How to hide an Ad? - android

Hello I use this code below to show an Ad in my game and it works fine, but I created this banner (setContentView()) in GameActivity.java. And I have gameScene.java. I wanna hide this banner sometimes. So how can I reach "adView" variable (which is in GameActivity.java) from gameScene.java?
I have one activity GameActivity.java and others scenes (gameScene, menuScene...).
I want to show the banner in my menu scene,but I also want to hide it in game scene.
#Override
#SuppressLint("NewApi")
protected void onSetContentView() {
super.onSetContentView();
final FrameLayout frameLayout = new FrameLayout(this);
final FrameLayout.LayoutParams frameLayoutLayoutParams = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT, Gravity.FILL);
final FrameLayout.LayoutParams adViewLayoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT,
FrameLayout.LayoutParams.WRAP_CONTENT, Gravity.LEFT | Gravity.TOP);
adView = new AdView(this);
adView.setAdUnitId("XXXXXXXXXXXXXX");
adView.setAdSize(AdSize.BANNER);
adView.setVisibility(AdView.VISIBLE);
adView.refreshDrawableState();
AdRequest adRequest = new AdRequest.Builder().addTestDevice(AdRequest.DEVICE_ID_EMULATOR).build();
adView.loadAd(adRequest);
if (android.os.Build.VERSION.SDK_INT > android.os.Build.VERSION_CODES.GINGERBREAD_MR1) {
adView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
this.mRenderSurfaceView = new RenderSurfaceView(this);
mRenderSurfaceView.setRenderer(mEngine, this);
final FrameLayout.LayoutParams surfaceViewLayoutParams = new FrameLayout.LayoutParams(
android.view.ViewGroup.LayoutParams.MATCH_PARENT, android.view.ViewGroup.LayoutParams.MATCH_PARENT);
surfaceViewLayoutParams.gravity = Gravity.CENTER;
frameLayout.addView(this.mRenderSurfaceView, surfaceViewLayoutParams);
frameLayout.addView(adView, adViewLayoutParams);
this.setContentView(frameLayout, frameLayoutLayoutParams);
}

If you want to hide it, simply call adView.setVisiblity(View.GONE). If you want to show it again, call adView.setVisiblity(View.VISIBLE).

Do as Alesandro suggests.
Pass a reference to the Activity into GameScene and use that reference to call findViewById to get the AdView.

SkinWalker, I readed your posts in the AndEngine Forum and here, I had the same problem but Androidacct solved it for me. Read this post: Hide/Show AdView from Scene
I hope It helps you!
EDIT:
This is how it help me:
In your BaseGameActivity add this code:
public void showAds() {
this.runOnUiThread(new Runnable() {
#Override
public void run() {
adView.setVisibility(View.VISIBLE);
AdRequest adRequest = new AdRequest.Builder().addTestDevice(
AdRequest.DEVICE_ID_EMULATOR).build();
adView.loadAd(adRequest);
}
});
}
public void hideAds() {
this.runOnUiThread(new Runnable() {
#Override
public void run() {
adView.setVisibility(View.INVISIBLE);
}
});
}
And you must to call it from your Scene with this code:
ResourcesManager.getInstance().activity.hideAds();
And I recommend you to read this tutorial: Full game tutorial - part 3. Resources Manager
Best Regards!

