I have a game on Libgdx and I have been trying to add AdMob banner to it.
I have 2 problems with it,
1) The banner takes like a minute to load and to be shown on the screen and it shouldn't
2) The banner is showing on every screen and I want it to show itself only on the Menu screen and not the Game Screen.
Here is the code I used:
public class AndroidLauncher extends AndroidApplication {
AdView adView ;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
The banner really takes a few minutes to load, so you must to load the banner a little time before show it. About the second question, you should set false when you don't want to show the banner; and set true to show it when you want.
Concerning your first issue,
Loading an ad requires a network request which is quiet slow. You can try defining the ad in a chronological order, though I doubt this will provide a better experience:
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
// Hook it all up
adView.loadAd(adRequest);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
Concerning your second issue...
There are multiple ways to solve that. The best solution is to use an interface that has the ability to show and hide ads.
Define an interface AdHandler.java in your game's core project:
public interface AdHandler {
public void showAds(boolean show);
}
Then, implement the interface in your android project.
Just follow the official libgdx guide on controlling admob ads.
Go to the topic:
" Control
This example will show you how to turn the AdMob View's visibility on and off from within your libgdx app. "
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx .
It has all you need.
I read this and implemented it on the code but the ads aren't going away.
here is the android launcher:
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
private final int SHOW_ADS = 1;
private final int HIDE_ADS = 0;
protected Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg) {
switch(msg.what) {
case SHOW_ADS:
{
adView.setVisibility(View.VISIBLE);
break;
}
case HIDE_ADS:
{
adView.setVisibility(View.GONE);
break;
}
}
}
};
#Override
public void showAds(boolean show) {
handler.sendEmptyMessage(show ? SHOW_ADS : HIDE_ADS);
}}
and in the window i dont want the ads to show up i did this:
constructor:
public Main(Game game,AdHandler a)
{
this.game = game;
this.ad =a;
}
and the call to the function:
ad.showAds(false);
what is wrong with the code?
edit: i checked and the showads function in the androidLauncher isn't even been called i cant find the reason
I've found this solution. Please test this one:
Add this into LinearLayout
<com.google.ads.AdView
android:id="#+id/adMob1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="{AdID}"
ads:loadAdOnCreate="true"/>
Then add this into OnCreate
AdView adView = (AdView) findViewById(R.id.adMob1);
adView.loadAd(new AdRequest());
If it works, you can add your specific code.
For more information https://developers.google.com/mobile-ads-sdk/docs/admob/fundamentals
Related
I'm using surface view in my android app (no any XML for that activity). I want to include banner ad in that activity.
how to include banner ad on surface view
You should post your game's main activity. To integrate banner ads on surface views programmatically, you use a RelativeLayout or a FrameLayout as your parent layout, and define the layout parameters for the adView to be positioned (for example at the bottom center of the screen) :
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(myView);
layout.addView(adView, adParams);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
I want something like this two other questions:
Android AdMob Vertical ads
How to show admob ads vertical in landscape mode? (Android)
And I start from this:
https://github.com/TheInvader360/tutorial-libgdx-google-ads
I tried so hard to put left side vertical banner on landscape mode, but I only get vertical admob at the center of screeen, I can't move it to the left.
Also, I am doing it in two differents "layers": banner overlap app view. I want this because I need full screen for app view.
Another point: I need to pause and resume app to show the banner, seems "layout.bringChildToFront" called before ad is loaded so not working.
