Scrollview vertical and horizontal in android - android

I'm really tired looking for a solution for vertical and horizontal Scrollview.
I read that there are not any views/layouts in the framework which implement this feature, but I need something like this:
I need to define a layout within other, the child layout must implement scrolling vertical/horizontal for moving.
Initially implemented a code that moved the layout pixel by pixel, but I think that is not the right way.
I tried it with ScrollView and Horizontal ScrollView but nothing works like I want it to, because it only implements vertical or horizontal scrolling.
Canvas is not my solution because I need to attach listeners in someones child elements.
What can I do?

Mixing some of the suggestions above, and was able to get a good solution:
Custom ScrollView:
package com.scrollable.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.ScrollView;
public class VScroll extends ScrollView {
public VScroll(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public VScroll(Context context, AttributeSet attrs) {
super(context, attrs);
}
public VScroll(Context context) {
super(context);
}
#Override
public boolean onTouchEvent(MotionEvent ev) {
return false;
}
}
Custom HorizontalScrollView:
package com.scrollable.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.HorizontalScrollView;
public class HScroll extends HorizontalScrollView {
public HScroll(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public HScroll(Context context, AttributeSet attrs) {
super(context, attrs);
}
public HScroll(Context context) {
super(context);
}
#Override
public boolean onTouchEvent(MotionEvent ev) {
return false;
}
}
the ScrollableImageActivity:
package com.scrollable.view;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.widget.HorizontalScrollView;
import android.widget.ScrollView;
public class ScrollableImageActivity extends Activity {
private float mx, my;
private float curX, curY;
private ScrollView vScroll;
private HorizontalScrollView hScroll;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
vScroll = (ScrollView) findViewById(R.id.vScroll);
hScroll = (HorizontalScrollView) findViewById(R.id.hScroll);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float curX, curY;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mx = event.getX();
my = event.getY();
break;
case MotionEvent.ACTION_MOVE:
curX = event.getX();
curY = event.getY();
vScroll.scrollBy((int) (mx - curX), (int) (my - curY));
hScroll.scrollBy((int) (mx - curX), (int) (my - curY));
mx = curX;
my = curY;
break;
case MotionEvent.ACTION_UP:
curX = event.getX();
curY = event.getY();
vScroll.scrollBy((int) (mx - curX), (int) (my - curY));
hScroll.scrollBy((int) (mx - curX), (int) (my - curY));
break;
}
return true;
}
}
the layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.scrollable.view.VScroll android:layout_height="fill_parent"
android:layout_width="fill_parent" android:id="#+id/vScroll">
<com.scrollable.view.HScroll android:id="#+id/hScroll"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="#drawable/bg"></ImageView>
</com.scrollable.view.HScroll>
</com.scrollable.view.VScroll>
</LinearLayout>

Since this seems to be the first search result in Google for "Android vertical+horizontal ScrollView", I thought I should add this here. Matt Clark has built a custom view based on the Android source, and it seems to work perfectly: Two Dimensional ScrollView
Beware that the class in that page has a bug calculating the view's horizonal width. A fix by Manuel Hilty is in the comments:
Solution: Replace the statement on line 808 by the following:
final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);
Edit: The Link doesn't work anymore but here is a link to an old version of the blogpost.

I found a better solution.
XML: (design.xml)
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent">
<FrameLayout android:layout_width="90px" android:layout_height="90px">
<RelativeLayout android:id="#+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent">
</RelativeLayout>
</FrameLayout>
</FrameLayout>
Java Code:
public class Example extends Activity {
private RelativeLayout container;
private int currentX;
private int currentY;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.design);
container = (RelativeLayout)findViewById(R.id.container);
int top = 0;
int left = 0;
ImageView image1 = ...
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image1, layoutParams);
ImageView image2 = ...
left+= 100;
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image2, layoutParams);
ImageView image3 = ...
left= 0;
top+= 100;
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image3, layoutParams);
ImageView image4 = ...
left+= 100;
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image4, layoutParams);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
currentX = (int) event.getRawX();
currentY = (int) event.getRawY();
break;
}
case MotionEvent.ACTION_MOVE: {
int x2 = (int) event.getRawX();
int y2 = (int) event.getRawY();
container.scrollBy(currentX - x2 , currentY - y2);
currentX = x2;
currentY = y2;
break;
}
case MotionEvent.ACTION_UP: {
break;
}
}
return true;
}
}
That's works!!!
If you want to load other layout or control, the structure is the same.

