Unlock Android Image fails to Show - android

Whenever the Android device locks and I unlock it, the image that was displayed in the ImageView disappears. What do I need to do to redisplay it or prevent this from happening.
More:
I have a view that displays video, images or text depending on the context and three subclasses that extend the parent view. On creation, I replace the display view with the View object returned from createMediaPreview(), which each subclass implements.
Thanks in advance

You'll probably want to call createMediaPreview() again in the onResume() method:
http://developer.android.com/reference/android/app/Activity.html#onResume()

As roundhill mentioned, you need to setup your image in onResume(). OnCreate() only gets called when the Activity is first instantiated. When the phone goes to sleep, the Activity remains in memory, in sleep mode. When you unlock the phone, Android OS will bring it back to the foreground (it doesn't call onCreate() since it already finds this activity in memory, it already exists). Check the Activity's lifecycle here

Related

Save EditText before return

I have a MainActivity and a second Activity which has an EditText. I want that the content of EditText always gets saved. However I don't want a EditTextChangedListener which writes a file after 1 char has changed.
What is a good solution? I thought about onPause or onBackPressed.
What about the home button? I think the app remains open, so is there any need to save? And what about other interrupts like phone calls? Does onPause catch all that?
Thank you.
Yes onPause gets called whenever your app gets interrupted or goes to background check Activity life cycle
A good solution is to include such logic in the onPause() method. It will always be called in all situations. This is what the developer documentation says:
you should use the onPause() method to write any persistent data (such as user edits) to storage.
One thing you should keep in mind is that this method may be called more frequently than desired, for example, when your screen light goes off (some ppl have 15sec screen light timeouts). So, you should not put in too many expensive operations inside there.
As for pressing of home button, it is recommended that you save the data (at onPause()). The reason is that your activity is in the background but it may get destroyed. The system may destroy the activity if it needs to reclaim the memory. (For example you start too any other apps afterwards and put them all in the background) From the documentation:
Stopped: The activity is completely obscured by another activity (the
activity is now in the "background"). A stopped activity is also still
alive (the Activity object is retained in memory, it maintains all
state and member information, but is not attached to the window
manager). However, it is no longer visible to the user and it can be
killed by the system when memory is needed elsewhere.
No. The correct answer here is to listen for the "return" key event. That signifies that the user has completed input to the field, and trigger the save of the field contents to the file. It's useful in many other circumstances too.
See this answer: Android Use Done button on Keyboard to click button
Peter.

Threads start while screen still locked, want to prevent

I have a layout that has some control buttons and a custom view (MainView) in the bottom of the HorizontalLayout. The MainView starts a ControllerThread that in turn starts other threads. My goal is to not start the ControllerThread until the screen has been unlocked and the HorizontalLayout is definitely visible to the user.
(henceforth ControllerThread is _ctrlr)
I first naively put the _ctrlr.start() in the MainView's constructor. Then I placed it in onFinishInflation(), but this is called before the screen is unlocked. My last attempt was to place it in onWindowVisibilityChanged() and start the controller if visibility is set to VISIBLE, but even this is called prior to the screen being unlocked. I'm assuming that those functions are called prior to the screen being unlocked, since the _ctrlr is confirmed to be running.
Is there a method available in View's to check if the screen is locked/unlocked? Or do I have to maybe use the KeyguardManager?
Per blackbelt's suggestion, I moved the call to start the thread to the controller by creating a public class in the MainView that will start the controller when it's called. In OnResume of the MainActivity I call:
((MainView) findViewById(R.id.mainView)).startController();
The ControllerThread will now not start until the app is actually pulled up in the emulator after you unlock the screen.

