I have a working game in Unity3D Game Engine. and I want to play a transparent video in my game. Now we have tried a few plugins, but It crashes in Nexus 5.
Is there any other way to play it in Unity3d itself?
If not, then How can I play it from native using OpenGL, and use it in Unity3D via NDK?
If it is possible then let me know the steps for that..
Related
I am developing an hybrid app with ionic 3. I require to record video with overlay image on top like snapchat, instagram etc. There's a plugin for it Here
But in documentation it adds overlay only for iOS currently(i want for both iOS and Android) and I don't think it records overlay on top of video. So far i did much research but could not find anything suitable. Any help would be much helpfull thanks
Unfortunately at this time there are no Ionic 3 plugins available for both iOS & Android with this functionality! Neither has there been any work on the Video Capture Plus (beta) plugin in over a year!
There is, currently, a beta plugin being worked on called Camera Preview for both iOS & Android but it only works for images but not videos.
I have a requirement that i have to load and Play the Video from V4L2 in Android.
I am an Android application developer and i know how to stream and play a video from URL. But, here the case is completely different. I have to create an application for Android TV (CX23102 Usb based driver).
Anyone please let me know where to start. Is my Java knowledge is enough or JNI is required?
I am developing an android application which should record a video. This application has Unity3D(5.3.5f1) and Vuforia(5.x) integration.
I looked into several plugins and C# code but the only thing i found it was like video playback but I need record the video.
Does anyone know how to do that?
Salaam,
I use vuforia sdk version 5 to design AR apps in unity5.1 . I want to play a video on ImageTarget, so I use Mobile Movie Texture (link), But when I aim device camera at image I see a green plane instead of video. Everything was OK when I use vuforia sdk 2.3 with unity 4.
here a screenshot of my mobile when I run my AR app. I did't print imageTarget, i show it in my laptop screen.
Delete the video and try to reimport it again. Same thing happened to me when i migrated a Unity 4 project to 5. I just reimported the videos and they work again normally.
I am planning to port a flash player to Android OS. Presently Android is not supporting the Flash. I have looked into GNash, an open source flash player but the problem with this is that it is not supporting the latest version flash files and we can't open the youtube with GNash.
Are there any open source light-weight flash players which can be ported to Android.
EDIT: I have also tried SwfDec but even this one is not playing the videos from youtube.
Any other open source players which can play youtube videos?
Of course this could be a fun project to hack; however, you'll soon face real competition from Adobe, who are porting their own player as we speak:
http://www.google.se/search?q=flash+android
Just in case you can afford to wait.
I have used ffmpeg to convert the flv to mp4.
According to Google/OHA member engineers the problem you will have is performance on current device hardware specifically G1s..
My impression is that you will not see flash until the Dalvik VM JIT is finished developmentally...probably not until SDK 3.5 probably..
GNash website states (and my own experience confirms) that GNash actually plays most youtube videos OK. See GNash wiki.
Now Android has flash support,
maybe this can help:
http://www.synesthesia.it/playing-flash-flv-videos-in-android-applications
playing FLV on Android using flash player inside a webview