I use it and works fine:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView android:id="#+id/ScrollView02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
xmlns:android="http://schemas.android.com/apk/res/android">
<HorizontalScrollView android:id="#+id/HorizontalScrollView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView android:id="#+id/ImageView01"
android:src="#drawable/pic"
android:isScrollContainer="true"
android:layout_height="fill_parent"
android:layout_width="fill_parent"
android:adjustViewBounds="true">
</ImageView>
</HorizontalScrollView>
</ScrollView>
The source link is here: Android-spa

My solution based on Mahdi Hijazi answer, but without any custom views:
Layout:
<HorizontalScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/scrollHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ScrollView
android:id="#+id/scrollVertical"
android:layout_width="wrap_content"
android:layout_height="match_parent" >
<WateverViewYouWant/>
</ScrollView>
</HorizontalScrollView>
Code (onCreate/onCreateView):
final HorizontalScrollView hScroll = (HorizontalScrollView) value.findViewById(R.id.scrollHorizontal);
final ScrollView vScroll = (ScrollView) value.findViewById(R.id.scrollVertical);
vScroll.setOnTouchListener(new View.OnTouchListener() { //inner scroll listener
#Override
public boolean onTouch(View v, MotionEvent event) {
return false;
}
});
hScroll.setOnTouchListener(new View.OnTouchListener() { //outer scroll listener
private float mx, my, curX, curY;
private boolean started = false;
#Override
public boolean onTouch(View v, MotionEvent event) {
curX = event.getX();
curY = event.getY();
int dx = (int) (mx - curX);
int dy = (int) (my - curY);
switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
if (started) {
vScroll.scrollBy(0, dy);
hScroll.scrollBy(dx, 0);
} else {
started = true;
}
mx = curX;
my = curY;
break;
case MotionEvent.ACTION_UP:
vScroll.scrollBy(0, dy);
hScroll.scrollBy(dx, 0);
started = false;
break;
}
return true;
}
});
You can change the order of the scrollviews. Just change their order in layout and in the code. And obviously instead of WateverViewYouWant you put the layout/views you want to scroll both directions.

Option #1: You can come up with a new UI design that does not require simultaneous horizontal and vertical scrolling.
Option #2: You can obtain the source code to ScrollView and HorizontalScrollView, learn how the core Android team implemented those, and create your own BiDirectionalScrollView implementation.
Option #3: You can get rid of the dependencies that are requiring you to use the widget system and draw straight to the Canvas.
Option #4: If you stumble upon an open source application that seems to implement what you seek, look to see how they did it.

Try this
<?xml version="1.0" encoding="utf-8"?>
<ScrollView android:id="#+id/Sview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
xmlns:android="http://schemas.android.com/apk/res/android">
<HorizontalScrollView
android:id="#+id/hview"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView .......
[here xml code for image]
</ImageView>
</HorizontalScrollView>
</ScrollView>

since the Two Dimensional Scrollview link is dead I could not get it so I created my own component. It handles flinging and works properly for me.
The only restriction is that wrap_content might not work properly for that component.
https://gist.github.com/androidseb/9902093

I have a solution for your problem. You can check the ScrollView code it handles only vertical scrolling and ignores the horizontal one and modify this. I wanted a view like a webview, so modified ScrollView and it worked well for me. But this may not suit your needs.
Let me know what kind of UI you are targeting for.
Regards,
Ravi Pandit

Playing with the code, you can put an HorizontalScrollView into an ScrollView. Thereby, you can have the two scroll method in the same view.
Source : http://androiddevblog.blogspot.com/2009/12/creating-two-dimensions-scroll-view.html
I hope this could help you.

use this way
I tried this I fixed it
Put All your XML layout inside
<android.support.v4.widget.NestedScrollView
I explained this in this link
vertical recyclerView and Horizontal recyclerview scrolling together

If you want to scroll vertically and horizontally this is an example:
Horizontal scroll inside vertical scroll and both works:
<ScrollView
android:id="#+id/verticalScroll"
android:layout_width="match_parent"
android:layout_height="match_parent">
...
<HorizontalScrollView
android:id="#+id/horizontalScroll"
android:layout_width="match_parent"
android:layout_height="wrap_content"
*android:overScrollMode="never"*>
...
</HorizontalScrollView>
...
</ScrollView>

