How do I add extra time to a timer in android - android

I dont know how I add extra time to a timer that is running.
Evertime I press a button I want to add 1 second.
So my question is, how do I do this?
Here is my timer(code):
private void TimerGame(){
new CountDownTimer(15000, 1000) {
TextView mTextField = (TextView) findViewById(R.id.timeTv);
Button start = (Button)findViewById(R.id.startGameBtn);
TextView go = (TextView)findViewById(R.id.tvGo);
public void onTick(long millisUntilFinished) {
mTextField.setText("" +millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("15");
start.setVisibility(View.VISIBLE);
go.setVisibility(View.INVISIBLE);
reset();
}
}.start();
}

As far as I looked into CountDownTimer there is no method to what you want.
However, I made a small example of what you can do. I haven't tested it but it shouldn't be too hard to put it on track.
private Handler countdownHandler = new Handler();
private Runnable updateCountdownTask = new UpdateCountdownTaskRunnable();
private int timeSeconds;
private class UpdateCountdownTaskRunnable implements Runnable {
#Override
public void run() {
timeSeconds -= 1;
if (timeSeconds == 0) {
stopWhatever();
} else {
updateWhatever();
countdownHandler.postDelayed(this, 1000);
}
}
}
private void start() {
timeSeconds = 20;//seconds
countdownHandler.postDelayed(updateCountdownTask, 0);
}
private void stop(){};
private void update(){};
private void addTime(int time){ timeSeconds += time; };

Related

Multiple timers on the same button

How can I make 4 timers of 10 mins countdown with the click of one button? All I could've done was one timer and the rest of them (3) stuck on 00:00. I know that I have to do the same thing I did to the one it's working but I made the first one a long time ago. Can someone explain me what to do and where to do it?
private static final long START_TIME_IN_MILLIS = 600000;
private TextView mTextViewCountDown;
private TextView mTextViewCountDown_2;
private TextView mTextViewCountDown_3;
private TextView mTextViewCountDown_4;
private Button mButtonStartPause;
private Button mButtonReset;
private CountDownTimer mCountDownTimer;
private boolean mTimerRunning;
private long mTimeLeftInMillis = START_TIME_IN_MILLIS;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES);
mTextViewCountDown = findViewById(R.id.text_view_countdown);
mTextViewCountDown_2 = findViewById(R.id.text_view_countdown_2);
mTextViewCountDown_3 = findViewById(R.id.text_view_countdown_3);
mTextViewCountDown_4 = findViewById(R.id.text_view_countdown_4);
mButtonStartPause = findViewById(R.id.button_start_pause);
mButtonReset = findViewById(R.id.button_reset);
mButtonStartPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mTimerRunning) {
pauseTimer();
} else {
startTimer();
}
}
});
mButtonReset.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
resetTimer();
}
});
updateCountDownText();
}
private void startTimer() {
mCountDownTimer = new CountDownTimer(mTimeLeftInMillis, 1000) {
#Override
public void onTick(long millisUntilFinished) {
mTimeLeftInMillis = millisUntilFinished;
updateCountDownText();
}
#Override
public void onFinish() {
mTimerRunning = false;
mButtonStartPause.setText("Start");
mButtonStartPause.setVisibility(View.INVISIBLE);
mButtonReset.setVisibility(View.VISIBLE);
}
}.start();
mTimerRunning = true;
mButtonStartPause.setText("Pause");
mButtonReset.setVisibility(View.INVISIBLE);
}
private void pauseTimer() {
mCountDownTimer.cancel();
mTimerRunning = false;
mButtonStartPause.setText("Start");
mButtonReset.setVisibility(View.VISIBLE);
}
private void resetTimer() {
mTimeLeftInMillis = START_TIME_IN_MILLIS;
updateCountDownText();
mButtonReset.setVisibility(View.INVISIBLE);
mButtonStartPause.setVisibility(View.VISIBLE);
}
private void updateCountDownText() {
int minutes = (int) (mTimeLeftInMillis / 1000) / 60;
int seconds = (int) (mTimeLeftInMillis / 1000) % 60;
String timeLeftFormatted = String.format(Locale.getDefault(), "%02d:%02d", minutes, seconds);
mTextViewCountDown.setText(timeLeftFormatted);
}
} ```
You basically have to make 3 more timer variables, 3 more mTimeLeftInMillis variables, start the other 3 timers, and then update the other 3 textviews the same way you have done with the first one.
So, you could do something like this (assuming you want to start/stop all 4 at the same time):
private CountDownTimer mCountDownTimer;
private CountDownTimer mCountDownTimer2;
private CountDownTimer mCountDownTimer3;
private CountDownTimer mCountDownTimer4;
private boolean mTimerRunning;
private long mTimeLeftInMillis = START_TIME_IN_MILLIS;
private long mTimeLeftInMillis2 = START_TIME_IN_MILLIS;
private long mTimeLeftInMillis3 = START_TIME_IN_MILLIS;
private long mTimeLeftInMillis4 = START_TIME_IN_MILLIS;
Then, in your startTimer method, you initialise the other 3 timers the same way you did the first one, using this:
mCountDownTimer2 = new CountDownTimer(mTimeLeftInMillis2, 1000) {...
mCountDownTimer3 = new CountDownTimer(mTimeLeftInMillis3, 1000) {...
mCountDownTimer4 = new CountDownTimer(mTimeLeftInMillis4, 1000) {...
The only difference in the body being the updateCountDownText method, because you will have to define 3 more methods to update each other textview to display each timer, maybe like this:
private void updateCountDownText2() {... // update mTextViewCountDown_2 in this method
private void updateCountDownText3() {... // update mTextViewCountDown_3 in this method
private void updateCountDownText4() {... // update mTextViewCountDown_4 in this method
Then use these new methods in your mCountDownTimer2, mCountDownTimer3 and mCountDownTimer4 definitions.
There are shorter ways to do it, but that's the gist of it.

