I am developing an hybrid app with ionic 3. I require to record video with overlay image on top like snapchat, instagram etc. There's a plugin for it Here
But in documentation it adds overlay only for iOS currently(i want for both iOS and Android) and I don't think it records overlay on top of video. So far i did much research but could not find anything suitable. Any help would be much helpfull thanks
Unfortunately at this time there are no Ionic 3 plugins available for both iOS & Android with this functionality! Neither has there been any work on the Video Capture Plus (beta) plugin in over a year!
There is, currently, a beta plugin being worked on called Camera Preview for both iOS & Android but it only works for images but not videos.
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Salaam,
I use vuforia sdk version 5 to design AR apps in unity5.1 . I want to play a video on ImageTarget, so I use Mobile Movie Texture (link), But when I aim device camera at image I see a green plane instead of video. Everything was OK when I use vuforia sdk 2.3 with unity 4.
here a screenshot of my mobile when I run my AR app. I did't print imageTarget, i show it in my laptop screen.
Delete the video and try to reimport it again. Same thing happened to me when i migrated a Unity 4 project to 5. I just reimported the videos and they work again normally.
is there any Cordova/Phonegap media plugin available, which can play the audio in background, when screen is locked, particularly for Android. This feature is there by default for iOS, but this doesn't work for Android. I am looking for Cordova/Phonegap media plugin, which works even the screen is turned off for both Android and iOS. Thanks for the help.
A little late but in case anyone needs it.
Phone gap supports audio playing as a built in API. I've had success getting it to work even when the screen is locked. The link to the API page is below:
http://docs.phonegap.com/en/2.3.0/cordova_media_media.md.html
I am trying to integrate an HTML 5 video player with It's auto-play attribute on my site. It is working fine on Web and other devices but it is not working with any android device which has 4.0 and above OS. I have seen this Link.But I am looking if there is any workaround for this issue.
Note:I have also tried implementing jwplayer but later on I found that it doesn't support the autoplay for android and ios devices.
PS : I have tried to put an image on top of video and clicking on that should trigger an autoplay but still no success.
The only approach I know of is to provide a user interaction before the video begins to play like a 'touch to enter site' button, then on that event play the video. Playing video or audio in HTML5 requires user interaction on Android and iOS. It is by design - no workaround as of today is available. You can read here for confirmation.
You can read here for the whys and hows on iOS (which is the same info as on your Google link).
I would like to be able to record audio on mobile phones by having the user trigger the recording through a button press on a web page. Based on what I've read, audio recording is supported (kind of) in HTML 5, but not all browsers implement it yet. Many similiar questions are 6-15 months old and it seems like support for audio recording is moving forward quite rapidly.
So what I wonder is, can this be done today or in the next 3-6 months, or do I have to create native apps for the various phones?
Probably Cordova-like framework is a way to go for you. You'll be able to create html app and Cordova build will create native packages for all platforms for you.
Cordova (PhoneGap) home
http://phonegap.com/
Special audio recording shim
http://docs.phonegap.com/en/1.9.0/cordova_media_capture_capture.md.html
Recently, I want to develop an android app, I've developed a MediaPlayer to play video ,when the video playing,I want to get the image data of each frame, and do some processing, and then rendering to the screen.Does anybody have suggestions?Thank you in advice!
I am not sure about your android version. From Android JellyBean 4.2.0 onwards, there is a new component introduced as CPUConsumer (Reference: 4.2_r1 Sources) which can enable a host program to access an underlying gralloc frame.
Some examples to test this functionality is also available in android at here.