I have a requirement that i have to load and Play the Video from V4L2 in Android.
I am an Android application developer and i know how to stream and play a video from URL. But, here the case is completely different. I have to create an application for Android TV (CX23102 Usb based driver).
Anyone please let me know where to start. Is my Java knowledge is enough or JNI is required?
Related
I have an android application for live streaming and recording from a hardware device through wifi. The hardware device can store images and video within the hardware and we can transfer these videos to our mobile application. I am getting the videos and able to download it to my mobile memory. But The video received in .mts fomat and unable to play it using android native MediaPlayer class. I would like to ask you is there any method/library available to play .mts videos . Thanks in advance
Default native MediaPlayer does not support the .mts file format. Better you use vitamio library for that. refrence link - https://stackoverflow.com/a/8261864/3912847 & https://karanbalkar.com/2014/11/tutorial-92-live-streaming-using-vitamio-in-android/
You can download the vitamio library form here
We want to create a Live-Broadcasting/streaming platform where anyone can go live on click of a button using his/her mobile camera. The same live feed should be viewable from the native mobile App. To start with, we would like to support live broadcast and viewing live feed from both IOS and Android platforms. We are using Wowza as the media streaming server
UseCase : Lets say sitting at home, I want to show my new home to all my friends. I download the mobile app on Android and start live stream on click of the button. My friends, who have also downloaded the same mobile app, can see my live-stream through their mobile. They can also see some of the VOD Content.
I would like to understand how to play the Live Stream / VOD on native Android App ?
Thanks in Advance :)
OpenMAX for Android will give you the best flexibility & control, however, it's a low level API that mandate C++ & NDK usage, you can also use ffmpeg static libs in the same manner
I searched a lot over the web for the below requirement but didn't get any sample code or correct solution.
Basically I want to connect my android mobile to a linux desktop via USB and want to live stream a video that i play in my mobile(i m gonna use video view that loads a video from a weblink/assets folder).
if I play a video from my mobile that should be get played on desktop at the same time.
I would be grateful if u provide an API or source code with example/reference links.
I'm new to flash so I will try to write it down as clear as i can. I hope you can help me with this and thanks in advance.
I have a project that function like a brochure. Its just a compilation images, text and several videos with a very simple goto pages functions.
the images and text are already included in the fla file while the videos are in my project file directory and streamed from my local hard drive. I'm using the earlier version of flash video component and I'm using flash CS6.
My AS3 Script to load the videos
sp.source = SPContent;
sp.setSize(340, 335);
var VidBtn01 = MovieClip(sp.content).VidBtn01;
var VidBtn02 = MovieClip(sp.content).VidBtn02;
VidBtn01.addEventListener(MouseEvent.CLICK, onClick01);
VidBtn02.addEventListener(MouseEvent.CLICK, onClick02);
UNOVid.addEventListener(Event.REMOVED_FROM_STAGE, stopMovie);
function stopMovie(e:Event=null)
{
UNOVid.stop();
}
function onClick01(evt:MouseEvent):void {
UNOVid.source = "Video1.flv";
}
VidBtn01.addEventListener(MouseEvent.CLICK, onClick01);
function onClick02(evt:MouseEvent):void {
UNOVid.source = "Video2.flv";
}
VidBtn02.addEventListener(MouseEvent.CLICK, onClick02);
When test published in flash professional, the projects works really well. When Publishing for android and iOS, flash do not reveal any errors. Upon
testing the published apk and api files, then the problem arise.
Problem 1 Android: All buttons and navigation working, flash video component present but some videos canot be played.
Problem 2 iOS: All buttons and navigation working, videos not playing, cant really tell because flash video component is not being displayed.
All videos are flv 320x240 but of different duration and encoded using flash video encoder same settings. During packaging files included are the
projects swf, the flash video component's swf, the app.xml and all the videos included in the project. The .apk and .api file size is 1.02GB. I also tried
publishing without the videos just to see the file size and both the .apk and .api file is only 3.9mb. Also check the videos folder size in windows
properties, size is 1gb plus.
I checked the installed app on my iOS device using an app called iFile from cydia, all the videos are accounted for with the flash component.
For android upon checking the installed file it revealed and apk file and some .so file. You cant really see if the files are all in there. So I did a little
research and learned that if you change the .apk extension to .rar, you can extract the file in windows to inspect whats inside your published .apk
file. Upon doing sa I was able to see that all the files are accounted for.
I'm using for device testing a generic android tablet running 4.01 IceCreamSandwich and an iPad Air iOS7 jail broken.
My Question for ANDROID
How does android process the apk file, why was the apk files not extracted when installed on my device?
What might be the reason why some of the videos cannot be played? Hardware Limitation perhaps, any idea?
Will there be a conflict with the New Versions of Android (jellybean/Kitkat) since adobe flash already stopped supporting android?
My Question for iOS
Why was the Flash Video Component missing? Is this a compatibility issue with iOS since the flash video component is an swf file?
I assumed that packaging it would eliminate that issue considering that publishing air for ios includes adobe air in the package. If that's the case isthere another way to deliver the video on stage in iOS?
Is FLV video compatible with iOS if not what video compression should i use?
Lastly how can i publish to Android and iOS without the need to package it with the video. So the final .apk and .api file size is manageable.
Perhaps just adding the videos in a directory within he device's storage using the resolve path method. Can anyone share how i can do this?
Again thanks in advance to all.
I don't have time for a complete answer right now. Here's a partial answer:
You can't use .flv on iOS. You have to encode using the H.264 codec in an .mp4 file. Apple has more-or-less particular specs on the encoding. Look 'em up!
Also, in iOS you'll want to use the StageVideo class combined with the Netstream and NetConnection classes. StageVideo is a requirement for the GPU video processing on iOS devices. BUT when you're running your video code on a desktop machine, or when you're running video in AIR on desktop, you want to use the regular Video Class because you'll be rendering, usually, with the CPU. So, usually, your code will have to test for the availability of GPU processing and then invoke one function for implementing THAT, or another function if only CPU processing is available.
Video (without components -- which you should forget!) sounds complicated, but it's not THAT complicated. It just takes a little time to learn. Suggestion: study here - http://gotoandlearn.com/play.php?id=46 for the basics of the Video Class. Then read the Adobe AS3 reference on StageVideo. Then come back here and ask more questions. You'll beat your head against a wall for a day or so, but then you'll really know how to handle video on, at least some mobile devices.
When you're testing on iOS don't forget to publish with GPU rendering.
I'm just learning AIR for Android myself so can't help you there.
This is my problem. I have on my hosting an avi video file and I want that the user of my android application can display it in streaming on your smartphone.
There are two way.
1) Convert this file in mp4 format and visual it into my application with MediaPlayer
2) Control that on user's device there is Rockplayer and then to use it for display this avi file.
What the good way ?
Please look at this link. It is very good example for Android Media Streaming.
Media streaming on Android devices using the VideoView object available in the android.widget package. This widget allows audio or video playback local or global resources.
Choose option 1. You don't want to "sponsor" third-party applications such as RockPlayer when building your own app. What if the user doesn't have internet connection by the time he's trying to use your app? And he hasn't downloaded RockPlayer previously? As much as possible you want your app to be independent of other market apps, especially those you do not own.