I'm using surface view in my android app (no any XML for that activity). I want to include banner ad in that activity.
how to include banner ad on surface view
You should post your game's main activity. To integrate banner ads on surface views programmatically, you use a RelativeLayout or a FrameLayout as your parent layout, and define the layout parameters for the adView to be positioned (for example at the bottom center of the screen) :
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(myView);
layout.addView(adView, adParams);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
Related
I have a libgdx game and I successfully added Admob ads to it. When I run it on my physical device using Android Studio it shows ads as I used my device as test device but when I send it to another device from my phone it didn't show ads. It only showed a black rectangle with no ads as I set adView background to black colour.
My question is: should it be uploaded to the Google Play Store to show the ads or what?
Here is my code:
protected AdView adView;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
View gameView = initializeForView(new GameMain(), config);
layout.addView(gameView, ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setVisibility(View.VISIBLE);
AdRequest.Builder builder = new AdRequest.Builder();
adView.loadAd(builder.build());
adView.setBackgroundColor(0xff000000);
adView.setAdUnitId("xxxxxxxxxxxxxxxxxxx");
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT );
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
layout.addView(adView, adParams);
setContentView(layout);
}
Sounds to me like the problem is the ad size is changing. The banner needs to be the exact size specified by Google. If it's even a couple pixels smaller it will not display. My guess would the new device you're testing on has a smaller screen or different aspect ratio, and that size difference is propagating down to the view where you have the advertisement embedded. Can't be sure without a little more info though.
You need to specify admob which are your test devices on which you want to see ads. For that use addTestDevice.
AdRequest adRequest = new AdRequest.Builder()
.setBackgroundColor(0xff000000)
.setAdUnitId("xxxxxxxxxxxxxxxxxxx")
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR) // Emulator
.addTestDevice("FirstDeviceID")
.addTestDevice("SecondDeviceID")
.build();
adView.loadAd(adRequest);
Hope this helps.
Please check your code you load add before set the admob id. you just change this in your code
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setVisibility(View.VISIBLE);
AdRequest.Builder builder = new AdRequest.Builder();
adView.setBackgroundColor(0xff000000);
adView.setAdUnitId("ca-app-pub-3940256099942544/6300978111");
adView.loadAd(builder.build());
I have an android game that draws on a surfaceView and I have admob ads on top of that using a FrameLayout.
FrameLayout lay = new FrameLayout(this);
this.addContentView(lay, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
AdView adView = new AdView(this, AdSize.BANNER, "xxxxxxxx");
lay.addView(renderer, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
lay.addView(adView, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
adView.setGravity(Gravity.LEFT);
this.setContentView(lay);
adView.loadAd(new AdRequest());
and everything is fine. I want to integrate the new google play services admob and I have changed the above code to
FrameLayout lay = new FrameLayout(this);
this.addContentView(lay, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
adView = new AdView(this);
adView.setAdUnitId("xxxxxxx");
adView.setAdSize(AdSize.BANNER);
lay.addView(adView, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
this.setContentView(lay);
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
the admob view is not shown up. I know that it is the view that does not come up because if i add only the AdView into the frameLayour then I see the ads without any problem
Has anyone came across this problem? Has anyone any suggestion about that?
king regards
Make sure you set a background color for the adview. It can be "transparent". Then, using a RelativeLayout or a FrameLayout as your parent layout, define the layout parameters for the adView to be positioned, for example at the bottom center of the screen like this:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
AdRequest adRequest = new AdRequest.Builder().build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(renderer);
layout.addView(adView, adParams);
//Set main renderer
setContentView(layout);
}
I have a game on Libgdx and I have been trying to add AdMob banner to it.
I have 2 problems with it,
1) The banner takes like a minute to load and to be shown on the screen and it shouldn't
2) The banner is showing on every screen and I want it to show itself only on the Menu screen and not the Game Screen.
Here is the code I used:
public class AndroidLauncher extends AndroidApplication {
AdView adView ;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
The banner really takes a few minutes to load, so you must to load the banner a little time before show it. About the second question, you should set false when you don't want to show the banner; and set true to show it when you want.
Concerning your first issue,
Loading an ad requires a network request which is quiet slow. You can try defining the ad in a chronological order, though I doubt this will provide a better experience:
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
// Hook it all up
adView.loadAd(adRequest);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
Concerning your second issue...
There are multiple ways to solve that. The best solution is to use an interface that has the ability to show and hide ads.
