Let the splash activity wait a process - android

My app have a splash activity
It must display at least 5 seconds
But in this activity I have another thread to sync data from internet
Sync process may take more than 5 seconds or less than 5 second.
If less than 5 seconds, the Handler should wait until fifth second
If more then 5 seconds, the Handler should wait until process complete
How to make the Handler wait another thread?
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
syncFromInternet(); // another thread may over 5 seconds
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
Intent intent;
intent = new Intent(getApplicationContext(), SecondActivity.class);
startActivity(intent);
}
}, 5000);
}

You have to make just simple logic Like
When handler completes then check for completion of syncFromInternet method, if it completed open main Activity
When syncFromInternet completes then check for completion of handler, if it completed open main Activity.
Above explanation in code:
boolean isHandlerCompleted = false, isAsyncCompleted = false;
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
isHandlerCompleted = true;
if (isHandlerCompleted && isAsyncCompleted) {
openMainActivity();// both thread completed
}
}
}, 5000);
// in your async task add this condition when it completes its task
isAsyncCompleted = true;
if (isHandlerCompleted && isAsyncCompleted) {
openMainActivity();// both thread completed
} // till this line
// make this function to open main activity
openMainActivity() {
Intent intent = new Intent(getApplicationContext(), SecondActivity.class);
startActivity(intent);
}

You can use an AsyncTask instance and measure the time for syncing with the remote server. If the time is greater than 5 minutes, start the new activity, otherwise - wait till the 5th second:
#Override
protected void onCreate(Bundle savedInstanceState) {
...
AsyncTask<Void, Void, Void> asyncTask = new AsyncTask<Void, Void, Void>() {
private static final long FIVE_SECONDS = 5 * 1000;
private volatile Date mStartTime;
#Override
protected void onPreExecute() {
mStartTime = new Date();
}
#Override
protected Void doInBackground(Void... params) {
// Do the syncing here
syncFromInternet();
Date now = new Date();
long execTime = now.getTime() - mStartTime.getTime();
if(execTime < FIVE_SECONDS) {
Thread.sleep(FIVE_SECONDS - execTime);
}
return null;
}
#Override
protected void onPostExecute(Void result) {
Intent intent = new Intent(...);
startActivity(intent);
finish();
}
};
asyncTask.execute(null, null);
}

You can use this code :
package com.example.untitled;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import java.io.File;
import java.io.IOException;
public class MyActivity extends Activity {
private volatile boolean isAvailable = false;
private volatile boolean isOver = false;
private Handler messageHandler = new Handler() {
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case 0:
if (isOver) {
Log.e("messageHandler","isOver");
transitToNewActivity();
}else {
Log.e("messageHandler","isOver false");
}
break;
}
}
};
/**
* Called when the activity is first created.
*/
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
syncFromInternet(); // another thread may over 5 seconds
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
isOver = true;
Log.e("mainHandler", "Main handler expired");
if (isAvailable) {
transitToNewActivity();
Log.e("mainHandler", "isAvailable");
}else {
Log.e("mainHandler","isAvailable false");
}
}
}, 50000);
public void transitToNewActivity() {
Log.e("transitToNewActivity","Activity transited");
Intent intent;
intent = new Intent(getApplicationContext(), SecondActivity.class);
startActivity(intent);
}
public void syncFromInternet() {
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(80000);
isAvailable = true;
messageHandler.sendEmptyMessage(0);
Log.e("syncFromInternet", "internet data synced");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
thread.start();
}
}
and please modify it according to your requirement.

you should implement AsyncTask so that this will wait untill your syncFromInternet() is completed.
private class BackgroundSplashTask extends AsyncTask {
#Override
protected void onPreExecute() {
super.onPreExecute();
// show progressbar
}
#Override
protected Object doInBackground(Object[] params) {
try {
syncFromInternet(); // sync in background
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(Object o) {
super.onPostExecute(o);
// dismiss progressbar
Intent intent = new Intent(getApplicationContext(), SecondActivity.class);
startActivity(intent); // go to SecondActivity after syncFromInternet is completed
finish();
}
}

Call your handler inside syncFromInternet() after execution of thread.

