d("seconds elapsed: " , (totalSeconds * 1000 - millisUntilFinished) / 1000);
}
public void onFinish() {
Log.d( "done!", "Time's up!");
}
};
To start the timer.
timer.start();
To stop the timer.
timer.cancel();
The sec,min and hr increments everytime the values hit 59,59,23 respectively. Each values are displayed in different views creating a digital stopwatch.
checkin.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(final View view) {
checkin.setEnabled(false);
new CountDownTimer(300000000, 1000){
public void onTick(long millisUntilFinished){
sec++;
if(sec==59) {
min++;
sec=0;
}
if(min==59){
min=0;
hr++;
}
if(hr==23){
hr=00;
}
secView.setText(String.valueOf(sec));
minView.setText(String.valueOf(min));
hrView.setText(String.valueOf(hr));
}
public void onFinish(){
Snackbar.make(view, "Finish", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
}.start();
}
});
Using RxJava, you can write
Disposable var = Observable
.interval(1, TimeUnit.SECONDS)
.subscribe(
time -> {
long minutes = time / 60;
long second = time % 60;
timer.setText("" + minutes + ":" + second);
});
you can stop the timer by using
var.dispose()
You can use this code to do so:
https://gist.github.com/MiguelLavigne/8809180c5b8fe2fc7403
/**
* Simple timer class which count up until stopped.
* Inspired by {#link android.os.CountDownTimer}
*/
public abstract class CountUpTimer {
private final long interval;
private long base;
public CountUpTimer(long interval) {
this.interval = interval;
}
public void start() {
base = SystemClock.elapsedRealtime();
handler.sendMessage(handler.obtainMessage(MSG));
}
public void stop() {
handler.removeMessages(MSG);
}
public void reset() {
synchronized (this) {
base = SystemClock.elapsedRealtime();
}
}
abstract public void onTick(long elapsedTime);
private static final int MSG = 1;
private Handler handler = new Handler() {
#Override
public void handleMessage(Message msg) {
synchronized (CountUpTimer.this) {
long elapsedTime = SystemClock.elapsedRealtime() - base;
onTick(elapsedTime);
sendMessageDelayed(obtainMessage(MSG), interval);
}
}
};
}

Timer stop after one minute

I made a Timer and I want to stop it when it reaches to 60 seconds(1 min).
here's the code:
Timer t = new Timer();
t.scheduleAtFixedRate(new TimerTask() {
public void run() {
runOnUiThread(new Runnable() {
public void run() {
myTextView.setText("timer=" + String.valueOf(TimeCounter));
TimeCounter++;
}
});
}
}, 0, 1000);
int I=60;
if (TimeCounter == I) {
-------------- stop the timer here ----------------
}
}
how can I do it?
you will probably need to move the stopping condition inside your task... so it looks more less like this:
final Timer t = new Timer();
t.scheduleAtFixedRate(new TimerTask() {
public void run() {
runOnUiThread(new Runnable() {
public void run() {
if (TimeCounter == I) {
t.cancel();
return;
}
myTextView.setText("timer=" + String.valueOf(TimeCounter));
TimeCounter++;
}
});
}
}, 0, 1000);
Remember to define earlier:
int I=60;
Also, you would probably need to mark Timer as final (just as I did in code).
try below code to stop timer :-
if (TimeCounter == I) {
t.cancel();
}
also see below link:-
How to stop immediately the task scheduled in Java.util.Timer class
You can use CountDownTimer, maybe this is a simpler solution:
int Time = 0;
public class OneMinuteCountDownTimer extends CountDownTimer {
public OneMinuteCountDownTimer (long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
myTextView.setText("timer="+Time+" time finished");
Time=0;
}
#Override
public void onTick(long millisUntilFinished) {
Time++;
myTextView.setText("timer="+Time);
}
}
}
Make the CountDownTimer global and call it when You want to start the CountDownTimer:
private OneMinuteCountDownTimer countDownTimer;
private final long startTime = 60 * 1000;
private final long interval = 1 * 1000;
inside onCreate (EDIT):
countDownTimer = new OneMinuteCountDownTimer(startTime,interval);
countDownTimer.start();
and cancel it, if You want to cancel it before one minute:
countDownTimer.cancel();

