I have a libgdx game and I successfully added Admob ads to it. When I run it on my physical device using Android Studio it shows ads as I used my device as test device but when I send it to another device from my phone it didn't show ads. It only showed a black rectangle with no ads as I set adView background to black colour.
My question is: should it be uploaded to the Google Play Store to show the ads or what?
Here is my code:
protected AdView adView;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
View gameView = initializeForView(new GameMain(), config);
layout.addView(gameView, ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setVisibility(View.VISIBLE);
AdRequest.Builder builder = new AdRequest.Builder();
adView.loadAd(builder.build());
adView.setBackgroundColor(0xff000000);
adView.setAdUnitId("xxxxxxxxxxxxxxxxxxx");
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT );
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
layout.addView(adView, adParams);
setContentView(layout);
}
Sounds to me like the problem is the ad size is changing. The banner needs to be the exact size specified by Google. If it's even a couple pixels smaller it will not display. My guess would the new device you're testing on has a smaller screen or different aspect ratio, and that size difference is propagating down to the view where you have the advertisement embedded. Can't be sure without a little more info though.
You need to specify admob which are your test devices on which you want to see ads. For that use addTestDevice.
AdRequest adRequest = new AdRequest.Builder()
.setBackgroundColor(0xff000000)
.setAdUnitId("xxxxxxxxxxxxxxxxxxx")
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR) // Emulator
.addTestDevice("FirstDeviceID")
.addTestDevice("SecondDeviceID")
.build();
adView.loadAd(adRequest);
Hope this helps.
Please check your code you load add before set the admob id. you just change this in your code
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setVisibility(View.VISIBLE);
AdRequest.Builder builder = new AdRequest.Builder();
adView.setBackgroundColor(0xff000000);
adView.setAdUnitId("ca-app-pub-3940256099942544/6300978111");
adView.loadAd(builder.build());
Related
I implemented admob express ads in my application. I use them in listview and are implemented like this:
NativeExpressAdView adView = new NativeExpressAdView(activityContext);
AdSize adSize = new AdSize(AdSize.FULL_WIDTH, 150);
adView.setAdSize(adSize);
adView.setAdUnitId(getString(R.string.ad_unit_id));
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,
adSize.getHeightInPixels(activityContext));
adView.setLayoutParams(layoutParams);
AdRequest request = new AdRequest.Builder().build();
adView.loadAd(request);
adQueue.add(adView);
In the listview adapter they are then shown just by returning the adview.
It works normaly but when scrolling for the first time the ad goes out of the view bounds and then in drops back in and works normally after that.
I am not really sure how to explain it so I made a gif:
i added banner ads from admob to my game and the banner add appears only after the first refresh (30 seconds) . And for the first 30 seconds it's there and if you click the bottom of the page where the addvertisment should be it takes you to the advertising page but the ad is not visible.
You can see for yourself when you start the game and click bottom of the screen.
Game #1
And my other game (if you start the intent from the menu in this game ( like facebook) and then return to the menu, ads appear instantly):
Game #2
Anyone had this happen ? What can i do to fix this ?
How I initialize my ads :
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
opener = new AndroidGalleryOpener(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
View gameView = initializeForView(new Zaidimas(opener), config);
AdView adView = new AdView(this);
adView.setAdUnitId("xxxxx my secret number xxxxxxxx");
adView.setAdSize(AdSize.BANNER);
adView.loadAd(new AdRequest.Builder()
.build());
layout.addView(gameView);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(adView, adParams);
setContentView(layout);
//initialize(new Zaidimas(opener), config);
}
It is hard to say what happens in your case, but I have a suspect that your libgdx screen with the admob banner might show up before the ad finished loading. You can try adding an AdListener that forces the ad-view to draw itself once the ad finished loading. Something like:
adView.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
System.out.println("ad banner finished loading!");
adView.setVisibility(View.GONE);
adView.setVisibility(View.VISIBLE);
}
});
The code looks a bit odd, but changing visibility should really make sure that your adView gets drawn again ;-)
If you're using a Relative Layout be sure to include the position of the view relative to other layout objects. I was having the same issue until I placed android:layout_below="#+id/adView" on the object directly below my adView object. You could probably just as well place android:layout_above="#+id/someView" on the adView object itself.
