I have two ImageViews on a layout file:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="match_parent"
android:id="#+id/root">
<ImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="#+id/zoom" />
<ImageView
android:layout_width="55dp"
android:layout_height="55dp"
android:id="#+id/drag"
android:layout_gravity="center_horizontal|top"
android:layout_alignParentTop="false" />
</RelativeLayout>
The ImageView with id zoom has implemented the PhotoViewAttacher which makes the ImageView zoomable.
The other ImageView with id = drag has a OnTouchListener:
drag.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
//Definition MotionEvent.ACTION_MASK: Bit mask of the parts of the action code that are the action itself.
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams) v.getLayoutParams();
int i = lParams.leftMargin;
_xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) v
.getLayoutParams();
layoutParams.leftMargin = X - _xDelta;
layoutParams.topMargin = Y - _yDelta;
layoutParams.rightMargin = -250;
layoutParams.bottomMargin = -250;
v.setLayoutParams(layoutParams);
break;
}
viewGroup.invalidate();
return true;
}
});
So the drag ImageView is moveable around the screen.
What I want is: If I zoom in, the drag ImageView shall be zoomed in too. Same the other way while zooming out.
How can I place the drag ImageView in a way that it is "docked" on the zoom ImageView. So if I move the zoom image around the screen, the drag image have to stay on the position it left.
For example:
drag is moved to center of the screen.
zoom is zoomed in
zoom moved to right so the drag image is moved outside the screen
zoom moved back to the center where the drag image is docked
I hope you understand what I want to do
Kind Regards!!
I would like to implement Word Search app. As part of implementation i have come across canvas and drawing line over grid view cells( letters that form the word) to indicate that user is touching finger over letters to form the word.
I have succeeded partially as of now i can draw a line over letters of grid view but the line is not through center of views of grid View.
Please can anyone assist me with your valuable suggestions .
Have a glance on below screen shot to get a clear idea.
Edited: I'm posting code to get an idea of how I'm implementing it.
xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/root"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#fff" >
<RelativeLayout
android:id="#+id/topbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:background="#A9E2F3" >
<LinearLayout
android:id="#+id/topbar"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#336699"
android:orientation="horizontal" >
<Button
android:id="#+id/btn_pause"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Pause" />
<Chronometer
android:id="#+id/chronometer1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Chronometer" />
<TextView
android:id="#+id/counter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
android:textSize="20sp"
android:typeface="serif" />
</LinearLayout>
</RelativeLayout>
<FrameLayout
android:id="#+id/gridFrame"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_above="#+id/wTable"
android:layout_below="#+id/textdisplay" >
<GridView
android:id="#+id/grid"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#E7E8E9"
android:fitsSystemWindows="true"
android:gravity="center"
android:horizontalSpacing="10sp"
android:numColumns="10"
android:padding="1dp"
android:stretchMode="columnWidth"
android:verticalSpacing="10sp" >
</GridView>
</FrameLayout>
<GridView
android:id="#+id/wTable"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:background="#fff"
android:numColumns="3"
android:orientation="vertical" />
</RelativeLayout>
The paint is drawing over frame layout which contains grid view. Grid view elements are printed through custom text view file.
To draw a line i have used LineView.java
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.View;
public class LineView extends View {
public static final float LINE_WIDTH = 30.0f;
public Paint paint = new Paint();
protected Context context;
public float startingX, startingY, endingX, endingY;
public LineView(Context context) {
super(context);
this.context = context;
paint.setColor(Color.parseColor("#2E9AFE"));
paint.setStrokeWidth(LINE_WIDTH);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setAlpha(90);
}
public void setPoints(float startX, float startY, float endX, float endY) {
startingX = startX;
startingY = startY;
endingX = endX;
endingY = endY;
invalidate();
}
#Override
public void onDraw(Canvas canvas) {
Log.e("LINEVIEW", "startingX" + startingX + " startingY:" + startingY);
Log.e("LINEVIEW", "endingX" + endingX + " endingY:" + endingY);
// canvas.drawLine(startingX, startingY, endingX, endingY, paint);
canvas.drawLine(startingX, startingY, endingX, endingY, paint);
}
}
Main Activity where logic is implemented:
Written only the required logic here.