Related

Intents in android

import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class Second extends AppCompatActivity {
TextView t1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_second);
t1 = (TextView)findViewById(R.id.textView);
Bundle b = getIntent().getExtras();
String S = b.getString("key1");
t1.setText(S);
try {
wait(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Intent i2 = new Intent();
i2.putExtra("reply","Everything is cool");
setResult(RESULT_OK,i2);
finish();
}
}
This is my second Activity code. Actually, I was seeing how intent works by implementing a very basic program. Program is working without wait, but the app is crashing if I put wait function. provide me some way so that i can stay on to the second activity for a longer time before sending back the r
Use Handler and try to start Intent from run() You can check below example,
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
Intent i2 = new Intent();
i2.putExtra("reply","Everything is cool");
setResult(RESULT_OK,i2);
finish();
}
}, 3000);
you can use service or acyncTask instead of
try {
wait(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
You could try this code
public void onclick(View v) {
mt = new MyTask();
mt.execute();
}
class MyTask extends AsyncTask<Void, Void, Void> {
#Override
protected void onPreExecute() {
super.onPreExecute();
}
#Override
protected Void doInBackground(Void... params) {
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
}
}
Hope it will be helpful.

How do I set a time limit to my splash screen? [closed]

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Closed 9 years ago.
Improve this question
I am coding in Eclipse for an Android App. I have developed a splash screen which I need to display for 5 seconds before my app starts. How to do it?
Thread timer=new Thread()
{
public void run() {
try {
sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
finally
{
Intent i=new Intent(SplashScreen.this,MainActivity.class);
finish();
startActivity(i);
}
}
};
timer.start();
Use the Async Class to perform the sleep operation in the doinbackground function and in the post function do the rest of the task
public class SplashScreenActivity extends Activity {
private final int SPLASH_DISPLAY_LENGHT = 5000;
#Override
public void onCreate(Bundle icicle)
{ super.onCreate(icicle);
try{
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_splashscreen);
}catch(Exception e){
e.printStackTrace();
}
new MyAsyncTask().execute();
}
private class MyAsyncTask extends AsyncTask<Void, Void, Void>{
#Override
protected void onPreExecute(){
// show your progress dialog
}
#Override
protected Void doInBackground(Void... voids){
try {
Thread.sleep(SPLASH_DISPLAY_LENGHT);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(Void params)
{
startActivity(new Intent(SplashScreenActivity.this, HomeActivity.class));
finish();
}
}
}
use like that
public class SplaceScreenActivity extends Activity {
private static final int SPLASH_DISPLAY_TIME = 2500;
// SplashScreen Splash;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splacescreen);
new Handler().postDelayed(new Runnable() {
public void run() {
Intent intent = new Intent();
intent.setClass(SplaceScreenActivity.this,
HomeScreenActivity.class);
SplaceScreenActivity.this.startActivity(intent);
SplaceScreenActivity.this.finish();
}
}, SPLASH_DISPLAY_TIME);
}
}
Try below code:
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.splash);
final int welcomeScreenDisplay = 2000;
/** create a thread to show splash up to splash time */
Thread welcomeThread = new Thread() {
int wait = 0;
#Override
public void run() {
try {
super.run();
/**
* use while to get the splash time. Use sleep() to increase
* the wait variable for every 100L.
*/
while (wait < welcomeScreenDisplay) {
sleep(100);
wait += 100;
}
} catch (Exception e) {
} finally {
startActivity(new Intent(MainActivity.this,
HomeActivity.class));
finish();
}
}
};
welcomeThread.start();
}
}
Handler handler = new Handler();
Runnable run = new Runnable() {
public void run() {
// TODO Auto-generated method stub
startActivity(new Intent(SplaceActivity.this, New.class));
overridePendingTransition(0, 0);
finish();
}
};
handler.postDelayed(run, 3000);
Use AsyncTask or thread for this purpose.
http://www.androidhive.info/2013/07/how-to-implement-android-splash-screen-2/
hope it helps
I use Timer:
Timer timer = new Timer();
timer.schedule(new TimerTask(){
#Override
public void run() {
// TODO Auto-generated method stub
Intent home_page = new Intent(Splash.class,HomePage.class);
startActivity(home_page);
finish();
}}, 5000);
you can use Sleep method like this in your Splash Activity onCreate method:
Thread timer1 = new Thread(){
#Override
public void run(){
try{
sleep(4000);
}
catch (InterruptedException e){
e.printStackTrace();
}
finally{
Intent intent = new Intent(SplashActivity.this, NextActivity.class);
startActivity(intent);
}
}
};
timer1.start();
this take 4 sec to load NextActivity.
Add these few lines of code in your splashActivity and it will start your second activity after 5seconds.
new Handler().postDelayed(new Runnable(){
public void run() {
Intent mainIntent = new Intent(splashScreen.this,MainActivity.class)
.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)
.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP);
splashScreen.this.startActivity(mainIntent);
splashScreen.this.finish();
}
}, 5000);
PostDelayed Causes the Runnable to be added to the message queue, to
be run after the specified amount of time elapses. The runnable will
be run on the thread to which this handler is attached.
Use handler
public class SplashActivity extends Activity {
int secondsDelayed = 5;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.splash);
Message msg = new Message();
msg.what = 0;
mHandler.sendMessage(msg);
}
Handler mHandler = new Handler()
{
public void handleMessage(android.os.Message msg) {
switch(msg.what)
{
case 1:
{
startActivity(new Intent(SplashActivity.this, MainActivity.class));
finish();
}
break;
case 0:
{
Message ms = new Message();
ms.what = 1;
mHandler.sendMessageDelayed(ms, secondsDelayed * 1000);
}
break;
}
};
};
protected void onDestroy() {
super.onDestroy();
mHandler.removeMessages(1);
};
}
Note:Donot make Splash screen for 5 sec user will get irritated make it for 2sec