Related

Unable to draw line over gridview elements properly through textview cells in Android

I would like to implement Word Search app. As part of implementation i have come across canvas and drawing line over grid view cells( letters that form the word) to indicate that user is touching finger over letters to form the word.
I have succeeded partially as of now i can draw a line over letters of grid view but the line is not through center of views of grid View.
Please can anyone assist me with your valuable suggestions .
Have a glance on below screen shot to get a clear idea.
Edited: I'm posting code to get an idea of how I'm implementing it.
xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/root"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#fff" >
<RelativeLayout
android:id="#+id/topbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:background="#A9E2F3" >
<LinearLayout
android:id="#+id/topbar"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#336699"
android:orientation="horizontal" >
<Button
android:id="#+id/btn_pause"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Pause" />
<Chronometer
android:id="#+id/chronometer1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Chronometer" />
<TextView
android:id="#+id/counter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
android:textSize="20sp"
android:typeface="serif" />
</LinearLayout>
</RelativeLayout>
<FrameLayout
android:id="#+id/gridFrame"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_above="#+id/wTable"
android:layout_below="#+id/textdisplay" >
<GridView
android:id="#+id/grid"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#E7E8E9"
android:fitsSystemWindows="true"
android:gravity="center"
android:horizontalSpacing="10sp"
android:numColumns="10"
android:padding="1dp"
android:stretchMode="columnWidth"
android:verticalSpacing="10sp" >
</GridView>
</FrameLayout>
<GridView
android:id="#+id/wTable"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:background="#fff"
android:numColumns="3"
android:orientation="vertical" />
</RelativeLayout>
The paint is drawing over frame layout which contains grid view. Grid view elements are printed through custom text view file.
To draw a line i have used LineView.java
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.View;
public class LineView extends View {
public static final float LINE_WIDTH = 30.0f;
public Paint paint = new Paint();
protected Context context;
public float startingX, startingY, endingX, endingY;
public LineView(Context context) {
super(context);
this.context = context;
paint.setColor(Color.parseColor("#2E9AFE"));
paint.setStrokeWidth(LINE_WIDTH);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setAlpha(90);
}
public void setPoints(float startX, float startY, float endX, float endY) {
startingX = startX;
startingY = startY;
endingX = endX;
endingY = endY;
invalidate();
}
#Override
public void onDraw(Canvas canvas) {
Log.e("LINEVIEW", "startingX" + startingX + " startingY:" + startingY);
Log.e("LINEVIEW", "endingX" + endingX + " endingY:" + endingY);
// canvas.drawLine(startingX, startingY, endingX, endingY, paint);
canvas.drawLine(startingX, startingY, endingX, endingY, paint);
}
}
Main Activity where logic is implemented:
Written only the required logic here.
newGrid = (GridView) findViewById(R.id.grid);
newGrid.setAdapter(new FormTheGridLetters());
newGrid.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
// if (mp.isPlaying()) {
// mp.stop();
// }
int action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
// data
PaintViewHolder newPaint = new PaintViewHolder();
newPaint.DrawLine = new LineView(WordSearchActivity.this);
gridFrame.addView(newPaint.DrawLine);
buildWord = new StringBuilder();
int x = (int) event.getX();
int y = (int) event.getY();
// test = new LineView(WordSearchActivity.this);
int position = newGrid.pointToPosition(x, y);
Point one,
two;
if (position != GridView.INVALID_POSITION) {
v.getParent().requestDisallowInterceptTouchEvent(true);
cellView = (TextView) newGrid.getChildAt(position);
String a = cellView.getText().toString();
// Log.v(">>>>><<<<<<<????????", a.toString());
switch (action) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
// Checking the list for formed word ;
//if found that is painted
for (int i1 = 0; i1 < Ans.size(); i1++)
{
if (formedWord.equals(Ans.get(i1)))
{
answerAdapter.notifyDataSetChanged();
newPaint.DrawLine.setPoints(startX, startY, x, y);
// Painted the letters by passing starting and ending points
}
}
break;
}
} else {
if (mSelecting) {
mSelecting = false;
}
}
break;
case MotionEvent.ACTION_CANCEL:
mSelecting = false;
break;
}
return true;
}
});
I don't know if you fix the issue but I will answer anyway for the people that may have these kind of problems. After you recieve the valid position, you can get the center of the view and you can set these values as beginning of the draw.
Like this:
if (position != GridView.INVALID_POSITION) {
MyList.add(position);
v.getParent().requestDisallowInterceptTouchEvent(true);
TextView cellView = (TextView) gridView.getChildAt(position);
centreX = cellView.getX() + cellView.getWidth() / 2;
centreY = cellView.getY() + cellView.getHeight() / 2;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
newPaint.DrawLine.touch_start(x, y,centreX,centreY);
I have tried this code and it is working. I don't think that you need anymore but I have joined this site recently so maybe it will help other people. I can post more code if you want but
newPaint.DrawLine.touch_start(x, y,centreX,centreY);
is the trick for that issue.
Hope this helps.

