My game has Unity Ads and Google AdMob. I used Google AdMob for a support button. Button shows rewarded ad, with no prizes. Because this is a support button. Anyway, my ads is not showing. I'm trying to solve this problem. I think i did everything true. I published my game. In my other game Google Ads is showing. Can anybody help me?
First, This is against AdMob's Policies for ads that offer rewards
Publishers may not encourage users to engage with rewarded ads using phrases that indicate the ad engagement will help the publisher directly, such as “support us” or similar language.
I STRONGLY recommend removing the support button because AdMob will find it and give you a violation strike.
Second, regarding your problem I think you are not preloading the ad.
Related
Currently I'm making a game for android and admob's reward video ads and interstitial ads are being implemented. Once the game is over the player can play from current state by watching reward video like other games. But when the game is over I want to make two options for player.
(1) Continue play by watching reward video ad.
(2) Continue play by showing the interstitial ad.
For (2), is it legal to show interstitial ad to give reward to user? I also checked here. But it doesn't say anything about using interstitial as reward ad. So, can I use interstitial ad to give reward to the player?
Yes, Interstitial Ad can be used to reward the users. There are no issues with that. If you are confused with implementation or on the policy and the best practices, refer the following article -
https://medium.com/#varundwarkani10/how-to-use-google-admob-effectively-in-android-applications-dcbbb6df930b?source=friends_link&sk=2a5bfbdcd73c17b546cf559da28b62e8
I have read almost all Admob policy and I have found nothing that prohibits this special case.
However, please let us know have you finally got any issue when using this special approach based on rewarding user using an Interstitial ad?
I plan to do something similar and I am interested to know if that cause no issue to do so!
I wanted to ask is it legal to use the Google Admob reward ads without giving any reward to the user like coins, points or etc. And can we use these ads in non-gaming applications like maps applications or chatting applications and etc.
The video type of interstitial ads rather than the rewarded video ads should suit your purpose. Try using the sample unit id for the interstitial video written in this page to see if it is really what you want.
I guess is legal and feasible. Rewarded ads are commonly used to continue playing with same items, weapons, collectables... after your character dies instead of losing all the progress. And AdMob is not limited to games.
This is mostly a Google Play and Apple Store policy question. I searched both site's help center but couldn't find an answer.
I have both rewarded video ads and banners/interstitial ads on my mobile game. Banners/interstitials can be removed by "remove ads" in app purchase at the time being. But I'm having difficulties to decide removing rewarded video ads with "remove ads" in app purchase. Because rewarded video ads are not implemented in an intrusive way like banners/interstitials. A player can play the game without seeing a single rewarded video. Seeing a rewarded video is totally player's choice and it gives game currency which enhances the player's experience. So if it's not against Apple and Google policies I'm planning to keep rewarded video ads in the game even though player buys "remove ads" in app purchase.
Would be very happy to know if that's possible(also if that's a good idea) and if anyone knows about this.
Thanks.
You can definitely choose to add or not to add. But you need to say to the users that "Hey! I'm gonna remove just banner and interstitial ads, not Ads that show up when you want to buy coin"
Most of the games do such like this. Hope it helps.
I have an android app and i would like to put some native ads and in-app ads in them. I took a look at multiple providers such as TapJoy / adMob / Flurry etc. They all aggregate publishers and allow devs to show the ads and make money.
BUT, my requirement is different, i want to publish ONLY MY ADS and not from other publishers. In other words, i want the simple SDK integration that moPub does but do not want other publishers to push ads.
I saw that in moPub, if i dont subscribed to marketplace, i kinda achieve what i want as my ads just show up my "creatives" or "ads"
What is the catch? Can i continue using mopub for private publishing?
Sorry, if the question is too elementary, i am new to this.
Thanks in advance
Is there a mechanishm to sell ad space directly on android?
I know of admob and such, but on admob, you don't talk directly to the people whose ads show up in your app.
If a service to do this does not exist, do you guys have any idea of how I could sell ads directly for my app?
Both AdMob and AdWhirl support "house ads" where you can place your own text or banner ads into the rotation of ads. By default AdMob is setup like Google's other advertising in that they do the brokering for you, and attempt to display the most relevant ads in your app.
House Ads would allow you to do direct ad sales and displays those ads directly in your app. I am using AdWhirl and have sold ads to 3rd parties and backfill the rest with ads from Google.
Something to be aware of is that AdWhirl specifically states that their reporting for House Ads isn't exactly accurate. So you may need to roll your own tracking mechanism if you do head that direction.
If you don't use a service like one of these from Google (or someone else) you'll have to roll your own ad service.