Define an interface AdHandler.java in your game's core project:
public interface AdHandler {
public void showAds(boolean show);
}
Then, implement the interface in your android project.
Just follow the official libgdx guide on controlling admob ads.
Go to the topic:
" Control
This example will show you how to turn the AdMob View's visibility on and off from within your libgdx app. "
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx .
It has all you need.
I read this and implemented it on the code but the ads aren't going away.
here is the android launcher:
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
private final int SHOW_ADS = 1;
private final int HIDE_ADS = 0;
protected Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg) {
switch(msg.what) {
case SHOW_ADS:
{
adView.setVisibility(View.VISIBLE);
break;
}
case HIDE_ADS:
{
adView.setVisibility(View.GONE);
break;
}
}
}
};
#Override
public void showAds(boolean show) {
handler.sendEmptyMessage(show ? SHOW_ADS : HIDE_ADS);
}}
and in the window i dont want the ads to show up i did this:
constructor:
public Main(Game game,AdHandler a)
{
this.game = game;
this.ad =a;
}
and the call to the function:
ad.showAds(false);
what is wrong with the code?
edit: i checked and the showads function in the androidLauncher isn't even been called i cant find the reason
I've found this solution. Please test this one:
Add this into LinearLayout
<com.google.ads.AdView
android:id="#+id/adMob1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="{AdID}"
ads:loadAdOnCreate="true"/>
Then add this into OnCreate
AdView adView = (AdView) findViewById(R.id.adMob1);
adView.loadAd(new AdRequest());
If it works, you can add your specific code.
For more information https://developers.google.com/mobile-ads-sdk/docs/admob/fundamentals
Finally, I have a banner ad at the top of my GLSurfaceview. However, it appears with a black background that takes up the whole width of the screen and covers the top of my game area like so (I should also point out that the play area is also moved downwards a little so the bottom is also missing).
What I need to do is move the banner to the bottom of the screen and, keep it central and remove this black background so it looks like this:
I tried to use XML but was getting a lot of errors so I switched to doing this completely in Java (and managed to get this far) - however quality information on how to do this with GLSurfaceView is lacking IMHO so I'm hoping someone can tell me where I'm going wrong.
Code
Here is my onCreate() method:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
LinearLayout layout = new LinearLayout(this);
layout.setOrientation(LinearLayout.VERTICAL);
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
layout.addView(adView);
layout.addView(myView);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
When the banner changes, it also appears to 'flicker', but I can deal with that in a separate question.
Use a RelativeLayout or a FrameLayout as your parent layout, then just define the layout parameters for the adView to be positioned at the bottom center of the screen like this. Below is a solution:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(myView);
layout.addView(adView, adParams);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
You have two separate views that are divided when you add them both to a linear layout (surface view and your ad view). I think what you want to accomplish is to overlay the ad on top of your surface view. This page is old but check out http://www.curious-creature.org/2009/03/01/android-layout-tricks-3-optimize-part-1/ for an example on how to do this.
I have this:
private void setupAds() {
AdView adView = new AdView(this, AdSize.BANNER, "a15138083566f58");
LinearLayout layout = super.root;
layout.addView(adView);
AdRequest request = new AdRequest();
request.setTesting(true);
adView.loadAd(request);
super.root.requestLayout();
}
When the ad loads, it covers up the bottom of my application. If I switch the orientation, everything re-renders correctly. This must mean that the WebView is the right size, but Sencha Touch isn't respecting the size change, right?
How do I fix this?
When adding an AdView programmatically to would normally add it into a ViewGroup that you have specially created and sized for that purpose. I have no idea what Sencha Touch is but if super.root is the ViewGroup for the whole Activity then your display will depend entirely upon what type of Layout what specified for the root View.
Suggest you create a AdViewParent in your layout and add the AdView into that.
The trick is to put adView not onto the super.root layout but onto the layout of WebView (appView of DridGap). Here is the code for horizontal align banner in bottom of the screen
private void setupAds() {
AdView adView = new AdView(this, AdSize.BANNER, "a15138083566f58");
//
RelativeLayout layout = new RelativeLayout(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
AdSize.BANNER.getHeightInPixels(this));
rparams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
layout.addView(adView, params);
//
appView.addView(layout, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
request adRequest = new AdRequest();
adView.loadAd(request);
}
Using this method you have to avoid overlapping of content by admob banner. You can do it in app.scss, someting like
#bottomitemid{
padding-bottom: 50px;
}