Finally, I have a banner ad at the top of my GLSurfaceview. However, it appears with a black background that takes up the whole width of the screen and covers the top of my game area like so (I should also point out that the play area is also moved downwards a little so the bottom is also missing).
What I need to do is move the banner to the bottom of the screen and, keep it central and remove this black background so it looks like this:
I tried to use XML but was getting a lot of errors so I switched to doing this completely in Java (and managed to get this far) - however quality information on how to do this with GLSurfaceView is lacking IMHO so I'm hoping someone can tell me where I'm going wrong.
Code
Here is my onCreate() method:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
LinearLayout layout = new LinearLayout(this);
layout.setOrientation(LinearLayout.VERTICAL);
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
layout.addView(adView);
layout.addView(myView);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
When the banner changes, it also appears to 'flicker', but I can deal with that in a separate question.
Use a RelativeLayout or a FrameLayout as your parent layout, then just define the layout parameters for the adView to be positioned at the bottom center of the screen like this. Below is a solution:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(myView);
layout.addView(adView, adParams);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
You have two separate views that are divided when you add them both to a linear layout (surface view and your ad view). I think what you want to accomplish is to overlay the ad on top of your surface view. This page is old but check out http://www.curious-creature.org/2009/03/01/android-layout-tricks-3-optimize-part-1/ for an example on how to do this.
I am making a game and I would like the ad to be visible during the menu but not when the game is actually being played.
If I simple set the adView Visibility to INVISIBLE when I don't want it shown then the ad will not refresh and thus i don't think will register with admob.
Is there an accepted way of implementing ads like this?
edit* Code in main activity to add the adView
private void initialiseAd()
{
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setAdUnitId("");
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
lp.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adView.setLayoutParams(lp);
//load ads
adView.loadAd(adRequest);
//add the adView to the window
mainLayout.addView(adView);
}
The way you're facing it is correct, you can easily hide the AdView simply wrapping it within a FrameLayout (which you already seem to be doing) and calling the setVisibility() method over it.
If you're using Activity, this would be the way:
FrameLayout containingFrame = (FrameLayout) findViewById(R.id.ad_containing_framelayout_id);
containingFrame.setVisibility(View.GONE);
If you're using Fragment:
FrameLayout containingFrame = (FrameLayout) getActivity().findViewById(R.id.ad_containing_framelayout_id);
containingFrame.setVisibility(View.GONE);
I have this:
private void setupAds() {
AdView adView = new AdView(this, AdSize.BANNER, "a15138083566f58");
LinearLayout layout = super.root;
layout.addView(adView);
AdRequest request = new AdRequest();
request.setTesting(true);
adView.loadAd(request);
super.root.requestLayout();
}
When the ad loads, it covers up the bottom of my application. If I switch the orientation, everything re-renders correctly. This must mean that the WebView is the right size, but Sencha Touch isn't respecting the size change, right?
How do I fix this?
When adding an AdView programmatically to would normally add it into a ViewGroup that you have specially created and sized for that purpose. I have no idea what Sencha Touch is but if super.root is the ViewGroup for the whole Activity then your display will depend entirely upon what type of Layout what specified for the root View.
Suggest you create a AdViewParent in your layout and add the AdView into that.
The trick is to put adView not onto the super.root layout but onto the layout of WebView (appView of DridGap). Here is the code for horizontal align banner in bottom of the screen
private void setupAds() {
AdView adView = new AdView(this, AdSize.BANNER, "a15138083566f58");
//
RelativeLayout layout = new RelativeLayout(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
AdSize.BANNER.getHeightInPixels(this));
rparams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
layout.addView(adView, params);
//
appView.addView(layout, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
request adRequest = new AdRequest();
adView.loadAd(request);
}
Using this method you have to avoid overlapping of content by admob banner. You can do it in app.scss, someting like
#bottomitemid{
padding-bottom: 50px;
}