Android - How do I create the assets folder manually? - android

I'm new to Android development, and I'm trying to manage projects from the command line using the SDK since I cannot get Android Studio 1.2 to work properly in my system (it's unresponsive).
The problem: I created a new project but the asset folder is missing.
Other SO answers (enter link description here) solve this by creating the folder from the IDE, or by pointing to the asset folder in the .iml file, with doesn't work in my case (I trying to mange the projects from the command line entirely)
There's also a solution editing build.gradle, but the project created from command line (using the SDK) doesn't seem to be a gradle project.
Any help would be appreciated.

Just create a directory called "assets" at the root of your project, i.e. in the same directory your AndroidManifest.xml lives. There's no need to "link that folder from the project". At least that's the case on my system, where I'm using Android SDK 24.4.1 (and I'm not using Gradle -- just emacs and ant).
Once I had assets/fonts/aisauc.ttf in there, the following code...
import android.graphics.Typeface;
...
Typeface greek =
Typeface.createFromAsset(getAssets(), "fonts/aisauc.ttf");
mytextfield.setTypeface(greek);
gave me a TextField with characters from the font I wanted.

How do I create the assets folder manually?
You make it the same you make any directory on your filesystem. Whether you use mkdir or a command-line equivalent, or whether you use your desktop OS's file manager, is up to you.
The default location for an assets/ directory is in a sourceset (e.g., src/main/assets/, to go along with src/main/AndroidManifest.xml and src/main/res/ and src/main/java/, where src/main/ is a sourceset). You can have an assets/ directory located elsewhere, if you choose, but then you will need to configure your build.gradle file to teach Gradle the alternative assets/ location for whatever sourceset you are trying to apply it to.

In your left most sidebar or the sidebar that shows the app, manifests, java... etc, right click app > New > Folder (has the green android symbol next to it) > Assets Folder.
On the next screen leave the path as 'main' and click 'Finish'. Then you can drop whatever asset you want into the folder.

Related

Can't import assets from adobe XD into android studio

I made a UI layout using adobe XD and wanted to export it to use in android studio.
I achieved this by using the Export-kit plugin, which conveniently exported all my required assets for one page into a folder.
Exported assets folder
the readme.txt then directs me to copy all these assets to the folder for the noactivity project folder for android studio.
after doing so , I still don't get any response.
So, I try it with a basic activity and manually add all the required XML codes (activity_main,colours,styles,e.t.c) , but still don't see anything.
I know that the skins exported from xd are in the project folder
(Copied values in the projects folder)
but I cant seem to view them on android studio.
Android Studio Window
any help in this issue will be really appreciated.
You have to put those files in the drawables folder inside the res folder, and keep the colors, string into their respective folder in the values folder inside res.

Assets Folder Not Getting Added To Android Studio Project and APK

I'm trying to add an Assets folder to my Android Project in Android Studio 2.1.2. I right click on the project and choose New -> Folder -> Assets Folder. In the project pane on the left, it doesn't show up when Android is selected. If I switch to Project Files, it does appear, however it looks like a normal directory, rather than looking like a resource directory. I then tried adding files to it (jpgs), both through Android Studio and through the file explorer (all file names are lowercase with no special characters). If you unzip the apk that gets created though, it doesn't contain an Assets directory or the added files. Also sometimes the assets directory will disappear from the project files pane, although it's still in explorer.
What step am I missing to get to the Assets directory properly added to my project?
Note: this is for a LibGdx project that expects image files to be there.
Finally got it. Appears to be a bug in Android Studio, but to make it work, in the Project pane, go to Android view and (this next part is critical) right click on the res folder and go to New->Folder->Assets folder. You might want to click change folder location to be sure it's going into the main folder (mine was) just to be on the safe side.
You must right click on the res folder. That was my issue. If you right click on the module or anywhere else, even though the folder will get created in the proper spot, Android Studio and gradle won't treat it as a resource directory and just ignores it.
Be sure to create folder in app/src/main/ and call it assets.
For me in Android Studio 3.6.2, the assets folder wasn't showing up in the "Android" view, no matter where I tried to create it, after trying the other suggestions here. In the "Project" view it showed up in app/assets as a plain folder. I then drag-and-dropped it to src/main/assets and it automatically changed its icon to the same icon as the res folder, and after this it is now also showing up in the "Android" view, so I guess Android Studio is picking it up correctly now, and it appears to be a bug in Android Studio.
If you created a folder in your res directory and named it "assets" and now as "Nullqwerty" mentioned you could not able to solve your problem and you face to the duplication error, just go to the project tab (or press Alt + 1) and in the view mode, change it from "Android" to "Project", then expand all folders in your project to find assets folder in your src\main\res directory (or in src\main path) and right-click on your "assets" folder (if you created it before by adding a "Directory" and named it assets), then change your view mode from "Project" to "Android", again, and right-click on "res" directory->New->Folder->Assets Folder. Then click on "Finish" button to see the assets folder on your main directory as you want. That's it ;)

Android/Cordova: Where to add files?