Splash Image for android

I made a splash image to show at the start of my activity..
The image show perfectly.But the problem is when i call this
public class SplashImageActivity extends Activity {
protected boolean active = true;
protected int splashTime = 5000; // time to display the splash screen in ms
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
// thread for displaying the SplashScreen
Thread splashTread = new Thread() {
#Override
public void run() {
try {
int waited = 0;
while(active && (waited < splashTime)) {
sleep(100);
if(active) {
waited += 100;
}
}
} catch(InterruptedException e) {
// do nothing
} finally {
startActivity(new Intent(SplashImageActivity.this,Myapps.class));
finish();
//startActivity(new Intent("com.splash.com.MyApps"));
//startActivity( new Intent(getApplicationContext(), Myapps.class));
}
}
};
splashTread.start();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
active = false;
}
return true;
}
}
go for next activity the stop() does not work. And it does not go to this activity. I add all activity in manifest. The stop() shows in code like this
what's the problem?
No need to call stop() and call finish() after starting activity
finally
{
startActivity(new Intent(currentclass.this,nextActivity.class);
finish();
}
I use thread to show the Splash screen, and it works for me:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
mSplashThread = new Thread(){
#Override
public void run(){
try {
synchronized(this){
wait(4000);
}
}catch(InterruptedException ex){
}
finish();
Intent i=new Intent(getApplicationContext(),NextActivity.class);
startActivity(i);
interrupt();
}
};
mSplashThread.start();
}
Please try below code..
public class Splashscreen extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Thread t2 = new Thread() {
public void run() {
try {
sleep(2000);
startActivity( new Intent(getApplicationContext(), Exercise.class));
finish();
} catch (Exception e) {
e.printStackTrace();
}
}
};
t2.start();
}
}
No need to call stop() just call finish() after starting activity
finally {
startActivity(new Intent(currentclass.this,nextActivity.class);
finish();
}
You can also use handler an postdelayed() to make a splash screen like below
public class SplashScreenActivity extends Activity{
private Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_splash_screen);
final Runnable runnable = new Runnable() {
#Override
public void run() {
Intent intent=new Intent(SplashScreenActivity.this, nextActivity.class);
startActivity(intent);
finish();
}
};
handler = new Handler();
handler.postDelayed(runnable, 5000);
}
}
You will show your splash screen for 5 seconds and then move to next Activity
first thing it is not onStop of Activity so looks you are calling stop function of thread which is Deprecated that's why you are getting the strike line so use other way to stop the thread of use better way to implement the splash ........
as looks you try some thing like this link

Open an activity after a certain amount of time?