Handler doesn't work correctly

first of all excuse me if my title doesn't describe my question very well but i couldn't find a better one .
there is a simple stopWatch app that has three button start,stop,reset and a textview to display time . app has just one activity like this:
public class StopwatchActivity extends AppCompatActivity {
private int mNumberOfSeconds = 0;
private boolean mRunning = false;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_stopwatch);
//if if uncomment this runner method and delete the runner inside onClickStart everything will work find
//runner()
}
public void onClickStart(View view){
mRunning = true;
runner();
}
public void onClickStop(View view){
mRunning = false;
}
public void onClickReset(View view){
mRunning = false;
mNumberOfSeconds = 0;
}
public void runner(){
final TextView timeView = (TextView) findViewById(R.id.time_view);
final Handler handler = new Handler();
handler.post(new Runnable() {
#Override
public void run() {
int hours = mNumberOfSeconds/3600;
int minutes = (mNumberOfSeconds%3600)/60;
int second = mNumberOfSeconds%60;
String time = String.format("%d:%02d:%02d" , hours , minutes , second );
timeView.setText(time);
if (mRunning){
mNumberOfSeconds++;
}
handler.postDelayed(this , 1000);
}
});
}
}
my problem is when i comment the runner() in onClickStart method and put it in the onCreate method everything is ok . but when i change the code like above the code is still running but after i press stop button and then press start again the second will increment by 4 or 5 very fast.
can anyone explain me what is the difference between this two modes?
declare your handler globally
public void runner(){
timeView = (TextView) findViewById(R.id.time_view);
handler = new Handler();
runnable = new Runnable() {
#Override
public void run() {
int hours = mNumberOfSeconds/3600;
int minutes = (mNumberOfSeconds%3600)/60;
int second = mNumberOfSeconds%60;
String time = String.format("%d:%02d:%02d" , hours , minutes , second );
timeView.setText(time);
if (mRunning){
mNumberOfSeconds++;
}
handler.postDelayed(this , 1000);
}
}
handler.post(runnable);
}
in button function
public void onClickStart(View view){
if(handler != null) {
//restart the handler to avoid duplicate runnable
handler.removeCallbacks(runnable);//or this handler.removeCallbacksAndMessages(null);
}
mRunning = true;
runner();
}
public void onClickStop(View view){
mRunning = false;
handler.removeCallbacks(runnable); // this will stop the handler from working
}

