iOS turn-based game server costs [closed] - android

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I'm planning to create a turn-based game for iOS (and later android). What would service would you recommend for me (like PubNub)?
This might be a dummy question but is it completely free (for me) to publish a turn-based game in iOS using game center? So no server costs? If yes I guess this is the best way to create turn-based game for iOS only or how?

I would suggest Game Center. For iOS this is the best guide for Game Center integration and usage of multiplayer games.
http://www.raywenderlich.com/3276/game-center-tutorial-for-ios-how-to-make-a-simple-multiplayer-game-part-12
Some updates for using in with iOS version > 5 can be found here:
http://www.raywenderlich.com/23189/
As you can check by yourself Game Center integration is the minimal effort solution. You don't have to worry about connections, room creations, synchronization, etc.

I would suggest using GameCenter. There's a WWDC session about this very topic:
https://developer.apple.com/wwdc/videos/?id=506
Also see Terms and Conditions for GameCenter:
http://www.apple.com/legal/internet-services/itunes/gamecenter/lc/terms.html

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Which Game Engine should I use [closed]

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Hey I am new to GameDevelopment and just took up an assignment to make a simple game for Android.
I am stuck with the very first step of choosing the GameEngine.
Its a very simple game with one actor which can be dragged left - right to skip the obstacles falling from the top.
I will need Collision detection, and may be {gravity}, on drag listeners also.
Please help me by suggesting which engine i should go for.
I prefer open source and need to end this game very very soon, so please suggest accordingly.
Thanks in advance.
I definitely vote for LibGDX as I mentioned in here: How to create an Android 2D game?
LibGDX is very user-friendly, has a really good documentation with official wiki, and it's also multiplatform with desktop being one of them - no need for emulator or device to test the majority of the functionality and tiny changes, because it can run as a desktop app. Makes the development much faster.

Choice of backend? [closed]

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Closed 9 years ago.
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I'm making my first backend for an app that should work for android and iphone. It should have features similar to instagram with some photos and text.
Currently I'm looking at doing it with google App engine.
For a backend like this, with users, posts, comments etc. Should I use the datastore option or SQL?
I know JAVA so using google app engine should be fairly simple. But is it simple to make it work with iOS too?
I'm open for suggestions if you think there are better places to do backends like something with node.js or so. It should be easy to deply, quick and expandable.
What would be your suggestions?
parse.com is the answer to all your problems
At work we use Drupal as a backend.
It's an easy to use CMS, It has secure RESTful connection for doing content management things. It has an iOS SDK https://github.com/workhabitinc/drupal-ios-sdk. It supports commenting, user registration, user permissions, posts out of the box.

Android turn based multiplayer card game [closed]

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I am looking to develop the multiplayer portion for a cards game (4 players). I have read sp many posts about the ways to do it but many posts are dated back in 2010 so I am wondering if anything has changed.
First of all, I am wondering are there SDK available out there? I heard about skiller sdk but I need another option just because their service agreement is scary when it comes to paid apps.
If not then I guess my other option would be to do the development using client 0server archeticure. I believe there will be a steep learning curve for the server code. Are their quick-guide tutorials to do this? Are there other options I am missing. It is a cards game and I dont expect more than 5000 users for it for now with probably 100s online at any point
Thanks alot

Open source for Android game development [closed]

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Guys I am new to game development in Android. I need to refer to few good open sources for Android game development. Can someone provide me with good sources?
From Android website, http://developer.android.com/resources/samples/LunarLander/index.html
Web:
http://www.techdrivein.com/2010/12/15-nice-and-simple-open-source-android.html
Replica Island should get one started,
http://replicaisland.blogspot.com/
code:
http://code.google.com/p/replicaisland/
and if you are writing Android games like replica island, one should watch,
http://www.youtube.com/watch?v=U4Bk5rmIpic
and if interested to know about Game design , one should read this book,
Beginning Android Games.
http://www.apress.com/9781430230427
libGDX:
http://libgdx.badlogicgames.com/
Below is list of some good open sources games in Android
http://en.wikipedia.org/wiki/List_of_open_source_Android_applications#Games
Why people only refer replicaisland? There are still lots of game libraries available for Android... Like libgdx, jMonkeyEngine 3 (it supports OpenGL 2 and the current emulator supports OpenGL ES 1.x), Cocos2D and AndEngine...

Resources on 3D game programming in Android [closed]

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I am new to Android and I want to develop 2D/3D games in Android. Can you suggest me good books and/or tutorials on the subject?
So what do you want to create? 2D games or 3D games (title and text each say differently)?
2D Programming for games can be done in "Canvas"... you'll find many many tutorials when you google for that...
i.e. http://www.tutorialforandroid.com/2009/06/drawing-with-canvas-in-android.html
3D Development basically is done in OpenGL... the thing is that all depends on what you want to create exactly... There are several 3D engines for Gaming on Android, but you could basically do everything on your own with OpenGL...
I have no direct experience with it but AndEngine looks kewl. http://code.google.com/p/andengine/ I am looking forward to playing with it when I get some time. The demo's are impressive.

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