Can we use Admob reward ads without giving any rewards to user? - android

I wanted to ask is it legal to use the Google Admob reward ads without giving any reward to the user like coins, points or etc. And can we use these ads in non-gaming applications like maps applications or chatting applications and etc.

The video type of interstitial ads rather than the rewarded video ads should suit your purpose. Try using the sample unit id for the interstitial video written in this page to see if it is really what you want.

I guess is legal and feasible. Rewarded ads are commonly used to continue playing with same items, weapons, collectables... after your character dies instead of losing all the progress. And AdMob is not limited to games.

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My Google Admob ads not showing for my android game

My game has Unity Ads and Google AdMob. I used Google AdMob for a support button. Button shows rewarded ad, with no prizes. Because this is a support button. Anyway, my ads is not showing. I'm trying to solve this problem. I think i did everything true. I published my game. In my other game Google Ads is showing. Can anybody help me?
First, This is against AdMob's Policies for ads that offer rewards
Publishers may not encourage users to engage with rewarded ads using phrases that indicate the ad engagement will help the publisher directly, such as “support us” or similar language.
I STRONGLY recommend removing the support button because AdMob will find it and give you a violation strike.
Second, regarding your problem I think you are not preloading the ad.

Can I use admob interstitial ad instead of reward ad?

Currently I'm making a game for android and admob's reward video ads and interstitial ads are being implemented. Once the game is over the player can play from current state by watching reward video like other games. But when the game is over I want to make two options for player.
(1) Continue play by watching reward video ad.
(2) Continue play by showing the interstitial ad.
For (2), is it legal to show interstitial ad to give reward to user? I also checked here. But it doesn't say anything about using interstitial as reward ad. So, can I use interstitial ad to give reward to the player?
Yes, Interstitial Ad can be used to reward the users. There are no issues with that. If you are confused with implementation or on the policy and the best practices, refer the following article -
https://medium.com/#varundwarkani10/how-to-use-google-admob-effectively-in-android-applications-dcbbb6df930b?source=friends_link&sk=2a5bfbdcd73c17b546cf559da28b62e8
I have read almost all Admob policy and I have found nothing that prohibits this special case.
However, please let us know have you finally got any issue when using this special approach based on rewarding user using an Interstitial ad?
I plan to do something similar and I am interested to know if that cause no issue to do so!

Should "remove ads" in app purchase remove rewarded ads as well together with banners and interstitials?

This is mostly a Google Play and Apple Store policy question. I searched both site's help center but couldn't find an answer.
I have both rewarded video ads and banners/interstitial ads on my mobile game. Banners/interstitials can be removed by "remove ads" in app purchase at the time being. But I'm having difficulties to decide removing rewarded video ads with "remove ads" in app purchase. Because rewarded video ads are not implemented in an intrusive way like banners/interstitials. A player can play the game without seeing a single rewarded video. Seeing a rewarded video is totally player's choice and it gives game currency which enhances the player's experience. So if it's not against Apple and Google policies I'm planning to keep rewarded video ads in the game even though player buys "remove ads" in app purchase.
Would be very happy to know if that's possible(also if that's a good idea) and if anyone knows about this.
Thanks.
You can definitely choose to add or not to add. But you need to say to the users that "Hey! I'm gonna remove just banner and interstitial ads, not Ads that show up when you want to buy coin"
Most of the games do such like this. Hope it helps.

Selection Of Ad-Network for Android App

I have following requirement for Ad-Integration.
I want My app should be populated only with the Ads created by Me.No other Ads should be supplied-to or feed-to my app.
I would like to do Analysis of Ad I integrated.
Currently Admob and Inmobi are populating my app with the Ads what they want.
But I don't want to do that.
I have account on both Admob as well as Inmobi.
But I haven't got any option on admin-panel to achieve my requirement.
Can anyone tell In what direction I move ahead to achieve this?or
Can anyone suggest an Ad-network which will suit my requirement?
With AdMob, you can set up house ads and fully allocate them so that they always get shown in place of network ads. You'll get reporting on requests, impressions, and cilcks on your house ad campaigns as well.

selling ad space on android

Is there a mechanishm to sell ad space directly on android?
I know of admob and such, but on admob, you don't talk directly to the people whose ads show up in your app.
If a service to do this does not exist, do you guys have any idea of how I could sell ads directly for my app?
Both AdMob and AdWhirl support "house ads" where you can place your own text or banner ads into the rotation of ads. By default AdMob is setup like Google's other advertising in that they do the brokering for you, and attempt to display the most relevant ads in your app.
House Ads would allow you to do direct ad sales and displays those ads directly in your app. I am using AdWhirl and have sold ads to 3rd parties and backfill the rest with ads from Google.
Something to be aware of is that AdWhirl specifically states that their reporting for House Ads isn't exactly accurate. So you may need to roll your own tracking mechanism if you do head that direction.
If you don't use a service like one of these from Google (or someone else) you'll have to roll your own ad service.

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