timer countdown 5,3,1 android

I have made a simple app about timer countdown. My code works perfectly, but the problem has come when I run this project.The first time my app counted normally, but the second time it counted 5,3,1 not 5,4,3,2,1
here's my code timer :
private Handler handler=new Handler();
public static int timer;
private OnTimeCompleteListener timeComplete=(OnTimeCompleteListener)this;
private Runnable timerThread=new Runnable() {
#Override
public void run() {
if(timer>0){
//Time is running
timer--;
timer_text.setText("Time : "+timer);
handler.postDelayed(this, 1000);
}else{
timeComplete.onTimeFinish();
}
}
};
public void startTimer(){
handler.postDelayed(timerThread, 100);
}
public void stopTimer(){
handler.removeCallbacks(timerThread);
}
how to make my timer work perfectly?
I thought about something like this:
private static final int TIMER_COUNTDOWN_VALUE = 5;
private Handler handler=new Handler();
private Runnable currentTimerRunnable = null;
public void startTimer() {
if( currentTimerRunnable == null ) {
currentTimerRunnable = new TimerRunnable( TIMER_COUNTDOWN_VALUE );
handler.postDelayed(currentTimerRunnable, 100);
}
}
public void stopTimer() {
if( currentTimerRunnable != null ) {
handler.removeCallbacks(currentTimerRunnable);
currentTimerRunnabel = null;
}
}
private class TimerRunnable implements Runnable {
private int timerValue;
private TimerRunnable(int startValue) {
timerValue = startValue;
#Override
public void run() {
if( timerValue > 0) {
timer--;
timerListener.onTimerUpdate( timerValue );
handler.postDelayed(this, 1000);
} else {
timerListener.onTimerFinished();
}
}
}
try this,
create CounterClass and call its start and cancle method where you want.
public class CounterClass extends CountDownTimer
{
public CounterClass(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish()
{
//restart timer you wnat
//timer.start();
}
// #SuppressLint("NewApi");
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
#Override
public void onTick(long millisUntilFinished)
{
long millis = millisUntilFinished;
String hms = String.format(
"%02d:%02d:%02d",
TimeUnit.MILLISECONDS.toHours(millis),
TimeUnit.MILLISECONDS.toMinutes(millis)
- TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis)
- TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
// System.out.println(hms);
tvTime.setText(hms);
}
}
create object of CounterClass and call it's method as discribe
timer = new CounterClass(26000, 1000);//for 26 second like,26,25....1,0.
timer.start()//where you need.
timer.cancle()//where you need.