newGrid = (GridView) findViewById(R.id.grid);
newGrid.setAdapter(new FormTheGridLetters());
newGrid.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
// if (mp.isPlaying()) {
// mp.stop();
// }
int action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
// data
PaintViewHolder newPaint = new PaintViewHolder();
newPaint.DrawLine = new LineView(WordSearchActivity.this);
gridFrame.addView(newPaint.DrawLine);
buildWord = new StringBuilder();
int x = (int) event.getX();
int y = (int) event.getY();
// test = new LineView(WordSearchActivity.this);
int position = newGrid.pointToPosition(x, y);
Point one,
two;
if (position != GridView.INVALID_POSITION) {
v.getParent().requestDisallowInterceptTouchEvent(true);
cellView = (TextView) newGrid.getChildAt(position);
String a = cellView.getText().toString();
// Log.v(">>>>><<<<<<<????????", a.toString());
switch (action) {
case MotionEvent.ACTION_DOWN:
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
// Checking the list for formed word ;
//if found that is painted
for (int i1 = 0; i1 < Ans.size(); i1++)
{
if (formedWord.equals(Ans.get(i1)))
{
answerAdapter.notifyDataSetChanged();
newPaint.DrawLine.setPoints(startX, startY, x, y);
// Painted the letters by passing starting and ending points
}
}
break;
}
} else {
if (mSelecting) {
mSelecting = false;
}
}
break;
case MotionEvent.ACTION_CANCEL:
mSelecting = false;
break;
}
return true;
}
});
I don't know if you fix the issue but I will answer anyway for the people that may have these kind of problems. After you recieve the valid position, you can get the center of the view and you can set these values as beginning of the draw.
Like this:
if (position != GridView.INVALID_POSITION) {
MyList.add(position);
v.getParent().requestDisallowInterceptTouchEvent(true);
TextView cellView = (TextView) gridView.getChildAt(position);
centreX = cellView.getX() + cellView.getWidth() / 2;
centreY = cellView.getY() + cellView.getHeight() / 2;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
newPaint.DrawLine.touch_start(x, y,centreX,centreY);
I have tried this code and it is working. I don't think that you need anymore but I have joined this site recently so maybe it will help other people. I can post more code if you want but
newPaint.DrawLine.touch_start(x, y,centreX,centreY);
is the trick for that issue.
Hope this helps.
I want to move a view on touch and when the user unholds this view, it is started an animation which moves my view to the end of its parent.
This is my layout:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/time_view"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<AbsoluteLayout
android:id="#+id/slide_layout"
android:layout_width="match_parent"
android:layout_height="50dp"
android:layout_alignParentBottom="true"
android:layout_margin="20dp"
android:background="#0000FF" >
<View
android:id="#+id/slide_to_pause"
android:layout_width="50dp"
android:layout_height="50dp"
android:background="#00FFFF" />
</AbsoluteLayout>
</RelativeLayout>
This is how I set the view to move in my onCreate:
slideView = ((View) findViewById(R.id.slide_to_pause));
slideView.setOnTouchListener(this);
This is how I move the view and starts the animation:
#Override
public boolean onTouch(View view, MotionEvent event) {
AbsoluteLayout.LayoutParams layoutParams = (AbsoluteLayout.LayoutParams) view.getLayoutParams();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
mX = event.getRawX();
break;
case MotionEvent.ACTION_UP:
int endOfAnimation = findViewById(R.id.slide_layout).getWidth() - view.getWidth();
mSlideAnimation = new TranslateAnimation(0, endOfAnimation - layoutParams.x, 0, 0);
mSlideAnimation.setDuration(1000);
view.startAnimation(mSlideAnimation);
Log.d(TAG, "endOfAnimation = " + layoutParams.x + " | " + endOfAnimation);
break;
case MotionEvent.ACTION_MOVE:
layoutParams.x = (int) event.getRawX();
view.setLayoutParams(layoutParams);
break;
}
return true;
}
The problem is that when the view arrives at the end it comes back to a point in the midle of the screen, which is the point where the user unholds the view.