I have successfully created a project with the cordova command line tool and I am able to import this project in the Android Development Toolkit as well as run it in the emulator.
Now, I see the example files in the folder "/www". When I change these files, build the project (using CIT) and run it in the emulator, I do not see the changes I made. I assume that I need to change other files or put them in another folder. The assets folder is empty besides a file that says that I need to delete the exclusion filters to see the files. Do I need to change the files in there?
???
Thanks for any hint!
Once a cordova project has been created. It has a root /www folder where all resources are eligible to be shared on the added platforms (which you intends to add)
You should modify here. though its possible to modify resources per platform. (read more API)
Once any shared resource i.e. inside the main www folder are modified then you have to issue cordova build in order to reflect the changes in the corresponding platforms (which you have added)
You are unable to see the assets folder resources. Because by default it is hidden. Just select the project and go in properties and then remove the checks.
Import existing Android project --> select project --> right click select properties --> Resource --> Resource filters.
From the Exclude All , remove both items. This will show you resources inside assets folder.

how to reference an asset in a library project

In a class belonging to a Library project I call:
webview.loadUrl("file:///android_asset/info.html", null);
Unfortunately, this only works if I duplicate the file info.html into the Application's project asset folder as well.
Is there a way to tell an Android library code: "look for this file in the library's assets folder, not in the application's assets folder" ?
This answer is out of date, the gradle build system and AAR files support assets.
From the Android Docs:
Library projects cannot include raw assets
The tools do not support the use of raw asset files (saved in the assets/ directory) in a library project. Any asset resources used by an application must be stored in the assets/ directory of the application project itself. However, resource files saved in the res/ directory are supported.
If you want to include files from a Library project, you'll need to put it in the resources instead of the assets. If you're trying to load HTML files from your library project into a WebView, this means that you'll have to go a more roundabout method than the usual asset URL. Instead you'll have to read the resource data and use something like loadData.
This is now possible using the Gradle build system.
Testing with Android Studio 0.5.0 and v0.9 of the Android Gradle plugin, I've found that files such as
MyLibProject/src/main/assets/test.html
are correctly packaged in the final application and can be accessed at runtime via the expected URL:
file:///android_asset/test.html
You can achieve this by creating a symbolic link in the project's asset folder that points to the directory in the library project.
Then you can access as below:
webview.loadUrl("file:///android_asset/folder_in_a_libary_project/info.html", null);
Okay. Ive been stressing out and losing sleep about this for a while. Im the type of person that loves API creation, and HATES complicated integration.
There arent many solutions around on the internet, so im quite proud of what Ive discovered with a bit of Eclipse Hackery.
It turns out that when you put a file in the Android Lib's /assets folder. The target apk will capture this and place it on the root of the APK archive. Thus, making general access fail.
This can be resolved by simply creating a Raw Java Library, and placing all assets in there, ie (JAVALIB)/assets/fileX.txt.
You can in turn then include this as a Java Build Path Folder Source in
Project > Properties > Java Build Path > Source > Link Source.
Link Source
Click on Variables. and Add New Variable, ie VAR_NAME_X. location : ../../(relative_path_to_assets_project)
Click Ok
Now, when you build and run your app, the assets folder in the APK will contain your (GLOBAL Library) files as you intended.
No need to reconfigure android internals or nothing. Its all capable within a few clicks of Eclipse.
I confirm that Daniel Grant's approach works for at least the following situation: target project does NOT have an asset folder (or the folder is empty, so you can safely delete it).
I did not setup any variable.
Simply setup a LinkSource as follows (just an example)
Linked folder location: /home/matthew/workspace_moonblink/assetsForAdvocacy/assets
Folder name : assets
The "assetsForAdvocacy" is a Java project, (created with New- Project - Java Project) with empty src folder, and a new folder named "assets", which now provides the entire assets folder for the target project.
This is a fairly straightforward way within Eclipse to provide assets re-use across many different projects IF they do not already have assets, good enough to get going with. I would probably want to enhance it to become a content provider in the long run, but that is a lot more development.
My project accesses the assets with the following code:
String advocacyFolderInAssets = "no_smoking/"; //a folder underneath assets/
String fn =advocacyFolderInAssets+imageFilename;
Bitmap pristineBitmapForAdvocacy = getBitmapFromAsset(context, fn);
I use Motodev Studio 3.1.0 on Ubuntu. It would not let me 'merge' a new assets folder in the new assets-only project onto an existing assets folder in the target project.
If you want to use a setup where multiple derivate products are created from one library you might consider using svn:externals or similar solution in your SCM system. This will also do the trick that static assets like online help may be versioned seperately from the android source code.
I found this older question, it might help you, too.
This is the official way Google uses to archive this (from the above post): Link

Place Eclipse Project File in Separate Directory

I'm using a default Eclipse project file generated for my Android application, and I want to keep it in a targets/ directory (along with other eclipse-specific files) in order to better organize my project structure (I also plan on adding a target for NetBeans).
Simple question, I suppose: Is this possible?
Coming back to this question, Ryan Conrad is correct in that Eclipse needs the .project files in the root of the project directory. As such it is not possible to move it elsewhere.
You can define target or output destination by change the output folder. I guess you can do that by change the dir path under Property of the Android project.
If you want to reorganize all your Eclipse projects, you can create a new workplace (Files/Switch workplace) and start creating new projects from now on.

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