Countdown timer with pause and resume

I want to do countdown timer with pause and restart.Now i am displaying countdown timer By implenting ontick() and onfinish().please help me out.HEre is th code for countdown timer
final CountDownTimer Counter1 = new CountDownTimer(timervalue1 , 1000)
{
public void onTick(long millisUntilFinished)
{
System.out.println("onTick method!"(String.valueOf(millisUntilFinished/1000)));long s1=millisUntilFinished;
}
public void onFinish()
{
System.out.println("Finished!");
}
}
in onTick method..save the milliseconds left
long s1=millisUntilFinished;
when you want to pause the timer use..
Counter.cancel();
when you want to resume create a new countdowntimer with left milliseconds..
timervalue=s1
counter= new Counter1();
counter.start();
See this link
I would add something to the onTick handler to save the progress of the timer in your class (number of milliseconds left).
In the onPause() method for the activity call cancel() on the timer.
In the onResume() method for the activity create a new timer with the saved number of milliseconds left.
Refer the below links
LINK
LINK
My first answer on stackOverFlow, hope it should help :) ...
This is how I solved the problem, control timer from Fragment, Bottomsheet, Service, Dialog as per your requirement, keep a static boolean variable to control.
declare in your Activity:
long presetTime, runningTime;
Handler mHandler =new Handler();
Runnable countDownRunnable;
Toast toastObj;
public static boolean shouldTimerRun = true;
TextView counterTv;
In onCreate:
presetTime =60000L;
runningTime= presetTime;
//setting up Timer
countDownRunnable=new Runnable() {
#Override
public void run() {
if (shouldTimerRun) //if false, it runs but skips counting
{
counterTv.setText(simplifyTimeInMillis(runningTime));
if (runningTime==0) {
deployToast("Task Completed"); //show toast on task completion
}
runningTime -= 1000;
presetTime = runningTime; //to resume the timer from last position
}
mHandler.postDelayed(countDownRunnable,1000); //simulating on-tick
}
};
mHandler.post(countDownRunnable); // Start our CountdownTimer
Now, whenever you want to pause the timer change the value of shouldTimerRun false and to resume make it true.
#Override
public void onResume() {
super.onResume();
shouldTimerRun=true;
}
#Override
public void onPause() {
super.onPause();
shouldTimerRun=false;
deployToast("Timer is paused !!");
}
Helping methods: (can be skipped)
public static String simplifyTimeInMillis(long time) {
String result="";
long difference = time;
long secondsInMilli = 1000;
long minutesInMilli = secondsInMilli * 60;
long hoursInMilli = minutesInMilli * 60;
if (difference<1000){
return "0";
}
if (difference>=3600000) {
result = result + String.valueOf(difference / hoursInMilli) + "hr ";
difference = difference % hoursInMilli;
}
if (difference>=60000) {
result = result + String.valueOf(difference / minutesInMilli) + "m ";
difference = difference % minutesInMilli;
}
if (difference>=1000){
result = result + String.valueOf(difference / secondsInMilli) + "s";
}
return result;
}
public void deployToast(String msg){
if (toastObj!=null)
toastObj.cancel();
toastObj = Toast.makeText(mContext,msg,Toast.LENGTH_SHORT);
toastObj.show();
}
I'm using two private vars in this case:
private long startPauseTime;
private long pauseTime = 0L;
public void pause() {
startPauseTime = System.currentTimeMillis();
}
public void resumen(){
pauseTime += System.currentTimeMillis() - startPauseTime;
}
I am afraid that it is not possible to pause or stop CountDownTimer and pausing or stopping in onTick has no effect whatsoever user TimerTask instead.
Set up the TimerTask
class UpdateTimeTask extends TimerTask {
public void run() {
long millis = System.currentTimeMillis() - startTime;
int seconds = (int) (millis / 1000);
int minutes = seconds / 60;
seconds = seconds % 60;
timeLabel.setText(String.format("%d:%02d", minutes, seconds));
}
}
if(startTime == 0L) {
startTime = evt.getWhen();
timer = new Timer();
timer.schedule(new UpdateTimeTask(), 100, 200);
}
You can add event listener's like this..
private Handler mHandler = new Handler();
...
OnClickListener mStartListener = new OnClickListener() {
public void onClick(View v) {
if (mStartTime == 0L) {
mStartTime = System.currentTimeMillis();
mHandler.removeCallbacks(mUpdateTimeTask);
mHandler.postDelayed(mUpdateTimeTask, 100);
}
}
};
OnClickListener mStopListener = new OnClickListener() {
public void onClick(View v) {
mHandler.removeCallbacks(mUpdateTimeTask);
}
};
For more refer to Android Documentation.
//This timer will show min:sec format and can be paused and resumed
public class YourClass extends Activity{
TextView timer;
CountDownTimer ct;
long c = 150000; // 2min:30sec Timer
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.YourXmlLayout);
timer = (TextView)findViewById(R.id.Yourtimer)
startTimer(); // it will start the timer
}
public void startTimer(){
ct = new CountDownTimer(c,1000) {
#Override
public void onTick(long millisUntilFinished) {
// Code to show the timer in min:sec form
// Here timer is a TextView so
timer.setText(""+String.format("%02d:%02d",millisUntilFinished/60000,(millisUntilFinished/1000)%60));
c = millisUntilFinished; // it will store millisLeft
}
#Override
public void onFinish() {
//your code here
}
};
ct.start();
}
/*===========================================================
*after creating this you can pause this by typing ct.cancel()
*and resume by typing startTimer()*/
public class MainActivity extends AppCompatActivity {
TextView textView;
CountDownTimer ctimer;
boolean runCountDown;
private long leftTime;
private static final long MILL_IN_FUTURE = 6000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.text_view);
textView.setText("Click to start");
textView.setOnClickListener(this::clickStartAndPauseAndResume);
leftTime = MILL_IN_FUTURE;
}
public void clickStartAndPauseAndResume(View view) {
if (!runCountDown) {
long time = (leftTime == 0 || leftTime == MILL_IN_FUTURE) ? MILL_IN_FUTURE : leftTime;
ctimer = new CountDownTimer(time, 1) {
#Override
public void onTick(long l) {
leftTime = l;
textView.setText(l + "ms");
}
#Override
public void onFinish() {
textView.setText("Done");
leftTime = 0;
runCountDown = false;
textView.postDelayed(new Runnable() {
#Override
public void run() {
textView.setText("Click to start");
}
}, 1000);
}
}.start();
runCountDown = true;
} else {
ctimer.cancel();
textView.setText(textView.getText() + "\n Click to resume");
runCountDown = false;
}
}
}
A nice and simple way to create a Pause/Resume for your CountDownTimer is to create a separate method for your timer start, pause and resume as follows:
public void timerStart(long timeLengthMilli) {
timer = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long milliTillFinish) {
milliLeft=milliTillFinish;
min = (milliTillFinish/(1000*60));
sec = ((milliTillFinish/1000)-min*60);
clock.setText(Long.toString(min)+":"+Long.toString(sec));
Log.i("Tick", "Tock");
}
The timerStart has a long parameter as it will be reused by the resume() method below. Remember to store your milliTillFinished (above as milliLeft) so that you may send it through in your resume() method. Pause and resume methods below respectively:
public void timerPause() {
timer.cancel();
}
private void timerResume() {
Log.i("min", Long.toString(min));
Log.i("Sec", Long.toString(sec));
timerStart(milliLeft);
}
Here is the code for the button FYI:
startPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if(startPause.getText().equals("Start")){
Log.i("Started", startPause.getText().toString());
startPause.setText("Pause");
timerStart(15*1000);
} else if (startPause.getText().equals("Pause")){
Log.i("Paused", startPause.getText().toString());
startPause.setText("Resume");
timerPause();
} else if (startPause.getText().equals("Resume")){
startPause.setText("Pause");
timerResume();
}