(I have nothing special at AndroidManifest.xml, I am trying to do it by code)
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:screenOrientation="landscape"
android:orientation="vertical"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
/>
Here is my code: (I'm using LIBGDX)
public class AndroidLauncher extends AndroidApplication {
private static final String AD_UNIT_ID_BANNER = "ca-app-pub-7938591782705263/4150532439";
protected AdView adView;
protected View gameView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useAccelerometer = false;
cfg.useCompass = false;
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
FrameLayout layout = new FrameLayout(this);//base container layout
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT);
layout.setLayoutParams(params);
AdView admobView = createAdView();//ads the banner and the app view to the base layout
layout.addView(admobView);
View gameView = createGameView(cfg);
layout.addView(gameView);
setContentView(layout);
startAdvertising(admobView);
layout.bringChildToFront(admobView);//this is currently not working, I need to pause and resume app to show the banner
}
private AdView createAdView() {
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setAdUnitId(AD_UNIT_ID_BANNER);
adView.setId(12345);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT, Gravity.LEFT|LinearLayout.FOCUS_LEFT|Gravity.TOP|LinearLayout.FOCUS_UP);
//last hard try to get vertical banner at left side :/
adView.setRotation(270);
adView.setPadding(0, 0, 0, 0);
adView.setTop(0);
adView.setLeft(0);
adView.setRight(0);
adView.setX(0);
adView.setY(0);
adView.refreshDrawableState();
adView.setLayoutParams(params);
return adView;
}
private View createGameView(AndroidApplicationConfiguration cfg) {
gameView = initializeForView(new Main(), cfg);
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
gameView.setLayoutParams(params);
return gameView;
}
private void startAdvertising(AdView adView) {
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
}
#Override
public void onResume() {
super.onResume();
if (adView != null) adView.resume();
}
#Override
public void onPause() {
if (adView != null) adView.pause();
super.onPause();
}
#Override
public void onDestroy() {
if (adView != null) adView.destroy();
super.onDestroy();
}
(...)
Thankss a lot and have a nice day !!! ;)
Solved by having FrameLayout containing GameView and a relative layout which contains AdView with relative layout params (wrap content and align parent left) and changing rotation pivot then rotateview works fine.
But ad still not visible, I tried this: Admob ads appear only after first refresh and didn't work. I have to press home and resume app to see the ad...
i added banner ads from admob to my game and the banner add appears only after the first refresh (30 seconds) . And for the first 30 seconds it's there and if you click the bottom of the page where the addvertisment should be it takes you to the advertising page but the ad is not visible.
You can see for yourself when you start the game and click bottom of the screen.
Game #1
And my other game (if you start the intent from the menu in this game ( like facebook) and then return to the menu, ads appear instantly):
Game #2
Anyone had this happen ? What can i do to fix this ?
How I initialize my ads :
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
opener = new AndroidGalleryOpener(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
View gameView = initializeForView(new Zaidimas(opener), config);
AdView adView = new AdView(this);
adView.setAdUnitId("xxxxx my secret number xxxxxxxx");
adView.setAdSize(AdSize.BANNER);
adView.loadAd(new AdRequest.Builder()
.build());
layout.addView(gameView);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(adView, adParams);
setContentView(layout);
//initialize(new Zaidimas(opener), config);
}
It is hard to say what happens in your case, but I have a suspect that your libgdx screen with the admob banner might show up before the ad finished loading. You can try adding an AdListener that forces the ad-view to draw itself once the ad finished loading. Something like:
adView.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
System.out.println("ad banner finished loading!");
adView.setVisibility(View.GONE);
adView.setVisibility(View.VISIBLE);
}
});
The code looks a bit odd, but changing visibility should really make sure that your adView gets drawn again ;-)
If you're using a Relative Layout be sure to include the position of the view relative to other layout objects. I was having the same issue until I placed android:layout_below="#+id/adView" on the object directly below my adView object. You could probably just as well place android:layout_above="#+id/someView" on the adView object itself.
Hello I use this code below to show an Ad in my game and it works fine, but I created this banner (setContentView()) in GameActivity.java. And I have gameScene.java. I wanna hide this banner sometimes. So how can I reach "adView" variable (which is in GameActivity.java) from gameScene.java?
I have one activity GameActivity.java and others scenes (gameScene, menuScene...).
I want to show the banner in my menu scene,but I also want to hide it in game scene.