Extra Layouts in View Hierarchy

I have a custom view in an activity that I want to stretch the full length of the screen. Unfortunately match_parent isn't working. I looked at the hierarchy and it seems there is and extra linear layout as you can see here
I don't know why the second linearlayout is there. I create the view like this.
public class TimeSlider extends LinearLayout {
private TextView timeHandleTv;
public TimeSlider(Context context, AttributeSet attrs) {
super(context, attrs);
LayoutInflater layoutInflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
layoutInflater.inflate(R.layout.time_slider, this, true);
timeHandleTv = (TextView) findViewById(R.id.timeHandleTv);
}
}
time_slider.xml looks like this.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<TextView
android:id="#+id/timeHandleTv"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:textColor="#color/White"
android:paddingLeft="10dp"
android:paddingRight="12dp"
android:singleLine="true"
android:textSize="13sp"
android:background="#drawable/time_handle" />
</LinearLayout>
Where is the extra linearlayout coming from?
EDIT
To be clearer this view does only have one textview. However the text view will move to different positions within the linearlayout. So it is necessary to have the linearlayout parent. As you can see with this code
#Override
public boolean onTouchEvent(MotionEvent event) {
int Y = (int) event.getY();
if (Y < 1) {
Y = 0;
} else if(Y > getHeight() - timeHandleTv.getHeight()) {
Y = getHeight() - timeHandleTv.getHeight();
}
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
layoutParams.topMargin = Y;
timeHandleTv.setLayoutParams(layoutParams);
timeHandleTv.setText(getTime());
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
layoutParams.topMargin = Y;
timeHandleTv.setLayoutParams(layoutParams);
timeHandleTv.setText(getTime());
break;
}
return true;
}
If I remove the linearlayout in the xml I do remove the extra linearlayout in the hierarchy. But if I had more than one view within the view how would I create it without having an extra linearlayout?
When you inflate the layout TimeSlider which is a LinearLayout becomes it's parent. In this line:
layoutInflater.inflate(R.layout.time_slider, this, true);
you ask to inflate the layout with the current object as parent. What you see in hierarchy is:
TimeSlider class layout - LinearLayout
LinearLayout from time_slider.xml
TextView from time_slider.xml

Android: Drag an image: the image is below touch point

I've been struggling for nearly a week now with the drag implementation. I've tried so many tutorials and sample codes from here but every implementation I tried so far had a flaw. This is the most simple one I found which ALMOST works is this one below. The problem here is with THIS one is that as soon as I touch the image it moved below the touch point. It can be dragged around but sort of hanging a few cm below the touch point. Thanks
package com.example.imagedrag;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout.LayoutParams;
public class DragImage extends Activity {
int windowwidth;
int windowheight;
private LayoutParams layoutParams;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
windowwidth = getWindowManager().getDefaultDisplay().getWidth();
windowheight = getWindowManager().getDefaultDisplay().getHeight();
final ImageView img = (ImageView) findViewById(R.id.imageView1);
img.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
LayoutParams layoutParams = (LayoutParams) img
.getLayoutParams();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
int x_cord = (int) event.getRawX();
int y_cord = (int) event.getRawY();
layoutParams.leftMargin = x_cord;
layoutParams.topMargin = y_cord;
img.setLayoutParams(layoutParams);
break;
default:
break;
}
return true;
}
});
}
}
My XML is as follows:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<ImageView
android:id="#+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_marginLeft="126dp"
android:layout_marginTop="168dp"
android:src="#drawable/c1" />
</LinearLayout>
what about replacing
layoutParams.leftMargin = x_cord;
layoutParams.topMargin = y_cord;
with
layoutParams.leftMargin = x_cord-img.getWidth()/2;
layoutParams.topMargin = y_cord-img.getHeight()/2;
, I think this should fix your problem.
Hope I helped :)
layoutParams.leftMargin = x_cord - img.getWidth();
layoutParams.topMargin = y_cord - img.getHeight()*2;
I guess this will work, it works for absolute layout. Don`t know exactaly why, but probably its counting the title bar or something else on the size/position.

