I have an issues in my Google admob account concerning the ads implementation I'm confused
I need someone to guide to the end
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My game has Unity Ads and Google AdMob. I used Google AdMob for a support button. Button shows rewarded ad, with no prizes. Because this is a support button. Anyway, my ads is not showing. I'm trying to solve this problem. I think i did everything true. I published my game. In my other game Google Ads is showing. Can anybody help me?
First, This is against AdMob's Policies for ads that offer rewards
Publishers may not encourage users to engage with rewarded ads using phrases that indicate the ad engagement will help the publisher directly, such as “support us” or similar language.
I STRONGLY recommend removing the support button because AdMob will find it and give you a violation strike.
Second, regarding your problem I think you are not preloading the ad.
If I apply admob sdk with unity ads on top using admob mediation for my android game made in unity or applying unity ads sdk with admob ads on top using unity mediation. which of them gives better output? if this is location dependent then please answer it for INDIA.
If I were you I would use AdMob mediation with Unity-Ads, for the following reasons:
AdMob is much get better revenue in India
AdMob has better tools for Ads than unity
Google is much better in Ads management than unity and have better support
i have added FAN ads to my apps and all things are working well and good, their are native ads i have used as the FAN ads, the placement ids are live and the request are been recorded well.
But now i have to use AdMob mediation ,
my questions are : Any help will be appreciated
Do i have to remove all the code of my FAN ads which i have implemented and add the Google Admob ads and then link the ad units to the facebook units in the admob console?
their is no option to add "native ads" source group at admob mediation panel see image below. and if i do Admob Mediation do i have to write the code for AdMob Ads , the documentation is not well explained in the site
AdMob native ad is currently in a limited release. You will not be able to mediate between FAN and AdMob using this format for now.
I have an android app and i would like to put some native ads and in-app ads in them. I took a look at multiple providers such as TapJoy / adMob / Flurry etc. They all aggregate publishers and allow devs to show the ads and make money.
BUT, my requirement is different, i want to publish ONLY MY ADS and not from other publishers. In other words, i want the simple SDK integration that moPub does but do not want other publishers to push ads.
I saw that in moPub, if i dont subscribed to marketplace, i kinda achieve what i want as my ads just show up my "creatives" or "ads"
What is the catch? Can i continue using mopub for private publishing?
Sorry, if the question is too elementary, i am new to this.
Thanks in advance
I found this link:
Can I use AdMob in android apps published on Amazon Appstore?
The answer is Yes - It is good to know that but my question is:
Can I use both Google AdMob and Amazon Mobile Ads in my android App that will be publish on the Google Play Store?
Does it violate Google Play Developer Program Policies? Anyone has done this?
If you are displaying 2 ads at the same time then it's
against AdMob and Amazon Mobile Ads policies and will likely get your account banned,
will almost certainly alienate your users.
If you aren't displaying them both at the same time then you are effectively mediating. In this case both AdMob and Amazon Mobile Ads can be used in conjunction with each other. In fact, they even provide mediation solutions just for this purpose.
References: https://developers.google.com/mobile-ads-sdk/docs/admob/android/mediation
https://developer.amazon.com/public/apis/earn/mobile-ads/docs/with-other-sdks