Related

Show AdMob only on specific screen

I have a game on Libgdx and I have been trying to add AdMob banner to it.
I have 2 problems with it,
1) The banner takes like a minute to load and to be shown on the screen and it shouldn't
2) The banner is showing on every screen and I want it to show itself only on the Menu screen and not the Game Screen.
Here is the code I used:
public class AndroidLauncher extends AndroidApplication {
AdView adView ;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
The banner really takes a few minutes to load, so you must to load the banner a little time before show it. About the second question, you should set false when you don't want to show the banner; and set true to show it when you want.
Concerning your first issue,
Loading an ad requires a network request which is quiet slow. You can try defining the ad in a chronological order, though I doubt this will provide a better experience:
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
// Hook it all up
adView.loadAd(adRequest);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
Concerning your second issue...
There are multiple ways to solve that. The best solution is to use an interface that has the ability to show and hide ads.
Define an interface AdHandler.java in your game's core project:
public interface AdHandler {
public void showAds(boolean show);
}
Then, implement the interface in your android project.
Just follow the official libgdx guide on controlling admob ads.
Go to the topic:
" Control
This example will show you how to turn the AdMob View's visibility on and off from within your libgdx app. "
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx .
It has all you need.
I read this and implemented it on the code but the ads aren't going away.
here is the android launcher:
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
private final int SHOW_ADS = 1;
private final int HIDE_ADS = 0;
protected Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg) {
switch(msg.what) {
case SHOW_ADS:
{
adView.setVisibility(View.VISIBLE);
break;
}
case HIDE_ADS:
{
adView.setVisibility(View.GONE);
break;
}
}
}
};
#Override
public void showAds(boolean show) {
handler.sendEmptyMessage(show ? SHOW_ADS : HIDE_ADS);
}}
and in the window i dont want the ads to show up i did this:
constructor:
public Main(Game game,AdHandler a)
{
this.game = game;
this.ad =a;
}
and the call to the function:
ad.showAds(false);
what is wrong with the code?
edit: i checked and the showads function in the androidLauncher isn't even been called i cant find the reason
I've found this solution. Please test this one:
Add this into LinearLayout
<com.google.ads.AdView
android:id="#+id/adMob1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="{AdID}"
ads:loadAdOnCreate="true"/>
Then add this into OnCreate
AdView adView = (AdView) findViewById(R.id.adMob1);
adView.loadAd(new AdRequest());
If it works, you can add your specific code.
For more information https://developers.google.com/mobile-ads-sdk/docs/admob/fundamentals

How to show vertical admob ads on ladscape mode (using libgdx)?

I want something like this two other questions:
Android AdMob Vertical ads
How to show admob ads vertical in landscape mode? (Android)
And I start from this:
https://github.com/TheInvader360/tutorial-libgdx-google-ads
I tried so hard to put left side vertical banner on landscape mode, but I only get vertical admob at the center of screeen, I can't move it to the left.
Also, I am doing it in two differents "layers": banner overlap app view. I want this because I need full screen for app view.
Another point: I need to pause and resume app to show the banner, seems "layout.bringChildToFront" called before ad is loaded so not working.
(I have nothing special at AndroidManifest.xml, I am trying to do it by code)
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:screenOrientation="landscape"
android:orientation="vertical"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
/>
Here is my code: (I'm using LIBGDX)
public class AndroidLauncher extends AndroidApplication {
private static final String AD_UNIT_ID_BANNER = "ca-app-pub-7938591782705263/4150532439";
protected AdView adView;
protected View gameView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useAccelerometer = false;
cfg.useCompass = false;
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
FrameLayout layout = new FrameLayout(this);//base container layout
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT);
layout.setLayoutParams(params);
AdView admobView = createAdView();//ads the banner and the app view to the base layout
layout.addView(admobView);
View gameView = createGameView(cfg);
layout.addView(gameView);
setContentView(layout);
startAdvertising(admobView);
layout.bringChildToFront(admobView);//this is currently not working, I need to pause and resume app to show the banner
}
private AdView createAdView() {
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setAdUnitId(AD_UNIT_ID_BANNER);
adView.setId(12345);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT, Gravity.LEFT|LinearLayout.FOCUS_LEFT|Gravity.TOP|LinearLayout.FOCUS_UP);
//last hard try to get vertical banner at left side :/
adView.setRotation(270);
adView.setPadding(0, 0, 0, 0);
adView.setTop(0);
adView.setLeft(0);
adView.setRight(0);
adView.setX(0);
adView.setY(0);
adView.refreshDrawableState();
adView.setLayoutParams(params);
return adView;
}
private View createGameView(AndroidApplicationConfiguration cfg) {
gameView = initializeForView(new Main(), cfg);
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
gameView.setLayoutParams(params);
return gameView;
}
private void startAdvertising(AdView adView) {
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
}
#Override
public void onResume() {
super.onResume();
if (adView != null) adView.resume();
}
#Override
public void onPause() {
if (adView != null) adView.pause();
super.onPause();
}
#Override
public void onDestroy() {
if (adView != null) adView.destroy();
super.onDestroy();
}
(...)
Thankss a lot and have a nice day !!! ;)
Solved by having FrameLayout containing GameView and a relative layout which contains AdView with relative layout params (wrap content and align parent left) and changing rotation pivot then rotateview works fine.
But ad still not visible, I tried this: Admob ads appear only after first refresh and didn't work. I have to press home and resume app to see the ad...