How to use over scroll mode in Android

Problem
I need to give some priority for scrolling events in my Activity.
I'm using aiCharts (charts library) and I need to zoom, pan, etc. on my areas. Without any ScrollViews it works fine, but, if I use the mentioned Layout, these features works bad. I think because of priority of views.
Possible solution
I tried to use setOverScrollMode(View.OVER_SCROLL_ALWAYS); on views that need to be on "top" of ScrollView and HorizontalScrollView but doesn't work properly.
Layout
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent">
<HorizontalScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<RelativeLayout
android:id="#+id/screen_relative_layout"
android:layout_width="wrap_content"
android:layout_height="match_parent" >
</RelativeLayout>
</HorizontalScrollView>
</ScrollView>
All my views are added programmatically by adding to RelativeLayout.
Change your RelativeLayout so that the android:layout_height="wrap_content"
Also do your own custom scrollview so that it intercepts the movement and nothing else:
public class VerticalScrollView extends ScrollView {
private float xDistance, yDistance, lastX, lastY;
public VerticalScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}
#Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
xDistance = yDistance = 0f;
lastX = ev.getX();
lastY = ev.getY();
break;
case MotionEvent.ACTION_MOVE:
final float curX = ev.getX();
final float curY = ev.getY();
xDistance += Math.abs(curX - lastX);
yDistance += Math.abs(curY - lastY);
lastX = curX;
lastY = curY;
if(xDistance > yDistance)
return false;
}
return super.onInterceptTouchEvent(ev);
}
}
source
Let me know how that worked!

Android: Scrollable (horizontal and vertical) ImageView with Buttons overlayed

I want to implement an activity where the only thing you see is a big image, which can be scrolled horizontally and vertically.On Top of that image I want to display buttons, that can be clicked and trigger certain actions (like creating an intent to start a new activity).
First I was thinking about a ScrollView, that has a FrameLayout as a child. The FrameLayout could have the image as a background and can have the buttons as childs. Because I know the position of my buttons exactly I could place them with absolute coordinates. Here is my first code:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<FrameLayout
android:layout_width="1298px"
android:layout_height="945px"
android:background="#drawable/myimage">
<Button
android:id="#+id/mybutton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_x="115px"
android:layout_y="128px"/>
</FrameLayout>
</ScrollView>
The Problem is, that you can only scroll a ScrollView vertically. HorizontalScrollView doesn't solve the Problem, cause it only scrolls in one direction either. Can I mix them somehow? Is there another solution?
I found some similar threads on stackoverflow, where people put the image into a WebView and get horizonzal/vertical scrolling for free (here). Or someone put the image in an imageview and gave the imageview an onTouchListener to handle scrolling (here). The Problem with both ways is, that I either way I dont think you can put Buttons on top of the image, which is what I need to do.
I would very appreciate if someone help me out.
Using the (deprecated!!!) AbsoluteLayout and giving it and onTouchListener solved my problem:
<?xml version="1.0" encoding="utf-8"?>
<AbsoluteLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/myLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:src="#drawable/myImage"
android:layout_width="1298px"
android:layout_height="945px"
android:layout_x="0px"
android:layout_y="0px" />
<Button
android:id="#+id/myButton"
android:text="1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_x="50px"
android:layout_y="300px"
android:tag="1"/>
</AbsoluteLayout>
private float mx;
private float my;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout);
final Button button = (Button)findViewById(R.id.myButton);
button.setOnClickListener (new View.OnClickListener(){
// OnClickAction
});
final AbsoluteLayout switcherView = (AbsoluteLayout) this.findViewById(R.id.myLayout);
switcherView.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View arg0, MotionEvent event) {
float curX, curY;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mx = event.getX();
my = event.getY();
break;
case MotionEvent.ACTION_MOVE:
curX = event.getX();
curY = event.getY();
switcherView.scrollBy((int) (mx - curX), (int) (my - curY));
mx = curX;
my = curY;
break;
case MotionEvent.ACTION_UP:
curX = event.getX();
curY = event.getY();
switcherView.scrollBy((int) (mx - curX), (int) (my - curY));
break;
}
return true;
}
});
}

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