#Override
#SuppressLint("NewApi")
protected void onSetContentView() {
super.onSetContentView();
final FrameLayout frameLayout = new FrameLayout(this);
final FrameLayout.LayoutParams frameLayoutLayoutParams = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT, Gravity.FILL);
final FrameLayout.LayoutParams adViewLayoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT,
FrameLayout.LayoutParams.WRAP_CONTENT, Gravity.LEFT | Gravity.TOP);
adView = new AdView(this);
adView.setAdUnitId("XXXXXXXXXXXXXX");
adView.setAdSize(AdSize.BANNER);
adView.setVisibility(AdView.VISIBLE);
adView.refreshDrawableState();
AdRequest adRequest = new AdRequest.Builder().addTestDevice(AdRequest.DEVICE_ID_EMULATOR).build();
adView.loadAd(adRequest);
if (android.os.Build.VERSION.SDK_INT > android.os.Build.VERSION_CODES.GINGERBREAD_MR1) {
adView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
this.mRenderSurfaceView = new RenderSurfaceView(this);
mRenderSurfaceView.setRenderer(mEngine, this);
final FrameLayout.LayoutParams surfaceViewLayoutParams = new FrameLayout.LayoutParams(
android.view.ViewGroup.LayoutParams.MATCH_PARENT, android.view.ViewGroup.LayoutParams.MATCH_PARENT);
surfaceViewLayoutParams.gravity = Gravity.CENTER;
frameLayout.addView(this.mRenderSurfaceView, surfaceViewLayoutParams);
frameLayout.addView(adView, adViewLayoutParams);
this.setContentView(frameLayout, frameLayoutLayoutParams);
}
If you want to hide it, simply call adView.setVisiblity(View.GONE). If you want to show it again, call adView.setVisiblity(View.VISIBLE).
Do as Alesandro suggests.
Pass a reference to the Activity into GameScene and use that reference to call findViewById to get the AdView.
SkinWalker, I readed your posts in the AndEngine Forum and here, I had the same problem but Androidacct solved it for me. Read this post: Hide/Show AdView from Scene
I hope It helps you!
EDIT:
This is how it help me:
In your BaseGameActivity add this code:
public void showAds() {
this.runOnUiThread(new Runnable() {
#Override
public void run() {
adView.setVisibility(View.VISIBLE);
AdRequest adRequest = new AdRequest.Builder().addTestDevice(
AdRequest.DEVICE_ID_EMULATOR).build();
adView.loadAd(adRequest);
}
});
}
public void hideAds() {
this.runOnUiThread(new Runnable() {
#Override
public void run() {
adView.setVisibility(View.INVISIBLE);
}
});
}
And you must to call it from your Scene with this code:
ResourcesManager.getInstance().activity.hideAds();
And I recommend you to read this tutorial: Full game tutorial - part 3. Resources Manager
Best Regards!
Finally, I have a banner ad at the top of my GLSurfaceview. However, it appears with a black background that takes up the whole width of the screen and covers the top of my game area like so (I should also point out that the play area is also moved downwards a little so the bottom is also missing).
What I need to do is move the banner to the bottom of the screen and, keep it central and remove this black background so it looks like this:
I tried to use XML but was getting a lot of errors so I switched to doing this completely in Java (and managed to get this far) - however quality information on how to do this with GLSurfaceView is lacking IMHO so I'm hoping someone can tell me where I'm going wrong.
Code
Here is my onCreate() method:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
LinearLayout layout = new LinearLayout(this);
layout.setOrientation(LinearLayout.VERTICAL);
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
layout.addView(adView);
layout.addView(myView);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
When the banner changes, it also appears to 'flicker', but I can deal with that in a separate question.
Use a RelativeLayout or a FrameLayout as your parent layout, then just define the layout parameters for the adView to be positioned at the bottom center of the screen like this. Below is a solution:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(myView);
layout.addView(adView, adParams);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
You have two separate views that are divided when you add them both to a linear layout (surface view and your ad view). I think what you want to accomplish is to overlay the ad on top of your surface view. This page is old but check out http://www.curious-creature.org/2009/03/01/android-layout-tricks-3-optimize-part-1/ for an example on how to do this.