How can I fix this?
Thank you!
You need to use
mSlideAnimation.setFillAfter(true);
to make it not revert back to the start.
If that doesn't work you might have to follow the suggestion on Animation.setFillAfter/Before - Do they work/What are they for?
You can simulate animation manually (move views yourself, without animation framework) by using
View.offsetLeftAndRight(int offset)
View.offsetTopAndBottom(int offset)
I'm currently working on an app that has a RelativeLayout that has 4 child FrameLayouts, each FrameLayout has a set of ImageViews inside it and the inside View has it's own behavior. I'm trying to implement a drag and drop to theFrameLayouts while implementing the onTouchListener I found in this tutorial. but unfortunately the drag 'n drop doesn't work properly and nothing is happening.
any thoughts on how to implement the drag and drop correctly? what am I missing?
here is the xml code for a single child of the FrameLayouts:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="80dp"
android:layout_height="108dp" >
<ImageView
android:id="#+id/secondImage"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="#drawable/back" />
<ImageView
android:id="#+id/firstImage"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="#drawable/c2" />
</FrameLayout>
here is the xml code for the main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/pinecropped"
android:orientation="vertical" >
<FrameLayout
android:id="#+id/cardNumber1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginTop="60dp" >
<include layout="#layout/card" />
</FrameLayout>
<FrameLayout
android:id="#+id/cardNumber2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#+id/cardNumber1"
android:layout_marginLeft="50dp"
android:layout_marginTop="100dp" >
<include layout="#layout/card" />
</FrameLayout>
<FrameLayout
android:id="#+id/cardNumber3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_marginRight="50dp"
android:layout_marginTop="60dp" >
<include layout="#layout/card" />
</FrameLayout>
<FrameLayout
android:id="#+id/cardNumber4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_below="#+id/cardNumber3"
android:layout_marginRight="50dp"
android:layout_marginTop="100dp" >
<include layout="#layout/card" />
</FrameLayout>
</RelativeLayout>
here is the Java code for the single child:
public class Card implements OnClickListener {
private int _resId;
private Context _context;
private ImageView firstImage, secondImage;
private boolean isFirst;
public Card(Context context, FrameLayout parent) {
_context = context;
firstImage = (ImageView) parent.findViewById(R.id.firstImage);
secondImage = (ImageView) parent.findViewById(R.id.secondImage);
}
public void setupCards(int resId, boolean hasBackSide) {
_resId = resId;
Bitmap temp = BitmapFactory.decodeResource(_context.getResources(),
_resId);
firstImage.setImageBitmap(temp);
if (hasBackSide) {
temp = BitmapFactory.decodeResource(_context.getResources(),
R.drawable.back);
}
secondImage.setImageBitmap(temp);
isFirst = true;
secondImage.setVisibility(View.GONE);
}
// MORE IMPLEMENTATION
}
this is my main activity Java code:
public class FaceUpActivity extends Activity {
FrameLayout firstCard, secondCard, thirdCard, forthCard;
Card cardNumber1, cardNumber2, cardNumber3, cardNumber4;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
initUI();
}
private void initUI() {
firstCard = (FrameLayout) findViewById(R.id.cardNumber1);
secondCard = (FrameLayout) findViewById(R.id.cardNumber2);
thirdCard = (FrameLayout) findViewById(R.id.cardNumber3);
forthCard = (FrameLayout) findViewById(R.id.cardNumber4);
cardNumber1 = new Card(this, firstCard);
cardNumber2 = new Card(this, secondCard);
cardNumber3 = new Card(this, thirdCard);
cardNumber4 = new Card(this, forthCard);
