Place Eclipse Project File in Separate Directory - android

I'm using a default Eclipse project file generated for my Android application, and I want to keep it in a targets/ directory (along with other eclipse-specific files) in order to better organize my project structure (I also plan on adding a target for NetBeans).
Simple question, I suppose: Is this possible?

Coming back to this question, Ryan Conrad is correct in that Eclipse needs the .project files in the root of the project directory. As such it is not possible to move it elsewhere.

You can define target or output destination by change the output folder. I guess you can do that by change the dir path under Property of the Android project.
If you want to reorganize all your Eclipse projects, you can create a new workplace (Files/Switch workplace) and start creating new projects from now on.

Related

Android - How do I create the assets folder manually?

I'm new to Android development, and I'm trying to manage projects from the command line using the SDK since I cannot get Android Studio 1.2 to work properly in my system (it's unresponsive).
The problem: I created a new project but the asset folder is missing.
Other SO answers (enter link description here) solve this by creating the folder from the IDE, or by pointing to the asset folder in the .iml file, with doesn't work in my case (I trying to mange the projects from the command line entirely)
There's also a solution editing build.gradle, but the project created from command line (using the SDK) doesn't seem to be a gradle project.
Any help would be appreciated.
Just create a directory called "assets" at the root of your project, i.e. in the same directory your AndroidManifest.xml lives. There's no need to "link that folder from the project". At least that's the case on my system, where I'm using Android SDK 24.4.1 (and I'm not using Gradle -- just emacs and ant).
Once I had assets/fonts/aisauc.ttf in there, the following code...
import android.graphics.Typeface;
...
Typeface greek =
Typeface.createFromAsset(getAssets(), "fonts/aisauc.ttf");
mytextfield.setTypeface(greek);
gave me a TextField with characters from the font I wanted.
How do I create the assets folder manually?
You make it the same you make any directory on your filesystem. Whether you use mkdir or a command-line equivalent, or whether you use your desktop OS's file manager, is up to you.
The default location for an assets/ directory is in a sourceset (e.g., src/main/assets/, to go along with src/main/AndroidManifest.xml and src/main/res/ and src/main/java/, where src/main/ is a sourceset). You can have an assets/ directory located elsewhere, if you choose, but then you will need to configure your build.gradle file to teach Gradle the alternative assets/ location for whatever sourceset you are trying to apply it to.
In your left most sidebar or the sidebar that shows the app, manifests, java... etc, right click app > New > Folder (has the green android symbol next to it) > Assets Folder.
On the next screen leave the path as 'main' and click 'Finish'. Then you can drop whatever asset you want into the folder.

How to import res folder of another app to your app in Android Studio?

I want to use layouts,values,dimens., etc of my previous project/app in my new project. Basically, I want to import the whole res folder of my previous project into the new one. I know I can copy-paste the stuff I need, but in this case I need the whole folder as it is. So, is there an easy way to do it? I'm using Android Studio.
You could extract your resources to a libraryproject. Other projects can use this libraryproject as a dependency and can make use of the resources. Changes in the libproject will also affect other projects. So you don't have to copy&paste new code.
If you want to use another project's res folder, you just need to copy and paste it under app folder of android studio project.
You can't address the other Project Directory to your current project.
For Android Development all your resources need to be in your current project's directory within respective folder in "/res/" folder.

libgdx gradle - forgot to make android project

I set up my libgdx projects with HTML5 and Desktop, but later decided to add Android support. How do I add the Android project?
I'm afraid if I use the setup UI again it'll overwrite my code..
Use the setup-ui once more with exactly the same parameters like you did when you were initially creating the projects, but use another destination folder. Then re-create all of them again.
When you are done with that, copy the android folder to your original projects. You will also need to copy some of the single files in the root folder. Those are settings.gradle and build.gradle. If you have changed your build.gradle file manually already, you should only copy the part for the android project to the original file instead of replacing it.
After that you should re-import all the projects into your IDE once more.

