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I just released a simple app on Google Play, and I realized the file size ended up as 37M! My app consists of 100+ PNGs how could I reduce the file size to below 10?
You should use tinypng. I use it A LOT for my android projects and it GREATLY reduces the size of all your png files! :)
You may try to export your png's to jpg's. If no transparency needed, of course.
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I am trying to develop the first application in android. after all code is written ,when i was trying to test that application on the androids virtual device.i.e emulator, it is not getting load.it showing only loading process.so tell me how to test this application or how to solve this problem.
Try to edit the Settings of Emulator.
Vm Heap Size, Ram Size etc..
Or
Use Tools like BlueStacks or GenyMotions.
http://www.bluestacks.com/app-player.html
http://www.genymotion.com/
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I want to change the IBM splash image that comes by default when I run the application.
In the Android environment in Worklight, the splash image is stored under: native\res\drawable\splash.9.png.
To replace it, simply:
Create your own splash image (make sure to follow Google's 9patch guidelines for creating a splash image)
Place it under nativeResources\res\drawable
Upon building the application the image will replace the default provided image.
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Some one download my apk file from Google play and he changed package name and icons then republished in Google play market. How is this possible? How can I stop?
If you haven't use ProGaurd to secure your app, It is quite easy to reverse engineer Android applications, so if you want to prevent this from happening, you should use ProGuard for its main function: obfuscation.
An example of program used to do the decode Android apps APKTool
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I just made a Hello work, and he stay like this forever.
And here what appears:
Thanks a lot guys!
You just have to wait for it to load, first time it takes time to load.
you can do following things
Plug in the charger
Go to SDK Manager and download extensions about Emulator, and it should work
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I am making a game which requires to use of SVGs and I cannot figure out how to assign custom vertices(Shape) to my SVG image for its Body.When I was using pngs instead of SVGs then I was able to give the exact vertices dor the body with the help of Android Vertices Helper but now with Svgs the vertices from AVhelper are giving me abnormal results.Its actually giving me a very large body as compared to its image.Any help would be highly appreciated.