How to create an infinite loop

Ok,I need to create an infinite loop on a countdown. My code is:
public void countdown() {
if (x != null) {
x.cancel();
}
x = new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
showNotification();
}
};
x.start();
}
x is just a static countdowntimer variable. The problem is that I tried many methods to make the above code work,I mean when the countdown ends,and it displays that notification,it should start again and so on....but I can't find a way to do it.
Hope this will help you.
public void countdown(){
if (x != null) {
x.cancel();
}
x = new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
showNotification();
x.start();
}
};
}
For the record CountDownTimer(long millisInFuture, long countDownInterval)
// A not so infinite but close to infinte interval for each second
CountDownTimer cdt=new CountDownTimer(Long.MAX_VALUE, 1000) { .... }
Where Long.MAX_VALUE = 9223372036854775807 miliseconds or around 292 million of years (seconds more or less)
Its not infinite but its incredibly long.
is to restart your timer when his has finished :)
like this :
x = new CountDownTimer(20000, 1000) {
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
showNotification();
start();// here, when your CountDownTimer has finished , we start it again :)
}
};
x.start();
Simple way to create an infinite loop:
Every one secod call method
new CountDownTimer(1000, 1000)
{
public void onTick(long l) {}
public void onFinish()
{
//Code hear
start();
}
}.start();
Why not just use a regular Timer? It will repeat on a specified interval until you call cancel(), something like:
public void countdown() {
if (x != null) {
x.cancel();
}
x = new Timer("timerName");
x.schedule(_timerTask, 0, 20000);
}
private static final TimerTask _timerTask = new TimerTask() {
#Override
public void run() {
showNotification();
}
};
You can just use a while loop:
while (true) {
// do stuff
}
When it has done "the stuff" it wil start again, infinite!
to keep your timer working just put
<countdowntime>.start();
in the onfinish block
Well, I have implemented an indefinite timer that takes multiple listeners and calls them simultaneously on a specific interval.
import android.os.CountDownTimer;
import java.util.Arrays;
public class InfiniteCounter extends CountDownTimer {
private static final int MAX_LISTENERS = 100;
private static InfiniteCounter timer;
private static InfiniteCounterListener[] listenerList = new InfiniteCounterListener[MAX_LISTENERS];
private InfiniteCounter(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
//Milliseconds Intervals in which the counter should call its listeners
public static InfiniteCounter initInstance(int intervalMillis) {
removeAllListeners();
if (timer == null) {
timer = new InfiniteCounter(60 * 60 * 1000, intervalMillis);
timer.start();
}
return timer;
}
public static void attachListener(InfiniteCounterListener listener) {
for (int i = 0; i < MAX_LISTENERS; i++) {
if (listenerList[i] == null) {
listenerList[i] = listener;
break;
}
}
}
public static void removeListener(InfiniteCounterListener listener) {
for (int i = 0; i < MAX_LISTENERS; i++) {
if (listenerList[i] == listener) {
listenerList[i] = null;
break;
}
}
}
private static void removeAllListeners() {
Arrays.fill(listenerList, null);
}
public static void stopTimer() {
removeAllListeners();
if (timer != null) timer.cancel();
timer = null;
}
#Override
public void onTick(long l) {
for (int i = 0; i < MAX_LISTENERS; i++) {
if (listenerList[i] != null) listenerList[i].onTick();
}
}
#Override
public void onFinish() {
timer.start();
}
public interface InfiniteCounterListener {
void onTick();
}
}
Just Attach listeners to this class and with single timer, it can call multiple listeners -- which makes is very performance optimised.

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