How do I add extra time to a timer in android

I dont know how I add extra time to a timer that is running.
Evertime I press a button I want to add 1 second.
So my question is, how do I do this?
Here is my timer(code):
private void TimerGame(){
new CountDownTimer(15000, 1000) {
TextView mTextField = (TextView) findViewById(R.id.timeTv);
Button start = (Button)findViewById(R.id.startGameBtn);
TextView go = (TextView)findViewById(R.id.tvGo);
public void onTick(long millisUntilFinished) {
mTextField.setText("" +millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("15");
start.setVisibility(View.VISIBLE);
go.setVisibility(View.INVISIBLE);
reset();
}
}.start();
}
As far as I looked into CountDownTimer there is no method to what you want.
However, I made a small example of what you can do. I haven't tested it but it shouldn't be too hard to put it on track.
private Handler countdownHandler = new Handler();
private Runnable updateCountdownTask = new UpdateCountdownTaskRunnable();
private int timeSeconds;
private class UpdateCountdownTaskRunnable implements Runnable {
#Override
public void run() {
timeSeconds -= 1;
if (timeSeconds == 0) {
stopWhatever();
} else {
updateWhatever();
countdownHandler.postDelayed(this, 1000);
}
}
}
private void start() {
timeSeconds = 20;//seconds
countdownHandler.postDelayed(updateCountdownTask, 0);
}
private void stop(){};
private void update(){};
private void addTime(int time){ timeSeconds += time; };

How to display a timer in activity in Android

I want to show timer, with every second. After 20 seconds I want that activity to call itself.
But when I don't display the timer it waits for 20 seconds as I wish to do but as soon as I implement code to display timer it just starts and suddenly stops suddenly.
Here is my code. Please help me out.
public class MainActivity extends Activity {
public int time=20;
Button end;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Thread timerdisp = new Thread(){
TextView tv = (TextView) findViewById(R.id.timer);
public void run(){
try{
sleep(1000); // sleep for 1 seconds
tv.setText(String.valueOf(time));
time-=1;
if(time==0){
startActivity(new Intent(MainActivity.this,MainActivity.class));
}
run();
}
catch (InterruptedException e){
e.printStackTrace();
}
}
};
timerdisp.start();
);
}
Android provides a better facility of CountDownTimer, may be you should use that. As it provides many inbuilt methods and runs on background thread by default.
You can use onFinish() method to execute your call to the activity.
Here is an example of the same.
Try Below Code:
private long ms=0;
private long splashTime=2000;
private boolean splashActive = true;
private boolean paused=false;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Hides the titlebar
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.splash);
Thread mythread = new Thread() {
public void run() {
try {
while (splashActive && ms < splashTime) {
if(!paused)
ms=ms+100;
sleep(100);
}
} catch(Exception e) {}
finally {
Intent intent = new Intent(Splash.this, Home.class);
startActivity(intent);
}
}
};
mythread.start();
}
and you can try this also
public class MainActivity extends Activity {
private CountDownTimer countDownTimer;
public TextView text;
private final long startTime = 20 * 1000;
private final long interval = 1 * 1000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.textView1);
countDownTimer = new MyCountDownTimer(startTime, interval);
text.setText(String.valueOf(startTime / 1000));
countDownTimer.start();
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
Intent intent = new Intent();
intent.setClass(getApplicationContext(),xxxx.class);
startActivity(intent);
}
#Override
public void onTick(long millisUntilFinished) {
text.setText("" + millisUntilFinished / 1000);
}
}
}
Use runOnUiThread
This acts as a normal Thread and will not allow your UI to sleep.
and the system will not hang.
or you can also use AsyncTask. I will prefer you using AsyncTask.
Use below code to call the function for every 20 seconds.
private Timer timer;
TimerTask refresher;
timer = new Timer();
refresher = new TimerTask() {
public void run() {
// your code to call every 20 seconds.
};
};
// first event immediately, following after 20 seconds each
timer.scheduleAtFixedRate(refresher, 0,1000*20);
Use below lines to show the time :
package com.example.test;
public class MainActivity extends Activity {
private Long startTime;
public native String getLastShotName();
public native String colorNormal();
public native String flipImage();
public native String forceInvertColor();
public native String getLastTitle();
public native String myMethod();
boolean mbFlip = false;
private Timer timer;
private Handler handler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TimerTask refresher;
startTime = System.currentTimeMillis();
handler.removeCallbacks(updateTimer);
handler.postDelayed(updateTimer, 1000);
}
#Override
protected void onResume() {
super.onResume();
handler.postDelayed(updateTimer, 1000);
}
private Runnable updateTimer = new Runnable() {
public void run() {
final TextView time = (TextView) findViewById(R.id.textView1);
Long spentTime = System.currentTimeMillis() - startTime;
Long minius = (spentTime/1000)/60;
Long seconds = (spentTime/1000) % 60;
time.setText(minius+":"+seconds);
handler.postDelayed(this, 1000);
}
};
}

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