I just want to know can we integrate PayPal sdk in android with out Braintree support.
Because i just want to do payment from Android app using paypal only.
This is to be followed by each and everyone moving forward.
No further delays would be acceptable.
Let’s we help you
to know how can you do this.
let me know the each of the status.
Please check and confirm possible or not.
If possible then please continue
If you have any questions for the same then discuss with me.
These change need to be fix asap.
Hope you are well
I see it well
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I want to authenticate my android app through GitHub account. I did not find any documentation for this. Please tell me if someone knows. How to do this?
To my knowledge in using firebase you can.
This link might help you: https://firebase.google.com/docs/auth/android/github-auth
Sadly, GitHub does not provide openID, but they do provide OAuth.
Check that out here: https://developer.github.com/v3/oauth/
I have involved with a serious problem. I want to checkout via paypal in android. I saw this link How to integrate paypal to android app using webview and run it. I found that paypal page opened but there is written "demo" in the left-bottom. so i am confused should i used it for my real application?
if yes, What parameters should i need to pass? and how can i do it?
second I run to paypal sdk. and there is a sample demo. i run it and found that it login without internet. Please any once help me how can i exact use it.
do there any exact source code?
Your help is my great help!
Thank you
Jeff here from the PayPal Android SDK. I'm not sure I fully understand your issue. Are you using the PayPal Android SDK? If so, please ensure you're following the readme during your integration. Naturally, the SDK will allow login without internet in mock mode.
I want to let users post via Facebook, Twitter, etc. on Android? Is there a SDK that will let me do this easily?
I would like to know if there are SDK's I can use for Virtual Currency and billing.
Already using Parse and Flurry.
I am aware of HeyZap (only for games), GetSocialize (a bit complicated to do custom stuff). I have researched and found: papaya, scoreloop, swam, skiller, gree. But which one is best? Ideally, SDK is multiplatform, but I'm willing to look at Android only stuff for now. Also, ideally the same SDK lets me do both 1 and 2.
Thanks.
See here for sharing: http://developer.android.com/training/sharing/shareaction.html
See here for in-app payment: http://developer.android.com/guide/google/play/billing/index.html
Did you check out Skiller SDK? If you need more details please contact us on developers#skiller-games.com and we will be more than happy to answer your questions and see if our SDK is what you are looking for.
Hoping to find some Skiller experts to answer this. I've been using Skiller for developing my game for last 3 weeks. The Skiller documentation does not explain how a player can add a buddy while playing a game? Is that possible? If that's the case, is that documented anywhere?
From the SDK documentation, I can see that BUDDY_LIST is an optional argument to call the showScreen() method but I don't know whether it work during game play? Any guidance would be much appreciated.
I am VP R&D at Skiller, thanks for using our SDK.
To shorten the integration time and at the same time give the developers many additional elements to their game and make it more appealing, many things were implemented for the developers. You don't need to implement all the community features from the scratch. We do it for you and expose many tools to communicate and manage the community.
In current and previous Skiller SDK versions all you need to do is raise the buddy list window and the window in its turn already implements all the functionality of adding/removing/searching for buddies.
In the next version of the SDK we will expose the API using which you will be able to add the last opponent that your user played against as a buddy.
If you have any other questions I can help you with please send email to developers#skiller-games.com or visit our developers forum on www.skiller-games.com
Presently I am developing one application in android.I want to implement in app purchase in my app when i click a button.
Please help me with simple example to implementing in app purchase for our app.
Thanks in advance.
I am sorry to answer in this manner, but the documentation from Google is pretty good on the subject; http://developer.android.com/guide/market/billing/index.html
The "Dungeons" example provides sample code that is pretty good.
In app billing is a bit complex, and uses some advanced Android techniques like IPC. I have been experimenting with this for the last two-three days, and I think you will have to do like me; close the office door and dig into the sample code & docs.
good luck! Please ask any specific question along the way. I am sure people will be more than willing to help.