Android AsyncTask return dismissing a ProgressDialog after screen rotation

Here's the scenario:
Account login page
Clicking on "Sign-in" triggers a login AsyncTask
To block the UI during network access, a ProgressDialog pops up
Upon returning, the ProgressDialog is dismissed and the user forwarded on
This flow works very well.
Here's the problem:
The user may rotate the screen while the AsyncTask is logging him/her in
Presently, the ProgressDialog is referenced by a class field, and dismissed using that pointer and call to .dismiss().
If the screen is rotated, though, everything crashes.
Probably because the Activity is re-created? My suspicion is that the closure around that field reference points to an object that is unreachable. What's your take?
How can I solve it reliably and elegantly? Just add if (... != null) checks?
More generally, I must confess I don't understand the "best practice" to apply in cases like this:
Activity A triggers an AsyncTask
The user navigates away from Activity A (back button? rotate screen? onClick that starts an Intent?)
The AsyncTask returns when Activity A is not the topmost one anymore yet its onPostExecute() has a UI effect , note: the original delegate observer is not available anymore.
Confused * (note: I am a beginner, so a thorough explanation would help me a lot)
Yes on changing the orientation, the activity is destroyed then recreated it again.
When a configuration change occurs at runtime, the activity is shut down and restarted by default, but declaring a configuration with this attribute will prevent the activity from being restarted. Instead, the activity remains running and its onConfigurationChanged() method is called.
Add this line android:configChanges="orientation|keyboardHidden" to your manifest file
<activity
android:name=""
android:label=""
android:configChanges="orientation|keyboardHidden" />
I recommend looking at Handling Runtime Changes. For a detailed explanation of the details of the methods available to you.
android:configChanges="orientation..." tells android your application will take care of resizing the current view hierarchy. As such, when you specify that in your manifest, your activity will not be destroyed and recreated, instead the system will just call your activity's `onConfigurationChanged()` method. As it so happens, most of the stock widgets will resize themselves when their container changes, so if you are using basic layouts, this usually "just works" by redrawing the view hierarchy in the new format. For custom widgets, this trick may not work.
The approved method is to save some configuration instance information when you are being destroyed in the onSaveInstanceState() method, and then recreate your state in onCreate()
In your case, the dialog is dismissed when then screen changes orientation, so you can either leave it that way, or reopen it in your onCreate().

Determine whether Activity was closed or re-drawn

When using the onPause method in the Android SDK, that code is run whenever the Activity was re-drawn (Such as rotating the device). Is there a way to detect whether the Activity was actually paused (Such as a new window popping up) or if the Activity was actually just re-drawn?
Actually if you look at the life cycle of an activity, when the device is rotated, the activity is restarted, so after onPause(), the activity goes through the complete restart cycle (onStop() and onRestart() are also called), so in this case you can set some value depending on what functions were called, or check the device's orientation.
Also when the activity goes into background, onPause() is called, and when the activity is no longer visible to the user, onStop() is called, which are due to specific reasons, the application can check that by setting some variable. For complete understanding, study the activity life cycle (Alternate Link)
But why do you need to know what happened to the activity? By overriding appropriate functions and providing proper layout resources, you do not need to know what happened in most cases.
For orientation, you can also get the orientation using getRotation method.

Android - Losing scope on UI elements after onDestroy()

I am trying to handle problems that occur in my application when the phone is plugged into certain types of chargers and put into "Car Mode" or "Driving Mode".
In the running application, onDestroy() is called and immediately followed by onCreate(), and the application starts again normally. However, subsequent calls to update UI elements (in the newly created main Activity) now have no effect, and it looks like I've lost scope on my layout.
RelativeLayout splash = (RelativeLayout) findViewById(R.id.splash);
splash.setVisibility(View.VISIBLE);
What could be ocurring onDestroy() that I'm not accounting for? I don't do much cleanup onDestroy because I didn't think I needed to.
The Activity has been detached from the UI by the time onDestroy() is called so having UI calls to it doesn't make any sense. If you need the splash to be shown, set it to View.VISIBLE in onCreate(), onResume(), or maybe onPause(). I'm not entirely sure if onPause() would act any different.
When the phone rotates the activity is destroyed and recreated. Plugging into a car charger usually forces the phone to landscape mode, thus rotating it (from portrait, most likely) and calling onDestroy. There is a way to prevent this behavior with some activity flags -- but Google advises against it.
We need to see some more code for this Activity to figure out what's going on.
Also, as DeeV points out, the activity is long gone by the time onDestroy gets called, so it might not be the right place to be doing whatever it is that you're doing -- but we need more code to be sure.
As a sidenote, sliding the keyboard up (on phone's that have slideout keyboards) will produce the same effect.

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