Set gravity for LinearLayout programmatically

I have followed an instruction for making new AdMob plugin for Unity. Ads show up correctly, but I have problem with bottom position. They show up at top of the screen. I have set gravity to bottom (for FrameLayout) but banner ads again show up at the top of screen.
I dont have any .xml file with LinearLayout/FrameLayout tags.
Here is all code:
public class playads {
private String adUnitID = "ca-app-pub-9578188175087140/5483276313";
private Activity activity; //Store the android main activity
private AdView adView; //The AdView we will display to the user
private LinearLayout layout; //The layout the AdView will sit on
public playads () {
activity = UnityPlayer.currentActivity;
activity.runOnUiThread(new Runnable() {
public void run(){
adView = new AdView(activity);
adView.setAdUnitId(adUnitID);
adView.setAdSize(AdSize.BANNER);
AdRequest request = new AdRequest.Builder().build();
adView.setAdListener(new AdListener() {
public void onAdLoaded() {
if(layout == null)
Log.d("null", "null");
{
activity.runOnUiThread(new Runnable() {
public void run(){
layout = new LinearLayout(activity);
layout.addView(adView);
//FrameLayout.LayoutParams p = new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
//p.gravity=Gravity.BOTTOM;
activity.addContentView(layout, new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT));
((FrameLayout.LayoutParams)layout.getLayoutParams()).gravity = Gravity.BOTTOM;
}
});
}
}
}
);
adView.loadAd(request);
}
});
}
}
I really dont know what the problem is. I spent all day to fint it, but without any solution :(
Remember that gravity sets the positioning of a view's children, while layout_gravity sets the positioning of a view within its parent. So in your case, you want to set the gravity of the LinearLayout, which can be done via member methods. You should also set the orientation.
Your run() method should look something like:
public void run(){
layout = new LinearLayout(activity);
layout.setGravity(Gravity.BOTTOM);
layout.setOrientation(LinearLayout.VERTICAL);
layout.addView(adView);
LinearLayout.LayoutParams lllp = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
activity.addContentView(layout, lllp);
}
Use setGravity in LinearLayout

AdMob : Can't get the viewWidth after the first layout

I add AdMob by canvas :
public void drawAddMob(final Activity a){
a.runOnUiThread(new Runnable(){
public void run(){
LinearLayout ll = new LinearLayout(a);
ll.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.WRAP_CONTENT));
adView = new AdView(a, AdSize.BANNER, "a15140cd49b6e7b");
adView.setLayoutParams(new LayoutParams(320,50));
AdRequest request = new AdRequest();
adView.loadAd(request);
ll.addView(adView);
ll.draw(canvas);
}});
}
but when it's loading i get such error :
W/webcore(347): Can't get the viewWidth after the first layout
and its reloading - request admob one more time and each time i get this error , after 3 times it stop and write "onRecieveAd()" but it doesn't appear on the screen and still befor it i get error

Adding admob to a canvas in a extends View class

I am trying to implement admob in my app, but I can't get it working.
I have a Class A, which is the main class, it extends activity.
I have a Class B, which is the class that is called when the application start. I have the following piece of code in class A to archive this:
B b = new B(this);
setContentView(B);
In class B I have a canvas with test and bitmaps. I want to put an ad on the canvas with admob, but I can't archive this. Class B:
private AdView adView;
int[] degree = { 90, 180, 270, 360 };// random graden eindposities pijl
// int width, height;
Random rand = new Random();
Typeface font;
Matrix matrix = new Matrix();// degree,x,yaxis
Region region;// region die klikbaar is om het pijl te bewegen
AlertDialog alertDialog;
LinearLayout layout;
public YesNo(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
#Override
public boolean onTouchEvent(MotionEvent event) {
//do something
}
#Override
protected void onDraw(Canvas canvas) {
//Do something
invalidate();
}
i have tried to implement admob with this code(among other):
public void ads() {
adView = new AdView((Activity) getContext(), AdSize.BANNER,
"xxxxxxxxxxx");
LinearLayout.LayoutParams params;
params = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT);
// Create a linear layout
LinearLayout layout = new LinearLayout((Activity) getContext());
layout.setOrientation(LinearLayout.VERTICAL);
layout.setPadding(6, 6, 6, 6);
layout.addView(adView, params);
}
I searched hours for a solution but I can't find any.
Can somebody help me in the right direction?
First of all, your AdView need to be a part of your content view. The LinearLayout you created in your ads() function. Second, you need to create an AdRequest and load the ad with that request:
AdRequest request = new AdRequest();
request.addTestDevice(AdRequest.TEST_EMULATOR); // get test ads on emulator.
adView.loadAd(request);
Check out the documentation for more information on how to set up your AdView.
In your ads function, you do not actually use the LinearLayout you create - you need to put that into another layout or directly into your activity, using setContentView

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