cardNumber1.setupCards(R.drawable.c2, true);
cardNumber2.setupCards(R.drawable.d0, true);
cardNumber3.setupCards(R.drawable.h5, true);
cardNumber4.setupCards(R.drawable.sj, true);
firstCard.setOnTouchListener(dragMe);
secondCard.setOnTouchListener(dragMe);
thirdCard.setOnTouchListener(dragMe);
forthCard.setOnTouchListener(dragMe);
}
OnTouchListener dragMe = new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
FrameLayout.LayoutParams params = (LayoutParams) v
.getLayoutParams();
int maxWidth = getWindowManager().getDefaultDisplay().getWidth();
int maxHeight = getWindowManager().getDefaultDisplay().getHeight();
int topMargin, leftMargin;
int cond = v.getId();
if (cond == R.id.cardNumber1 || cond == R.id.cardNumber2
|| cond == R.id.cardNumber3 || cond == R.id.cardNumber4) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
topMargin = (int) event.getRawY() - (v.getHeight());
leftMargin = (int) event.getRawX() - (v.getWidth()) / 2;
if (topMargin < 0) {
params.topMargin = 0;
} else if (topMargin > maxHeight) {
params.topMargin = maxHeight - v.getHeight();
} else {
params.topMargin = topMargin;
}
if (leftMargin < 0) {
params.leftMargin = 0;
} else if (leftMargin > maxWidth) {
params.leftMargin = maxWidth - (v.getWidth() / 2);
} else {
params.leftMargin = leftMargin;
}
v.setLayoutParams(params);
break;
case MotionEvent.ACTION_MOVE:
topMargin = (int) event.getRawY() - (v.getHeight());
leftMargin = (int) event.getRawX() - (v.getWidth()) / 2;
if (topMargin < 0) {
params.topMargin = 0;
} else if (topMargin > maxHeight) {
params.topMargin = maxHeight - v.getHeight();
} else {
params.topMargin = topMargin;
}
if (leftMargin < 0) {
params.leftMargin = 0;
} else if (leftMargin > maxWidth) {
params.leftMargin = maxWidth - (v.getWidth() / 2);
} else {
params.leftMargin = leftMargin;
}
v.setLayoutParams(params);
break;
}
}
return true;
}
};
}
Why your D&D is not working:
D&D is not working because your Card (that useses the internal FrameLayout) is implementing the onClick event that "eat" the d&d event.
Solutions are two:
you can have 2 different areas, one for the click event (the biggest part of the card), one for the d&d event (the bottom-left edge of the card). You can see a live example in the Android Music player that implements this solution.
Otherwise you can handle the two events at the same time:
click == down+up in the same time (under 100ms) in the same x/y location
dd == down+up in different times ( > 50/100ms)
I think there are a couple of potential problems:
Are you sure you're getting the correct IDs in your onTouch()? (since the touch listener is only used with your card views, you propably can remove the if checking for the IDs)
You are using a FrameLayout - so use the x and y position instead of margins edit: my bad, you're using RelativeLayout, so the margins are kind of right. Though, I'd use a FrameLayout instead
the API says you need to return true in onTouch() if you consumed the event, false otherwise (you're returning true when you didn't move the cards and nothing when you did)
I'm really tired looking for a solution for vertical and horizontal Scrollview.
I read that there are not any views/layouts in the framework which implement this feature, but I need something like this:
I need to define a layout within other, the child layout must implement scrolling vertical/horizontal for moving.
Initially implemented a code that moved the layout pixel by pixel, but I think that is not the right way.
I tried it with ScrollView and Horizontal ScrollView but nothing works like I want it to, because it only implements vertical or horizontal scrolling.
Canvas is not my solution because I need to attach listeners in someones child elements.
What can I do?