Android: Source path not being included

In my project I have added some folders that I want included in my project for source files. But no matter what I do, the source never gets recognized. I tried refreshing, clean up, restarting but nothing works. Here is the project's source folder:
I want the folders integration/android added. This is how it is showing up in Eclipse:
And here is what my build configuration looks like:
I could be wrong, but it looks like you have added them as a folder, but not actually added the folder to your project.
The folder should show up in your src folder in the solution explorer window under your other package.
Try creating the package name in your project, then move all the src files into it.
And when its in the src folder, in its correct package, you dont need to include any extra build paths.
(You can have multiple packages in a single application)
Importing someone elses project that is over 2 years old is almost always problematic. I found the easiest solution just to create a fresh project and add the files manually from the old project.

how to reference an asset in a library project

In a class belonging to a Library project I call:
webview.loadUrl("file:///android_asset/info.html", null);
Unfortunately, this only works if I duplicate the file info.html into the Application's project asset folder as well.
Is there a way to tell an Android library code: "look for this file in the library's assets folder, not in the application's assets folder" ?
This answer is out of date, the gradle build system and AAR files support assets.
From the Android Docs:
Library projects cannot include raw assets
The tools do not support the use of raw asset files (saved in the assets/ directory) in a library project. Any asset resources used by an application must be stored in the assets/ directory of the application project itself. However, resource files saved in the res/ directory are supported.
If you want to include files from a Library project, you'll need to put it in the resources instead of the assets. If you're trying to load HTML files from your library project into a WebView, this means that you'll have to go a more roundabout method than the usual asset URL. Instead you'll have to read the resource data and use something like loadData.
This is now possible using the Gradle build system.
Testing with Android Studio 0.5.0 and v0.9 of the Android Gradle plugin, I've found that files such as
MyLibProject/src/main/assets/test.html
are correctly packaged in the final application and can be accessed at runtime via the expected URL:
file:///android_asset/test.html
You can achieve this by creating a symbolic link in the project's asset folder that points to the directory in the library project.
Then you can access as below:
webview.loadUrl("file:///android_asset/folder_in_a_libary_project/info.html", null);
Okay. Ive been stressing out and losing sleep about this for a while. Im the type of person that loves API creation, and HATES complicated integration.
There arent many solutions around on the internet, so im quite proud of what Ive discovered with a bit of Eclipse Hackery.
It turns out that when you put a file in the Android Lib's /assets folder. The target apk will capture this and place it on the root of the APK archive. Thus, making general access fail.
This can be resolved by simply creating a Raw Java Library, and placing all assets in there, ie (JAVALIB)/assets/fileX.txt.
You can in turn then include this as a Java Build Path Folder Source in
Project > Properties > Java Build Path > Source > Link Source.
Link Source
Click on Variables. and Add New Variable, ie VAR_NAME_X. location : ../../(relative_path_to_assets_project)
Click Ok
Now, when you build and run your app, the assets folder in the APK will contain your (GLOBAL Library) files as you intended.
No need to reconfigure android internals or nothing. Its all capable within a few clicks of Eclipse.
I confirm that Daniel Grant's approach works for at least the following situation: target project does NOT have an asset folder (or the folder is empty, so you can safely delete it).
I did not setup any variable.
Simply setup a LinkSource as follows (just an example)
Linked folder location: /home/matthew/workspace_moonblink/assetsForAdvocacy/assets
Folder name : assets
The "assetsForAdvocacy" is a Java project, (created with New- Project - Java Project) with empty src folder, and a new folder named "assets", which now provides the entire assets folder for the target project.
This is a fairly straightforward way within Eclipse to provide assets re-use across many different projects IF they do not already have assets, good enough to get going with. I would probably want to enhance it to become a content provider in the long run, but that is a lot more development.
My project accesses the assets with the following code:
String advocacyFolderInAssets = "no_smoking/"; //a folder underneath assets/
String fn =advocacyFolderInAssets+imageFilename;
Bitmap pristineBitmapForAdvocacy = getBitmapFromAsset(context, fn);
I use Motodev Studio 3.1.0 on Ubuntu. It would not let me 'merge' a new assets folder in the new assets-only project onto an existing assets folder in the target project.
If you want to use a setup where multiple derivate products are created from one library you might consider using svn:externals or similar solution in your SCM system. This will also do the trick that static assets like online help may be versioned seperately from the android source code.
I found this older question, it might help you, too.
This is the official way Google uses to archive this (from the above post): Link

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