I would like to implement a SplashScreen in my app. I found the best and easiest way is to launch an activity that shows a layout with an image view at the launch of the app and then adding android:noHistory="true" attribute to the manifest.
Now, how do I set the splashscreen activity to launch the MainActivity class after a certain amount of time? Lets say 2 seconds?
This is my splashscreen activity
public class SplashActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splashscreen);
}
}
use
handler.postDelayed(runnable, delayinmilliseconds(2000 in your case));
final Runnable runnable = new Runnable()
{
public void run()
{
//start the new activity here.
}
};
Here is a complete sample.
package com.test.splash;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.widget.ImageView;
public class splash extends Activity {
private static final int STOPSPLASH = 0;
//time in milliseconds
private static final long SPLASHTIME = 3000;a
private ImageView splash;
//handler for splash screen
private Handler splashHandler = new Handler() {
/* (non-Javadoc)
* #see android.os.Handler#handleMessage(android.os.Message)
*/
#Override
public void handleMessage(Message msg) {
switch (msg.what) {
case STOPSPLASH:
//remove SplashScreen from view
splash.setVisibility(View.GONE);
break;
}
super.handleMessage(msg);
}
};
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
splash = (ImageView) findViewById(R.id.splashscreen);
Message msg = new Message();
msg.what = STOPSPLASH;
splashHandler.sendMessageDelayed(msg, SPLASHTIME);
}
}
public class TrackMyMoneyActivity extends Activity {
//member fields
private ProgressBar pbar = null;
private TextView counter_txt = null;
Thread splash_thread = null;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
pbar = (ProgressBar) findViewById(R.id.splashpbar);
counter_txt = (TextView) findViewById(R.id.countertxt);
//define thread
splash_thread = new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
int i = 0;
for( i=0;i<100;i++){
pbar.setProgress(i);
// counter_txt.setText(i+" %");
try {
splash_thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if(i==100){
Intent intent = new Intent(getBaseContext(), LoginApp.class);
startActivity(intent);
}
}
});
splash_thread.start();
}
#Override
protected void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
}
}
I hope it will be solved your solution.
You can also use java.util.Timer in this way:
new Timer().schedule(new TimerTask(){
public void run() {
startActivity(new Intent(SplashActivity.this, MainActivity.class));
}
}, 2000 /*amount of time in milliseconds before execution*/ );
public class Splashscreen extends Activity
{
private static final int SPLASH_TIME = 10 * 1000;// 3 seconds
Button logo;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// requestWindowFeature(Window.FEATURE_NO_TITLE);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.splashscreen);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
try {
new Handler().postDelayed(new Runnable() {
public void run() {
Intent intent = new Intent(Splashscreen.this,MainActivity.class);
startActivity(intent);
Splashscreen.this.finish();
//overridePendingTransition(R.anim.fade_in, R.anim.fade_out);
}
}, SPLASH_TIME);
new Handler().postDelayed(new Runnable() {
public void run() {
}
}, SPLASH_TIME);
} catch(Exception e){}
// METHOD 1
/****** Create Thread that will sleep for 5 seconds *************/
Thread background = new Thread() {
public void run() {
try {
// Thread will sleep for 5 seconds
sleep(50*1000);
// After 5 seconds redirect to another intent
Intent i=new Intent(getBaseContext(),MainActivity.class);
startActivity(i);
//Remove activity
finish();
} catch (Exception e) {
}
}
};
background.start();
}

Run progress bar while switching Activity

im stuck in a situation where i am switching from activity 1 to activity 2.
i am using Thread.sleep(5000) to start another activity after 5 seconds
But the progress bar which i want to run for five seconds also sleeps with the first activity
Pleaze help me as to when i click next Button on first activity a progress bar shoud run for five sec
and then activity should be loaded
My Code is:
public class Activity1 extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button next = (Button) findViewById(R.id.B);
final ProgressBar p=(ProgressBar) findViewById(R.id.pr);
next.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
p.setVisibility(4);
Thread t=new Thread();
try{
t.sleep(5000);
}
catch(Exception e){}
Intent myIntent = new Intent(view.getContext(), activity2.class);
startActivityForResult(myIntent, 0);
}
});
}}
Change your OnClickListener for this. This will not block your main thread, as you are doing (that explains why your application freezes for 5 seconds):
next.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
new AsyncTask<Integer, Long, Boolean>()
{
ProgressDialog pd;
#Override
protected Boolean doInBackground(Integer... params)
{
pd = new ProgressDialog(Activity1.this);
pd.setTitle("Loading Activity");
pd.setMessage("Please Wait ...");
pd.setMax(params[0]);
pd.setIndeterminate(false);
pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
publishProgress(0L);
long start = System.currentTimeMillis();
long waitTime = params[0] * 1000;
try
{
while (System.currentTimeMillis() - start < waitTime)
{
Thread.sleep(500);
publishProgress(System.currentTimeMillis() - start);
}
}
catch (Exception e)
{
return false;
}
return true;
}
#Override
protected void onProgressUpdate(Long... values)
{
if (values[0] == 0)
{
pd.show();
}
else
{
pd.setProgress((int) (values[0] / 1000));
}
}
#Override
protected void onPostExecute(Boolean result)
{
pd.dismiss();
Intent myIntent = new Intent(view.getContext(), activity2.class);
startActivityForResult(myIntent, 0);
}
}.execute(5);
});
Don't use Thread.sleep() - it is the root to all evil. Instead, use a Handler and its postDelayed( Runnable, time )-method like below:
public class Activity1 extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button next = (Button) findViewById(R.id.B);
final ProgressBar p=(ProgressBar) findViewById(R.id.pr);
next.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
p.setVisibility(4);
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
Intent myIntent = new Intent(view.getContext(), activity2.class);
startActivityForResult(myIntent, 0);
}
}, 5000);
}
});
}
You better use an AsyncTask for this purpose.Using threads like that in your activity is not proper and can lead to some fails.Check this docs about AsyncTask.
http://developer.android.com/resources/articles/painless-threading.html
First of all in the Above code, you need to start the Thread using this.
t.start();
you can also try below code,
new Thread ( new Runnable()
{
public void run()
{
// Place your Intent Code here
}
}.start();

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