Mixing some of the suggestions above, and was able to get a good solution:
Custom ScrollView:
package com.scrollable.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.ScrollView;
public class VScroll extends ScrollView {
public VScroll(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public VScroll(Context context, AttributeSet attrs) {
super(context, attrs);
}
public VScroll(Context context) {
super(context);
}
#Override
public boolean onTouchEvent(MotionEvent ev) {
return false;
}
}
Custom HorizontalScrollView:
package com.scrollable.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.HorizontalScrollView;
public class HScroll extends HorizontalScrollView {
public HScroll(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public HScroll(Context context, AttributeSet attrs) {
super(context, attrs);
}
public HScroll(Context context) {
super(context);
}
#Override
public boolean onTouchEvent(MotionEvent ev) {
return false;
}
}
the ScrollableImageActivity:
package com.scrollable.view;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.widget.HorizontalScrollView;
import android.widget.ScrollView;
public class ScrollableImageActivity extends Activity {
private float mx, my;
private float curX, curY;
private ScrollView vScroll;
private HorizontalScrollView hScroll;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
vScroll = (ScrollView) findViewById(R.id.vScroll);
hScroll = (HorizontalScrollView) findViewById(R.id.hScroll);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float curX, curY;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mx = event.getX();
my = event.getY();
break;
case MotionEvent.ACTION_MOVE:
curX = event.getX();
curY = event.getY();
vScroll.scrollBy((int) (mx - curX), (int) (my - curY));
hScroll.scrollBy((int) (mx - curX), (int) (my - curY));
mx = curX;
my = curY;
break;
case MotionEvent.ACTION_UP:
curX = event.getX();
curY = event.getY();
vScroll.scrollBy((int) (mx - curX), (int) (my - curY));
hScroll.scrollBy((int) (mx - curX), (int) (my - curY));
break;
}
return true;
}
}
the layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.scrollable.view.VScroll android:layout_height="fill_parent"
android:layout_width="fill_parent" android:id="#+id/vScroll">
<com.scrollable.view.HScroll android:id="#+id/hScroll"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<ImageView android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="#drawable/bg"></ImageView>
</com.scrollable.view.HScroll>
</com.scrollable.view.VScroll>
</LinearLayout>
Since this seems to be the first search result in Google for "Android vertical+horizontal ScrollView", I thought I should add this here. Matt Clark has built a custom view based on the Android source, and it seems to work perfectly: Two Dimensional ScrollView
Beware that the class in that page has a bug calculating the view's horizonal width. A fix by Manuel Hilty is in the comments:
Solution: Replace the statement on line 808 by the following:
final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);
Edit: The Link doesn't work anymore but here is a link to an old version of the blogpost.
I found a better solution.
XML: (design.xml)
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent">
<FrameLayout android:layout_width="90px" android:layout_height="90px">
<RelativeLayout android:id="#+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent">
</RelativeLayout>
</FrameLayout>
</FrameLayout>
Java Code:
public class Example extends Activity {
private RelativeLayout container;
private int currentX;
private int currentY;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.design);
container = (RelativeLayout)findViewById(R.id.container);
int top = 0;
int left = 0;
ImageView image1 = ...
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image1, layoutParams);
ImageView image2 = ...
left+= 100;
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image2, layoutParams);
ImageView image3 = ...
left= 0;
top+= 100;
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image3, layoutParams);
ImageView image4 = ...
left+= 100;
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
layoutParams.setMargins(left, top, 0, 0);
container.addView(image4, layoutParams);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
currentX = (int) event.getRawX();
currentY = (int) event.getRawY();
break;
}
case MotionEvent.ACTION_MOVE: {
int x2 = (int) event.getRawX();
int y2 = (int) event.getRawY();
container.scrollBy(currentX - x2 , currentY - y2);
currentX = x2;
currentY = y2;
break;
}
case MotionEvent.ACTION_UP: {
break;
}
}
return true;
}
}
That's works!!!
If you want to load other layout or control, the structure is the same.
I use it and works fine:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView android:id="#+id/ScrollView02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
xmlns:android="http://schemas.android.com/apk/res/android">
<HorizontalScrollView android:id="#+id/HorizontalScrollView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView android:id="#+id/ImageView01"
android:src="#drawable/pic"
android:isScrollContainer="true"
android:layout_height="fill_parent"
android:layout_width="fill_parent"
android:adjustViewBounds="true">
</ImageView>
</HorizontalScrollView>
</ScrollView>
The source link is here: Android-spa
My solution based on Mahdi Hijazi answer, but without any custom views:
Layout:
<HorizontalScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/scrollHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ScrollView
android:id="#+id/scrollVertical"
android:layout_width="wrap_content"
android:layout_height="match_parent" >
<WateverViewYouWant/>
</ScrollView>
</HorizontalScrollView>
Code (onCreate/onCreateView):
final HorizontalScrollView hScroll = (HorizontalScrollView) value.findViewById(R.id.scrollHorizontal);
final ScrollView vScroll = (ScrollView) value.findViewById(R.id.scrollVertical);
vScroll.setOnTouchListener(new View.OnTouchListener() { //inner scroll listener
#Override
public boolean onTouch(View v, MotionEvent event) {
return false;
}
});
hScroll.setOnTouchListener(new View.OnTouchListener() { //outer scroll listener
private float mx, my, curX, curY;
private boolean started = false;
#Override
public boolean onTouch(View v, MotionEvent event) {
curX = event.getX();
curY = event.getY();
int dx = (int) (mx - curX);
int dy = (int) (my - curY);
switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
if (started) {
vScroll.scrollBy(0, dy);
hScroll.scrollBy(dx, 0);
} else {
started = true;
}
mx = curX;
my = curY;
break;
case MotionEvent.ACTION_UP:
vScroll.scrollBy(0, dy);
hScroll.scrollBy(dx, 0);
started = false;
break;
}
return true;
}
});
You can change the order of the scrollviews. Just change their order in layout and in the code. And obviously instead of WateverViewYouWant you put the layout/views you want to scroll both directions.
Option #1: You can come up with a new UI design that does not require simultaneous horizontal and vertical scrolling.
Option #2: You can obtain the source code to ScrollView and HorizontalScrollView, learn how the core Android team implemented those, and create your own BiDirectionalScrollView implementation.
Option #3: You can get rid of the dependencies that are requiring you to use the widget system and draw straight to the Canvas.
Option #4: If you stumble upon an open source application that seems to implement what you seek, look to see how they did it.
Try this
<?xml version="1.0" encoding="utf-8"?>
<ScrollView android:id="#+id/Sview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
xmlns:android="http://schemas.android.com/apk/res/android">
<HorizontalScrollView
android:id="#+id/hview"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView .......
[here xml code for image]
</ImageView>
</HorizontalScrollView>
</ScrollView>
since the Two Dimensional Scrollview link is dead I could not get it so I created my own component. It handles flinging and works properly for me.
The only restriction is that wrap_content might not work properly for that component.
https://gist.github.com/androidseb/9902093
I have a solution for your problem. You can check the ScrollView code it handles only vertical scrolling and ignores the horizontal one and modify this. I wanted a view like a webview, so modified ScrollView and it worked well for me. But this may not suit your needs.
Let me know what kind of UI you are targeting for.
Regards,
Ravi Pandit
Playing with the code, you can put an HorizontalScrollView into an ScrollView. Thereby, you can have the two scroll method in the same view.
Source : http://androiddevblog.blogspot.com/2009/12/creating-two-dimensions-scroll-view.html
I hope this could help you.
use this way
I tried this I fixed it
Put All your XML layout inside
<android.support.v4.widget.NestedScrollView
I explained this in this link
vertical recyclerView and Horizontal recyclerview scrolling together
If you want to scroll vertically and horizontally this is an example:
Horizontal scroll inside vertical scroll and both works:
<ScrollView
android:id="#+id/verticalScroll"
android:layout_width="match_parent"
android:layout_height="match_parent">
...
<HorizontalScrollView
android:id="#+id/horizontalScroll"
android:layout_width="match_parent"
android:layout_height="wrap_content"
*android:overScrollMode="never"*>
...
</HorizontalScrollView>
...
</ScrollView>